gecko-dev/testing/marionette/transport.js

923 строки
27 KiB
JavaScript
Исходник Обычный вид История

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/* global Pipe, ScriptableInputStream, uneval */
const {Constructor: CC, classes: Cc, results: Cr} = Components;
ChromeUtils.import("resource://gre/modules/Services.jsm");
ChromeUtils.import("resource://gre/modules/EventEmitter.jsm");
const {StreamUtils} =
ChromeUtils.import("chrome://marionette/content/stream-utils.js", {});
const {Packet, JSONPacket, BulkPacket} =
ChromeUtils.import("chrome://marionette/content/packets.js", {});
const defer = function() {
let deferred = {
promise: new Promise((resolve, reject) => {
deferred.resolve = resolve;
deferred.reject = reject;
}),
};
return deferred;
};
const executeSoon = function(func) {
Services.tm.dispatchToMainThread(func);
};
const flags = {wantVerbose: false, wantLogging: false};
const dumpv =
flags.wantVerbose ?
function(msg) { dump(msg + "\n"); } :
function() {};
const Pipe = CC("@mozilla.org/pipe;1", "nsIPipe", "init");
const ScriptableInputStream = CC("@mozilla.org/scriptableinputstream;1",
"nsIScriptableInputStream", "init");
this.EXPORTED_SYMBOLS = ["DebuggerTransport"];
const PACKET_HEADER_MAX = 200;
/**
* An adapter that handles data transfers between the debugger client
* and server. It can work with both nsIPipe and nsIServerSocket
* transports so long as the properly created input and output streams
* are specified. (However, for intra-process connections,
* LocalDebuggerTransport, below, is more efficient than using an nsIPipe
* pair with DebuggerTransport.)
*
* @param {nsIAsyncInputStream} input
* The input stream.
* @param {nsIAsyncOutputStream} output
* The output stream.
*
* Given a DebuggerTransport instance dt:
* 1) Set dt.hooks to a packet handler object (described below).
* 2) Call dt.ready() to begin watching for input packets.
* 3) Call dt.send() / dt.startBulkSend() to send packets.
* 4) Call dt.close() to close the connection, and disengage from
* the event loop.
*
* A packet handler is an object with the following methods:
*
* - onPacket(packet) - called when we have received a complete packet.
* |packet| is the parsed form of the packet --- a JavaScript value, not
* a JSON-syntax string.
*
* - onBulkPacket(packet) - called when we have switched to bulk packet
* receiving mode. |packet| is an object containing:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you
* can ensure that you will read exactly |length| bytes and
* will not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving/rejecting
* this deferred. If it's rejected, the transport will
* be closed. If an Error is supplied as a rejection value,
* it will be logged via |dump|. If you do use |copyTo|,
* resolving is taken care of for you when copying completes.
* * copyTo: A helper function for getting your data out of the
* stream that meets the stream handling requirements above,
* and has the following signature:
*
* @param nsIAsyncOutputStream {output}
* The stream to copy to.
*
* @return {Promise}
* The promise is resolved when copying completes or
* rejected if any (unexpected) errors occur. This object
* also emits "progress" events for each chunk that is
* copied. See stream-utils.js.
*
* - onClosed(reason) - called when the connection is closed. |reason|
* is an optional nsresult or object, typically passed when the
* transport is closed due to some error in a underlying stream.
*
* See ./packets.js and the Remote Debugging Protocol specification for
* more details on the format of these packets.
*
* @class
*/
function DebuggerTransport(input, output) {
EventEmitter.decorate(this);
this._input = input;
this._scriptableInput = new ScriptableInputStream(input);
this._output = output;
// The current incoming (possibly partial) header, which will determine
// which type of Packet |_incoming| below will become.
this._incomingHeader = "";
// The current incoming Packet object
this._incoming = null;
// A queue of outgoing Packet objects
this._outgoing = [];
this.hooks = null;
this.active = false;
this._incomingEnabled = true;
this._outgoingEnabled = true;
this.close = this.close.bind(this);
}
DebuggerTransport.prototype = {
/**
* Transmit an object as a JSON packet.
*
* This method returns immediately, without waiting for the entire
* packet to be transmitted, registering event handlers as needed to
* transmit the entire packet. Packets are transmitted in the order they
* are passed to this method.
*/
send(object) {
this.emit("send", object);
let packet = new JSONPacket(this);
packet.object = object;
this._outgoing.push(packet);
this._flushOutgoing();
},
/**
* Transmit streaming data via a bulk packet.
*
* This method initiates the bulk send process by queuing up the header
* data. The caller receives eventual access to a stream for writing.
*
* N.B.: Do *not* attempt to close the stream handed to you, as it
* will continue to be used by this transport afterwards. Most users
* should instead use the provided |copyFrom| function instead.
*
* @param {Object} header
* This is modeled after the format of JSON packets above, but does
* not actually contain the data, but is instead just a routing
* header:
*
* - actor: Name of actor that will receive the packet
* - type: Name of actor's method that should be called on receipt
* - length: Size of the data to be sent
*
* @return {Promise}
* The promise will be resolved when you are allowed to write to
* the stream with an object containing:
*
* - stream: This output stream should only be used directly
* if you can ensure that you will write exactly
* |length| bytes and will not close the stream when
* writing is complete.
* - done: If you use the stream directly (instead of
* |copyFrom| below), you must signal completion by
* resolving/rejecting this deferred. If it's
* rejected, the transport will be closed. If an
* Error is supplied as a rejection value, it will
* be logged via |dump|. If you do use |copyFrom|,
* resolving is taken care of for you when copying
* completes.
* - copyFrom: A helper function for getting your data onto the
* stream that meets the stream handling requirements
* above, and has the following signature:
*
* @param {nsIAsyncInputStream} input
* The stream to copy from.
*
* @return {Promise}
* The promise is resolved when copying completes
* or rejected if any (unexpected) errors occur.
* This object also emits "progress" events for
* each chunkthat is copied. See stream-utils.js.
*/
startBulkSend(header) {
this.emit("startbulksend", header);
let packet = new BulkPacket(this);
packet.header = header;
this._outgoing.push(packet);
this._flushOutgoing();
return packet.streamReadyForWriting;
},
/**
* Close the transport.
*
* @param {(nsresult|object)=} reason
* The status code or error message that corresponds to the reason
* for closing the transport (likely because a stream closed
* or failed).
*/
close(reason) {
this.emit("close", reason);
this.active = false;
this._input.close();
this._scriptableInput.close();
this._output.close();
this._destroyIncoming();
this._destroyAllOutgoing();
if (this.hooks) {
this.hooks.onClosed(reason);
this.hooks = null;
}
if (reason) {
dumpv("Transport closed: " + reason);
} else {
dumpv("Transport closed.");
}
},
/**
* The currently outgoing packet (at the top of the queue).
*/
get _currentOutgoing() {
return this._outgoing[0];
},
/**
* Flush data to the outgoing stream. Waits until the output
* stream notifies us that it is ready to be written to (via
* onOutputStreamReady).
*/
_flushOutgoing() {
if (!this._outgoingEnabled || this._outgoing.length === 0) {
return;
}
// If the top of the packet queue has nothing more to send, remove it.
if (this._currentOutgoing.done) {
this._finishCurrentOutgoing();
}
if (this._outgoing.length > 0) {
let threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
this._output.asyncWait(this, 0, 0, threadManager.currentThread);
}
},
/**
* Pause this transport's attempts to write to the output stream.
* This is used when we've temporarily handed off our output stream for
* writing bulk data.
*/
pauseOutgoing() {
this._outgoingEnabled = false;
},
/**
* Resume this transport's attempts to write to the output stream.
*/
resumeOutgoing() {
this._outgoingEnabled = true;
this._flushOutgoing();
},
// nsIOutputStreamCallback
/**
* This is called when the output stream is ready for more data to
* be written. The current outgoing packet will attempt to write some
* amount of data, but may not complete.
*/
onOutputStreamReady(stream) {
if (!this._outgoingEnabled || this._outgoing.length === 0) {
return;
}
try {
this._currentOutgoing.write(stream);
} catch (e) {
if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
this.close(e.result);
return;
}
throw e;
}
this._flushOutgoing();
},
/**
* Remove the current outgoing packet from the queue upon completion.
*/
_finishCurrentOutgoing() {
if (this._currentOutgoing) {
this._currentOutgoing.destroy();
this._outgoing.shift();
}
},
/**
* Clear the entire outgoing queue.
*/
_destroyAllOutgoing() {
for (let packet of this._outgoing) {
packet.destroy();
}
this._outgoing = [];
},
/**
* Initialize the input stream for reading. Once this method has been
* called, we watch for packets on the input stream, and pass them to
* the appropriate handlers via this.hooks.
*/
ready() {
this.active = true;
this._waitForIncoming();
},
/**
* Asks the input stream to notify us (via onInputStreamReady) when it is
* ready for reading.
*/
_waitForIncoming() {
if (this._incomingEnabled) {
let threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
this._input.asyncWait(this, 0, 0, threadManager.currentThread);
}
},
/**
* Pause this transport's attempts to read from the input stream.
* This is used when we've temporarily handed off our input stream for
* reading bulk data.
*/
pauseIncoming() {
this._incomingEnabled = false;
},
/**
* Resume this transport's attempts to read from the input stream.
*/
resumeIncoming() {
this._incomingEnabled = true;
this._flushIncoming();
this._waitForIncoming();
},
// nsIInputStreamCallback
/**
* Called when the stream is either readable or closed.
*/
onInputStreamReady(stream) {
try {
while (stream.available() && this._incomingEnabled &&
this._processIncoming(stream, stream.available())) {
// Loop until there is nothing more to process
}
this._waitForIncoming();
} catch (e) {
if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
this.close(e.result);
} else {
throw e;
}
}
},
/**
* Process the incoming data. Will create a new currently incoming
* Packet if needed. Tells the incoming Packet to read as much data
* as it can, but reading may not complete. The Packet signals that
* its data is ready for delivery by calling one of this transport's
* _on*Ready methods (see ./packets.js and the _on*Ready methods below).
*
* @return {boolean}
* Whether incoming stream processing should continue for any
* remaining data.
*/
_processIncoming(stream, count) {
dumpv("Data available: " + count);
if (!count) {
dumpv("Nothing to read, skipping");
return false;
}
try {
if (!this._incoming) {
dumpv("Creating a new packet from incoming");
if (!this._readHeader(stream)) {
// Not enough data to read packet type
return false;
}
// Attempt to create a new Packet by trying to parse each possible
// header pattern.
this._incoming = Packet.fromHeader(this._incomingHeader, this);
if (!this._incoming) {
throw new Error("No packet types for header: " +
this._incomingHeader);
}
}
if (!this._incoming.done) {
// We have an incomplete packet, keep reading it.
dumpv("Existing packet incomplete, keep reading");
this._incoming.read(stream, this._scriptableInput);
}
} catch (e) {
dump(`Error reading incoming packet: (${e} - ${e.stack})\n`);
// Now in an invalid state, shut down the transport.
this.close();
return false;
}
if (!this._incoming.done) {
// Still not complete, we'll wait for more data.
dumpv("Packet not done, wait for more");
return true;
}
// Ready for next packet
this._flushIncoming();
return true;
},
/**
* Read as far as we can into the incoming data, attempting to build
* up a complete packet header (which terminates with ":"). We'll only
* read up to PACKET_HEADER_MAX characters.
*
* @return {boolean}
* True if we now have a complete header.
*/
_readHeader() {
let amountToRead = PACKET_HEADER_MAX - this._incomingHeader.length;
this._incomingHeader +=
StreamUtils.delimitedRead(this._scriptableInput, ":", amountToRead);
if (flags.wantVerbose) {
dumpv("Header read: " + this._incomingHeader);
}
if (this._incomingHeader.endsWith(":")) {
if (flags.wantVerbose) {
dumpv("Found packet header successfully: " + this._incomingHeader);
}
return true;
}
if (this._incomingHeader.length >= PACKET_HEADER_MAX) {
throw new Error("Failed to parse packet header!");
}
// Not enough data yet.
return false;
},
/**
* If the incoming packet is done, log it as needed and clear the buffer.
*/
_flushIncoming() {
if (!this._incoming.done) {
return;
}
if (flags.wantLogging) {
dumpv("Got: " + this._incoming);
}
this._destroyIncoming();
},
/**
* Handler triggered by an incoming JSONPacket completing it's |read|
* method. Delivers the packet to this.hooks.onPacket.
*/
_onJSONObjectReady(object) {
executeSoon(() => {
// Ensure the transport is still alive by the time this runs.
if (this.active) {
this.emit("packet", object);
this.hooks.onPacket(object);
}
});
},
/**
* Handler triggered by an incoming BulkPacket entering the |read|
* phase for the stream portion of the packet. Delivers info about the
* incoming streaming data to this.hooks.onBulkPacket. See the main
* comment on the transport at the top of this file for more details.
*/
_onBulkReadReady(...args) {
executeSoon(() => {
// Ensure the transport is still alive by the time this runs.
if (this.active) {
this.emit("bulkpacket", ...args);
this.hooks.onBulkPacket(...args);
}
});
},
/**
* Remove all handlers and references related to the current incoming
* packet, either because it is now complete or because the transport
* is closing.
*/
_destroyIncoming() {
if (this._incoming) {
this._incoming.destroy();
}
this._incomingHeader = "";
this._incoming = null;
},
};
/**
* An adapter that handles data transfers between the debugger client
* and server when they both run in the same process. It presents the
* same API as DebuggerTransport, but instead of transmitting serialized
* messages across a connection it merely calls the packet dispatcher of
* the other side.
*
* @param {LocalDebuggerTransport} other
* The other endpoint for this debugger connection.
*
* @see {DebuggerTransport}
*/
function LocalDebuggerTransport(other) {
EventEmitter.decorate(this);
this.other = other;
this.hooks = null;
// A packet number, shared between this and this.other. This isn't
// used by the protocol at all, but it makes the packet traces a lot
// easier to follow.
this._serial = this.other ? this.other._serial : {count: 0};
this.close = this.close.bind(this);
}
LocalDebuggerTransport.prototype = {
/**
* Transmit a message by directly calling the onPacket handler of the other
* endpoint.
*/
send(packet) {
this.emit("send", packet);
let serial = this._serial.count++;
if (flags.wantLogging) {
// Check 'from' first, as 'echo' packets have both.
if (packet.from) {
dumpv("Packet " + serial + " sent from " + uneval(packet.from));
} else if (packet.to) {
dumpv("Packet " + serial + " sent to " + uneval(packet.to));
}
}
this._deepFreeze(packet);
let other = this.other;
if (other) {
executeSoon(() => {
// Avoid the cost of JSON.stringify() when logging is disabled.
if (flags.wantLogging) {
dumpv(`Received packet ${serial}: ` +
JSON.stringify(packet, null, 2));
}
if (other.hooks) {
other.emit("packet", packet);
other.hooks.onPacket(packet);
}
});
}
},
/**
* Send a streaming bulk packet directly to the onBulkPacket handler
* of the other endpoint.
*
* This case is much simpler than the full DebuggerTransport, since
* there is no primary stream we have to worry about managing while
* we hand it off to others temporarily. Instead, we can just make a
* single use pipe and be done with it.
*/
startBulkSend({actor, type, length}) {
this.emit("startbulksend", {actor, type, length});
let serial = this._serial.count++;
dumpv("Sent bulk packet " + serial + " for actor " + actor);
if (!this.other) {
let error = new Error("startBulkSend: other side of transport missing");
return Promise.reject(error);
}
let pipe = new Pipe(true, true, 0, 0, null);
executeSoon(() => {
dumpv("Received bulk packet " + serial);
if (!this.other.hooks) {
return;
}
// Receiver
let deferred = defer();
let packet = {
actor,
type,
length,
copyTo: (output) => {
let copying =
StreamUtils.copyStream(pipe.inputStream, output, length);
deferred.resolve(copying);
return copying;
},
stream: pipe.inputStream,
done: deferred,
};
this.other.emit("bulkpacket", packet);
this.other.hooks.onBulkPacket(packet);
// Await the result of reading from the stream
deferred.promise.then(() => pipe.inputStream.close(), this.close);
});
// Sender
let sendDeferred = defer();
// The remote transport is not capable of resolving immediately here,
// so we shouldn't be able to either.
executeSoon(() => {
let copyDeferred = defer();
sendDeferred.resolve({
copyFrom: (input) => {
let copying =
StreamUtils.copyStream(input, pipe.outputStream, length);
copyDeferred.resolve(copying);
return copying;
},
stream: pipe.outputStream,
done: copyDeferred,
});
// Await the result of writing to the stream
copyDeferred.promise.then(() => pipe.outputStream.close(), this.close);
});
return sendDeferred.promise;
},
/**
* Close the transport.
*/
close() {
this.emit("close");
if (this.other) {
// Remove the reference to the other endpoint before calling close(), to
// avoid infinite recursion.
let other = this.other;
this.other = null;
other.close();
}
if (this.hooks) {
try {
this.hooks.onClosed();
} catch (ex) {
console.error(ex);
}
this.hooks = null;
}
},
/**
* An empty method for emulating the DebuggerTransport API.
*/
ready() {},
/**
* Helper function that makes an object fully immutable.
*/
_deepFreeze(object) {
Object.freeze(object);
for (let prop in object) {
// Freeze the properties that are objects, not on the prototype,
// and not already frozen. Note that this might leave an unfrozen
// reference somewhere in the object if there is an already frozen
// object containing an unfrozen object.
if (object.hasOwnProperty(prop) && typeof object === "object" &&
!Object.isFrozen(object)) {
this._deepFreeze(object[prop]);
}
}
},
};
/**
* A transport for the debugging protocol that uses nsIMessageManagers to
* exchange packets with servers running in child processes.
*
* In the parent process, <var>mm</var> should be the nsIMessageSender
* for the child process. In a child process, |mm| should be the child
* process message manager, which sends packets to the parent.
*
* <var>prefix</var> is a string included in the message names, to
* distinguish multiple servers running in the same child process.
*
* This transport exchanges messages named <tt>debug:PREFIX:packet</tt>,
* where <tt>PREFIX</tt> is <var>prefix</var>, whose data is the protocol
* packet.
*/
function ChildDebuggerTransport(mm, prefix) {
EventEmitter.decorate(this);
this._mm = mm;
this._messageName = "debug:" + prefix + ":packet";
}
/*
* To avoid confusion, we use 'message' to mean something that
* nsIMessageSender conveys, and 'packet' to mean a remote debugging
* protocol packet.
*/
ChildDebuggerTransport.prototype = {
constructor: ChildDebuggerTransport,
hooks: null,
_addListener() {
this._mm.addMessageListener(this._messageName, this);
},
_removeListener() {
try {
this._mm.removeMessageListener(this._messageName, this);
} catch (e) {
if (e.result != Cr.NS_ERROR_NULL_POINTER) {
throw e;
}
// In some cases, especially when using messageManagers in non-e10s
// mode, we reach this point with a dead messageManager which only
// throws errors but does not seem to indicate in any other way that
// it is dead.
}
},
ready() {
this._addListener();
},
close() {
this._removeListener();
this.emit("close");
this.hooks.onClosed();
},
receiveMessage({data}) {
this.emit("packet", data);
this.hooks.onPacket(data);
},
send(packet) {
this.emit("send", packet);
try {
this._mm.sendAsyncMessage(this._messageName, packet);
} catch (e) {
if (e.result != Cr.NS_ERROR_NULL_POINTER) {
throw e;
}
// In some cases, especially when using messageManagers in non-e10s
// mode, we reach this point with a dead messageManager which only
// throws errors but does not seem to indicate in any other way that
// it is dead.
}
},
startBulkSend() {
throw new Error("Can't send bulk data to child processes.");
},
swapBrowser(mm) {
this._removeListener();
this._mm = mm;
this._addListener();
},
};
// WorkerDebuggerTransport is defined differently depending on whether we are
// on the main thread or a worker thread. In the former case, we are required
// by the devtools loader, and isWorker will be false. Otherwise, we are
// required by the worker loader, and isWorker will be true.
//
// Each worker debugger supports only a single connection to the main thread.
// However, its theoretically possible for multiple servers to connect to the
// same worker. Consequently, each transport has a connection id, to allow
// messages from multiple connections to be multiplexed on a single channel.
if (!this.isWorker) {
// Main thread
(function() {
/**
* A transport that uses a WorkerDebugger to send packets from the main
* thread to a worker thread.
*/
function WorkerDebuggerTransport(dbg, id) {
this._dbg = dbg;
this._id = id;
this.onMessage = this._onMessage.bind(this);
}
WorkerDebuggerTransport.prototype = {
constructor: WorkerDebuggerTransport,
ready() {
this._dbg.addListener(this);
},
close() {
this._dbg.removeListener(this);
if (this.hooks) {
this.hooks.onClosed();
}
},
send(packet) {
this._dbg.postMessage(JSON.stringify({
type: "message",
id: this._id,
message: packet,
}));
},
startBulkSend() {
throw new Error("Can't send bulk data from worker threads!");
},
_onMessage(message) {
let packet = JSON.parse(message);
if (packet.type !== "message" || packet.id !== this._id) {
return;
}
if (this.hooks) {
this.hooks.onPacket(packet.message);
}
},
};
}).call(this);
} else {
// Worker thread
(function() {
/**
* A transport that uses a WorkerDebuggerGlobalScope to send packets
* from a worker thread to the main thread.
*/
function WorkerDebuggerTransport(scope, id) {
this._scope = scope;
this._id = id;
this._onMessage = this._onMessage.bind(this);
}
WorkerDebuggerTransport.prototype = {
constructor: WorkerDebuggerTransport,
ready() {
this._scope.addEventListener("message", this._onMessage);
},
close() {
this._scope.removeEventListener("message", this._onMessage);
if (this.hooks) {
this.hooks.onClosed();
}
},
send(packet) {
this._scope.postMessage(JSON.stringify({
type: "message",
id: this._id,
message: packet,
}));
},
startBulkSend() {
throw new Error("Can't send bulk data from worker threads!");
},
_onMessage(event) {
let packet = JSON.parse(event.data);
if (packet.type !== "message" || packet.id !== this._id) {
return;
}
if (this.hooks) {
this.hooks.onPacket(packet.message);
}
},
};
}).call(this);
}