2008-09-23 00:27:37 +04:00
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# Transforms specifying singular matrices shouldn't display at all.
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# NOTE: Regressions might manifest themselves as reftest timeouts on
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# this test.
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== singular-1a.html about:blank
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2008-09-20 18:39:31 +04:00
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# Multiple transforms should act identically to nested divs.
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== compound-1a.html compound-1-ref.html
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!= compound-1a.html compound-1-fail.html
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2010-06-18 00:21:24 +04:00
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== dynamic-inherit-1.html dynamic-inherit-1-ref.html
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2008-09-13 13:42:11 +04:00
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# translatex should act like position: relative
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2011-03-02 04:46:43 +03:00
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== translatex-1a.html translatex-1-ref.html
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== translatex-1b.html translatex-1-ref.html
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== translatex-1c.html translatex-1-ref.html
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== translatex-1d.html translatex-1-ref.html
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== translatex-1e.html translatex-1-ref.html
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== translatex-1a.html translatex-1-ref-2.html
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2008-09-13 13:42:11 +04:00
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# translatey should act like position: relative
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2011-03-02 04:46:43 +03:00
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== translatey-1a.html translatey-1-ref.html
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== translatey-1b.html translatey-1-ref.html
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== translatey-1c.html translatey-1-ref.html
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== translatey-1d.html translatey-1-ref.html
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== translatey-1e.html translatey-1-ref.html
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2008-09-13 13:42:11 +04:00
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# matrices defined to be translations should act like position: relative
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2011-03-02 04:46:43 +03:00
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== translatex-2.html translatex-1-ref.html
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== translatey-2.html translatey-1-ref.html
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2008-09-13 13:42:11 +04:00
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# translate should act like position: relative
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2008-09-20 20:52:12 +04:00
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!= translate-1a.html translate-1-ref.html
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2011-03-02 04:46:43 +03:00
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== translate-1b.html translate-1-ref.html
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== translate-1c.html translate-1-ref.html
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== translate-1d.html translate-1-ref.html
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== translate-1e.html translate-1-ref.html
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== translate-2a.html translate-2-ref.html
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2008-09-22 22:59:37 +04:00
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# rotate: Several rotations of the same object should be idempotent. These
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# tests are currently disabled because of subpixel (< 0.00001 gfx units)
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# rounding errors.
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random == rotate-1a.html rotate-1-ref.html
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random == rotate-1b.html rotate-1-ref.html
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random == rotate-1c.html rotate-1-ref.html
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random == rotate-1d.html rotate-1-ref.html
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random == rotate-1e.html rotate-1-ref.html
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# rotate: 90deg rotations should be indistinguishable from objects constructed
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# to look the same.
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2008-09-13 13:42:11 +04:00
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== rotate-2a.html rotate-2-ref.html
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2008-09-22 22:59:37 +04:00
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# -moz-transform-origin: We should NOT get the same images when using different
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# -moz-transform-origins.
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2008-09-13 13:42:11 +04:00
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!= origin-1a.html origin-1-ref.html
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!= origin-1b.html origin-1-ref.html
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2008-09-22 22:59:37 +04:00
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# -moz-transform-origin: We should get the same images when using equivalent
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# -moz-transform-origins.
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2008-09-13 13:42:11 +04:00
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== origin-2a.html origin-2-ref.html
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== origin-2b.html origin-2-ref.html
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== origin-2c.html origin-2-ref.html
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2008-09-20 18:39:31 +04:00
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# "Translate" with percentages should be indistinguishable from translate with
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2008-09-22 22:59:37 +04:00
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# equivalent values.
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== percent-1a.html percent-1-ref.html
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== percent-1b.html percent-1-ref.html
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== percent-1c.html percent-1-ref.html
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== percent-1d.html percent-1-ref.html
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== percent-1e.html percent-1-ref.html
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== percent-1f.html percent-1-ref.html
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== percent-1g.html percent-1-ref.html
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2008-09-13 13:42:11 +04:00
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# Transformed elements are abs-pos and fixed-pos containing blocks.
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2011-01-04 13:39:53 +03:00
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== abspos-1a.html abspos-1-ref.html
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== abspos-1b.html abspos-1-ref.html
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== abspos-1c.html abspos-1-ref.html
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== abspos-1d.html abspos-1-ref.html
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2008-09-13 13:42:11 +04:00
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!= abspos-1e.html abspos-1-ref.html
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# Origin can use "top" "right" etc.
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== origin-name-1a.html origin-name-1-ref.html
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== origin-name-1b.html origin-name-1-ref.html
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== origin-name-2a.html origin-name-2-ref.html
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== origin-name-2b.html origin-name-2-ref.html
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== origin-name-2c.html origin-name-2-ref.html
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== origin-name-3a.html origin-name-3-ref.html
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== origin-name-3b.html origin-name-3-ref.html
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2010-06-28 04:29:57 +04:00
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# Snapping still applies after 90 degree rotations.
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== snapping-1.html snapping-1-ref.html
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2008-09-13 13:42:11 +04:00
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# SVG effects should work on transforms.
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== transform-svg-1a.xhtml transform-svg-1-ref.xhtml
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== transform-svg-2a.xhtml transform-svg-2-ref.xhtml
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2008-09-20 20:39:12 +04:00
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!= transform-svg-2a.xhtml transform-svg-2-fail.xhtml
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# skew should allow a mix of one and two parameters.
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== skew-1a.html skew-1-ref.html
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== skew-1b.html skew-1-ref.html
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== skew-2a.html skew-2-ref.html
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2008-09-21 09:14:52 +04:00
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# matrix with values equal to other transforms should behave indistinguishably
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== matrix-1a.html matrix-1-ref.html
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== matrix-2a.html matrix-2-ref.html
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== matrix-3a.html matrix-3-ref.html
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== matrix-4a.html matrix-4-ref.html
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== matrix-5a.html matrix-5-ref.html
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== matrix-6a.html matrix-6-ref.html
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== matrix-7a.html matrix-7-ref.html
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2009-01-16 21:52:24 +03:00
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# ensure matrix 3d does not break us - should do nothing
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== matrix3d-1.html matrix3d-1-ref.html
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# Test that complex transform can be reversed
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2011-03-18 18:54:13 +03:00
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fails-if(Android) == stresstest-1.html stresstest-1-ref.html
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2009-01-16 21:52:24 +03:00
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# Test scale transforms
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== scalex-1.html scalex-1-ref.html
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== scaley-1.html scaley-1-ref.html
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== scale-1a.html scale-1-ref.html
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== scale-1b.html scale-1-ref.html
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== scale-percent-1.html scale-percent-1-ref.html
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# Some simple checks that it obeys selector operations
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2011-03-02 04:46:43 +03:00
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== descendant-1.html descendant-1-ref.html
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2008-10-20 16:07:09 +04:00
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== propagate-inherit-boolean.html propagate-inherit-boolean-ref.html
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2009-01-16 21:52:24 +03:00
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# Ensure you can't move outside an iframe
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== iframe-1.html iframe-1-ref.html
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2010-11-27 02:31:08 +03:00
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# Bugs
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== 601894-1.html 601894-ref.html
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== 601894-2.html 601894-ref.html
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