gecko-dev/gfx/layers/opengl/GLManager.cpp

80 строки
1.7 KiB
C++
Исходник Обычный вид История

#include "GLManager.h"
#include "LayerManagerOGL.h"
#include "CompositorOGL.h"
#include "LayerManagerComposite.h"
#include "GLContext.h"
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
class GLManagerLayerManager : public GLManager
{
public:
GLManagerLayerManager(LayerManagerOGL* aManager)
: mImpl(aManager)
{}
virtual GLContext* gl() const MOZ_OVERRIDE
{
return mImpl->gl();
}
virtual ShaderProgramOGL* GetProgram(ShaderProgramType aType) MOZ_OVERRIDE
{
return mImpl->GetProgram(aType);
}
virtual void BindAndDrawQuad(ShaderProgramOGL *aProg) MOZ_OVERRIDE
{
mImpl->BindAndDrawQuad(aProg);
}
private:
nsRefPtr<LayerManagerOGL> mImpl;
};
class GLManagerCompositor : public GLManager
{
public:
GLManagerCompositor(CompositorOGL* aCompositor)
: mImpl(aCompositor)
{}
virtual GLContext* gl() const MOZ_OVERRIDE
{
return mImpl->gl();
}
virtual ShaderProgramOGL* GetProgram(gl::ShaderProgramType aType) MOZ_OVERRIDE
{
return mImpl->GetProgram(aType);
}
virtual void BindAndDrawQuad(ShaderProgramOGL *aProg) MOZ_OVERRIDE
{
mImpl->BindAndDrawQuad(aProg);
}
private:
RefPtr<CompositorOGL> mImpl;
};
/* static */ GLManager*
GLManager::CreateGLManager(LayerManager* aManager)
{
if (aManager->GetBackendType() == LAYERS_OPENGL) {
return new GLManagerLayerManager(static_cast<LayerManagerOGL*>(aManager));
}
if (aManager->GetBackendType() == LAYERS_NONE) {
return new GLManagerCompositor(static_cast<CompositorOGL*>(
static_cast<LayerManagerComposite*>(aManager)->GetCompositor()));
}
MOZ_NOT_REACHED("Cannot create GLManager for non-GL layer manager");
return nullptr;
}
}
}