gecko-dev/dom/media/gmp/gmp-api/gmp-video-decode.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* Copyright (c) 2011, The WebRTC project authors. All rights reserved.
* Copyright (c) 2014, Mozilla
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#ifndef GMP_VIDEO_DECODE_h_
#define GMP_VIDEO_DECODE_h_
#include "gmp-errors.h"
#include "gmp-video-frame-i420.h"
#include "gmp-video-frame-encoded.h"
#include "gmp-video-codec.h"
#include <stdint.h>
// ALL METHODS MUST BE CALLED ON THE MAIN THREAD
class GMPVideoDecoderCallback
{
public:
virtual ~GMPVideoDecoderCallback() {}
virtual void Decoded(GMPVideoi420Frame* aDecodedFrame) = 0;
virtual void ReceivedDecodedReferenceFrame(const uint64_t aPictureId) = 0;
virtual void ReceivedDecodedFrame(const uint64_t aPictureId) = 0;
virtual void InputDataExhausted() = 0;
virtual void DrainComplete() = 0;
virtual void ResetComplete() = 0;
// Called when the decoder encounters a catestrophic error and cannot
// continue. Gecko will not send any more input for decoding.
virtual void Error(GMPErr aError) = 0;
};
#define GMP_API_VIDEO_DECODER "decode-video"
// Video decoding for a single stream. A GMP may be asked to create multiple
// decoders concurrently.
//
// API name macro: GMP_API_VIDEO_DECODER
// Host API: GMPVideoHost
//
// ALL METHODS MUST BE CALLED ON THE MAIN THREAD
class GMPVideoDecoder
{
public:
virtual ~GMPVideoDecoder() {}
// - aCodecSettings: Details of decoder to create.
// - aCodecSpecific: codec specific data, cast to a GMPVideoCodecXXX struct
// to get codec specific config data.
// - aCodecSpecificLength: number of bytes in aCodecSpecific.
// - aCallback: Subclass should retain reference to it until DecodingComplete
// is called. Do not attempt to delete it, host retains ownership.
// aCoreCount: number of CPU cores.
virtual void InitDecode(const GMPVideoCodec& aCodecSettings,
const uint8_t* aCodecSpecific,
uint32_t aCodecSpecificLength,
GMPVideoDecoderCallback* aCallback,
int32_t aCoreCount) = 0;
// Decode encoded frame (as a part of a video stream). The decoded frame
// will be returned to the user through the decode complete callback.
//
// - aInputFrame: Frame to decode. Call Destroy() on frame when it's decoded.
// - aMissingFrames: True if one or more frames have been lost since the
// previous decode call.
// - aCodecSpecificInfo : codec specific data, pointer to a
// GMPCodecSpecificInfo structure appropriate for
// this codec type.
// - aCodecSpecificInfoLength : number of bytes in aCodecSpecificInfo
// - renderTimeMs : System time to render in milliseconds. Only used by
// decoders with internal rendering.
virtual void Decode(GMPVideoEncodedFrame* aInputFrame,
bool aMissingFrames,
const uint8_t* aCodecSpecificInfo,
uint32_t aCodecSpecificInfoLength,
int64_t aRenderTimeMs = -1) = 0;
// Reset decoder state and prepare for a new call to Decode(...).
// Flushes the decoder pipeline.
// The decoder should enqueue a task to run ResetComplete() on the main
// thread once the reset has finished.
virtual void Reset() = 0;
// Output decoded frames for any data in the pipeline, regardless of ordering.
// All remaining decoded frames should be immediately returned via callback.
// The decoder should enqueue a task to run DrainComplete() on the main
// thread once the reset has finished.
virtual void Drain() = 0;
// May free decoder memory.
virtual void DecodingComplete() = 0;
};
#endif // GMP_VIDEO_DECODE_h_