gecko-dev/gfx/layers/CompositorTypes.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_COMPOSITORTYPES_H
#define MOZILLA_LAYERS_COMPOSITORTYPES_H
#include <stdint.h> // for uint32_t
#include <sys/types.h> // for int32_t
#include "LayersTypes.h" // for LayersBackend, etc
#include "nsXULAppAPI.h" // for GeckoProcessType, etc
namespace mozilla {
namespace layers {
typedef int32_t SurfaceDescriptorType;
const SurfaceDescriptorType SURFACEDESCRIPTOR_UNKNOWN = 0;
/**
* Flags used by texture clients and texture hosts. These are passed from client
* side to host side when textures and compositables are created. Usually set
* by the compositableCient, they may be modified by either the compositable or
* texture clients.
*
* XXX - switch to all caps constant names which seems to be the standard in gecko
*/
typedef uint32_t TextureFlags;
// Use nearest-neighbour texture filtering (as opposed to linear filtering).
const TextureFlags TEXTURE_USE_NEAREST_FILTER = 1 << 0;
// The texture should be flipped around the y-axis when composited.
const TextureFlags TEXTURE_NEEDS_Y_FLIP = 1 << 1;
// Force the texture to be represented using a single tile (note that this means
// tiled textures, not tiled layers).
const TextureFlags TEXTURE_DISALLOW_BIGIMAGE = 1 << 2;
// Allow using 'repeat' mode for wrapping.
const TextureFlags TEXTURE_ALLOW_REPEAT = 1 << 3;
// The texture represents a tile which is newly created.
const TextureFlags TEXTURE_NEW_TILE = 1 << 4;
// The texture is part of a component-alpha pair
const TextureFlags TEXTURE_COMPONENT_ALPHA = 1 << 5;
// The buffer will be treated as if the RB bytes are swapped.
// This is useful for rendering using Cairo/Thebes, because there is no
// BGRX Android pixel format, and so we have to do byte swapping.
//
// For example, if the GraphicBuffer has an Android pixel format of
// PIXEL_FORMAT_RGBA_8888 and isRBSwapped is true, when it is sampled
// (for example, with GL), a BGRA shader should be used.
const TextureFlags TEXTURE_RB_SWAPPED = 1 << 6;
const TextureFlags TEXTURE_FRONT = 1 << 12;
// A texture host on white for component alpha
const TextureFlags TEXTURE_ON_WHITE = 1 << 13;
// A texture host on black for component alpha
const TextureFlags TEXTURE_ON_BLACK = 1 << 14;
// A texture host that supports tiling
const TextureFlags TEXTURE_TILE = 1 << 15;
// Texture contents should be initialized
// from the previous texture.
const TextureFlags TEXTURE_COPY_PREVIOUS = 1 << 24;
// Who is responsible for deallocating the shared data.
// if TEXTURE_DEALLOCATE_CLIENT is set, the shared data is deallocated on the
// client side and requires some extra synchronizaion to ensure race-free
// deallocation.
// The default behaviour is to deallocate on the host side.
const TextureFlags TEXTURE_DEALLOCATE_CLIENT = 1 << 25;
// The host side is responsible for deallocation, but that may not happen
// immediately after the client side requests it. Exactly when the texture is
// deallocated is up to the compositable. The texture must be deallocated by
// the time the compositable or texture host is destroyed. A texture may not
// have both TEXTURE_DEALLOCATE_CLIENT and TEXTURE_DEALLOCATE_DEFERRED flags.
const TextureFlags TEXTURE_DEALLOCATE_DEFERRED = 1 << 26;
// After being shared ith the compositor side, an immutable texture is never
// modified, it can only be read. It is safe to not Lock/Unlock immutable
// textures.
const TextureFlags TEXTURE_IMMUTABLE = 1 << 27;
// The contents of the texture must be uploaded or copied immediately
// during the transaction, because the producer may want to write
// to it again.
const TextureFlags TEXTURE_IMMEDIATE_UPLOAD = 1 << 28;
// The texture is going to be used as part of a double
// buffered pair, and so we can guarantee that the producer/consumer
// won't be racing to access its contents.
const TextureFlags TEXTURE_DOUBLE_BUFFERED = 1 << 29;
// We've previously tried a texture and it didn't work for some reason. If there
// is a fallback available, try that.
const TextureFlags TEXTURE_ALLOC_FALLBACK = 1 << 31;
// the default flags
const TextureFlags TEXTURE_FLAGS_DEFAULT = TEXTURE_FRONT;
static inline bool
TextureRequiresLocking(TextureFlags aFlags)
{
// If we're not double buffered, or uploading
// within a transaction, then we need to support
// locking correctly.
return !(aFlags & (TEXTURE_IMMEDIATE_UPLOAD |
TEXTURE_DOUBLE_BUFFERED |
TEXTURE_IMMUTABLE));
}
/**
* The type of debug diagnostic to enable.
*/
typedef uint32_t DiagnosticTypes;
const DiagnosticTypes DIAGNOSTIC_NONE = 0;
const DiagnosticTypes DIAGNOSTIC_TILE_BORDERS = 1 << 0;
const DiagnosticTypes DIAGNOSTIC_LAYER_BORDERS = 1 << 1;
const DiagnosticTypes DIAGNOSTIC_BIGIMAGE_BORDERS = 1 << 2;
/**
* Information about the object that is being diagnosed.
*/
typedef uint32_t DiagnosticFlags;
const DiagnosticFlags DIAGNOSTIC_IMAGE = 1 << 0;
const DiagnosticFlags DIAGNOSTIC_CONTENT = 1 << 1;
const DiagnosticFlags DIAGNOSTIC_CANVAS = 1 << 2;
const DiagnosticFlags DIAGNOSTIC_COLOR = 1 << 3;
const DiagnosticFlags DIAGNOSTIC_CONTAINER = 1 << 4;
const DiagnosticFlags DIAGNOSTIC_TILE = 1 << 5;
const DiagnosticFlags DIAGNOSTIC_BIGIMAGE = 1 << 6;
const DiagnosticFlags DIAGNOSTIC_COMPONENT_ALPHA = 1 << 7;
const DiagnosticFlags DIAGNOSTIC_REGION_RECT = 1 << 8;
/**
* See gfx/layers/Effects.h
*/
enum EffectTypes
{
EFFECT_MASK,
EFFECT_MAX_SECONDARY, // sentinel for the count of secondary effect types
EFFECT_BGRX,
EFFECT_RGBX,
EFFECT_BGRA,
EFFECT_RGBA,
EFFECT_YCBCR,
EFFECT_COMPONENT_ALPHA,
EFFECT_SOLID_COLOR,
EFFECT_RENDER_TARGET,
EFFECT_MAX //sentinel for the count of all effect types
};
/**
* The kind of memory held by the texture client/host pair. This will
* determine how the texture client is drawn into and how the memory
* is shared between client and host.
*/
enum DeprecatedTextureClientType
{
TEXTURE_CONTENT, // dynamically drawn content
TEXTURE_SHMEM, // shared memory
TEXTURE_YCBCR, // Deprecated YCbCr texture
TEXTURE_SHARED_GL, // GLContext::SharedTextureHandle
TEXTURE_SHARED_GL_EXTERNAL, // GLContext::SharedTextureHandle, the ownership of
// the SurfaceDescriptor passed to the texture
// remains with whoever passed it.
TEXTURE_STREAM_GL, // WebGL streaming buffer
TEXTURE_FALLBACK // A fallback path appropriate for the platform
};
/**
* How the Compositable should manage textures.
*/
enum CompositableType
{
BUFFER_UNKNOWN,
// the deprecated compositable types
BUFFER_IMAGE_SINGLE, // image/canvas with a single texture, single buffered
BUFFER_IMAGE_BUFFERED, // canvas, double buffered
BUFFER_BRIDGE, // image bridge protocol
BUFFER_CONTENT, // thebes layer interface, single buffering
BUFFER_CONTENT_DIRECT, // thebes layer interface, double buffering
BUFFER_CONTENT_INC, // thebes layer interface, only sends incremental
// updates to a texture on the compositor side.
BUFFER_TILED, // tiled thebes layer
// the new compositable types
COMPOSITABLE_IMAGE, // image with single buffering
COMPOSITABLE_CONTENT_SINGLE, // thebes layer interface, single buffering
COMPOSITABLE_CONTENT_DOUBLE, // thebes layer interface, double buffering
BUFFER_COUNT
};
/**
* How the texture host is used for composition,
*/
enum DeprecatedTextureHostFlags
{
TEXTURE_HOST_DEFAULT = 0, // The default texture host for the given
// SurfaceDescriptor
TEXTURE_HOST_TILED = 1 << 0, // A texture host that supports tiling
TEXTURE_HOST_COPY_PREVIOUS = 1 << 1 // Texture contents should be initialized
// from the previous texture.
};
/**
* Sent from the compositor to the content-side LayerManager, includes properties
* of the compositor and should (in the future) include information about what
* kinds of buffer and texture clients to create.
*/
struct TextureFactoryIdentifier
{
LayersBackend mParentBackend;
GeckoProcessType mParentProcessId;
int32_t mMaxTextureSize;
bool mSupportsTextureBlitting;
bool mSupportsPartialUploads;
TextureFactoryIdentifier(LayersBackend aLayersBackend = LAYERS_NONE,
GeckoProcessType aParentProcessId = GeckoProcessType_Default,
int32_t aMaxTextureSize = 0,
bool aSupportsTextureBlitting = false,
bool aSupportsPartialUploads = false)
: mParentBackend(aLayersBackend)
, mParentProcessId(aParentProcessId)
, mMaxTextureSize(aMaxTextureSize)
, mSupportsTextureBlitting(aSupportsTextureBlitting)
, mSupportsPartialUploads(aSupportsPartialUploads)
{}
};
/**
* Identify a texture to a compositable. Many textures can have the same id, but
* the id is unique for any texture owned by a particular compositable.
* XXX - This is now redundant with TextureFlags. it ill be removed along with
* deprecated texture classes.
*/
typedef uint32_t TextureIdentifier;
const TextureIdentifier TextureFront = 1;
const TextureIdentifier TextureBack = 2;
const TextureIdentifier TextureOnWhiteFront = 3;
const TextureIdentifier TextureOnWhiteBack = 4;
/**
* Information required by the compositor from the content-side for creating or
* using compositables and textures.
* XXX - TextureInfo is a bad name: this information is useful for the compositable,
* not the Texture. And ith new Textures, only the compositable type is really
* useful. This may (should) be removed in the near future.
*/
struct TextureInfo
{
CompositableType mCompositableType;
uint32_t mDeprecatedTextureHostFlags;
uint32_t mTextureFlags;
TextureInfo()
: mCompositableType(BUFFER_UNKNOWN)
, mDeprecatedTextureHostFlags(0)
, mTextureFlags(0)
{}
TextureInfo(CompositableType aType)
: mCompositableType(aType)
, mDeprecatedTextureHostFlags(0)
, mTextureFlags(0)
{}
bool operator==(const TextureInfo& aOther) const
{
return mCompositableType == aOther.mCompositableType &&
mDeprecatedTextureHostFlags == aOther.mDeprecatedTextureHostFlags &&
mTextureFlags == aOther.mTextureFlags;
}
};
/**
* How a SurfaceDescriptor will be opened.
*
* See ShadowLayerForwarder::OpenDescriptor for example.
*/
typedef uint32_t OpenMode;
const OpenMode OPEN_READ = 0x1;
const OpenMode OPEN_WRITE = 0x2;
const OpenMode OPEN_READ_WRITE = OPEN_READ|OPEN_WRITE;
const OpenMode OPEN_READ_ONLY = OPEN_READ;
const OpenMode OPEN_WRITE_ONLY = OPEN_WRITE;
// The kinds of mask texture a shader can support
// We rely on the items in this enum being sequential
enum MaskType {
MaskNone = 0, // no mask layer
Mask2d, // mask layer for layers with 2D transforms
Mask3d, // mask layer for layers with 3D transforms
NumMaskTypes
};
} // namespace layers
} // namespace mozilla
#endif