gecko-dev/content/media/webaudio/test/test_audioBufferSourceNodeE...

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<!DOCTYPE HTML>
<html>
<head>
<title>Test ended event on AudioBufferSourceNode</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="webaudio.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
addLoadEvent(function() {
var context = new AudioContext();
var buffer = context.createBuffer(1, 2048, context.sampleRate);
for (var i = 0; i < 2048; ++i) {
buffer.getChannelData(0)[i] = Math.sin(440 * 2 * Math.PI * i / context.sampleRate);
}
var source = context.createBufferSource();
source.onended = function(e) {
is(e.target, source, "Correct target for the ended event");
SimpleTest.finish();
};
source.start(0);
source.buffer = buffer;
source.connect(context.destination);
});
</script>
</pre>
</body>
</html>