gecko-dev/gfx/ipc/GPUProcessHost.cpp

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5.8 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: sts=8 sw=2 ts=2 tw=99 et :
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GPUProcessHost.h"
#include "chrome/common/process_watcher.h"
#include "gfxPrefs.h"
#include "mozilla/gfx/Logging.h"
#include "nsITimer.h"
namespace mozilla {
namespace gfx {
using namespace ipc;
GPUProcessHost::GPUProcessHost(Listener* aListener)
: GeckoChildProcessHost(GeckoProcessType_GPU),
mListener(aListener),
mTaskFactory(this),
mLaunchPhase(LaunchPhase::Unlaunched),
mProcessToken(0),
mShutdownRequested(false),
mChannelClosed(false)
{
MOZ_COUNT_CTOR(GPUProcessHost);
}
GPUProcessHost::~GPUProcessHost()
{
MOZ_COUNT_DTOR(GPUProcessHost);
}
bool
GPUProcessHost::Launch()
{
MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
MOZ_ASSERT(!mGPUChild);
mLaunchPhase = LaunchPhase::Waiting;
mLaunchTime = TimeStamp::Now();
if (!GeckoChildProcessHost::AsyncLaunch()) {
mLaunchPhase = LaunchPhase::Complete;
return false;
}
return true;
}
bool
GPUProcessHost::WaitForLaunch()
{
if (mLaunchPhase == LaunchPhase::Complete) {
return !!mGPUChild;
}
int32_t timeoutMs = gfxPrefs::GPUProcessDevTimeoutMs();
// Our caller expects the connection to be finished after we return, so we
// immediately set up the IPDL actor and fire callbacks. The IO thread will
// still dispatch a notification to the main thread - we'll just ignore it.
bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
InitAfterConnect(result);
return result;
}
void
GPUProcessHost::OnChannelConnected(int32_t peer_pid)
{
MOZ_ASSERT(!NS_IsMainThread());
GeckoChildProcessHost::OnChannelConnected(peer_pid);
// Post a task to the main thread. Take the lock because mTaskFactory is not
// thread-safe.
RefPtr<Runnable> runnable;
{
MonitorAutoLock lock(mMonitor);
runnable = mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
}
NS_DispatchToMainThread(runnable);
}
void
GPUProcessHost::OnChannelError()
{
MOZ_ASSERT(!NS_IsMainThread());
GeckoChildProcessHost::OnChannelError();
// Post a task to the main thread. Take the lock because mTaskFactory is not
// thread-safe.
RefPtr<Runnable> runnable;
{
MonitorAutoLock lock(mMonitor);
runnable = mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
}
NS_DispatchToMainThread(runnable);
}
void
GPUProcessHost::OnChannelConnectedTask()
{
if (mLaunchPhase == LaunchPhase::Waiting) {
InitAfterConnect(true);
}
}
void
GPUProcessHost::OnChannelErrorTask()
{
if (mLaunchPhase == LaunchPhase::Waiting) {
InitAfterConnect(false);
}
}
static uint64_t sProcessTokenCounter = 0;
void
GPUProcessHost::InitAfterConnect(bool aSucceeded)
{
MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
MOZ_ASSERT(!mGPUChild);
mLaunchPhase = LaunchPhase::Complete;
if (aSucceeded) {
mProcessToken = ++sProcessTokenCounter;
mGPUChild = MakeUnique<GPUChild>(this);
DebugOnly<bool> rv =
mGPUChild->Open(GetChannel(), base::GetProcId(GetChildProcessHandle()));
MOZ_ASSERT(rv);
mGPUChild->Init();
}
if (mListener) {
mListener->OnProcessLaunchComplete(this);
}
}
void
GPUProcessHost::Shutdown()
{
MOZ_ASSERT(!mShutdownRequested);
mListener = nullptr;
if (mGPUChild) {
// OnChannelClosed uses this to check if the shutdown was expected or
// unexpected.
mShutdownRequested = true;
#ifdef NS_FREE_PERMANENT_DATA
// The channel might already be closed if we got here unexpectedly.
if (!mChannelClosed) {
mGPUChild->Close();
}
#else
// No need to communicate shutdown, the GPU process doesn't need to
// communicate anything back.
KillHard("NormalShutdown");
#endif
// If we're shutting down unexpectedly, we're in the middle of handling an
// ActorDestroy for PGPUChild, which is still on the stack. We'll return
// back to OnChannelClosed.
//
// Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
// acknowledges shutdown.
return;
}
DestroyProcess();
}
void
GPUProcessHost::OnChannelClosed()
{
if (!mShutdownRequested) {
// This is an unclean shutdown. Notify our listener that we're going away.
mChannelClosed = true;
if (mListener) {
mListener->OnProcessUnexpectedShutdown(this);
}
}
// Release the actor.
GPUChild::Destroy(Move(mGPUChild));
MOZ_ASSERT(!mGPUChild);
// If the owner of GPUProcessHost already requested shutdown, we can now
// schedule destruction. Otherwise we must wait for someone to call
// Shutdown. Note that GPUProcessManager calls Shutdown within
// OnProcessUnexpectedShutdown.
if (mShutdownRequested) {
DestroyProcess();
}
}
void
GPUProcessHost::KillHard(const char* aReason)
{
ProcessHandle handle = GetChildProcessHandle();
if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
NS_WARNING("failed to kill subprocess!");
}
SetAlreadyDead();
}
uint64_t
GPUProcessHost::GetProcessToken() const
{
return mProcessToken;
}
static void
DelayedDeleteSubprocess(GeckoChildProcessHost* aSubprocess)
{
XRE_GetIOMessageLoop()->
PostTask(mozilla::MakeAndAddRef<DeleteTask<GeckoChildProcessHost>>(aSubprocess));
}
void
GPUProcessHost::KillProcess()
{
KillHard("DiagnosticKill");
}
void
GPUProcessHost::DestroyProcess()
{
// Cancel all tasks. We don't want anything triggering after our caller
// expects this to go away.
{
MonitorAutoLock lock(mMonitor);
mTaskFactory.RevokeAll();
}
MessageLoop::current()->
PostTask(NewRunnableFunction(DelayedDeleteSubprocess, this));
}
} // namespace gfx
} // namespace mozilla