2011-08-03 22:12:08 +04:00
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<!-- Any copyright is dedicated to the Public Domain.
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- http://creativecommons.org/publicdomain/zero/1.0/ -->
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test gamepad</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<script type="text/javascript" src="mock_gamepad.js"></script>
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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2016-03-05 00:31:12 +03:00
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// Due to gamepad being a polling API instead of event driven, test ordering
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// ends up being a little weird in order to deal with e10s. Calls to
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// GamepadService are async across processes, so we'll need to make sure
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// we account for timing before checking values.
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2011-08-03 22:12:08 +04:00
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window.addEventListener("gamepadconnected", connecthandler);
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2016-03-05 00:31:12 +03:00
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var index;
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2016-06-28 01:27:00 +03:00
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var testNum = 0;
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window.addEventListener("gamepadbuttondown", () => {
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SpecialPowers.executeSoon(buttontest1);
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});
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window.addEventListener("gamepadbuttonup", () => {
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SpecialPowers.executeSoon(buttontest2);
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});
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runGamepadTest(startTest);
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function startTest() {
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// Add a gamepad
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GamepadService.addGamepad("test gamepad", // id
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GamepadService.standardMapping,
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4,
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2).then(function(i) {
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index = i;
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// Simulate button events on the gamepad we added
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GamepadService.newButtonEvent(index, 0, true);
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});
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}
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2016-03-05 00:31:12 +03:00
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2011-08-03 22:12:08 +04:00
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function connecthandler(e) {
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2015-07-30 08:41:00 +03:00
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ok(e.gamepad.timestamp <= performance.now(),
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"gamepad.timestamp should less than or equal to performance.now()");
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2015-04-24 01:05:29 +03:00
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is(e.gamepad.index, 0, "correct gamepad index");
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2013-04-09 16:43:25 +04:00
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is(e.gamepad.id, "test gamepad", "correct gamepad name");
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is(e.gamepad.mapping, "standard", "standard mapping");
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2011-08-03 22:12:08 +04:00
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is(e.gamepad.buttons.length, 4, "correct number of buttons");
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is(e.gamepad.axes.length, 2, "correct number of axes");
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}
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2016-06-28 01:27:00 +03:00
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function buttontest1() {
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var gamepads = navigator.getGamepads();
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is(gamepads[0].buttons[0].pressed, true, "gamepad button should register as pressed");
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GamepadService.newButtonValueEvent(index, 1, true, 0.5);
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}
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function buttontest2() {
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var gamepads = navigator.getGamepads();
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is(gamepads[0].buttons[1].pressed, true, "gamepad button should register as pressed");
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is(gamepads[0].buttons[1].value, 0.5, "gamepad button value should be 0.5");
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GamepadService.removeGamepad(index);
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SimpleTest.finish();
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}
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2011-08-03 22:12:08 +04:00
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</script>
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</body>
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</html>
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