gecko-dev/gfx/layers/LayersTypes.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "LayersTypes.h"
namespace mozilla {
namespace layers {
const char* GetLayersBackendName(LayersBackend aBackend) {
switch (aBackend) {
case LayersBackend::LAYERS_NONE:
return "none";
case LayersBackend::LAYERS_OPENGL:
return "opengl";
case LayersBackend::LAYERS_D3D11:
return "d3d11";
case LayersBackend::LAYERS_CLIENT:
return "client";
case LayersBackend::LAYERS_WR:
return "webrender";
case LayersBackend::LAYERS_BASIC:
return "basic";
default:
MOZ_ASSERT_UNREACHABLE("unknown layers backend");
return "unknown";
}
}
EventRegions::EventRegions(const nsIntRegion& aHitRegion,
const nsIntRegion& aMaybeHitRegion,
const nsIntRegion& aDispatchToContentRegion,
const nsIntRegion& aNoActionRegion,
const nsIntRegion& aHorizontalPanRegion,
const nsIntRegion& aVerticalPanRegion,
bool aDTCRequiresTargetConfirmation) {
mHitRegion = aHitRegion;
mNoActionRegion = aNoActionRegion;
mHorizontalPanRegion = aHorizontalPanRegion;
mVerticalPanRegion = aVerticalPanRegion;
// Points whose hit-region status we're not sure about need to be dispatched
// to the content thread. If a point is in both maybeHitRegion and hitRegion
// then it's not a "maybe" any more, and doesn't go into the dispatch-to-
// content region.
mDispatchToContentHitRegion.Sub(aMaybeHitRegion, mHitRegion);
mDispatchToContentHitRegion.OrWith(aDispatchToContentRegion);
mHitRegion.OrWith(aMaybeHitRegion);
mDTCRequiresTargetConfirmation = aDTCRequiresTargetConfirmation;
}
} // namespace layers
} // namespace mozilla