gecko-dev/widget/SystemTimeConverter.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SystemTimeConverter_h
#define SystemTimeConverter_h
#include <limits>
#include "mozilla/TimeStamp.h"
#include "mozilla/TypeTraits.h"
// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
// GetTickCount().
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
namespace mozilla {
// Utility class that converts time values represented as an unsigned integral
// number of milliseconds from one time source (e.g. a native event time) to
// corresponding mozilla::TimeStamp objects.
//
// This class handles wrapping of integer values and skew between the time
// source and mozilla::TimeStamp values.
//
// It does this by using an historical reference time recorded in both time
// scales (i.e. both as a numerical time value and as a TimeStamp).
//
// For performance reasons, this class is careful to minimize calls to the
// native "current time" function (e.g. gdk_x11_server_get_time) since this can
// be slow.
template <typename Time>
class SystemTimeConverter {
public:
SystemTimeConverter()
: mReferenceTime(Time(0))
, mReferenceTimeStamp() // Initializes to the null timestamp
, mLastBackwardsSkewCheck(Time(0))
, kTimeRange(std::numeric_limits<Time>::max())
, kTimeHalfRange(kTimeRange / 2)
, kBackwardsSkewCheckInterval(Time(2000))
{
static_assert(!IsSigned<Time>::value, "Expected Time to be unsigned");
}
template <typename CurrentTimeGetter>
mozilla::TimeStamp
GetTimeStampFromSystemTime(Time aTime,
CurrentTimeGetter& aCurrentTimeGetter) {
TimeStamp roughlyNow = TimeStamp::Now();
// If the reference time is not set, use the current time value to fill
// it in.
if (mReferenceTimeStamp.IsNull()) {
// This sometimes happens when ::GetMessageTime returns 0 for the first
// message on Windows.
if (!aTime)
return roughlyNow;
UpdateReferenceTime(aTime, aCurrentTimeGetter);
}
// Check for skew between the source of Time values and TimeStamp values.
// We do this by comparing two durations (both in ms):
//
// i. The duration from the reference time to the passed-in time.
// (timeDelta in the diagram below)
// ii. The duration from the reference timestamp to the current time
// based on TimeStamp::Now.
// (timeStampDelta in the diagram below)
//
// Normally, we'd expect (ii) to be slightly larger than (i) to account
// for the time taken between generating the event and processing it.
//
// If (ii) - (i) is negative then the source of Time values is getting
// "ahead" of TimeStamp. We call this "forwards" skew below.
//
// For the reverse case, if (ii) - (i) is positive (and greater than some
// tolerance factor), then we may have "backwards" skew. This is often
// the case when we have a backlog of events and by the time we process
// them, the time given by the system is comparatively "old".
//
// We call the absolute difference between (i) and (ii), "deltaFromNow".
//
// Graphically:
//
// mReferenceTime aTime
// Time scale: ........+.......................*........
// |--------timeDelta------|
//
// mReferenceTimeStamp roughlyNow
// TimeStamp scale: ........+...........................*....
// |------timeStampDelta-------|
//
// |---|
// deltaFromNow
//
Time deltaFromNow;
bool newer = IsTimeNewerThanTimestamp(aTime, roughlyNow, &deltaFromNow);
// Tolerance when detecting clock skew.
static const Time kTolerance = 30;
// Check for forwards skew
if (newer) {
// Make aTime correspond to roughlyNow
UpdateReferenceTime(aTime, roughlyNow);
// We didn't have backwards skew so don't bother checking for
// backwards skew again for a little while.
mLastBackwardsSkewCheck = aTime;
return roughlyNow;
}
if (deltaFromNow <= kTolerance) {
// If the time between event times and TimeStamp values is within
// the tolerance then assume we don't have clock skew so we can
// avoid checking for backwards skew for a while.
mLastBackwardsSkewCheck = aTime;
} else if (aTime - mLastBackwardsSkewCheck > kBackwardsSkewCheckInterval) {
aCurrentTimeGetter.GetTimeAsyncForPossibleBackwardsSkew(roughlyNow);
mLastBackwardsSkewCheck = aTime;
}
// Finally, calculate the timestamp
return roughlyNow - TimeDuration::FromMilliseconds(deltaFromNow);
}
void
CompensateForBackwardsSkew(Time aReferenceTime,
const TimeStamp &aLowerBound) {
// Check if we actually have backwards skew. Backwards skew looks like
// the following:
//
// mReferenceTime
// Time: ..+...a...b...c..........................
//
// mReferenceTimeStamp
// TimeStamp: ..+.....a.....b.....c....................
//
// Converted
// time: ......a'..b'..c'.........................
//
// What we need to do is bring mReferenceTime "forwards".
//
// Suppose when we get (c), we detect possible backwards skew and trigger
// an async request for the current time (which is passed in here as
// aReferenceTime).
//
// We end up with something like the following:
//
// mReferenceTime aReferenceTime
// Time: ..+...a...b...c...v......................
//
// mReferenceTimeStamp
// TimeStamp: ..+.....a.....b.....c..........x.........
// ^ ^
// aLowerBound TimeStamp::Now()
//
// If the duration (aLowerBound - mReferenceTimeStamp) is greater than
// (aReferenceTime - mReferenceTime) then we know we have backwards skew.
//
// If that's not the case, then we probably just got caught behind
// temporarily.
Time delta;
if (IsTimeNewerThanTimestamp(aReferenceTime, aLowerBound, &delta)) {
return;
}
// We have backwards skew; the equivalent TimeStamp for aReferenceTime lies
// somewhere between aLowerBound (which was the TimeStamp when we triggered
// the async request for the current time) and TimeStamp::Now().
//
// If aReferenceTime was waiting in the event queue for a long time, the
// equivalent TimeStamp might be much closer to aLowerBound than
// TimeStamp::Now() so for now we just set it to aLowerBound. That's
// guaranteed to be at least somewhat of an improvement.
UpdateReferenceTime(aReferenceTime, aLowerBound);
}
private:
template <typename CurrentTimeGetter>
void
UpdateReferenceTime(Time aReferenceTime,
const CurrentTimeGetter& aCurrentTimeGetter) {
Time currentTime = aCurrentTimeGetter.GetCurrentTime();
TimeStamp currentTimeStamp = TimeStamp::Now();
Time timeSinceReference = currentTime - aReferenceTime;
TimeStamp referenceTimeStamp =
currentTimeStamp - TimeDuration::FromMilliseconds(timeSinceReference);
UpdateReferenceTime(aReferenceTime, referenceTimeStamp);
}
void
UpdateReferenceTime(Time aReferenceTime,
const TimeStamp& aReferenceTimeStamp) {
mReferenceTime = aReferenceTime;
mReferenceTimeStamp = aReferenceTimeStamp;
}
bool
IsTimeNewerThanTimestamp(Time aTime, TimeStamp aTimeStamp, Time* aDelta)
{
Time timeDelta = aTime - mReferenceTime;
// Cast the result to signed 64-bit integer first since that should be
// enough to hold the range of values returned by ToMilliseconds() and
// the result of converting from double to an integer-type when the value
// is outside the integer range is undefined.
// Then we do an implicit cast to Time (typically an unsigned 32-bit
// integer) which wraps times outside that range.
Time timeStampDelta =
static_cast<int64_t>((aTimeStamp - mReferenceTimeStamp).ToMilliseconds());
Time timeToTimeStamp = timeStampDelta - timeDelta;
bool isNewer = false;
if (timeToTimeStamp == 0) {
*aDelta = 0;
} else if (timeToTimeStamp < kTimeHalfRange) {
*aDelta = timeToTimeStamp;
} else {
isNewer = true;
*aDelta = timeDelta - timeStampDelta;
}
return isNewer;
}
Time mReferenceTime;
TimeStamp mReferenceTimeStamp;
Time mLastBackwardsSkewCheck;
const Time kTimeRange;
const Time kTimeHalfRange;
const Time kBackwardsSkewCheckInterval;
};
} // namespace mozilla
#endif /* SystemTimeConverter_h */