gecko-dev/gfx/layers/wr/WebRenderScrollData.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_WEBRENDERSCROLLDATA_H
#define GFX_WEBRENDERSCROLLDATA_H
#include <map>
#include "chrome/common/ipc_message_utils.h"
#include "FrameMetrics.h"
#include "ipc/IPCMessageUtils.h"
#include "LayersTypes.h"
#include "mozilla/Attributes.h"
#include "mozilla/GfxMessageUtils.h"
#include "mozilla/layers/LayerAttributes.h"
#include "mozilla/layers/LayersMessageUtils.h"
#include "mozilla/layers/FocusTarget.h"
#include "mozilla/Maybe.h"
#include "nsTArrayForwardDeclare.h"
class nsDisplayItem;
namespace mozilla {
struct ActiveScrolledRoot;
namespace layers {
class Layer;
class WebRenderLayerManager;
class WebRenderScrollData;
// Data needed by APZ, per layer. One instance of this class is created for
// each layer in the layer tree and sent over PWebRenderBridge to the APZ code.
// Each WebRenderLayerScrollData is conceptually associated with an "owning"
// WebRenderScrollData.
class WebRenderLayerScrollData
{
public:
WebRenderLayerScrollData(); // needed for IPC purposes
~WebRenderLayerScrollData();
void InitializeRoot(int32_t aDescendantCount);
void Initialize(WebRenderScrollData& aOwner,
nsDisplayItem* aItem,
int32_t aDescendantCount,
const ActiveScrolledRoot* aStopAtAsr,
const Maybe<gfx::Matrix4x4>& aAncestorTransform);
int32_t GetDescendantCount() const;
size_t GetScrollMetadataCount() const;
void AppendScrollMetadata(WebRenderScrollData& aOwner,
const ScrollMetadata& aData);
// Return the ScrollMetadata object that used to be on the original Layer
// at the given index. Since we deduplicate the ScrollMetadata objects into
// the array in the owning WebRenderScrollData object, we need to be passed
// in a reference to that owner as well.
const ScrollMetadata& GetScrollMetadata(const WebRenderScrollData& aOwner,
size_t aIndex) const;
gfx::Matrix4x4 GetAncestorTransform() const { return mAncestorTransform; }
void SetTransform(const gfx::Matrix4x4& aTransform) { mTransform = aTransform; }
gfx::Matrix4x4 GetTransform() const { return mTransform; }
CSSTransformMatrix GetTransformTyped() const;
void SetTransformIsPerspective(bool aTransformIsPerspective) { mTransformIsPerspective = aTransformIsPerspective; }
bool GetTransformIsPerspective() const { return mTransformIsPerspective; }
void AddEventRegions(const EventRegions& aRegions) { mEventRegions.OrWith(aRegions); }
EventRegions GetEventRegions() const { return mEventRegions; }
void SetEventRegionsOverride(const EventRegionsOverride& aOverride) { mEventRegionsOverride = aOverride; }
EventRegionsOverride GetEventRegionsOverride() const { return mEventRegionsOverride; }
void SetVisibleRegion(const LayerIntRegion& aRegion) { mVisibleRegion = aRegion; }
const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
void SetReferentId(LayersId aReferentId) { mReferentId = Some(aReferentId); }
Maybe<LayersId> GetReferentId() const { return mReferentId; }
void SetScrollbarData(const ScrollbarData& aData) { mScrollbarData = aData; }
const ScrollbarData& GetScrollbarData() const { return mScrollbarData; }
void SetScrollbarAnimationId(const uint64_t& aId) { mScrollbarAnimationId = aId; }
const uint64_t& GetScrollbarAnimationId() const { return mScrollbarAnimationId; }
void SetFixedPositionScrollContainerId(ScrollableLayerGuid::ViewID aId) { mFixedPosScrollContainerId = aId; }
ScrollableLayerGuid::ViewID GetFixedPositionScrollContainerId() const { return mFixedPosScrollContainerId; }
void Dump(const WebRenderScrollData& aOwner) const;
friend struct IPC::ParamTraits<WebRenderLayerScrollData>;
private:
// The number of descendants this layer has (not including the layer itself).
// This is needed to reconstruct the depth-first layer tree traversal
// efficiently. Leaf layers should always have 0 descendants.
int32_t mDescendantCount;
// Handles to the ScrollMetadata objects that were on this layer. The values
// stored in this array are indices into the owning WebRenderScrollData's
// mScrollMetadatas array. This indirection is used to deduplicate the
// ScrollMetadata objects, since there is usually heavy duplication of them
// within a layer tree.
nsTArray<size_t> mScrollIds;
// Various data that we collect from the Layer in Initialize(), serialize
// over IPC, and use on the parent side in APZ.
gfx::Matrix4x4 mAncestorTransform;
gfx::Matrix4x4 mTransform;
bool mTransformIsPerspective;
EventRegions mEventRegions;
LayerIntRegion mVisibleRegion;
Maybe<LayersId> mReferentId;
EventRegionsOverride mEventRegionsOverride;
ScrollbarData mScrollbarData;
uint64_t mScrollbarAnimationId;
ScrollableLayerGuid::ViewID mFixedPosScrollContainerId;
};
// Data needed by APZ, for the whole layer tree. One instance of this class
// is created for each transaction sent over PWebRenderBridge. It is populated
// with information from the WebRender layer tree on the client side and the
// information is used by APZ on the parent side.
class WebRenderScrollData
{
public:
WebRenderScrollData();
explicit WebRenderScrollData(WebRenderLayerManager* aManager);
~WebRenderScrollData();
WebRenderLayerManager* GetManager() const;
// Add the given ScrollMetadata if it doesn't already exist. Return an index
// that can be used to look up the metadata later.
size_t AddMetadata(const ScrollMetadata& aMetadata);
// Add the provided WebRenderLayerScrollData and return the index that can
// be used to look it up via GetLayerData.
size_t AddLayerData(const WebRenderLayerScrollData& aData);
size_t GetLayerCount() const;
// Return a pointer to the scroll data at the given index. Use with caution,
// as the pointer may be invalidated if this WebRenderScrollData is mutated.
const WebRenderLayerScrollData* GetLayerData(size_t aIndex) const;
const ScrollMetadata& GetScrollMetadata(size_t aIndex) const;
Maybe<size_t> HasMetadataFor(const ScrollableLayerGuid::ViewID& aScrollId) const;
const FocusTarget& GetFocusTarget() const { return mFocusTarget; }
void SetFocusTarget(const FocusTarget& aFocusTarget);
void SetIsFirstPaint();
bool IsFirstPaint() const;
void SetPaintSequenceNumber(uint32_t aPaintSequenceNumber);
uint32_t GetPaintSequenceNumber() const;
void ApplyUpdates(const ScrollUpdatesMap& aUpdates,
uint32_t aPaintSequenceNumber);
friend struct IPC::ParamTraits<WebRenderScrollData>;
void Dump() const;
private:
// This is called by the ParamTraits implementation to rebuild mScrollIdMap
// based on mScrollMetadatas
bool RepopulateMap();
private:
// Pointer back to the layer manager; if this is non-null, it will always be
// valid, because the WebRenderLayerManager that created |this| will
// outlive |this|.
WebRenderLayerManager* MOZ_NON_OWNING_REF mManager;
// Internal data structure used to maintain uniqueness of mScrollMetadatas.
// This is not serialized/deserialized over IPC, but it is rebuilt on the
// parent side when mScrollMetadatas is deserialized. So it should always be
// valid on both the child and parent.
// The key into this map is the scrollId of a ScrollMetadata, and the value is
// an index into the mScrollMetadatas array.
std::map<ScrollableLayerGuid::ViewID, size_t> mScrollIdMap;
// A list of all the unique ScrollMetadata objects from the layer tree. Each
// ScrollMetadata in this list must have a unique scroll id.
nsTArray<ScrollMetadata> mScrollMetadatas;
// A list of per-layer scroll data objects, generated via a depth-first,
// pre-order, last-to-first traversal of the layer tree (i.e. a recursive
// traversal where a node N first pushes itself, followed by its children in
// last-to-first order). Each layer's scroll data object knows how many
// descendants that layer had, which allows reconstructing the traversal on the
// other side.
nsTArray<WebRenderLayerScrollData> mLayerScrollData;
// The focus information for this layer tree
FocusTarget mFocusTarget;
bool mIsFirstPaint;
uint32_t mPaintSequenceNumber;
};
} // namespace layers
} // namespace mozilla
namespace IPC {
// When ScrollbarData is stored on the layer tree, it's part of
// SimpleAttributes which itself uses PlainOldDataSerializer, so
// we don't need a ParamTraits specialization for ScrollbarData
// separately. Here, however, ScrollbarData is stored as part
// of WebRenderLayerScrollData whose fields are serialized
// individually, so we do.
template<>
struct ParamTraits<mozilla::layers::ScrollbarData>
: public PlainOldDataSerializer<mozilla::layers::ScrollbarData>
{ };
template<>
struct ParamTraits<mozilla::layers::WebRenderLayerScrollData>
{
typedef mozilla::layers::WebRenderLayerScrollData paramType;
static void
Write(Message* aMsg, const paramType& aParam)
{
WriteParam(aMsg, aParam.mDescendantCount);
WriteParam(aMsg, aParam.mScrollIds);
WriteParam(aMsg, aParam.mAncestorTransform);
WriteParam(aMsg, aParam.mTransform);
WriteParam(aMsg, aParam.mTransformIsPerspective);
WriteParam(aMsg, aParam.mEventRegions);
WriteParam(aMsg, aParam.mVisibleRegion);
WriteParam(aMsg, aParam.mReferentId);
WriteParam(aMsg, aParam.mEventRegionsOverride);
WriteParam(aMsg, aParam.mScrollbarData);
WriteParam(aMsg, aParam.mScrollbarAnimationId);
WriteParam(aMsg, aParam.mFixedPosScrollContainerId);
}
static bool
Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
{
return ReadParam(aMsg, aIter, &aResult->mDescendantCount)
&& ReadParam(aMsg, aIter, &aResult->mScrollIds)
&& ReadParam(aMsg, aIter, &aResult->mAncestorTransform)
&& ReadParam(aMsg, aIter, &aResult->mTransform)
&& ReadParam(aMsg, aIter, &aResult->mTransformIsPerspective)
&& ReadParam(aMsg, aIter, &aResult->mEventRegions)
&& ReadParam(aMsg, aIter, &aResult->mVisibleRegion)
&& ReadParam(aMsg, aIter, &aResult->mReferentId)
&& ReadParam(aMsg, aIter, &aResult->mEventRegionsOverride)
&& ReadParam(aMsg, aIter, &aResult->mScrollbarData)
&& ReadParam(aMsg, aIter, &aResult->mScrollbarAnimationId)
&& ReadParam(aMsg, aIter, &aResult->mFixedPosScrollContainerId);
}
};
template<>
struct ParamTraits<mozilla::layers::WebRenderScrollData>
{
typedef mozilla::layers::WebRenderScrollData paramType;
static void
Write(Message* aMsg, const paramType& aParam)
{
WriteParam(aMsg, aParam.mScrollMetadatas);
WriteParam(aMsg, aParam.mLayerScrollData);
WriteParam(aMsg, aParam.mFocusTarget);
WriteParam(aMsg, aParam.mIsFirstPaint);
WriteParam(aMsg, aParam.mPaintSequenceNumber);
}
static bool
Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
{
return ReadParam(aMsg, aIter, &aResult->mScrollMetadatas)
&& ReadParam(aMsg, aIter, &aResult->mLayerScrollData)
&& ReadParam(aMsg, aIter, &aResult->mFocusTarget)
&& ReadParam(aMsg, aIter, &aResult->mIsFirstPaint)
&& ReadParam(aMsg, aIter, &aResult->mPaintSequenceNumber)
&& aResult->RepopulateMap();
}
};
} // namespace IPC
#endif /* GFX_WEBRENDERSCROLLDATA_H */