gecko-dev/layout/svg/AutoReferenceLimiter.h

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C
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef NS_AUTOREFERENCELIMITER_H
#define NS_AUTOREFERENCELIMITER_H
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/ReentrancyGuard.h"
#include "nsDebug.h"
namespace mozilla {
/**
* This helper allows us to handle two related issues in SVG content: reference
* loops, and reference chains that we deem to be too long.
*
* SVG content may contain reference loops where an SVG effect (a clipPath,
* say) may reference itself either directly or, perhaps more likely,
* indirectly via a reference chain to other elements that eventually leads
* back to itself. This helper class allows us to detect and immediately break
* such reference loops when applying an effect so that we can prevent
* reference loops causing us to recurse until we run out of stack space and
* crash.
*
* SVG also allows for (non-loop) reference chains of arbitrary length, the
* length depending entirely on the SVG content. Some SVG authoring tools have
* been known to create absurdly long reference chains. (For example, bug
* 1253590 details a case where Adobe Illustrator created an SVG with a chain
* of 5000 clip paths which could cause us to run out of stack space and
* crash.) This helper class also allows us to limit the number of times we
* recurse into a function, thereby allowing us to limit the length ofreference
* chains.
*
* Consumers that need to handle the reference loop case should add a member
* variable (mReferencing, say) to the class that represents and applies the
* SVG effect in question (typically an nsIFrame sub-class), initialize that
* member to AutoReferenceLimiter::notReferencing in the class' constructor
* (and never touch that variable again), and then add something like the
* following at the top of the method(s) that may recurse to follow references
* when applying an effect:
*
* AutoReferenceLimiter refLoopDetector(&mInUse, 1); // only one ref allowed
* if (!refLoopDetector.Reference()) {
* return; // reference loop
* }
*
* Consumers that need to limit reference chain lengths should add something
* like the following code at the top of the method(s) that may recurse to
* follow references when applying an effect:
*
* static int16_t sChainLengthCounter = AutoReferenceLimiter::notReferencing;
*
* AutoReferenceLimiter refChainLengthLimiter(&sChainLengthCounter, MAX_LEN);
* if (!refChainLengthLimiter.Reference()) {
* return; // reference chain too long
* }
*/
class MOZ_RAII AutoReferenceLimiter
{
public:
static const int16_t notReferencing = -2;
AutoReferenceLimiter(int16_t* aRefCounter, int16_t aMaxReferenceCount)
{
MOZ_ASSERT(aMaxReferenceCount > 0 &&
aRefCounter &&
(*aRefCounter == notReferencing ||
(*aRefCounter >= 0 && *aRefCounter < aMaxReferenceCount)));
if (*aRefCounter == notReferencing) {
// initialize
*aRefCounter = aMaxReferenceCount;
}
mRefCounter = aRefCounter;
mMaxReferenceCount = aMaxReferenceCount;
}
~AutoReferenceLimiter() {
// If we fail this assert then there were more destructor calls than
// Reference() calls (a consumer forgot to to call Reference()), or else
// someone messed with the variable pointed to by mRefCounter.
MOZ_ASSERT(*mRefCounter < mMaxReferenceCount);
(*mRefCounter)++;
if (*mRefCounter == mMaxReferenceCount) {
*mRefCounter = notReferencing; // reset ready for use next time
}
}
/**
* Returns true on success (no reference loop/reference chain length is
* within the specified limits), else returns false on failure (there is a
* reference loop/the reference chain has exceeded the specified limits).
*/
MOZ_MUST_USE bool Reference() {
// If we fail this assertion then either a consumer failed to break a
// reference loop/chain, or else they called Reference() more than once
MOZ_ASSERT(*mRefCounter >= 0);
(*mRefCounter)--;
if (*mRefCounter < 0) {
// TODO: This is an issue with the document, not with Mozilla code. We
// should stop using NS_WARNING and send a message to the console
// instead (but only once per document, not over and over as we repaint).
if (mMaxReferenceCount == 1) {
NS_WARNING("Reference loop detected!");
} else {
NS_WARNING("Reference chain length limit exceeded!");
}
return false;
}
return true;
}
private:
int16_t* mRefCounter;
int16_t mMaxReferenceCount;
};
} // namespace mozilla
#endif // NS_AUTOREFERENCELIMITER_H