gecko-dev/gfx/gl/GLContextSymbols.h

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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXTSYMBOLS_H_
#define GLCONTEXTSYMBOLS_H_
#include "GLDefs.h"
/*
* This file should only be included by GLContext.h, and should be
* autogenerated in the future.
*/
#ifndef GLAPIENTRY
#ifdef XP_WIN
#define GLAPIENTRY __stdcall
#else
#define GLAPIENTRY
#endif
#define GLAPI
#endif
namespace mozilla {
namespace gl {
struct GLContextSymbols
{
GLContextSymbols() {
Zero();
}
void Zero() {
memset(this, 0, sizeof(GLContextSymbols));
}
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
PFNGLACTIVETEXTUREPROC fActiveTexture;
typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
PFNGLATTACHSHADERPROC fAttachShader;
typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
PFNGLBEGINQUERYPROC fBeginQuery;
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
PFNGLBINDATTRIBLOCATIONPROC fBindAttribLocation;
typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
PFNGLBINDBUFFERPROC fBindBuffer;
typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
PFNGLBINDTEXTUREPROC fBindTexture;
typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
PFNGLBINDVERTEXARRAYPROC fBindVertexArray;
typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
PFNGLBLENDCOLORPROC fBlendColor;
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
PFNGLBLENDEQUATIONPROC fBlendEquation;
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
PFNGLBLENDEQUATIONSEPARATEPROC fBlendEquationSeparate;
typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum, GLenum);
PFNGLBLENDFUNCPROC fBlendFunc;
typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
PFNGLBLENDFUNCSEPARATEPROC fBlendFuncSeparate;
typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
PFNGLBUFFERDATAPROC fBufferData;
typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
PFNGLBUFFERSUBDATAPROC fBufferSubData;
typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield);
PFNGLCLEARPROC fClear;
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
PFNGLCLEARBUFFERFIPROC fClearBufferfi;
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
PFNGLCLEARBUFFERFVPROC fClearBufferfv;
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint* value);
PFNGLCLEARBUFFERIVPROC fClearBufferiv;
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint* value);
PFNGLCLEARBUFFERUIVPROC fClearBufferuiv;
typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLfloat, GLfloat, GLfloat, GLfloat);
PFNGLCLEARCOLORPROC fClearColor;
typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint);
PFNGLCLEARSTENCILPROC fClearStencil;
typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha);
PFNGLCOLORMASKPROC fColorMask;
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* pixels);
PFNGLCOMPRESSEDTEXIMAGE2D fCompressedTexImage2D;
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* pixels);
PFNGLCOMPRESSEDTEXSUBIMAGE2D fCompressedTexSubImage2D;
typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode);
PFNGLCULLFACEPROC fCullFace;
typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
PFNGLDETACHSHADERPROC fDetachShader;
typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum);
PFNGLDEPTHFUNCPROC fDepthFunc;
typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (realGLboolean);
PFNGLDEPTHMASKPROC fDepthMask;
typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum);
PFNGLDISABLEPROC fDisable;
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
PFNGLDISABLEVERTEXATTRIBARRAYPROC fDisableVertexAttribArray;
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
PFNGLDRAWARRAYSPROC fDrawArrays;
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERPROC) (GLenum mode);
PFNGLDRAWBUFFERPROC fDrawBuffer;
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
PFNGLDRAWBUFFERSPROC fDrawBuffers;
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
PFNGLDRAWELEMENTSPROC fDrawElements;
typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum);
PFNGLENABLEPROC fEnable;
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
PFNGLENABLEVERTEXATTRIBARRAYPROC fEnableVertexAttribArray;
typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void);
PFNGLFINISHPROC fFinish;
typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
PFNGLENDQUERYPROC fEndQuery;
typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void);
PFNGLFLUSHPROC fFlush;
typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum);
PFNGLFRONTFACEPROC fFrontFace;
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
PFNGLGETACTIVEATTRIBPROC fGetActiveAttrib;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
PFNGLGETACTIVEUNIFORMPROC fGetActiveUniform;
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
PFNGLGETATTACHEDSHADERSPROC fGetAttachedShaders;
typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
PFNGLGETATTRIBLOCATIONPROC fGetAttribLocation;
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint* params);
PFNGLGETINTEGERVPROC fGetIntegerv;
typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat* params);
PFNGLGETFLOATVPROC fGetFloatv;
typedef void (GLAPIENTRY * PFNGLGETBOOLEANBPROC) (GLenum pname, realGLboolean* params);
PFNGLGETBOOLEANBPROC fGetBooleanv;
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
PFNGLGETBUFFERPARAMETERIVPROC fGetBufferParameteriv;
typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
PFNGLGENERATEMIPMAPPROC fGenerateMipmap;
typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void);
PFNGLGETERRORPROC fGetError;
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
PFNGLGETPROGRAMIVPROC fGetProgramiv;
typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
PFNGLGETPROGRAMINFOLOGPROC fGetProgramInfoLog;
typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
PFNGLGETQUERYIVPROC fGetQueryiv;
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
PFNGLGETQUERYOBJECTIVPROC fGetQueryObjectiv;
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
PFNGLGETQUERYOBJECTUIVPROC fGetQueryObjectuiv;
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
PFNGLGETQUERYOBJECTI64VPROC fGetQueryObjecti64v;
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
PFNGLGETQUERYOBJECTUI64VPROC fGetQueryObjectui64v;
typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
PFNGLQUERYCOUNTERPROC fQueryCounter;
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
PFNGLTEXPARAMETERIPROC fTexParameteri;
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint* param);
PFNGLTEXPARAMETERIVPROC fTexParameteriv;
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
PFNGLTEXPARAMETERFPROC fTexParameterf;
typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum);
PFNGLGETSTRINGPROC fGetString;
typedef void (GLAPIENTRY * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* image);
PFNGLGETTEXIMAGEPROC fGetTexImage;
typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint* params);
PFNGLGETTEXLEVELPARAMETERIVPROC fGetTexLevelParameteriv;
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat* params);
PFNGLGETTEXPARAMETERFVPROC fGetTexParameterfv;
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
PFNGLGETTEXPARAMETERIVPROC fGetTexParameteriv;
typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
PFNGLGETUNIFORMFVPROC fGetUniformfv;
typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
PFNGLGETUNIFORMIVPROC fGetUniformiv;
typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params);
PFNGLGETUNIFORMUIVPROC fGetUniformuiv;
typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
PFNGLGETUNIFORMLOCATIONPROC fGetUniformLocation;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
PFNGLGETVERTEXATTRIBFVPROC fGetVertexAttribfv;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
PFNGLGETVERTEXATTRIBIVPROC fGetVertexAttribiv;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
PFNGLGETVERTEXATTRIBPOINTERVPROC fGetVertexAttribPointerv;
typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode);
PFNGLHINTPROC fHint;
typedef realGLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
PFNGLISBUFFERPROC fIsBuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap);
PFNGLISENABLEDPROC fIsEnabled;
typedef realGLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
PFNGLISPROGRAMPROC fIsProgram;
typedef realGLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
PFNGLISQUERYPROC fIsQuery;
typedef realGLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
PFNGLISSHADERPROC fIsShader;
typedef realGLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture);
PFNGLISTEXTUREPROC fIsTexture;
typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width);
PFNGLLINEWIDTHPROC fLineWidth;
typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
PFNGLLINKPROGRAMPROC fLinkProgram;
typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
PFNGLPIXELSTOREIPROC fPixelStorei;
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
PFNGLPOINTPARAMETERFPROC fPointParameterf;
typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat bias);
PFNGLPOLYGONOFFSETPROC fPolygonOffset;
typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum);
PFNGLREADBUFFERPROC fReadBuffer;
typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
PFNGLREADPIXELSPROC fReadPixels;
typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, realGLboolean invert);
PFNGLSAMPLECOVERAGEPROC fSampleCoverage;
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
PFNGLSTENCILFUNCPROC fStencilFunc;
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
PFNGLSTENCILFUNCSEPARATEPROC fStencilFuncSeparate;
typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask);
PFNGLSTENCILMASKPROC fStencilMask;
typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
PFNGLSTENCILMASKSEPARATEPROC fStencilMaskSeparate;
typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
PFNGLSTENCILOPPROC fStencilOp;
typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
PFNGLSTENCILOPSEPARATEPROC fStencilOpSeparate;
typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
PFNGLTEXIMAGE2DPROC fTexImage2D;
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
PFNGLTEXSUBIMAGE2DPROC fTexSubImage2D;
typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid* pointer);
PFNGLTEXTURERANGEAPPLEPROC fTextureRangeAPPLE;
typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
PFNGLUNIFORM1FPROC fUniform1f;
typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM1FVPROC fUniform1fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
PFNGLUNIFORM1IPROC fUniform1i;
typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM1IVPROC fUniform1iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
PFNGLUNIFORM2FPROC fUniform2f;
typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM2FVPROC fUniform2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
PFNGLUNIFORM2IPROC fUniform2i;
typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM2IVPROC fUniform2iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
PFNGLUNIFORM3FPROC fUniform3f;
typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM3FVPROC fUniform3fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
PFNGLUNIFORM3IPROC fUniform3i;
typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM3IVPROC fUniform3iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
PFNGLUNIFORM4FPROC fUniform4f;
typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM4FVPROC fUniform4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
PFNGLUNIFORM4IPROC fUniform4i;
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM4IVPROC fUniform4iv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX2FVPROC fUniformMatrix2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX2X3FVPROC fUniformMatrix2x3fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX2X4FVPROC fUniformMatrix2x4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX3FVPROC fUniformMatrix3fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX3X2FVPROC fUniformMatrix3x2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX3X4FVPROC fUniformMatrix3x4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX4FVPROC fUniformMatrix4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX4X2FVPROC fUniformMatrix4x2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX4X3FVPROC fUniformMatrix4x3fv;
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
PFNGLUSEPROGRAMPROC fUseProgram;
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
PFNGLVALIDATEPROGRAMPROC fValidateProgram;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer);
PFNGLVERTEXATTRIBPOINTERPROC fVertexAttribPointer;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
PFNGLVERTEXATTRIB1FPROC fVertexAttrib1f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
PFNGLVERTEXATTRIB2FPROC fVertexAttrib2f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
PFNGLVERTEXATTRIB3FPROC fVertexAttrib3f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
PFNGLVERTEXATTRIB4FPROC fVertexAttrib4f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB1FVPROC fVertexAttrib1fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB2FVPROC fVertexAttrib2fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB3FVPROC fVertexAttrib3fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB4FVPROC fVertexAttrib4fv;
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
PFNGLCOMPILESHADERPROC fCompileShader;
typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
PFNGLCOPYTEXIMAGE2DPROC fCopyTexImage2D;
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLCOPYTEXSUBIMAGE2DPROC fCopyTexSubImage2D;
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
PFNGLGETSHADERIVPROC fGetShaderiv;
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
PFNGLGETSHADERINFOLOGPROC fGetShaderInfoLog;
typedef void (GLAPIENTRY * PFNGETSHADERPRECISIONFORMAT) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
PFNGETSHADERPRECISIONFORMAT fGetShaderPrecisionFormat;
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
PFNGLGETSHADERSOURCEPROC fGetShaderSource;
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const* strings, const GLint* lengths);
PFNGLSHADERSOURCEPROC fShaderSource;
typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFER) (GLenum target, GLuint framebuffer);
PFNGLBINDFRAMEBUFFER fBindFramebuffer;
typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFER) (GLenum target, GLuint renderbuffer);
PFNGLBINDRENDERBUFFER fBindRenderbuffer;
typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUS) (GLenum target);
PFNGLCHECKFRAMEBUFFERSTATUS fCheckFramebufferStatus;
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFER) (GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer);
PFNGLFRAMEBUFFERRENDERBUFFER fFramebufferRenderbuffer;
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2D) (GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level);
PFNGLFRAMEBUFFERTEXTURE2D fFramebufferTexture2D;
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
PFNGLFRAMEBUFFERTEXTURELAYERPROC fFramebufferTextureLayer;
typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV) (GLenum target, GLenum attachment, GLenum pname, GLint* value);
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV fGetFramebufferAttachmentParameteriv;
typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIV) (GLenum target, GLenum pname, GLint* value);
PFNGLGETRENDERBUFFERPARAMETERIV fGetRenderbufferParameteriv;
typedef realGLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFER) (GLuint framebuffer);
PFNGLISFRAMEBUFFER fIsFramebuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLISRENDERBUFFER) (GLuint renderbuffer);
PFNGLISRENDERBUFFER fIsRenderbuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLISVERTEXARRAY) (GLuint array);
PFNGLISVERTEXARRAY fIsVertexArray;
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGE) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
PFNGLRENDERBUFFERSTORAGE fRenderbufferStorage;
typedef void (GLAPIENTRY * PFNINVALIDATEFRAMEBUFFER) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
PFNINVALIDATEFRAMEBUFFER fInvalidateFramebuffer;
typedef void (GLAPIENTRY * PFNINVALIDATESUBFRAMEBUFFER) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
PFNINVALIDATESUBFRAMEBUFFER fInvalidateSubFramebuffer;
// These functions are only used by Skia/GL in desktop mode.
// Other parts of Gecko should avoid using these
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTURE) (GLenum texture);
PFNGLCLIENTACTIVETEXTURE fClientActiveTexture;
typedef void (GLAPIENTRY * PFNDISABLECLIENTSTATE) (GLenum capability);
PFNDISABLECLIENTSTATE fDisableClientState;
typedef void (GLAPIENTRY * PFNENABLECLIENTSTATE) (GLenum capability);
PFNENABLECLIENTSTATE fEnableClientState;
typedef void (GLAPIENTRY * PFNLOADIDENTITY) (void);
PFNLOADIDENTITY fLoadIdentity;
typedef void (GLAPIENTRY * PFNLOADMATRIXD) (const GLdouble* matrix);
PFNLOADMATRIXD fLoadMatrixd;
typedef void (GLAPIENTRY * PFNLOADMATRIXF) (const GLfloat* matrix);
PFNLOADMATRIXF fLoadMatrixf;
typedef void (GLAPIENTRY * PFNMATRIXMODE) (GLenum mode);
PFNMATRIXMODE fMatrixMode;
typedef void (GLAPIENTRY * PFNTEXGENI) (GLenum coord, GLenum pname, GLint param);
PFNTEXGENI fTexGeni;
typedef void (GLAPIENTRY * PFNTEXGENF) (GLenum coord, GLenum pname, GLfloat param);
PFNTEXGENF fTexGenf;
typedef void (GLAPIENTRY * PFNTEXGENFV) (GLenum coord, GLenum pname, const GLfloat* param);
PFNTEXGENFV fTexGenfv;
typedef void (GLAPIENTRY * PFNVERTEXPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
PFNVERTEXPOINTER fVertexPointer;
typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFER) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
PFNGLBLITFRAMEBUFFER fBlitFramebuffer;
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLE) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
PFNGLRENDERBUFFERSTORAGEMULTISAMPLE fRenderbufferStorageMultisample;
/* These are different between GLES2 and desktop GL; we hide those differences, use the GL
* names, but the most limited data type.
*/
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf, GLclampf);
PFNGLDEPTHRANGEFPROC fDepthRangef;
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf);
PFNGLCLEARDEPTHFPROC fClearDepthf;
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd, GLclampd);
PFNGLDEPTHRANGEPROC fDepthRange;
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd);
PFNGLCLEARDEPTHPROC fClearDepth;
/* These are special because we end up tracking these so that we don't
* have to query the values from GL.
*/
typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLVIEWPORTPROC fViewport;
typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLSCISSORPROC fScissor;
/* These are special -- they create or delete GL resources that can live
* in a shared namespace. In DEBUG, we wrap these calls so that we can
* check when we have something that failed to do cleanup at the time the
* final context is destroyed.
*/
typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
PFNGLCREATEPROGRAMPROC fCreateProgram;
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
PFNGLCREATESHADERPROC fCreateShader;
typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
PFNGLGENBUFFERSPROC fGenBuffers;
typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* queries);
PFNGLGENQUERIESPROC fGenQueries;
typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint* textures);
PFNGLGENTEXTURESPROC fGenTextures;
typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERS) (GLsizei n, GLuint* ids);
PFNGLGENFRAMEBUFFERS fGenFramebuffers;
typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERS) (GLsizei n, GLuint* ids);
PFNGLGENRENDERBUFFERS fGenRenderbuffers;
typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYS) (GLsizei n, GLuint* arrays);
PFNGLGENVERTEXARRAYS fGenVertexArrays;
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
PFNGLDELETEPROGRAMPROC fDeleteProgram;
typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
PFNGLDELETESHADERPROC fDeleteShader;
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
PFNGLDELETEBUFFERSPROC fDeleteBuffers;
typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* queries);
PFNGLDELETEQUERIESPROC fDeleteQueries;
typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint* textures);
PFNGLDELETETEXTURESPROC fDeleteTextures;
typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERS) (GLsizei n, const GLuint* ids);
PFNGLDELETEFRAMEBUFFERS fDeleteFramebuffers;
typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERS) (GLsizei n, const GLuint* ids);
PFNGLDELETERENDERBUFFERS fDeleteRenderbuffers;
typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYS) (GLsizei n, const GLuint* arrays);
PFNGLDELETEVERTEXARRAYS fDeleteVertexArrays;
typedef void* (GLAPIENTRY * PFNGLMAPBUFFER) (GLenum target, GLenum access);
PFNGLMAPBUFFER fMapBuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLUNMAPBUFFER) (GLenum target);
PFNGLUNMAPBUFFER fUnmapBuffer;
// ARB_copy_buffer / OpenGL 3.1 / OpenGL ES 3.0
typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
PFNGLCOPYBUFFERSUBDATAPROC fCopyBufferSubData;
typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUS) (void);
PFNGLGETGRAPHICSRESETSTATUS fGetGraphicsResetStatus;
// ARB_sync
typedef GLsync (GLAPIENTRY * PFNGLFENCESYNC) (GLenum condition, GLbitfield flags);
PFNGLFENCESYNC fFenceSync;
typedef realGLboolean (GLAPIENTRY * PFNGLISSYNC) (GLsync sync);
PFNGLISSYNC fIsSync;
typedef void (GLAPIENTRY * PFNGLDELETESYNC) (GLsync sync);
PFNGLDELETESYNC fDeleteSync;
typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
PFNGLCLIENTWAITSYNC fClientWaitSync;
typedef void (GLAPIENTRY * PFNGLWAITSYNC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
PFNGLWAITSYNC fWaitSync;
typedef void (GLAPIENTRY * PFNGLGETINTEGER64V) (GLenum pname, GLint64* params);
PFNGLGETINTEGER64V fGetInteger64v;
typedef void (GLAPIENTRY * PFNGLGETSYNCIV) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
PFNGLGETSYNCIV fGetSynciv;
// OES_egl_image
typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2D)(GLenum target, GLeglImage image);
PFNGLEGLIMAGETARGETTEXTURE2D fEGLImageTargetTexture2D;
typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGE)(GLenum target, GLeglImage image);
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGE fEGLImageTargetRenderbufferStorage;
// ARB_draw_instanced
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCED) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
PFNGLDRAWARRAYSINSTANCED fDrawArraysInstanced;
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCED) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount);
PFNGLDRAWELEMENTSINSTANCED fDrawElementsInstanced;
// ARB_instanced_array
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOR) (GLuint index, GLuint divisor);
PFNGLVERTEXATTRIBDIVISOR fVertexAttribDivisor;
// ARB_internalformat_query
typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
PFNGLGETINTERNALFORMATIVPROC fGetInternalformativ;
// ARB_transform_feedback2 / OpenGL 4.0 / OpenGL ES 3.0
typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASE) (GLenum target, GLuint index, GLuint buffer);
PFNGLBINDBUFFERBASE fBindBufferBase;
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGE) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
PFNGLBINDBUFFERRANGE fBindBufferRange;
typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
PFNGLGENTRANSFORMFEEDBACKSPROC fGenTransformFeedbacks;
typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
PFNGLDELETETRANSFORMFEEDBACKSPROC fDeleteTransformFeedbacks;
typedef realGLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
PFNGLISTRANSFORMFEEDBACKPROC fIsTransformFeedback;
typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
PFNGLBINDTRANSFORMFEEDBACKPROC fBindTransformFeedback;
typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGS) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
PFNGLTRANSFORMFEEDBACKVARYINGS fTransformFeedbackVaryings;
typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYING) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
PFNGLGETTRANSFORMFEEDBACKVARYING fGetTransformFeedbackVarying;
typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACK) (GLenum primitiveMode);
PFNGLBEGINTRANSFORMFEEDBACK fBeginTransformFeedback;
typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACK) (void);
PFNGLENDTRANSFORMFEEDBACK fEndTransformFeedback;
typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) ();
PFNGLPAUSETRANSFORMFEEDBACKPROC fPauseTransformFeedback;
typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) ();
PFNGLRESUMETRANSFORMFEEDBACKPROC fResumeTransformFeedback;
typedef void (GLAPIENTRY * PFNGLGETINTEGERI_V) (GLenum param, GLuint index, GLint* values);
PFNGLGETINTEGERI_V fGetIntegeri_v;
typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64* data);
PFNGLGETINTEGER64I_VPROC fGetInteger64i_v;
// EXT_transform_feedback only
typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSET) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
PFNGLBINDBUFFEROFFSET fBindBufferOffset;
// KHR_debug
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROL) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, realGLboolean enabled);
PFNGLDEBUGMESSAGECONTROL fDebugMessageControl;
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERT) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
PFNGLDEBUGMESSAGEINSERT fDebugMessageInsert;
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACK) (GLDEBUGPROC callback, const GLvoid* userParam);
PFNGLDEBUGMESSAGECALLBACK fDebugMessageCallback;
typedef GLuint (GLAPIENTRY * PFNGLDEBUGMESSAGELOG) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
PFNGLDEBUGMESSAGELOG fGetDebugMessageLog;
typedef void (GLAPIENTRY * PFNGLGETPOINTERV) (GLenum pname, GLvoid** params);
PFNGLGETPOINTERV fGetPointerv;
typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUP) (GLenum source, GLuint id, GLsizei length, const GLchar* message);
PFNGLPUSHDEBUGGROUP fPushDebugGroup;
typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUP) (void);
PFNGLPOPDEBUGGROUP fPopDebugGroup;
typedef void (GLAPIENTRY * PFNGLOBJECTLABEL) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
PFNGLOBJECTLABEL fObjectLabel;
typedef void (GLAPIENTRY * PFNGLGETOBJECTLABEL) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label);
PFNGLGETOBJECTLABEL fGetObjectLabel;
typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABEL) (const GLvoid* ptr, GLsizei length, const GLchar* label);
PFNGLOBJECTPTRLABEL fObjectPtrLabel;
typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABEL) (const GLvoid* ptr, GLsizei bufSize, GLsizei* length, GLchar* label);
PFNGLGETOBJECTPTRLABEL fGetObjectPtrLabel;
// draw_range_elements
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTS) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
PFNGLDRAWRANGEELEMENTS fDrawRangeElements;
// NV_fence
typedef void (GLAPIENTRY * pfnGenFencesT) (GLsizei n, GLuint* fences);
pfnGenFencesT fGenFences;
typedef void (GLAPIENTRY * pfnDeleteFencesT) (GLsizei n, const GLuint* fences);
pfnDeleteFencesT fDeleteFences;
typedef void (GLAPIENTRY * pfnSetFenceT) (GLuint fence, GLenum condition);
pfnSetFenceT fSetFence;
typedef realGLboolean (GLAPIENTRY * pfnTestFenceT) (GLuint fence);
pfnTestFenceT fTestFence;
typedef void (GLAPIENTRY * pfnFinishFenceT) (GLuint fence);
pfnFinishFenceT fFinishFence;
typedef realGLboolean (GLAPIENTRY * pfnIsFenceT) (GLuint fence);
pfnIsFenceT fIsFence;
typedef void (GLAPIENTRY * pfnGetFenceivT) (GLuint fence, GLenum pname, GLint* params);
pfnGetFenceivT fGetFenceiv;
// map_buffer_range
typedef void* (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
PFNGLMAPBUFFERRANGEPROC fMapBufferRange;
typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
PFNGLFLUSHMAPPEDBUFFERRANGEPROC fFlushMappedBufferRange;
// sampler_object
typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
PFNGLGENSAMPLERSPROC fGenSamplers;
typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint* samplers);
PFNGLDELETESAMPLERSPROC fDeleteSamplers;
typedef realGLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
PFNGLISSAMPLERPROC fIsSampler;
typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
PFNGLBINDSAMPLERPROC fBindSampler;
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
PFNGLSAMPLERPARAMETERIPROC fSamplerParameteri;
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* param);
PFNGLSAMPLERPARAMETERIVPROC fSamplerParameteriv;
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
PFNGLSAMPLERPARAMETERFPROC fSamplerParameterf;
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* param);
PFNGLSAMPLERPARAMETERFVPROC fSamplerParameterfv;
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
PFNGLGETSAMPLERPARAMETERIVPROC fGetSamplerParameteriv;
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
PFNGLGETSAMPLERPARAMETERFVPROC fGetSamplerParameterfv;
// texture_storage
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
PFNGLTEXSTORAGE2DPROC fTexStorage2D;
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
PFNGLTEXSTORAGE3DPROC fTexStorage3D;
// uniform_buffer_object
typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount,
const GLchar* const* uniformNames, GLuint* uniformIndices);
PFNGLGETUNIFORMINDICESPROC fGetUniformIndices;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
PFNGLGETACTIVEUNIFORMSIVPROC fGetActiveUniformsiv;
typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
PFNGLGETUNIFORMBLOCKINDEXPROC fGetUniformBlockIndex;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
PFNGLGETACTIVEUNIFORMBLOCKIVPROC fGetActiveUniformBlockiv;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC fGetActiveUniformBlockName;
typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
PFNGLUNIFORMBLOCKBINDINGPROC fUniformBlockBinding;
// EXT_gpu_shader4
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params);
PFNGLGETVERTEXATTRIBIIVPROC fGetVertexAttribIiv;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params);
PFNGLGETVERTEXATTRIBIUIVPROC fGetVertexAttribIuiv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
PFNGLVERTEXATTRIBI4IPROC fVertexAttribI4i;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v);
PFNGLVERTEXATTRIBI4IVPROC fVertexAttribI4iv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
PFNGLVERTEXATTRIBI4UIPROC fVertexAttribI4ui;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v);
PFNGLVERTEXATTRIBI4UIVPROC fVertexAttribI4uiv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr);
PFNGLVERTEXATTRIBIPOINTERPROC fVertexAttribIPointer;
typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
PFNGLUNIFORM1UIPROC fUniform1ui;
typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
PFNGLUNIFORM2UIPROC fUniform2ui;
typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
PFNGLUNIFORM3UIPROC fUniform3ui;
typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
PFNGLUNIFORM4UIPROC fUniform4ui;
typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
PFNGLUNIFORM1UIVPROC fUniform1uiv;
typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
PFNGLUNIFORM2UIVPROC fUniform2uiv;
typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
PFNGLUNIFORM3UIVPROC fUniform3uiv;
typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
PFNGLUNIFORM4UIVPROC fUniform4uiv;
typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
PFNGLGETFRAGDATALOCATIONPROC fGetFragDataLocation;
// 3D Textures
typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level,
GLenum internalFormat,
GLenum width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
PFNGLTEXIMAGE3DPROC fTexImage3D;
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLenum type, const GLvoid* pixels);
PFNGLTEXSUBIMAGE3DPROC fTexSubImage3D;
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLint x,
GLint y, GLsizei width, GLsizei height);
PFNGLCOPYTEXSUBIMAGE3DPROC fCopyTexSubImage3D;
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize, const GLvoid* data);
PFNGLCOMPRESSEDTEXIMAGE3DPROC fCompressedTexImage3D;
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const GLvoid* data);
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC fCompressedTexSubImage3D;
// get_string_indexed
typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
PFNGLGETSTRINGIPROC fGetStringi;
// APPLE_framebuffer_multisample
typedef void (GLAPIENTRY * PFNRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE) (void);
PFNRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE fResolveMultisampleFramebufferAPPLE;
// NV_texture_barrier
typedef void (GLAPIENTRY * PFNTEXTUREBARRIERPROC) (void);
PFNTEXTUREBARRIERPROC fTextureBarrier;
// NV_primitive_restart
void (GLAPIENTRY * fPrimitiveRestartIndex) (GLuint index);
};
} // namespace gl
} // namespace mozilla
#endif /* GLCONTEXTSYMBOLS_H_ */