gecko-dev/layout/style/AnimationCommon.cpp

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AnimationCommon.h"
#include "nsTransitionManager.h"
#include "nsAnimationManager.h"
#include "ActiveLayerTracker.h"
#include "gfxPlatform.h"
#include "nsRuleData.h"
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
#include "nsCSSPropertySet.h"
#include "nsCSSValue.h"
#include "nsCycleCollectionParticipant.h"
#include "nsStyleContext.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "mozilla/LookAndFeel.h"
#include "Layers.h"
#include "FrameLayerBuilder.h"
#include "nsDisplayList.h"
#include "mozilla/MemoryReporting.h"
#include "RestyleManager.h"
#include "nsStyleSet.h"
#include "nsStyleChangeList.h"
using mozilla::layers::Layer;
using mozilla::dom::AnimationPlayer;
using mozilla::dom::Animation;
namespace mozilla {
/* static */ bool
IsGeometricProperty(nsCSSProperty aProperty)
{
switch (aProperty) {
case eCSSProperty_bottom:
case eCSSProperty_height:
case eCSSProperty_left:
case eCSSProperty_right:
case eCSSProperty_top:
case eCSSProperty_width:
return true;
default:
return false;
}
}
namespace css {
CommonAnimationManager::CommonAnimationManager(nsPresContext *aPresContext)
: mPresContext(aPresContext)
{
PR_INIT_CLIST(&mElementCollections);
}
CommonAnimationManager::~CommonAnimationManager()
{
NS_ABORT_IF_FALSE(!mPresContext, "Disconnect should have been called");
}
void
CommonAnimationManager::Disconnect()
{
// Content nodes might outlive the transition or animation manager.
RemoveAllElementCollections();
mPresContext = nullptr;
}
void
CommonAnimationManager::RemoveAllElementCollections()
{
while (!PR_CLIST_IS_EMPTY(&mElementCollections)) {
AnimationPlayerCollection* head =
static_cast<AnimationPlayerCollection*>(
PR_LIST_HEAD(&mElementCollections));
head->Destroy();
}
}
AnimationPlayerCollection*
CommonAnimationManager::GetAnimationsForCompositor(nsIContent* aContent,
nsIAtom* aElementProperty,
nsCSSProperty aProperty)
{
if (!aContent->MayHaveAnimations())
return nullptr;
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(
aContent->GetProperty(aElementProperty));
if (!collection ||
!collection->HasAnimationOfProperty(aProperty) ||
!collection->CanPerformOnCompositorThread(
AnimationPlayerCollection::CanAnimate_AllowPartial)) {
return nullptr;
}
// This animation can be done on the compositor.
// Mark the frame as active, in case we are able to throttle this animation.
nsIFrame* frame = nsLayoutUtils::GetStyleFrame(collection->mElement);
if (frame) {
if (aProperty == eCSSProperty_opacity) {
ActiveLayerTracker::NotifyAnimated(frame, eCSSProperty_opacity);
} else if (aProperty == eCSSProperty_transform) {
ActiveLayerTracker::NotifyAnimated(frame, eCSSProperty_transform);
}
}
return collection;
}
/*
* nsISupports implementation
*/
NS_IMPL_ISUPPORTS(CommonAnimationManager, nsIStyleRuleProcessor)
nsRestyleHint
CommonAnimationManager::HasStateDependentStyle(StateRuleProcessorData* aData)
{
return nsRestyleHint(0);
}
nsRestyleHint
CommonAnimationManager::HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData)
{
return nsRestyleHint(0);
}
bool
CommonAnimationManager::HasDocumentStateDependentStyle(StateRuleProcessorData* aData)
{
return false;
}
nsRestyleHint
CommonAnimationManager::HasAttributeDependentStyle(AttributeRuleProcessorData* aData)
{
return nsRestyleHint(0);
}
/* virtual */ bool
CommonAnimationManager::MediumFeaturesChanged(nsPresContext* aPresContext)
{
return false;
}
/* virtual */ size_t
CommonAnimationManager::SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
{
// Measurement of the following members may be added later if DMD finds it is
// worthwhile:
// - mElementCollections
//
// The following members are not measured
// - mPresContext, because it's non-owning
return 0;
}
/* virtual */ size_t
CommonAnimationManager::SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
void
CommonAnimationManager::AddStyleUpdatesTo(RestyleTracker& aTracker)
{
PRCList* next = PR_LIST_HEAD(&mElementCollections);
while (next != &mElementCollections) {
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(next);
next = PR_NEXT_LINK(next);
if (!collection->IsForElement()) {
// We don't support compositor-driven animation of :before/:after
// transitions or animations, so at least skip those.
// FIXME: We'll need to handle this before using this for the
// transitions redesign.
continue;
}
nsRestyleHint rshint = collection->IsForTransitions()
? eRestyle_CSSTransitions : eRestyle_CSSAnimations;
aTracker.AddPendingRestyle(collection->mElement, rshint, nsChangeHint(0));
}
}
/* static */ bool
CommonAnimationManager::ExtractComputedValueForTransition(
nsCSSProperty aProperty,
nsStyleContext* aStyleContext,
StyleAnimationValue& aComputedValue)
{
bool result = StyleAnimationValue::ExtractComputedValue(aProperty,
aStyleContext,
aComputedValue);
if (aProperty == eCSSProperty_visibility) {
NS_ABORT_IF_FALSE(aComputedValue.GetUnit() ==
StyleAnimationValue::eUnit_Enumerated,
"unexpected unit");
aComputedValue.SetIntValue(aComputedValue.GetIntValue(),
StyleAnimationValue::eUnit_Visibility);
}
return result;
}
NS_IMPL_ISUPPORTS(AnimValuesStyleRule, nsIStyleRule)
/* virtual */ void
AnimValuesStyleRule::MapRuleInfoInto(nsRuleData* aRuleData)
{
nsStyleContext *contextParent = aRuleData->mStyleContext->GetParent();
if (contextParent && contextParent->HasPseudoElementData()) {
// Don't apply transitions or animations to things inside of
// pseudo-elements.
// FIXME (Bug 522599): Add tests for this.
return;
}
for (uint32_t i = 0, i_end = mPropertyValuePairs.Length(); i < i_end; ++i) {
PropertyValuePair &cv = mPropertyValuePairs[i];
if (aRuleData->mSIDs & nsCachedStyleData::GetBitForSID(
nsCSSProps::kSIDTable[cv.mProperty]))
{
nsCSSValue *prop = aRuleData->ValueFor(cv.mProperty);
if (prop->GetUnit() == eCSSUnit_Null) {
#ifdef DEBUG
bool ok =
#endif
StyleAnimationValue::UncomputeValue(cv.mProperty, cv.mValue, *prop);
NS_ABORT_IF_FALSE(ok, "could not store computed value");
}
}
}
}
#ifdef DEBUG
/* virtual */ void
AnimValuesStyleRule::List(FILE* out, int32_t aIndent) const
{
for (int32_t index = aIndent; --index >= 0; ) fputs(" ", out);
fputs("[anim values] { ", out);
for (uint32_t i = 0, i_end = mPropertyValuePairs.Length(); i < i_end; ++i) {
const PropertyValuePair &pair = mPropertyValuePairs[i];
nsAutoString value;
StyleAnimationValue::UncomputeValue(pair.mProperty, pair.mValue, value);
fprintf(out, "%s: %s; ", nsCSSProps::GetStringValue(pair.mProperty).get(),
NS_ConvertUTF16toUTF8(value).get());
}
fputs("}\n", out);
}
#endif
} /* end sub-namespace css */
bool
AnimationPlayerCollection::CanAnimatePropertyOnCompositor(
const dom::Element *aElement,
nsCSSProperty aProperty,
CanAnimateFlags aFlags)
{
bool shouldLog = nsLayoutUtils::IsAnimationLoggingEnabled();
if (!gfxPlatform::OffMainThreadCompositingEnabled()) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Performance warning: Compositor disabled");
LogAsyncAnimationFailure(message);
}
return false;
}
nsIFrame* frame = nsLayoutUtils::GetStyleFrame(aElement);
if (IsGeometricProperty(aProperty)) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Performance warning: Async animation of geometric property '");
message.Append(nsCSSProps::GetStringValue(aProperty));
message.AppendLiteral("' is disabled");
LogAsyncAnimationFailure(message, aElement);
}
return false;
}
if (aProperty == eCSSProperty_transform) {
if (frame->Preserves3D() &&
frame->Preserves3DChildren()) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Gecko bug: Async animation of 'preserve-3d' transforms is not supported. See bug 779598");
LogAsyncAnimationFailure(message, aElement);
}
return false;
}
if (frame->IsSVGTransformed()) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Gecko bug: Async 'transform' animations of frames with SVG transforms is not supported. See bug 779599");
LogAsyncAnimationFailure(message, aElement);
}
return false;
}
if (aFlags & CanAnimate_HasGeometricProperty) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Performance warning: Async animation of 'transform' not possible due to presence of geometric properties");
LogAsyncAnimationFailure(message, aElement);
}
return false;
}
}
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bool enabled = nsLayoutUtils::AreAsyncAnimationsEnabled();
if (!enabled && shouldLog) {
nsCString message;
message.AppendLiteral("Performance warning: Async animations are disabled");
LogAsyncAnimationFailure(message);
}
bool propertyAllowed = (aProperty == eCSSProperty_transform) ||
(aProperty == eCSSProperty_opacity) ||
(aFlags & CanAnimate_AllowPartial);
return enabled && propertyAllowed;
}
/* static */ bool
AnimationPlayerCollection::IsCompositorAnimationDisabledForFrame(
nsIFrame* aFrame)
{
void* prop = aFrame->Properties().Get(nsIFrame::RefusedAsyncAnimation());
return bool(reinterpret_cast<intptr_t>(prop));
}
bool
AnimationPlayerCollection::CanPerformOnCompositorThread(
CanAnimateFlags aFlags) const
{
nsIFrame* frame = nsLayoutUtils::GetStyleFrame(mElement);
if (!frame) {
return false;
}
if (mElementProperty != nsGkAtoms::transitionsProperty &&
mElementProperty != nsGkAtoms::animationsProperty) {
if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
nsCString message;
message.AppendLiteral("Gecko bug: Async animation of pseudoelements"
" not supported. See bug 771367 (");
message.Append(nsAtomCString(mElementProperty));
message.Append(")");
LogAsyncAnimationFailure(message, mElement);
}
return false;
}
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer* player = mPlayers[playerIdx];
if (!player->IsRunning() || !player->GetSource()) {
continue;
}
const Animation* anim = player->GetSource();
for (size_t propIdx = 0, propEnd = anim->Properties().Length();
propIdx != propEnd; ++propIdx) {
if (IsGeometricProperty(anim->Properties()[propIdx].mProperty)) {
aFlags = CanAnimateFlags(aFlags | CanAnimate_HasGeometricProperty);
break;
}
}
}
bool existsProperty = false;
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer* player = mPlayers[playerIdx];
if (!player->IsRunning() || !player->GetSource()) {
continue;
}
const Animation* anim = player->GetSource();
existsProperty = existsProperty || anim->Properties().Length() > 0;
for (size_t propIdx = 0, propEnd = anim->Properties().Length();
propIdx != propEnd; ++propIdx) {
const AnimationProperty& prop = anim->Properties()[propIdx];
if (!CanAnimatePropertyOnCompositor(mElement,
prop.mProperty,
aFlags) ||
IsCompositorAnimationDisabledForFrame(frame)) {
return false;
}
}
}
// No properties to animate
if (!existsProperty) {
return false;
}
return true;
}
bool
AnimationPlayerCollection::HasAnimationOfProperty(
nsCSSProperty aProperty) const
{
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer* player = mPlayers[playerIdx];
const Animation* anim = player->GetSource();
// FIXME: Drop the reference to the player once we move
// IsFinishedTransition to Animation
if (anim && anim->HasAnimationOfProperty(aProperty) &&
!player->IsFinishedTransition()) {
return true;
}
}
return false;
}
/* static */ void
AnimationPlayerCollection::LogAsyncAnimationFailure(nsCString& aMessage,
const nsIContent* aContent)
{
if (aContent) {
aMessage.AppendLiteral(" [");
aMessage.Append(nsAtomCString(aContent->Tag()));
nsIAtom* id = aContent->GetID();
if (id) {
aMessage.AppendLiteral(" with id '");
aMessage.Append(nsAtomCString(aContent->GetID()));
aMessage.Append('\'');
}
aMessage.Append(']');
}
aMessage.Append('\n');
printf_stderr(aMessage.get());
}
/*static*/ void
AnimationPlayerCollection::PropertyDtor(void *aObject, nsIAtom *aPropertyName,
void *aPropertyValue, void *aData)
{
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(aPropertyValue);
#ifdef DEBUG
NS_ABORT_IF_FALSE(!collection->mCalledPropertyDtor, "can't call dtor twice");
collection->mCalledPropertyDtor = true;
#endif
delete collection;
}
void
AnimationPlayerCollection::Tick()
{
for (size_t playerIdx = 0, playerEnd = mPlayers.Length();
playerIdx != playerEnd; playerIdx++) {
mPlayers[playerIdx]->Tick();
}
}
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
void
AnimationPlayerCollection::EnsureStyleRuleFor(TimeStamp aRefreshTime,
EnsureStyleRuleFlags aFlags)
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
{
if (!mNeedsRefreshes) {
mStyleRuleRefreshTime = aRefreshTime;
return;
}
// If we're performing animations on the compositor thread, then we can skip
// most of the work in this method. But even if we are throttled, then we
// have to do the work if an animation is ending in order to get correct end
// of animation behaviour (the styles of the animation disappear, or the fill
// mode behaviour). This loop checks for any finishing animations and forces
// the style recalculation if we find any.
if (aFlags == EnsureStyleRule_IsThrottled) {
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
AnimationPlayer* player = mPlayers[playerIdx];
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
// Skip player with no source content, finished transitions, or animations
// whose @keyframes rule is empty.
if (!player->GetSource() ||
player->IsFinishedTransition() ||
player->GetSource()->Properties().IsEmpty()) {
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
continue;
}
// The GetComputedTiming() call here handles pausing. But:
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
// FIXME: avoid recalculating every time when paused.
ComputedTiming computedTiming = player->GetSource()->GetComputedTiming();
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
// XXX We shouldn't really be using mLastNotification as a general
// indicator that the animation has finished, it should be reserved for
// events. If we use it differently in the future this use might need
// changing.
if (!player->mIsRunningOnCompositor ||
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
(computedTiming.mPhase == ComputedTiming::AnimationPhase_After &&
player->mLastNotification != AnimationPlayer::LAST_NOTIFICATION_END))
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
{
aFlags = EnsureStyleRule_IsNotThrottled;
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
break;
}
}
}
if (aFlags == EnsureStyleRule_IsThrottled) {
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
return;
}
// mStyleRule may be null and valid, if we have no style to apply.
if (mStyleRuleRefreshTime.IsNull() ||
mStyleRuleRefreshTime != aRefreshTime) {
mStyleRuleRefreshTime = aRefreshTime;
mStyleRule = nullptr;
// We'll set mNeedsRefreshes to true below in all cases where we need them.
mNeedsRefreshes = false;
// FIXME(spec): assume that properties in higher animations override
// those in lower ones.
// Therefore, we iterate from last animation to first.
nsCSSPropertySet properties;
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
AnimationPlayer* player = mPlayers[playerIdx];
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
if (!player->GetSource() || player->IsFinishedTransition()) {
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
continue;
}
// The GetComputedTiming() call here handles pausing. But:
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
// FIXME: avoid recalculating every time when paused.
ComputedTiming computedTiming = player->GetSource()->GetComputedTiming();
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
if ((computedTiming.mPhase == ComputedTiming::AnimationPhase_Before ||
computedTiming.mPhase == ComputedTiming::AnimationPhase_Active) &&
!player->IsPaused()) {
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
mNeedsRefreshes = true;
}
// If the time fraction is null, we don't have fill data for the current
// time so we shouldn't animate.
// Likewise, if the player has no source content.
if (computedTiming.mTimeFraction == ComputedTiming::kNullTimeFraction) {
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
continue;
}
NS_ABORT_IF_FALSE(0.0 <= computedTiming.mTimeFraction &&
computedTiming.mTimeFraction <= 1.0,
"timing fraction should be in [0-1]");
const Animation* anim = player->GetSource();
for (size_t propIdx = 0, propEnd = anim->Properties().Length();
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
propIdx != propEnd; ++propIdx)
{
const AnimationProperty& prop = anim->Properties()[propIdx];
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
NS_ABORT_IF_FALSE(prop.mSegments[0].mFromKey == 0.0,
"incorrect first from key");
NS_ABORT_IF_FALSE(prop.mSegments[prop.mSegments.Length() - 1].mToKey
== 1.0,
"incorrect last to key");
if (properties.HasProperty(prop.mProperty)) {
// A later animation already set this property.
continue;
}
properties.AddProperty(prop.mProperty);
NS_ABORT_IF_FALSE(prop.mSegments.Length() > 0,
"property should not be in animations if it "
"has no segments");
// FIXME: Maybe cache the current segment?
const AnimationPropertySegment *segment = prop.mSegments.Elements(),
*segmentEnd = segment + prop.mSegments.Length();
while (segment->mToKey < computedTiming.mTimeFraction) {
NS_ABORT_IF_FALSE(segment->mFromKey < segment->mToKey,
"incorrect keys");
++segment;
if (segment == segmentEnd) {
NS_ABORT_IF_FALSE(false, "incorrect time fraction");
break; // in order to continue in outer loop (just below)
}
NS_ABORT_IF_FALSE(segment->mFromKey == (segment-1)->mToKey,
"incorrect keys");
}
if (segment == segmentEnd) {
continue;
}
NS_ABORT_IF_FALSE(segment->mFromKey < segment->mToKey,
"incorrect keys");
NS_ABORT_IF_FALSE(segment >= prop.mSegments.Elements() &&
size_t(segment - prop.mSegments.Elements()) <
prop.mSegments.Length(),
"out of array bounds");
if (!mStyleRule) {
// Allocate the style rule now that we know we have animation data.
mStyleRule = new css::AnimValuesStyleRule();
}
double positionInSegment =
(computedTiming.mTimeFraction - segment->mFromKey) /
(segment->mToKey - segment->mFromKey);
double valuePosition =
segment->mTimingFunction.GetValue(positionInSegment);
StyleAnimationValue *val =
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
mStyleRule->AddEmptyValue(prop.mProperty);
#ifdef DEBUG
bool result =
#endif
StyleAnimationValue::Interpolate(prop.mProperty,
segment->mFromValue,
segment->mToValue,
valuePosition, *val);
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
NS_ABORT_IF_FALSE(result, "interpolate must succeed now");
}
}
}
}
bool
AnimationPlayerCollection::CanThrottleTransformChanges(TimeStamp aTime)
{
if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
return false;
}
// If we know that the animation cannot cause overflow,
// we can just disable flushes for this animation.
// If we don't show scrollbars, we don't care about overflow.
if (LookAndFeel::GetInt(LookAndFeel::eIntID_ShowHideScrollbars) == 0) {
return true;
}
// If this animation can cause overflow, we can throttle some of the ticks.
if ((aTime - mStyleRuleRefreshTime) < TimeDuration::FromMilliseconds(200)) {
return true;
}
// If the nearest scrollable ancestor has overflow:hidden,
// we don't care about overflow.
nsIScrollableFrame* scrollable = nsLayoutUtils::GetNearestScrollableFrame(
nsLayoutUtils::GetStyleFrame(mElement));
if (!scrollable) {
return true;
}
ScrollbarStyles ss = scrollable->GetScrollbarStyles();
if (ss.mVertical == NS_STYLE_OVERFLOW_HIDDEN &&
ss.mHorizontal == NS_STYLE_OVERFLOW_HIDDEN &&
scrollable->GetLogicalScrollPosition() == nsPoint(0, 0)) {
return true;
}
return false;
}
bool
AnimationPlayerCollection::CanThrottleAnimation(TimeStamp aTime)
{
nsIFrame* frame = nsLayoutUtils::GetStyleFrame(mElement);
if (!frame) {
return false;
}
bool hasTransform = HasAnimationOfProperty(eCSSProperty_transform);
bool hasOpacity = HasAnimationOfProperty(eCSSProperty_opacity);
if (hasOpacity) {
Layer* layer = FrameLayerBuilder::GetDedicatedLayer(
frame, nsDisplayItem::TYPE_OPACITY);
if (!layer || mAnimationGeneration > layer->GetAnimationGeneration()) {
return false;
}
}
if (!hasTransform) {
return true;
}
Layer* layer = FrameLayerBuilder::GetDedicatedLayer(
frame, nsDisplayItem::TYPE_TRANSFORM);
if (!layer || mAnimationGeneration > layer->GetAnimationGeneration()) {
return false;
}
return CanThrottleTransformChanges(aTime);
}
void
AnimationPlayerCollection::UpdateAnimationGeneration(
nsPresContext* aPresContext)
{
mAnimationGeneration =
aPresContext->RestyleManager()->GetAnimationGeneration();
}
bool
AnimationPlayerCollection::HasCurrentAnimations()
{
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
if (mPlayers[playerIdx]->IsCurrent()) {
return true;
}
}
return false;
}
}