gecko-dev/gfx/layers/ipc/ImageBridgeChild.h

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Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_IMAGEBRIDGECHILD_H
#define MOZILLA_GFX_IMAGEBRIDGECHILD_H
#include "mozilla/layers/PImageBridgeChild.h"
#include "nsAutoPtr.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/LayersTypes.h"
class gfxSharedImageSurface;
namespace base {
class Thread;
}
namespace mozilla {
namespace layers {
class ImageClient;
class ImageContainer;
class ImageBridgeParent;
class SurfaceDescriptor;
class CompositableClient;
class CompositableTransaction;
class ShadowableLayer;
class Image;
/**
* Returns true if the current thread is the ImageBrdigeChild's thread.
*
* Can be called from any thread.
*/
bool InImageBridgeChildThread();
/**
* The ImageBridge protocol is meant to allow ImageContainers to forward images
* directly to the compositor thread/process without using the main thread.
*
* ImageBridgeChild is a CompositableForwarder just like ShadowLayerForwarder.
* This means it also does transactions with the compositor thread/process,
* except that the transactions are restricted to operations on the Compositables
* and cannot contain messages affecting layers directly.
*
* ImageBridgeChild is also a ISurfaceAllocator. It can be used to allocate or
* deallocate data that is shared with the compositor. The main differerence
* with other ISurfaceAllocators is that some of its overriden methods can be
* invoked from any thread.
*
* There are three important phases in the ImageBridge protocol. These three steps
* can do different things depending if (A) the ImageContainer uses ImageBridge
* or (B) it does not use ImageBridge:
*
* - When an ImageContainer calls its method SetCurrentImage:
* - (A) The image is sent directly to the compositor process through the
* ImageBridge IPDL protocol.
* On the compositor side the image is stored in a global table that associates
* the image with an ID corresponding to the ImageContainer, and a composition is
* triggered.
* - (B) Since it does not have an ImageBridge, the image is not sent yet.
* instead the will be sent to the compositor during the next layer transaction
* (on the main thread).
*
* - During a Layer transaction:
* - (A) The ImageContainer uses ImageBridge. The image is already available to the
* compositor process because it has been sent with SetCurrentImage. Yet, the
* CompositableHost on the compositor side will needs the ID referring to the
* ImageContainer to access the Image. So during the Swap operation that happens
* in the transaction, we swap the container ID rather than the image data.
* - (B) Since the ImageContainer does not use ImageBridge, the image data is swaped.
*
* - During composition:
* - (A) The CompositableHost has an AsyncID, it looks up the ID in the
* global table to see if there is an image. If there is no image, nothing is rendered.
* - (B) The CompositableHost has image data rather than an ID (meaning it is not
* using ImageBridge), then it just composites the image data normally.
*
* This means that there might be a possibility for the ImageBridge to send the first
* frame before the first layer transaction that will pass the container ID to the
* CompositableHost happens. In this (unlikely) case the layer is not composited
* until the layer transaction happens. This means this scenario is not harmful.
*
* Since sending an image through imageBridge triggers compositing, the main thread is
* not used at all (except for the very first transaction that provides the
* CompositableHost with an AsyncID).
*/
class ImageBridgeChild : public PImageBridgeChild
, public CompositableForwarder
{
friend class ImageContainer;
public:
/**
* Creates the image bridge with a dedicated thread for ImageBridgeChild.
*
* We may want to use a specifi thread in the future. In this case, use
* CreateWithThread instead.
*/
static void StartUp();
static PImageBridgeChild*
StartUpInChildProcess(Transport* aTransport, ProcessId aOtherProcess);
/**
* Destroys the image bridge by calling DestroyBridge, and destroys the
* ImageBridge's thread.
*
* If you don't want to destroy the thread, call DestroyBridge directly
* instead.
*/
static void ShutDown();
/**
* Creates the ImageBridgeChild manager protocol.
*/
static bool StartUpOnThread(base::Thread* aThread);
/**
* Destroys The ImageBridge protcol.
*
* The actual destruction happens synchronously on the ImageBridgeChild thread
* which means that if this function is called from another thread, the current
* thread will be paused until the destruction is done.
*/
static void DestroyBridge();
/**
* Returns true if the singleton has been created.
*
* Can be called from any thread.
*/
static bool IsCreated();
/**
* returns the singleton instance.
*
* can be called from any thread.
*/
static ImageBridgeChild* GetSingleton();
/**
* Dispatches a task to the ImageBridgeChild thread to do the connection
*/
void ConnectAsync(ImageBridgeParent* aParent);
void BeginTransaction();
void EndTransaction();
/**
* Returns the ImageBridgeChild's thread.
*
* Can be called from any thread.
*/
base::Thread * GetThread() const;
/**
* Returns the ImageBridgeChild's message loop.
*
* Can be called from any thread.
*/
MessageLoop * GetMessageLoop() const;
PCompositableChild* AllocPCompositable(const CompositableType& aType, uint64_t* aID) MOZ_OVERRIDE;
bool DeallocPCompositable(PCompositableChild* aActor) MOZ_OVERRIDE;
/**
* This must be called by the static function DeleteImageBridgeSync defined
* in ImageBridgeChild.cpp ONLY.
*/
~ImageBridgeChild();
virtual PGrallocBufferChild*
AllocPGrallocBuffer(const gfxIntSize&, const uint32_t&, const uint32_t&,
MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE;
virtual bool
DeallocPGrallocBuffer(PGrallocBufferChild* actor) MOZ_OVERRIDE;
/**
* Allocate a gralloc SurfaceDescriptor remotely.
*/
bool
AllocSurfaceDescriptorGralloc(const gfxIntSize& aSize,
const uint32_t& aFormat,
const uint32_t& aUsage,
SurfaceDescriptor* aBuffer);
/**
* Part of the allocation of gralloc SurfaceDescriptor that is
* executed on the ImageBridgeChild thread after invoking
* AllocSurfaceDescriptorGralloc.
*
* Must be called from the ImageBridgeChild thread.
*/
bool
AllocSurfaceDescriptorGrallocNow(const gfxIntSize& aSize,
const uint32_t& aContent,
const uint32_t& aUsage,
SurfaceDescriptor* aBuffer);
/**
* Deallocate a remotely allocated gralloc buffer.
*/
bool
DeallocSurfaceDescriptorGralloc(const SurfaceDescriptor& aBuffer);
/**
* Part of the deallocation of gralloc SurfaceDescriptor that is
* executed on the ImageBridgeChild thread after invoking
* DeallocSurfaceDescriptorGralloc.
*
* Must be called from the ImageBridgeChild thread.
*/
bool
DeallocSurfaceDescriptorGrallocNow(const SurfaceDescriptor& aBuffer);
TemporaryRef<ImageClient> CreateImageClient(CompositableType aType);
TemporaryRef<ImageClient> CreateImageClientNow(CompositableType aType);
static void DispatchReleaseImageClient(ImageClient* aClient);
static void DispatchImageClientUpdate(ImageClient* aClient, ImageContainer* aContainer);
// CompositableForwarder
virtual void Connect(CompositableClient* aCompositable) MOZ_OVERRIDE;
/**
* Communicate to the compositor that the texture identified by aLayer
* and aIdentifier has been updated to aImage.
*/
virtual void UpdateTexture(TextureClient* aTexture,
const SurfaceDescriptor& aImage) MOZ_OVERRIDE;
/**
* Communicate the picture rect of a YUV image in aLayer to the compositor
*/
virtual void UpdatePictureRect(CompositableClient* aCompositable,
const nsIntRect& aRect) MOZ_OVERRIDE;
// at the moment we don't need to implement these. They are only used for
// thebes layers which don't support async updates.
virtual void CreatedSingleBuffer(CompositableClient* aCompositable,
TextureClient* aBuffer) MOZ_OVERRIDE {
NS_RUNTIMEABORT("should not be called");
}
virtual void CreatedDoubleBuffer(CompositableClient* aCompositable,
TextureClient* aFront,
TextureClient* aBack) MOZ_OVERRIDE {
NS_RUNTIMEABORT("should not be called");
}
virtual void DestroyThebesBuffer(CompositableClient* aCompositable) MOZ_OVERRIDE {
NS_RUNTIMEABORT("should not be called");
}
virtual void UpdateTextureRegion(CompositableClient* aCompositable,
const ThebesBufferData& aThebesBufferData,
const nsIntRegion& aUpdatedRegion) MOZ_OVERRIDE {
NS_RUNTIMEABORT("should not be called");
}
virtual void DestroyedThebesBuffer(const SurfaceDescriptor& aBackBufferToDestroy) MOZ_OVERRIDE
{
NS_RUNTIMEABORT("should not be called");
}
// ISurfaceAllocator
/**
* See ISurfaceAllocator.h
* Can be used from any thread.
* If used outside the ImageBridgeChild thread, it will proxy a synchronous
* call on the ImageBridgeChild thread.
*/
virtual bool AllocUnsafeShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem) MOZ_OVERRIDE;
/**
* See ISurfaceAllocator.h
* Can be used from any thread.
* If used outside the ImageBridgeChild thread, it will proxy a synchronous
* call on the ImageBridgeChild thread.
*/
virtual bool AllocShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem) MOZ_OVERRIDE;
/**
* See ISurfaceAllocator.h
* Can be used from any thread.
* If used outside the ImageBridgeChild thread, it will proxy a synchronous
* call on the ImageBridgeChild thread.
*/
virtual void DeallocShmem(ipc::Shmem& aShmem);
protected:
ImageBridgeChild();
bool DispatchAllocShmemInternal(size_t aSize,
SharedMemory::SharedMemoryType aType,
Shmem* aShmem,
bool aUnsafe);
CompositableTransaction* mTxn;
virtual PGrallocBufferChild* AllocGrallocBuffer(const gfxIntSize& aSize,
gfxASurface::gfxContentType aContent,
MaybeMagicGrallocBufferHandle* aHandle) MOZ_OVERRIDE;
};
} // layers
} // mozilla
#endif