gecko-dev/layout/generic/nsFloatManager.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:cindent:ts=2:et:sw=2:
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* L. David Baron <dbaron@dbaron.org>, Mozilla Corporation
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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*
* ***** END LICENSE BLOCK ***** */
/* class that manages rules for positioning floats */
#ifndef nsFloatManager_h_
#define nsFloatManager_h_
#include "nsIntervalSet.h"
#include "nsCoord.h"
#include "nsRect.h"
#include "nsTArray.h"
class nsIPresShell;
class nsIFrame;
struct nsHTMLReflowState;
class nsPresContext;
#define NS_FLOAT_MANAGER_CACHE_SIZE 4
class nsFloatManager {
public:
nsFloatManager(nsIPresShell* aPresShell);
~nsFloatManager();
void* operator new(size_t aSize) CPP_THROW_NEW;
void operator delete(void* aPtr, size_t aSize);
static void Shutdown();
/**
* Translate the current origin by the specified (dx, dy). This
* creates a new local coordinate space relative to the current
* coordinate space.
*/
void Translate(nscoord aDx, nscoord aDy) { mX += aDx; mY += aDy; }
/**
* Returns the current translation from local coordinate space to
* world coordinate space. This represents the accumulated calls to
* Translate().
*/
void GetTranslation(nscoord& aX, nscoord& aY) const { aX = mX; aY = mY; }
/**
* Get information about the band containing vertical coordinate |aY|,
* but up to at most |aMaxHeight| (which may be nscoord_MAX). This
* will return the tallest rectangle whose top is |aY| and in which
* there are no changes in what floats are on the sides of that
* rectangle, but will limit the height of the rectangle to
* |aMaxHeight|. The left and right edges of the rectangle give the
* area available for line boxes in that space.
*
* @param aY [in] vertical coordinate for top of available space
* desired
* @param aMaxHeight [in] maximum height of available space desired
* @param aContentAreaWidth [in] the width of the content area (whose left
* edge must be zero in the current translation)
* @param aHasFloats [out] whether there are floats at the sides of
* the return value including those that do not
* reduce the line box width at all (because they
* are entirely in the margins)
* @return the resulting rectangle for line boxes. It will not go
* left of 0, nor right of aContentAreaWidth, but will be
* narrower when floats are present.
*
* aY and aAvailSpace are positioned relative to the current translation
*/
nsRect GetBand(nscoord aY, nscoord aMaxHeight, nscoord aContentAreaWidth,
PRBool* aHasFloats) const;
/**
* Add a float that comes after all floats previously added. Its top
* must be even with or below the top of all previous floats.
*
* aMarginRect is relative to the current translation. The caller
* must ensure aMarginRect.height >= 0 and aMarginRect.width >= 0.
*/
nsresult AddFloat(nsIFrame* aFloatFrame, const nsRect& aMarginRect);
/**
* Remove the regions associated with this floating frame and its
* next-sibling list. Some of the frames may never have been added;
* we just skip those. This is not fully general; it only works as
* long as the N frames to be removed are the last N frames to have
* been added; if there's a frame in the middle of them that should
* not be removed, YOU LOSE.
*/
nsresult RemoveTrailingRegions(nsIFrame* aFrameList);
private:
struct FloatInfo;
public:
// Structure that stores the current state of a frame manager for
// Save/Restore purposes.
struct SavedState;
friend struct SavedState;
struct SavedState {
private:
PRUint32 mFloatInfoCount;
nscoord mX, mY;
friend class nsFloatManager;
};
PRBool HasAnyFloats() const { return !mFloats.IsEmpty(); }
/**
* Methods for dealing with the propagation of float damage during
* reflow.
*/
PRBool HasFloatDamage() const
{
return !mFloatDamage.IsEmpty();
}
void IncludeInDamage(nscoord aIntervalBegin, nscoord aIntervalEnd)
{
mFloatDamage.IncludeInterval(aIntervalBegin + mY, aIntervalEnd + mY);
}
PRBool IntersectsDamage(nscoord aIntervalBegin, nscoord aIntervalEnd) const
{
return mFloatDamage.Intersects(aIntervalBegin + mY, aIntervalEnd + mY);
}
/**
* Saves the current state of the float manager into aState.
*/
void PushState(SavedState* aState);
/**
* Restores the float manager to the saved state.
*
* These states must be managed using stack discipline. PopState can only
* be used after PushState has been used to save the state, and it can only
* be used once --- although it can be omitted; saved states can be ignored.
* States must be popped in the reverse order they were pushed.
*/
void PopState(SavedState* aState);
/**
* Get the top of the last float placed into the float manager, to
* enforce the rule that a float can't be above an earlier float.
* Returns the minimum nscoord value if there are no floats.
*
* The result is relative to the current translation.
*/
nscoord GetLowestFloatTop() const;
/**
* Return the coordinate of the lowest float matching aBreakType in this
* float manager. Returns aY if there are no matching floats.
*
* Both aY and the result are relative to the current translation.
*/
nscoord ClearFloats(nscoord aY, PRUint8 aBreakType) const;
#ifdef DEBUG
/**
* Dump the state of the float manager out to a file.
*/
nsresult List(FILE* out) const;
#endif
private:
struct FloatInfo {
nsIFrame *const mFrame;
nsRect mRect;
// The lowest bottoms of left/right floats up to and including this one.
nscoord mLeftYMost, mRightYMost;
FloatInfo(nsIFrame* aFrame, const nsRect& aRect);
#ifdef NS_BUILD_REFCNT_LOGGING
FloatInfo(const FloatInfo& aOther);
~FloatInfo();
#endif
};
nscoord mX, mY; // translation from local to global coordinate space
nsTArray<FloatInfo> mFloats;
nsIntervalSet mFloatDamage;
static PRInt32 sCachedFloatManagerCount;
static void* sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
nsFloatManager(const nsFloatManager&); // no implementation
void operator=(const nsFloatManager&); // no implementation
};
/**
* A helper class to manage maintenance of the float manager during
* nsBlockFrame::Reflow. It automatically restores the old float
* manager in the reflow state when the object goes out of scope.
*/
class nsAutoFloatManager {
public:
nsAutoFloatManager(nsHTMLReflowState& aReflowState)
: mReflowState(aReflowState),
mNew(nsnull),
mOld(nsnull) {}
~nsAutoFloatManager();
/**
* Create a new float manager for the specified frame. This will
* `remember' the old float manager, and install the new float
* manager in the reflow state.
*/
nsresult
CreateFloatManager(nsPresContext *aPresContext);
protected:
nsHTMLReflowState &mReflowState;
nsFloatManager *mNew;
nsFloatManager *mOld;
};
#endif /* !defined(nsFloatManager_h_) */