gecko-dev/widget/windows/touchinjection_sdk80.h

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef touchinjection_sdk80_h
#define touchinjection_sdk80_h
#include <windows.h>
// Note, this isn't inclusive of all touch injection header info.
// You may need to add more to expand on current apis.
#ifndef TOUCH_FEEDBACK_DEFAULT
# define TOUCH_FEEDBACK_DEFAULT 0x1
# define TOUCH_FEEDBACK_INDIRECT 0x2
# define TOUCH_FEEDBACK_NONE 0x3
enum POINTER_FEEDBACK_MODE {
POINTER_FEEDBACK_DEFAULT =
1, // The injected pointer input feedback may get suppressed by the
// end-user settings in the Pen and Touch control panel.
POINTER_FEEDBACK_INDIRECT =
2, // The injected pointer input feedback overrides the end-user settings
// in the Pen and Touch control panel.
POINTER_FEEDBACK_NONE = 3, // No touch visualizations.
};
enum {
PT_POINTER = 0x00000001, // Generic pointer
PT_TOUCH = 0x00000002, // Touch
PT_PEN = 0x00000003, // Pen
PT_MOUSE = 0x00000004, // Mouse
PT_TOUCHPAD = 0x00000005, // Touch pad
};
using POINTER_INPUT_TYPE = DWORD;
using POINTER_FLAGS = UINT32;
enum POINTER_BUTTON_CHANGE_TYPE {
POINTER_CHANGE_NONE,
POINTER_CHANGE_FIRSTBUTTON_DOWN,
POINTER_CHANGE_FIRSTBUTTON_UP,
POINTER_CHANGE_SECONDBUTTON_DOWN,
POINTER_CHANGE_SECONDBUTTON_UP,
POINTER_CHANGE_THIRDBUTTON_DOWN,
POINTER_CHANGE_THIRDBUTTON_UP,
POINTER_CHANGE_FOURTHBUTTON_DOWN,
POINTER_CHANGE_FOURTHBUTTON_UP,
POINTER_CHANGE_FIFTHBUTTON_DOWN,
POINTER_CHANGE_FIFTHBUTTON_UP,
};
struct POINTER_INFO {
POINTER_INPUT_TYPE pointerType;
UINT32 pointerId;
UINT32 frameId;
POINTER_FLAGS pointerFlags;
HANDLE sourceDevice;
HWND hwndTarget;
POINT ptPixelLocation;
POINT ptHimetricLocation;
POINT ptPixelLocationRaw;
POINT ptHimetricLocationRaw;
DWORD dwTime;
UINT32 historyCount;
INT32 InputData;
DWORD dwKeyStates;
UINT64 PerformanceCount;
POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
};
using TOUCH_FLAGS = UINT32;
using TOUCH_MASK = UINT32;
struct POINTER_TOUCH_INFO {
POINTER_INFO pointerInfo;
TOUCH_FLAGS touchFlags;
TOUCH_MASK touchMask;
RECT rcContact;
RECT rcContactRaw;
UINT32 orientation;
UINT32 pressure;
};
# define PEN_FLAG_NONE 0x00000000 // Default
# define PEN_FLAG_BARREL 0x00000001 // The barrel button is pressed
# define PEN_FLAG_INVERTED 0x00000002 // The pen is inverted
# define PEN_FLAG_ERASER 0x00000004 // The eraser button is pressed
# define PEN_MASK_NONE \
0x00000000 // Default - none of the optional fields are valid
# define PEN_MASK_PRESSURE 0x00000001 // The pressure field is valid
# define PEN_MASK_ROTATION 0x00000002 // The rotation field is valid
# define PEN_MASK_TILT_X 0x00000004 // The tiltX field is valid
# define PEN_MASK_TILT_Y 0x00000008 // The tiltY field is valid
using PEN_FLAGS = UINT32;
using PEN_MASK = UINT32;
struct POINTER_PEN_INFO {
POINTER_INFO pointerInfo;
PEN_FLAGS penFlags;
PEN_MASK penMask;
UINT32 pressure;
UINT32 rotation;
INT32 tiltX;
INT32 tiltY;
};
struct POINTER_TYPE_INFO {
POINTER_INPUT_TYPE type;
union {
POINTER_TOUCH_INFO touchInfo;
POINTER_PEN_INFO penInfo;
};
};
# define TOUCH_FLAG_NONE 0x00000000 // Default
# define TOUCH_MASK_NONE \
0x00000000 // Default - none of the optional fields are valid
# define TOUCH_MASK_CONTACTAREA 0x00000001 // The rcContact field is valid
# define TOUCH_MASK_ORIENTATION 0x00000002 // The orientation field is valid
# define TOUCH_MASK_PRESSURE 0x00000004 // The pressure field is valid
# define POINTER_FLAG_NONE 0x00000000 // Default
# define POINTER_FLAG_NEW 0x00000001 // New pointer
# define POINTER_FLAG_INRANGE 0x00000002 // Pointer has not departed
# define POINTER_FLAG_INCONTACT 0x00000004 // Pointer is in contact
# define POINTER_FLAG_FIRSTBUTTON 0x00000010 // Primary action
# define POINTER_FLAG_SECONDBUTTON 0x00000020 // Secondary action
# define POINTER_FLAG_THIRDBUTTON 0x00000040 // Third button
# define POINTER_FLAG_FOURTHBUTTON 0x00000080 // Fourth button
# define POINTER_FLAG_FIFTHBUTTON 0x00000100 // Fifth button
# define POINTER_FLAG_PRIMARY 0x00002000 // Pointer is primary
# define POINTER_FLAG_CONFIDENCE \
0x00004000 // Pointer is considered unlikely to be accidental
# define POINTER_FLAG_CANCELED \
0x00008000 // Pointer is departing in an abnormal manner
# define POINTER_FLAG_DOWN \
0x00010000 // Pointer transitioned to down state (made contact)
# define POINTER_FLAG_UPDATE 0x00020000 // Pointer update
# define POINTER_FLAG_UP \
0x00040000 // Pointer transitioned from down state (broke contact)
# define POINTER_FLAG_WHEEL 0x00080000 // Vertical wheel
# define POINTER_FLAG_HWHEEL 0x00100000 // Horizontal wheel
# define POINTER_FLAG_CAPTURECHANGED 0x00200000 // Lost capture
#endif // TOUCH_FEEDBACK_DEFAULT
#define TOUCH_FLAGS_CONTACTUPDATE \
(POINTER_FLAG_UPDATE | POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT)
#define TOUCH_FLAGS_CONTACTDOWN \
(POINTER_FLAG_DOWN | POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT)
using InitializeTouchInjectionPtr = BOOL(WINAPI*)(UINT32, DWORD);
using InjectTouchInputPtr = BOOL(WINAPI*)(UINT32, const POINTER_TOUCH_INFO*);
#if !defined(NTDDI_WIN10_RS5) || (NTDDI_VERSION < NTDDI_WIN10_RS5)
# define HSYNTHETICPOINTERDEVICE intptr_t
#endif // NTDDI_VERSION < NTDDI_WIN10_RS5
using CreateSyntheticPointerDevicePtr = HSYNTHETICPOINTERDEVICE(WINAPI*)(
POINTER_INPUT_TYPE, ULONG, POINTER_FEEDBACK_MODE);
using DestroySyntheticPointerDevicePtr = void(WINAPI*)(HSYNTHETICPOINTERDEVICE);
using InjectSyntheticPointerInputPtr = BOOL(WINAPI*)(HSYNTHETICPOINTERDEVICE,
const POINTER_TYPE_INFO*,
UINT32);
#endif // touchinjection_sdk80_h