gecko-dev/gfx/layers/composite/TextureHost.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREHOST_H
#define MOZILLA_GFX_TEXTUREHOST_H
#include "mozilla/layers/LayersTypes.h"
#include "nsRect.h"
#include "nsRegion.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/layers/CompositorTypes.h"
#include "nsAutoPtr.h"
#include "mozilla/RefPtr.h"
#include "mozilla/layers/ISurfaceAllocator.h"
class gfxReusableSurfaceWrapper;
class gfxImageSurface;
namespace mozilla {
namespace layers {
class Compositor;
class SurfaceDescriptor;
class ISurfaceAllocator;
class TextureSourceOGL;
class TextureSourceD3D11;
class TextureSourceBasic;
class TextureParent;
/**
* A view on a TextureHost where the texture is internally represented as tiles
* (contrast with a tiled buffer, where each texture is a tile). For iteration by
* the texture's buffer host.
* This is only useful when the underlying surface is too big to fit in one
* device texture, which forces us to split it in smaller parts.
* Tiled Compositable is a different thing.
*/
class TileIterator
{
public:
virtual void BeginTileIteration() = 0;
virtual void EndTileIteration() {};
virtual nsIntRect GetTileRect() = 0;
virtual size_t GetTileCount() = 0;
virtual bool NextTile() = 0;
};
/**
* TextureSource is the interface for texture objects that can be composited
* by a given compositor backend. Since the drawing APIs are different
* between backends, the TextureSource interface is split into different
* interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
* access to these interfaces.
*
* This class is used on the compositor side.
*/
class TextureSource : public RefCounted<TextureSource>
{
public:
TextureSource()
{
MOZ_COUNT_CTOR(TextureSource);
}
virtual ~TextureSource()
{
MOZ_COUNT_DTOR(TextureSource);
}
/**
* Returns the size of the texture in texels.
* If the underlying texture host is a tile iterator, GetSize must return the
* size of the current tile.
*/
virtual gfx::IntSize GetSize() const = 0;
/**
* Cast to an TextureSource for the OpenGL backend.
*/
virtual TextureSourceOGL* AsSourceOGL() { return nullptr; }
/**
* Cast to an TextureSource for the D3D11 backend.
*/
virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
/**
* In some rare cases we currently need to consider a group of textures as one
* TextureSource, that can be split in sub-TextureSources.
*/
virtual TextureSource* GetSubSource(int index) { return nullptr; }
/**
* Overload this if the TextureSource supports big textures that don't fit in
* one device texture and must be tiled internally.
*/
virtual TileIterator* AsTileIterator() { return nullptr; }
#ifdef MOZ_LAYERS_HAVE_LOG
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
};
/**
* TextureHost is a thin abstraction over texture data that need to be shared
* or transfered from the content process to the compositor process. It is the
* compositor-side half of a TextureClient/TextureHost pair. A corresponding
* TextureClient lives on the client-side.
*
* TextureHost only knows how to deserialize or synchronize generic image data
* (SurfaceDescriptor) and provide access to one or more TextureSource objects
* (these provide the necessary APIs for compositor backends to composite the
* image).
*
* A TextureHost should mostly correspond to one or several SurfaceDescriptor
* types. This means that for YCbCr planes, even though they are represented as
* 3 textures internally, use 1 TextureHost and not 3, because the 3 planes
* arrive in the same IPC message.
*
* The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient. These two
* methods don't always have to use blocking locks, unless a resource is shared
* between the two sides (like shared texture handles). For instance, in some
* cases the data received in Update(...) is a copy in shared memory of the data
* owned by the content process, in which case no blocking lock is required.
*
* TextureHosts can be changed at any time, for example if we receive a
* SurfaceDescriptor type that was not expected. This should be an incentive
* to keep the ownership model simple (especially on the OpenGL case, where
* we have additionnal constraints).
*
* There are two fundamental operations carried out on texture hosts - update
* from the content thread and composition. Texture upload can occur in either
* phase. Update happens in response to an IPDL message from content and
* composition when the compositor 'ticks'. We may composite many times before
* update.
*
* Update ends up at TextureHost::UpdateImpl. It always occurs in a layers
* transacton. (TextureParent should call EnsureTexture before updating to
* ensure the TextureHost exists and is of the correct type).
*
* CompositableHost::Composite does compositing. It should check the texture
* host exists (and give up otherwise), then lock the texture host
* (TextureHost::Lock). Then it passes the texture host to the Compositor in an
* effect as a texture source, which does the actual composition. Finally the
* compositable calls Unlock on the TextureHost.
*
* The class TextureImageTextureHostOGL is a good example of a TextureHost
* implementation.
*
* This class is used only on the compositor side.
*/
class TextureHost : public TextureSource
{
public:
/**
* Create a new texture host to handle surfaces of aDescriptorType
*
* @param aDescriptorType The SurfaceDescriptor type being passed
* @param aTextureHostFlags Modifier flags that specify changes in
* the usage of a aDescriptorType, see TextureHostFlags
* @param aTextureFlags Flags to pass to the new TextureHost
*/
static TemporaryRef<TextureHost> CreateTextureHost(SurfaceDescriptorType aDescriptorType,
uint32_t aTextureHostFlags,
uint32_t aTextureFlags);
TextureHost();
virtual ~TextureHost();
virtual gfx::SurfaceFormat GetFormat() const { return mFormat; }
virtual bool IsValid() const { return true; }
/**
* Update the texture host using the data from aSurfaceDescriptor.
*
* @param aImage Source image to update with.
* @param aRegion Region of the texture host to update.
* @param aOffset Offset in the source to update from
*/
void Update(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion = nullptr,
nsIntPoint* aOffset = nullptr);
/**
* Change the current surface of the texture host to aImage. aResult will return
* the previous surface.
*/
void SwapTextures(const SurfaceDescriptor& aImage,
SurfaceDescriptor* aResult = nullptr,
nsIntRegion *aRegion = nullptr);
/**
* Update for tiled texture hosts could probably have a better signature, but we
* will replace it with PTexture stuff anyway, so nm.
*/
virtual void Update(gfxReusableSurfaceWrapper* aReusableSurface,
TextureFlags aFlags,
const gfx::IntSize& aSize) {}
/**
* Lock the texture host for compositing, returns true if the TextureHost is
* valid for composition.
*/
virtual bool Lock() { return IsValid(); }
/**
* Unlock the texture host after compositing.
* Should handle the case where Lock failed without crashing.
*/
virtual void Unlock() {}
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
TextureFlags GetFlags() { return mFlags; }
/**
* Sets ths TextureHost's compositor.
* A TextureHost can change compositor on certain occasions, in particular if
* it belongs to an async Compositable.
* aCompositor can be null, in which case the TextureHost must cleanup all
* of it's device textures.
*/
virtual void SetCompositor(Compositor* aCompositor) {}
ISurfaceAllocator* GetDeAllocator()
{
return mDeAllocator;
}
bool operator== (const TextureHost& o) const
{
return GetIdentifier() == o.GetIdentifier();
}
bool operator!= (const TextureHost& o) const
{
return GetIdentifier() != o.GetIdentifier();
}
LayerRenderState GetRenderState()
{
return LayerRenderState(mBuffer,
mFlags & NeedsYFlip ? LAYER_RENDER_STATE_Y_FLIPPED : 0);
}
virtual already_AddRefed<gfxImageSurface> GetAsSurface() = 0;
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char *Name() = 0;
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
/**
* TEMPORARY.
*
* Ensure that a buffer of the given size/type has been allocated so that
* we can update it using Update and/or CopyTo.
*/
virtual void EnsureBuffer(const nsIntSize& aSize, gfxASurface::gfxContentType aType)
{
NS_RUNTIMEABORT("TextureHost doesn't support EnsureBuffer");
}
/**
* Copy the contents of this TextureHost to aDest. aDest must already
* have a suitable buffer allocated using EnsureBuffer.
*
* @param aSourceRect Area of this texture host to copy.
* @param aDest Destination texture host.
* @param aDestRect Destination rect.
*/
virtual void CopyTo(const nsIntRect& aSourceRect,
TextureHost *aDest,
const nsIntRect& aDestRect)
{
NS_RUNTIMEABORT("TextureHost doesn't support CopyTo");
}
SurfaceDescriptor* GetBuffer() const { return mBuffer; }
/**
* Set a SurfaceDescriptor for this texture host. By setting a buffer and
* allocator/de-allocator for the TextureHost, you cause the TextureHost to
* retain a SurfaceDescriptor.
* Ownership of the SurfaceDescriptor passes to this.
*/
// only made virtual to allow overriding in GrallocTextureHostOGL, for hacky fix in gecko 23 for bug 862324.
// see bug 865908 about fixing this.
virtual void SetBuffer(SurfaceDescriptor* aBuffer, ISurfaceAllocator* aAllocator)
{
MOZ_ASSERT(!mBuffer, "Will leak the old mBuffer");
mBuffer = aBuffer;
mDeAllocator = aAllocator;
}
// used only for hacky fix in gecko 23 for bug 862324
// see bug 865908 about fixing this.
virtual void ForgetBuffer() {}
protected:
/**
* Should be implemented by the backend-specific TextureHost classes
*
* It should not take a reference to aImage, unless it knows the data
* to be thread-safe.
*/
virtual void UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion,
nsIntPoint *aOffset = nullptr)
{
NS_RUNTIMEABORT("Should not be reached");
}
/**
* Should be implemented by the backend-specific TextureHost classes.
*
* Doesn't need to do the actual surface descriptor swap, just
* any preparation work required to use the new descriptor.
*
* If the implementation doesn't define anything in particular
* for handling swaps, then we can just do an update instead.
*/
virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion)
{
UpdateImpl(aImage, aRegion, nullptr);
}
// An internal identifier for this texture host. Two texture hosts
// should be considered equal iff their identifiers match. Should
// not be exposed publicly.
virtual uint64_t GetIdentifier() const
{
return reinterpret_cast<uint64_t>(this);
}
// Texture info
TextureFlags mFlags;
SurfaceDescriptor* mBuffer; // FIXME [bjacob] it's terrible to have a SurfaceDescriptor here,
// because SurfaceDescriptor's may have raw pointers to IPDL actors,
// which can go away under our feet at any time. This is the cause
// of bug 862324 among others. Our current understanding is that
// this will be gone in Gecko 24. See bug 858914.
gfx::SurfaceFormat mFormat;
ISurfaceAllocator* mDeAllocator;
};
class AutoLockTextureHost
{
public:
AutoLockTextureHost(TextureHost* aHost)
: mTextureHost(aHost)
, mIsValid(true)
{
if (mTextureHost) {
mIsValid = mTextureHost->Lock();
}
}
~AutoLockTextureHost()
{
if (mTextureHost && mIsValid) {
mTextureHost->Unlock();
}
}
bool IsValid() { return mIsValid; }
private:
TextureHost *mTextureHost;
bool mIsValid;
};
/**
* This can be used as an offscreen rendering target by the compositor, and
* subsequently can be used as a source by the compositor.
*/
class CompositingRenderTarget : public TextureSource
{
public:
virtual ~CompositingRenderTarget() {}
#ifdef MOZ_DUMP_PAINTING
virtual already_AddRefed<gfxImageSurface> Dump(Compositor* aCompositor) { return nullptr; }
#endif
};
}
}
#endif