gecko-dev/dom/canvas/WebGLContextVertexArray.cpp

81 строка
1.7 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "GLContext.h"
#include "WebGLBuffer.h"
#include "WebGLVertexArray.h"
#include "WebGLVertexAttribData.h"
namespace mozilla {
void
WebGLContext::BindVertexArray(WebGLVertexArray* array)
{
if (IsContextLost())
return;
if (array && !ValidateObject("bindVertexArrayObject", *array))
return;
if (mBoundVertexArray) {
mBoundVertexArray->AddBufferBindCounts(-1);
}
if (array == nullptr) {
array = mDefaultVertexArray;
}
array->BindVertexArray();
MOZ_ASSERT(mBoundVertexArray == array);
if (mBoundVertexArray) {
mBoundVertexArray->AddBufferBindCounts(+1);
}
}
already_AddRefed<WebGLVertexArray>
WebGLContext::CreateVertexArray()
{
if (IsContextLost())
return nullptr;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<WebGLVertexArray> globj = CreateVertexArrayImpl();
globj->GenVertexArray();
return globj.forget();
}
WebGLVertexArray*
WebGLContext::CreateVertexArrayImpl()
{
return WebGLVertexArray::Create(this);
}
void
WebGLContext::DeleteVertexArray(WebGLVertexArray* array)
{
if (!ValidateDeleteObject("deleteVertexArray", array))
return;
if (mBoundVertexArray == array)
BindVertexArray(static_cast<WebGLVertexArray*>(nullptr));
array->RequestDelete();
}
bool
WebGLContext::IsVertexArray(const WebGLVertexArray* array)
{
if (!ValidateIsObject("isVertexArray", array))
return false;
return array->IsVertexArray();
}
} // namespace mozilla