gecko-dev/dom/xul/templates/nsRuleNetwork.cpp

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C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
Implementations for the rule network classes.
To Do.
- Constrain() & Propagate() still feel like they are poorly named.
- As do Instantiation and InstantiationSet.
- Make InstantiationSet share and do copy-on-write.
- Make things iterative, instead of recursive.
*/
#include "nscore.h"
#include "nsCOMPtr.h"
#include "plhash.h"
#include "mozilla/Logging.h"
extern PRLogModuleInfo* gXULTemplateLog;
#include "nsString.h"
#include "nsUnicharUtils.h"
#include "nsXULContentUtils.h"
#include "nsRuleNetwork.h"
#include "nsXULTemplateResultSetRDF.h"
#include "nsRDFConMemberTestNode.h"
#include "nsRDFPropertyTestNode.h"
using namespace mozilla;
//----------------------------------------------------------------------
//
// nsRuleNetwork
//
nsresult
MemoryElementSet::Add(MemoryElement* aElement)
{
for (ConstIterator element = First(); element != Last(); ++element) {
if (*element == *aElement) {
// We've already got this element covered. Since Add()
// assumes ownership, and we aren't going to need this,
// just nuke it.
delete aElement;
return NS_OK;
}
}
List* list = new List;
if (! list)
return NS_ERROR_OUT_OF_MEMORY;
list->mElement = aElement;
list->mRefCnt = 1;
list->mNext = mElements;
mElements = list;
return NS_OK;
}
//----------------------------------------------------------------------
nsresult
nsAssignmentSet::Add(const nsAssignment& aAssignment)
{
NS_PRECONDITION(! HasAssignmentFor(aAssignment.mVariable), "variable already bound");
// XXXndeakin should this just silently fail?
if (HasAssignmentFor(aAssignment.mVariable))
return NS_ERROR_UNEXPECTED;
List* list = new List(aAssignment);
if (! list)
return NS_ERROR_OUT_OF_MEMORY;
list->mRefCnt = 1;
list->mNext = mAssignments;
mAssignments = list;
return NS_OK;
}
int32_t
nsAssignmentSet::Count() const
{
int32_t count = 0;
for (ConstIterator assignment = First(); assignment != Last(); ++assignment)
++count;
return count;
}
bool
nsAssignmentSet::HasAssignment(nsIAtom* aVariable, nsIRDFNode* aValue) const
{
for (ConstIterator assignment = First(); assignment != Last(); ++assignment) {
if (assignment->mVariable == aVariable && assignment->mValue == aValue)
return true;
}
return false;
}
bool
nsAssignmentSet::HasAssignmentFor(nsIAtom* aVariable) const
{
for (ConstIterator assignment = First(); assignment != Last(); ++assignment) {
if (assignment->mVariable == aVariable)
return true;
}
return false;
}
bool
nsAssignmentSet::GetAssignmentFor(nsIAtom* aVariable, nsIRDFNode** aValue) const
{
for (ConstIterator assignment = First(); assignment != Last(); ++assignment) {
if (assignment->mVariable == aVariable) {
*aValue = assignment->mValue;
NS_IF_ADDREF(*aValue);
return true;
}
}
*aValue = nullptr;
return false;
}
bool
nsAssignmentSet::Equals(const nsAssignmentSet& aSet) const
{
if (aSet.mAssignments == mAssignments)
return true;
// If they have a different number of assignments, then they're different.
if (Count() != aSet.Count())
return false;
// XXX O(n^2)! Ugh!
nsCOMPtr<nsIRDFNode> value;
for (ConstIterator assignment = First(); assignment != Last(); ++assignment) {
if (! aSet.GetAssignmentFor(assignment->mVariable, getter_AddRefs(value)))
return false;
if (assignment->mValue != value)
return false;
}
return true;
}
//----------------------------------------------------------------------
PLHashNumber
Instantiation::Hash(const void* aKey)
{
const Instantiation* inst = static_cast<const Instantiation*>(aKey);
PLHashNumber result = 0;
nsAssignmentSet::ConstIterator last = inst->mAssignments.Last();
for (nsAssignmentSet::ConstIterator assignment = inst->mAssignments.First();
assignment != last; ++assignment)
result ^= assignment->Hash();
return result;
}
int
Instantiation::Compare(const void* aLeft, const void* aRight)
{
const Instantiation* left = static_cast<const Instantiation*>(aLeft);
const Instantiation* right = static_cast<const Instantiation*>(aRight);
return *left == *right;
}
//----------------------------------------------------------------------
//
// InstantiationSet
//
InstantiationSet::InstantiationSet()
{
mHead.mPrev = mHead.mNext = &mHead;
MOZ_COUNT_CTOR(InstantiationSet);
}
InstantiationSet::InstantiationSet(const InstantiationSet& aInstantiationSet)
{
mHead.mPrev = mHead.mNext = &mHead;
// XXX replace with copy-on-write foo
ConstIterator last = aInstantiationSet.Last();
for (ConstIterator inst = aInstantiationSet.First(); inst != last; ++inst)
Append(*inst);
MOZ_COUNT_CTOR(InstantiationSet);
}
InstantiationSet&
InstantiationSet::operator=(const InstantiationSet& aInstantiationSet)
{
// XXX replace with copy-on-write foo
Clear();
ConstIterator last = aInstantiationSet.Last();
for (ConstIterator inst = aInstantiationSet.First(); inst != last; ++inst)
Append(*inst);
return *this;
}
void
InstantiationSet::Clear()
{
Iterator inst = First();
while (inst != Last())
Erase(inst++);
}
InstantiationSet::Iterator
InstantiationSet::Insert(Iterator aIterator, const Instantiation& aInstantiation)
{
List* newelement = new List();
if (newelement) {
newelement->mInstantiation = aInstantiation;
aIterator.mCurrent->mPrev->mNext = newelement;
newelement->mNext = aIterator.mCurrent;
newelement->mPrev = aIterator.mCurrent->mPrev;
aIterator.mCurrent->mPrev = newelement;
}
return aIterator;
}
InstantiationSet::Iterator
InstantiationSet::Erase(Iterator aIterator)
{
Iterator result = aIterator;
++result;
aIterator.mCurrent->mNext->mPrev = aIterator.mCurrent->mPrev;
aIterator.mCurrent->mPrev->mNext = aIterator.mCurrent->mNext;
delete aIterator.mCurrent;
return result;
}
bool
InstantiationSet::HasAssignmentFor(nsIAtom* aVariable) const
{
return !Empty() ? First()->mAssignments.HasAssignmentFor(aVariable) : false;
}
//----------------------------------------------------------------------
//
// ReteNode
//
// The basic node in the network.
//
//----------------------------------------------------------------------
//
// TestNode
//
// to do:
// - FilterInstantiations() is poorly named
//
TestNode::TestNode(TestNode* aParent)
: mParent(aParent)
{
}
nsresult
TestNode::Propagate(InstantiationSet& aInstantiations,
bool aIsUpdate, bool& aTakenInstantiations)
{
MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
("TestNode[%p]: Propagate() begin", this));
aTakenInstantiations = false;
nsresult rv = FilterInstantiations(aInstantiations, nullptr);
if (NS_FAILED(rv))
return rv;
// if there is more than one child, each will need to be supplied with the
// original set of instantiations from this node, so create a copy in this
// case. If there is only one child, optimize and just pass the
// instantiations along to the child without copying
bool shouldCopy = (mKids.Count() > 1);
// See the header file for details about how instantiation ownership works.
if (! aInstantiations.Empty()) {
ReteNodeSet::Iterator last = mKids.Last();
for (ReteNodeSet::Iterator kid = mKids.First(); kid != last; ++kid) {
MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
("TestNode[%p]: Propagate() passing to child %p", this, kid.operator->()));
// create a copy of the instantiations
if (shouldCopy) {
bool owned = false;
InstantiationSet* instantiations =
new InstantiationSet(aInstantiations);
if (!instantiations)
return NS_ERROR_OUT_OF_MEMORY;
rv = kid->Propagate(*instantiations, aIsUpdate, owned);
if (!owned)
delete instantiations;
if (NS_FAILED(rv))
return rv;
}
else {
rv = kid->Propagate(aInstantiations, aIsUpdate, aTakenInstantiations);
if (NS_FAILED(rv))
return rv;
}
}
}
MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
("TestNode[%p]: Propagate() end", this));
return NS_OK;
}
nsresult
TestNode::Constrain(InstantiationSet& aInstantiations)
{
nsresult rv;
MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
("TestNode[%p]: Constrain() begin", this));
// if the cantHandleYet flag is set by FilterInstantiations,
// there isn't enough information yet available to fill in.
// For this, continue the constrain all the way to the top
// and then call FilterInstantiations again afterwards. This
// should fill in any missing information.
bool cantHandleYet = false;
rv = FilterInstantiations(aInstantiations, &cantHandleYet);
if (NS_FAILED(rv)) return rv;
if (mParent && (!aInstantiations.Empty() || cantHandleYet)) {
// if we still have instantiations, or if the instantiations
// could not be filled in yet, then ride 'em on up to the
// parent to narrow them.
MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
("TestNode[%p]: Constrain() passing to parent %p", this, mParent));
rv = mParent->Constrain(aInstantiations);
if (NS_SUCCEEDED(rv) && cantHandleYet)
rv = FilterInstantiations(aInstantiations, nullptr);
}
else {
MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
("TestNode[%p]: Constrain() failed", this));
rv = NS_OK;
}
MOZ_LOG(gXULTemplateLog, LogLevel::Debug,
("TestNode[%p]: Constrain() end", this));
return rv;
}
//----------------------------------------------------------------------
ReteNodeSet::ReteNodeSet()
: mNodes(nullptr), mCount(0), mCapacity(0)
{
}
ReteNodeSet::~ReteNodeSet()
{
Clear();
}
nsresult
ReteNodeSet::Add(ReteNode* aNode)
{
NS_PRECONDITION(aNode != nullptr, "null ptr");
if (! aNode)
return NS_ERROR_NULL_POINTER;
if (mCount >= mCapacity) {
int32_t capacity = mCapacity + 4;
ReteNode** nodes = new ReteNode*[capacity];
if (! nodes)
return NS_ERROR_OUT_OF_MEMORY;
for (int32_t i = mCount - 1; i >= 0; --i)
nodes[i] = mNodes[i];
delete[] mNodes;
mNodes = nodes;
mCapacity = capacity;
}
mNodes[mCount++] = aNode;
return NS_OK;
}
nsresult
ReteNodeSet::Clear()
{
delete[] mNodes;
mNodes = nullptr;
mCount = mCapacity = 0;
return NS_OK;
}