gecko-dev/dom/webidl/DOMMatrix.webidl

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* https://drafts.fxtf.org/geometry/
*
* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
Bug 1186265 - Partially update DOMPoint, DOMQuad, DOMRect, DOMMatrix. r=bz Some notes: this does not fully bring us to compliance to the current spec. Instead, these are the fixes that I needed to make in order to make css/geometry/interfaces.html pass with the DOMPoint changes in the previous patches. I don't fully understand why that patch caused the test to fail the way it did, but it ended up being easier to fix our code than understand why the harness was falling over. The DOMQuad::QuadBounds class was the source of some confusion for me. Now that DOMRectReadOnly is a concrete class with members, I wanted to avoid wasting them. However, the spec is unclear as to whether a DOMQuad's bound's should be live -- that is because DOMQuad exposes DOMPoint, we can set its points after retrieving a QuadBounds object. Our current code is live, setting the points changes the QuadBounds. Chromium's current behavior is to never update the QuadBounds object. I've left our behavior untouched in this patch (and waste 4 doubles per QuadBounds object), but I am intending to file a bug to understand what the intent of the spec is. I wonder if the author intended the points to be DOMPointReadOnly instead. If so, we could simplify the DOMRectReadOnly code and get rid of the virtual getters, which would be nice. I also wasn't thrilled to put the DOMMatrix setters on the DOMMatrixReadOnly class, but for brevity and simplicity of implementation, I've made them public. I briefly considered making the setters protected on the ReadOnly version of the class, but I'm not convinced that having to explicitly make them public on the derived class is worth the extra copies of the names. MozReview-Commit-ID: CjdW4Nbnc6A --HG-- extra : rebase_source : 44489693afebff571a415b487e29fa6153288421
2018-03-30 02:19:31 +03:00
[Pref="layout.css.DOMMatrix.enabled",
Exposed=(Window,Worker),
Serializable]
interface DOMMatrixReadOnly {
[Throws]
constructor(optional (UTF8String or sequence<unrestricted double> or DOMMatrixReadOnly) init);
[NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {});
[NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
[NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
// These attributes are simple aliases for certain elements of the 4x4 matrix
readonly attribute unrestricted double a;
readonly attribute unrestricted double b;
readonly attribute unrestricted double c;
readonly attribute unrestricted double d;
readonly attribute unrestricted double e;
readonly attribute unrestricted double f;
readonly attribute unrestricted double m11;
readonly attribute unrestricted double m12;
readonly attribute unrestricted double m13;
readonly attribute unrestricted double m14;
readonly attribute unrestricted double m21;
readonly attribute unrestricted double m22;
readonly attribute unrestricted double m23;
readonly attribute unrestricted double m24;
readonly attribute unrestricted double m31;
readonly attribute unrestricted double m32;
readonly attribute unrestricted double m33;
readonly attribute unrestricted double m34;
readonly attribute unrestricted double m41;
readonly attribute unrestricted double m42;
readonly attribute unrestricted double m43;
readonly attribute unrestricted double m44;
// Immutable transform methods
DOMMatrix translate(optional unrestricted double tx = 0,
optional unrestricted double ty = 0,
optional unrestricted double tz = 0);
[NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1,
optional unrestricted double scaleY,
optional unrestricted double scaleZ = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
[NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1,
optional unrestricted double scaleY = 1);
DOMMatrix scale3d(optional unrestricted double scale = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
[NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0,
optional unrestricted double rotY,
optional unrestricted double rotZ);
[NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0,
optional unrestricted double y = 0);
[NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
optional unrestricted double y = 0,
optional unrestricted double z = 0,
optional unrestricted double angle = 0);
DOMMatrix skewX(optional unrestricted double sx = 0);
DOMMatrix skewY(optional unrestricted double sy = 0);
[NewObject, Throws] DOMMatrix multiply(optional DOMMatrixInit other = {});
DOMMatrix flipX();
DOMMatrix flipY();
DOMMatrix inverse();
// Helper methods
readonly attribute boolean is2D;
readonly attribute boolean isIdentity;
DOMPoint transformPoint(optional DOMPointInit point = {});
[Throws] Float32Array toFloat32Array();
[Throws] Float64Array toFloat64Array();
[Exposed=Window, Throws] stringifier;
[Default] object toJSON();
};
[Pref="layout.css.DOMMatrix.enabled",
Exposed=(Window,Worker),
Serializable,
LegacyWindowAlias=WebKitCSSMatrix]
interface DOMMatrix : DOMMatrixReadOnly {
[Throws]
constructor(optional (UTF8String or sequence<unrestricted double> or DOMMatrixReadOnly) init);
[NewObject, Throws] static DOMMatrix fromMatrix(optional DOMMatrixInit other = {});
[NewObject, Throws] static DOMMatrix fromFloat32Array(Float32Array array32);
[NewObject, Throws] static DOMMatrix fromFloat64Array(Float64Array array64);
// These attributes are simple aliases for certain elements of the 4x4 matrix
inherit attribute unrestricted double a;
inherit attribute unrestricted double b;
inherit attribute unrestricted double c;
inherit attribute unrestricted double d;
inherit attribute unrestricted double e;
inherit attribute unrestricted double f;
inherit attribute unrestricted double m11;
inherit attribute unrestricted double m12;
inherit attribute unrestricted double m13;
inherit attribute unrestricted double m14;
inherit attribute unrestricted double m21;
inherit attribute unrestricted double m22;
inherit attribute unrestricted double m23;
inherit attribute unrestricted double m24;
inherit attribute unrestricted double m31;
inherit attribute unrestricted double m32;
inherit attribute unrestricted double m33;
inherit attribute unrestricted double m34;
inherit attribute unrestricted double m41;
inherit attribute unrestricted double m42;
inherit attribute unrestricted double m43;
inherit attribute unrestricted double m44;
// Mutable transform methods
[Throws] DOMMatrix multiplySelf(optional DOMMatrixInit other = {});
[Throws] DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {});
DOMMatrix translateSelf(optional unrestricted double tx = 0,
optional unrestricted double ty = 0,
optional unrestricted double tz = 0);
DOMMatrix scaleSelf(optional unrestricted double scaleX = 1,
optional unrestricted double scaleY,
optional unrestricted double scaleZ = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
DOMMatrix scale3dSelf(optional unrestricted double scale = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
DOMMatrix rotateSelf(optional unrestricted double rotX = 0,
optional unrestricted double rotY,
optional unrestricted double rotZ);
DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0,
optional unrestricted double y = 0);
DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0,
optional unrestricted double y = 0,
optional unrestricted double z = 0,
optional unrestricted double angle = 0);
DOMMatrix skewXSelf(optional unrestricted double sx = 0);
DOMMatrix skewYSelf(optional unrestricted double sy = 0);
DOMMatrix invertSelf();
[Exposed=Window, Throws] DOMMatrix setMatrixValue(UTF8String transformList);
};
dictionary DOMMatrix2DInit {
unrestricted double a;
unrestricted double b;
unrestricted double c;
unrestricted double d;
unrestricted double e;
unrestricted double f;
unrestricted double m11;
unrestricted double m12;
unrestricted double m21;
unrestricted double m22;
unrestricted double m41;
unrestricted double m42;
};
dictionary DOMMatrixInit : DOMMatrix2DInit {
unrestricted double m13 = 0;
unrestricted double m14 = 0;
unrestricted double m23 = 0;
unrestricted double m24 = 0;
unrestricted double m31 = 0;
unrestricted double m32 = 0;
unrestricted double m33 = 1;
unrestricted double m34 = 0;
unrestricted double m43 = 0;
unrestricted double m44 = 1;
boolean is2D;
};