gecko-dev/js/public/CallAndConstruct.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Call and construct API. */
#ifndef js_CallAndConstruct_h
#define js_CallAndConstruct_h
#include "mozilla/Assertions.h" // MOZ_ASSERT
#include "jstypes.h" // JS_PUBLIC_API
#include "js/RootingAPI.h" // JS::Handle, JS::MutableHandle
#include "js/Value.h" // JS::Value, JS::ObjectValue
#include "js/ValueArray.h" // JS::HandleValueArray
struct JSContext;
class JSObject;
class JSFunction;
/*
* API for determining callability and constructability. [[Call]] and
* [[Construct]] are internal methods that aren't present on all objects, so it
* is useful to ask if they are there or not. The standard itself asks these
* questions routinely.
*/
namespace JS {
/**
* Return true if the given object is callable. In ES6 terms, an object is
* callable if it has a [[Call]] internal method.
*
* Implements: ES6 7.2.3 IsCallable(argument).
*
* Functions are callable. A scripted proxy or wrapper is callable if its
* target is callable. Most other objects aren't callable.
*/
extern JS_PUBLIC_API bool IsCallable(JSObject* obj);
/**
* Return true if the given object is a constructor. In ES6 terms, an object is
* a constructor if it has a [[Construct]] internal method. The expression
* `new obj()` throws a TypeError if obj is not a constructor.
*
* Implements: ES6 7.2.4 IsConstructor(argument).
*
* JS functions and classes are constructors. Arrow functions and most builtin
* functions are not. A scripted proxy or wrapper is a constructor if its
* target is a constructor.
*/
extern JS_PUBLIC_API bool IsConstructor(JSObject* obj);
} /* namespace JS */
/**
* Call a function, passing a this-value and arguments. This is the C++
* equivalent of `rval = Reflect.apply(fun, obj, args)`.
*
* Implements: ES6 7.3.12 Call(F, V, [argumentsList]).
* Use this function to invoke the [[Call]] internal method.
*/
extern JS_PUBLIC_API bool JS_CallFunctionValue(
JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<JS::Value> fval,
const JS::HandleValueArray& args, JS::MutableHandle<JS::Value> rval);
extern JS_PUBLIC_API bool JS_CallFunction(JSContext* cx,
JS::Handle<JSObject*> obj,
JS::Handle<JSFunction*> fun,
const JS::HandleValueArray& args,
JS::MutableHandle<JS::Value> rval);
/**
* Perform the method call `rval = obj[name](args)`.
*/
extern JS_PUBLIC_API bool JS_CallFunctionName(
JSContext* cx, JS::Handle<JSObject*> obj, const char* name,
const JS::HandleValueArray& args, JS::MutableHandle<JS::Value> rval);
namespace JS {
static inline bool Call(JSContext* cx, Handle<JSObject*> thisObj,
Handle<JSFunction*> fun, const HandleValueArray& args,
MutableHandle<Value> rval) {
return !!JS_CallFunction(cx, thisObj, fun, args, rval);
}
static inline bool Call(JSContext* cx, Handle<JSObject*> thisObj,
Handle<Value> fun, const HandleValueArray& args,
MutableHandle<Value> rval) {
return !!JS_CallFunctionValue(cx, thisObj, fun, args, rval);
}
static inline bool Call(JSContext* cx, Handle<JSObject*> thisObj,
const char* name, const HandleValueArray& args,
MutableHandle<Value> rval) {
return !!JS_CallFunctionName(cx, thisObj, name, args, rval);
}
extern JS_PUBLIC_API bool Call(JSContext* cx, Handle<Value> thisv,
Handle<Value> fun, const HandleValueArray& args,
MutableHandle<Value> rval);
static inline bool Call(JSContext* cx, Handle<Value> thisv,
Handle<JSObject*> funObj, const HandleValueArray& args,
MutableHandle<Value> rval) {
MOZ_ASSERT(funObj);
Rooted<Value> fun(cx, ObjectValue(*funObj));
return Call(cx, thisv, fun, args, rval);
}
/**
* Invoke a constructor. This is the C++ equivalent of
* `rval = Reflect.construct(fun, args, newTarget)`.
*
* Construct() takes a `newTarget` argument that most callers don't need.
* Consider using the four-argument Construct signature instead. (But if you're
* implementing a subclass or a proxy handler's construct() method, this is the
* right function to call.)
*
* Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]).
* Use this function to invoke the [[Construct]] internal method.
*/
extern JS_PUBLIC_API bool Construct(JSContext* cx, Handle<Value> fun,
Handle<JSObject*> newTarget,
const HandleValueArray& args,
MutableHandle<JSObject*> objp);
/**
* Invoke a constructor. This is the C++ equivalent of
* `rval = new fun(...args)`.
*
* Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]), when
* newTarget is omitted.
*/
extern JS_PUBLIC_API bool Construct(JSContext* cx, Handle<Value> fun,
const HandleValueArray& args,
MutableHandle<JSObject*> objp);
} /* namespace JS */
#endif /* js_CallAndConstruct_h */