gecko-dev/dom/canvas/WebGL2ContextSync.cpp

137 строки
3.3 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "GLContext.h"
#include "WebGLSync.h"
namespace mozilla {
// -------------------------------------------------------------------------
// Sync objects
already_AddRefed<WebGLSync>
WebGL2Context::FenceSync(GLenum condition, GLbitfield flags)
{
if (IsContextLost())
return nullptr;
if (condition != LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE) {
ErrorInvalidEnum("fenceSync: condition must be SYNC_GPU_COMMANDS_COMPLETE");
return nullptr;
}
if (flags != 0) {
ErrorInvalidValue("fenceSync: flags must be 0");
return nullptr;
}
MakeContextCurrent();
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<WebGLSync> globj = new WebGLSync(this, condition, flags);
return globj.forget();
}
bool
WebGL2Context::IsSync(WebGLSync* sync)
{
if (IsContextLost())
return false;
return ValidateObjectAllowDeleted("isSync", sync) && !sync->IsDeleted();
}
void
WebGL2Context::DeleteSync(WebGLSync* sync)
{
if (IsContextLost())
return;
if (!ValidateObjectAllowDeletedOrNull("deleteSync", sync))
return;
if (!sync || sync->IsDeleted())
return;
sync->RequestDelete();
}
GLenum
WebGL2Context::ClientWaitSync(const WebGLSync& sync, GLbitfield flags, GLuint64 timeout)
{
const char funcName[] = "clientWaitSync";
if (IsContextLost())
return LOCAL_GL_WAIT_FAILED;
if (!ValidateObjectRef(funcName, sync))
return LOCAL_GL_WAIT_FAILED;
if (flags != 0 && flags != LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT) {
ErrorInvalidValue("%s: `flags` must be SYNC_FLUSH_COMMANDS_BIT or 0.", funcName);
return LOCAL_GL_WAIT_FAILED;
}
MakeContextCurrent();
return gl->fClientWaitSync(sync.mGLName, flags, timeout);
}
void
WebGL2Context::WaitSync(const WebGLSync& sync, GLbitfield flags, GLint64 timeout)
{
const char funcName[] = "waitSync";
if (IsContextLost())
return;
if (!ValidateObjectRef(funcName, sync))
return;
if (flags != 0) {
ErrorInvalidValue("%s: `flags` must be 0.", funcName);
return;
}
if (timeout != -1) {
ErrorInvalidValue("%s: `timeout` must be TIMEOUT_IGNORED.", funcName);
return;
}
MakeContextCurrent();
gl->fWaitSync(sync.mGLName, flags, LOCAL_GL_TIMEOUT_IGNORED);
}
void
WebGL2Context::GetSyncParameter(JSContext*, const WebGLSync& sync, GLenum pname,
JS::MutableHandleValue retval)
{
const char funcName[] = "getSyncParameter";
retval.setNull();
if (IsContextLost())
return;
if (!ValidateObjectRef(funcName, sync))
return;
////
gl->MakeCurrent();
GLint result = 0;
switch (pname) {
case LOCAL_GL_OBJECT_TYPE:
case LOCAL_GL_SYNC_STATUS:
case LOCAL_GL_SYNC_CONDITION:
case LOCAL_GL_SYNC_FLAGS:
gl->fGetSynciv(sync.mGLName, pname, 1, nullptr, &result);
retval.set(JS::Int32Value(result));
return;
default:
ErrorInvalidEnum("%s: Invalid pname 0x%04x", funcName, pname);
return;
}
}
} // namespace mozilla