2017-03-22 06:32:53 +03:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_gfx_layers_TextureSourceProvider_h
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#define mozilla_gfx_layers_TextureSourceProvider_h
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#include "nsISupportsImpl.h"
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/layers/CompositorTypes.h"
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#include "nsTArray.h"
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struct ID3D11Device;
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namespace mozilla {
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namespace gfx {
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class DataSourceSurface;
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} // namespace gfx
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2017-03-22 06:32:53 +03:00
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namespace gl {
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class GLContext;
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} // namespace gl
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2017-03-22 06:32:53 +03:00
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namespace layers {
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class TextureHost;
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class DataTextureSource;
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class Compositor;
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// Provided by a HostLayerManager or Compositor for allocating backend-specific
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// texture types.
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class TextureSourceProvider
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{
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public:
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NS_INLINE_DECL_REFCOUNTING(TextureSourceProvider)
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virtual already_AddRefed<DataTextureSource>
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CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0;
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virtual already_AddRefed<DataTextureSource>
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CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface) {
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return nullptr;
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}
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virtual already_AddRefed<DataTextureSource>
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CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) {
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return nullptr;
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}
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virtual TimeStamp GetLastCompositionEndTime() const = 0;
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// Return true if the effect type is supported.
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//
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// By default Compositor implementations should support all effects but in
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// some rare cases it is not possible to support an effect efficiently.
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// This is the case for BasicCompositor with EffectYCbCr.
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virtual bool SupportsEffect(EffectTypes aEffect) { return true; }
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/// Most compositor backends operate asynchronously under the hood. This
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/// means that when a layer stops using a texture it is often desirable to
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/// wait for the end of the next composition before releasing the texture's
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/// ReadLock.
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/// This function provides a convenient way to do this delayed unlocking, if
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/// the texture itself requires it.
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void UnlockAfterComposition(TextureHost* aTexture);
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/// Most compositor backends operate asynchronously under the hood. This
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/// means that when a layer stops using a texture it is often desirable to
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/// wait for the end of the next composition before NotifyNotUsed() call.
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/// This function provides a convenient way to do this delayed NotifyNotUsed()
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/// call, if the texture itself requires it.
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/// See bug 1260611 and bug 1252835
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///
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/// Returns true if notified, false otherwise.
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virtual bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost);
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// If overridden, make sure to call the base function.
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virtual void Destroy();
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void FlushPendingNotifyNotUsed();
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// If this provider is also a Compositor, return the compositor. Otherwise return
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// null.
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virtual Compositor* AsCompositor() {
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return nullptr;
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}
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2017-03-22 06:32:53 +03:00
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#ifdef XP_WIN
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// On Windows, if this provides Direct3D textures, it must expose the device.
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virtual ID3D11Device* GetD3D11Device() const {
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return nullptr;
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}
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#endif
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// If this provides OpenGL textures, it must expose the GLContext.
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virtual gl::GLContext* GetGLContext() const {
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return nullptr;
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}
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2017-03-22 06:32:53 +03:00
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virtual int32_t GetMaxTextureSize() const = 0;
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protected:
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// Should be called at the end of each composition.
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void ReadUnlockTextures();
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protected:
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virtual ~TextureSourceProvider();
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private:
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// An array of locks that will need to be unlocked after the next composition.
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nsTArray<RefPtr<TextureHost>> mUnlockAfterComposition;
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// An array of TextureHosts that will need to call NotifyNotUsed() after the next composition.
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nsTArray<RefPtr<TextureHost>> mNotifyNotUsedAfterComposition;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_gfx_layers_TextureSourceProvider_h
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