gecko-dev/gfx/layers/client/TextureClient.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENT_H
#define MOZILLA_GFX_TEXTURECLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint8_t, uint64_t
#include "GLTextureImage.h" // for TextureImage
#include "ImageTypes.h" // for StereoMode
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/layers/FenceUtils.h" // for FenceHandle
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/mozalloc.h" // for operator delete
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
#include "GfxTexturesReporter.h"
class gfxImageSurface;
namespace mozilla {
// When defined, we track which pool the tile came from and test for
// any inconsistencies. This can be defined in release build as well.
#ifdef DEBUG
#define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1
#endif
namespace layers {
class AsyncTransactionTracker;
class CompositableForwarder;
class ISurfaceAllocator;
class CompositableClient;
struct PlanarYCbCrData;
class Image;
class PTextureChild;
class TextureChild;
class BufferTextureClient;
class TextureClient;
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
class TextureClientPool;
#endif
class KeepAlive;
/**
* TextureClient is the abstraction that allows us to share data between the
* content and the compositor side.
*/
enum TextureAllocationFlags {
ALLOC_DEFAULT = 0,
ALLOC_CLEAR_BUFFER = 1,
ALLOC_CLEAR_BUFFER_WHITE = 2,
ALLOC_DISALLOW_BUFFERTEXTURECLIENT = 4
};
#ifdef XP_WIN
typedef void* SyncHandle;
#else
typedef uintptr_t SyncHandle;
#endif // XP_WIN
class SyncObject : public RefCounted<SyncObject>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SyncObject)
virtual ~SyncObject() { }
static already_AddRefed<SyncObject> CreateSyncObject(SyncHandle aHandle);
enum class SyncType {
D3D11,
};
virtual SyncType GetSyncType() = 0;
virtual void FinalizeFrame() = 0;
protected:
SyncObject() { }
};
/**
* Interface for TextureClients that can be updated using YCbCr data.
*/
class TextureClientYCbCr
{
public:
/**
* Copy aData into this texture client.
*
* This must never be called on a TextureClient that is not sucessfully locked.
*/
virtual bool UpdateYCbCr(const PlanarYCbCrData& aData) = 0;
/**
* Allocates for a given surface size, taking into account the pixel format
* which is part of the state of the TextureClient.
*
* Does not clear the surface, since we consider that the surface
* be painted entirely with opaque content.
*/
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) = 0;
};
/**
* This class may be used to asynchronously receive an update when the content
* drawn to this texture client is available for reading in CPU memory. This
* can only be used on texture clients that support draw target creation.
*/
class TextureReadbackSink
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadbackSink)
public:
/**
* Callback function to implement in order to receive a DataSourceSurface
* containing the data read back from the texture client. This will always
* be called on the main thread, and this may not hold on to the
* DataSourceSurface beyond the execution of this function.
*/
virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface) = 0;
protected:
virtual ~TextureReadbackSink() {}
};
/**
* TextureClient is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* content-side half of a TextureClient/TextureHost pair. A corresponding
* TextureHost lives on the compositor-side.
*
* TextureClient's primary purpose is to present texture data in a way that is
* understood by the IPC system. There are two ways to use it:
* - Use it to serialize image data that is not IPC-friendly (most likely
* involving a copy into shared memory)
* - preallocate it and paint directly into it, which avoids copy but requires
* the painting code to be aware of TextureClient (or at least the underlying
* shared memory).
*
* There is always one and only one TextureClient per TextureHost, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* responsibility of the compositable (which would use two Texture pairs).
* In order to send several different buffers to the compositor side, use
* several TextureClients.
*/
class TextureClient
: public AtomicRefCountedWithFinalize<TextureClient>
{
public:
explicit TextureClient(ISurfaceAllocator* aAllocator,
TextureFlags aFlags = TextureFlags::DEFAULT);
virtual ~TextureClient();
// Creates and allocates a TextureClient usable with Moz2D.
static already_AddRefed<TextureClient>
CreateForDrawing(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2dBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags flags = ALLOC_DEFAULT);
// Creates and allocates a BufferTextureClient supporting the YCbCr format.
static already_AddRefed<BufferTextureClient>
CreateForYCbCr(ISurfaceAllocator* aAllocator,
gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode,
TextureFlags aTextureFlags);
// Creates and allocates a BufferTextureClient (can beaccessed through raw
// pointers).
static already_AddRefed<BufferTextureClient>
CreateForRawBufferAccess(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2dBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags flags = ALLOC_DEFAULT);
// Creates and allocates a BufferTextureClient (can beaccessed through raw
// pointers) with a certain buffer size. It's unfortunate that we need this.
// providing format and sizes could let us do more optimization.
static already_AddRefed<BufferTextureClient>
CreateWithBufferSize(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
size_t aSize,
TextureFlags aTextureFlags);
// Creates and allocates a TextureClient of the same type.
virtual already_AddRefed<TextureClient>
CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const = 0;
/**
* Allocates for a given surface size, taking into account the pixel format
* which is part of the state of the TextureClient.
*
* Does not clear the surface by default, clearing the surface can be done
* by passing the CLEAR_BUFFER flag.
*
* TextureClients that can expose a DrawTarget should override this method.
*/
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags flags = ALLOC_DEFAULT)
{
return false;
}
virtual TextureClientYCbCr* AsTextureClientYCbCr() { return nullptr; }
/**
* Locks the shared data, allowing the caller to get access to it.
*
* Please always lock/unlock when accessing the shared data.
* If Lock() returns false, you should not attempt to access the shared data.
*/
virtual bool Lock(OpenMode aMode) { return IsValid(); }
virtual void Unlock() {}
virtual bool IsLocked() const = 0;
virtual bool CanExposeDrawTarget() const { return false; }
/**
* Returns a DrawTarget to draw into the TextureClient.
*
* This must never be called on a TextureClient that is not sucessfully locked.
* When called several times within one Lock/Unlock pair, this method should
* return the same DrawTarget.
* The DrawTarget is automatically flushed by the TextureClient when the latter
* is unlocked, and the DrawTarget that will be returned within the next
* lock/unlock pair may or may not be the same object.
* Do not keep references to the DrawTarget outside of the lock/unlock pair.
*
* This is typically used as follows:
*
Bug 987311 - 5/6 - Convert the rest of CompositorTypes.h to typed enums, auto regex changes - r=nical find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)DIAGNOSTIC_\(NONE\|TILE_BORDERS\|LAYER_BORDERS\|BIGIMAGE_BORDERS\|FLASH_BORDERS\)\($\|[^A-Za-z0-9_]\)/\1DiagnosticTypes::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/DiagnosticTypes\:\:NONE/DiagosticTypes::NO_DIAGNOSTIC/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)DIAGNOSTIC_\(IMAGE\|CONTENT\|CANVAS\|COLOR\|CONTAINER\|TILE\|BIGIMAGE\|COMPONENT_ALPHA\|REGION_RECT\)\($\|[^A-Za-z0-9_]\)/\1DiagnosticFlags::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)EFFECT_\(MASK\|MAX_SECONDARY\|RGB\|YCBCR\|COMPONENT_ALPHA\|SOLID_COLOR\|RENDER_TARGET\|MAX\)\($\|[^A-Za-z0-9_]\)/\1EffectTypes::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)TEXTURE_\(CONTENT\|SHMEM\|YCBCR\|SHARED_GL\|SHARED_GL_EXTERNAL\|STREAM_GL\|FALLBACK\)\($\|[^A-Za-z0-9_]\)/\1DeprecatedTextureClientType::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(BUFFER_UNKNOWN\|BUFFER_IMAGE_SINGLE\|BUFFER_IMAGE_BUFFERED\|BUFFER_BRIDGE\|BUFFER_CONTENT\|BUFFER_CONTENT_DIRECT\|BUFFER_CONTENT_INC\|BUFFER_TILED\|BUFFER_SIMPLE_TILED\|COMPOSITABLE_IMAGE\|COMPOSITABLE_CONTENT_SINGLE\|COMPOSITABLE_CONTENT_DOUBLE\|BUFFER_COUNT\)\($\|[^A-Za-z0-9_]\)/\1CompositableType::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/CompositableType\:\:COMPOSITABLE_/CompositableType::/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)TEXTURE_HOST_\(DEFAULT\|TILED\|COPY_PREVIOUS\)\($\|[^A-Za-z0-9_]\)/\1DeprecatedTextureHostFlags::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)Texture\(Front\|Back\|OnWhiteFront\|OnWhiteBack\)\($\|[^A-Za-z0-9_]\)/\1TextureIdentifier::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(OPEN_NONE\|OPEN_READ\|OPEN_WRITE\|OPEN_READ_WRITE\|OPEN_READ_ONLY\|OPEN_WRITE_ONLY\)\($\|[^A-Za-z0-9_]\)/\1OpenMode::\2\3/g' find gfx/layers -type f | grep -v CompositorTypes.h | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(MaskNone\|Mask2d\|Mask3d\|NumMaskTypes\)\($\|[^A-Za-z0-9_]\)/\1MaskType::\2\3/g' find gfx -type f | xargs sed -i 's/Diagostic/Diagnostic/g'
2014-04-26 06:34:06 +04:00
* if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
* return false;
* }
* {
* // Restrict this code's scope to ensure all references to dt are gone
* // when Unlock is called.
* DrawTarget* dt = texture->BorrowDrawTarget();
* // use the draw target ...
* }
* texture->Unlock();
*
*/
virtual gfx::DrawTarget* BorrowDrawTarget() { return nullptr; }
// TextureClients that can expose a DrawTarget should override this method.
virtual gfx::SurfaceFormat GetFormat() const
{
return gfx::SurfaceFormat::UNKNOWN;
}
/**
* This method is strictly for debugging. It causes locking and
* needless copies.
*/
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() {
Lock(OpenMode::OPEN_READ);
RefPtr<gfx::SourceSurface> surf = BorrowDrawTarget()->Snapshot();
RefPtr<gfx::DataSourceSurface> data = surf->GetDataSurface();
Unlock();
return data.forget();
}
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
/**
* Copies a rectangle from this texture client to a position in aTarget.
* It is assumed that the necessary locks are in place; so this should at
* least have a read lock and aTarget should at least have a write lock.
*/
virtual bool CopyToTextureClient(TextureClient* aTarget,
const gfx::IntRect* aRect,
const gfx::IntPoint* aPoint);
/**
* Returns true if this texture has a lock/unlock mechanism.
* Textures that do not implement locking should be immutable or should
* use immediate uploads (see TextureFlags in CompositorTypes.h)
*/
virtual bool ImplementsLocking() const { return false; }
/**
* Indicates whether the TextureClient implementation is backed by an
* in-memory buffer. The consequence of this is that locking the
* TextureClient does not contend with locking the texture on the host side.
*/
virtual bool HasInternalBuffer() const = 0;
/**
* Allocate and deallocate a TextureChild actor.
*
* TextureChild is an implementation detail of TextureClient that is not
* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
* are for use with the managing IPDL protocols only (so that they can
* implement AllocPextureChild and DeallocPTextureChild).
*/
static PTextureChild* CreateIPDLActor();
static bool DestroyIPDLActor(PTextureChild* actor);
/**
* Get the TextureClient corresponding to the actor passed in parameter.
*/
static TextureClient* AsTextureClient(PTextureChild* actor);
virtual bool IsAllocated() const = 0;
virtual gfx::IntSize GetSize() const = 0;
/**
* TextureFlags contain important information about various aspects
* of the texture, like how its liferime is managed, and how it
* should be displayed.
* See TextureFlags in CompositorTypes.h.
*/
TextureFlags GetFlags() const { return mFlags; }
bool HasFlags(TextureFlags aFlags) const
{
return (mFlags & aFlags) == aFlags;
}
void AddFlags(TextureFlags aFlags);
void RemoveFlags(TextureFlags aFlags);
void RecycleTexture(TextureFlags aFlags);
/**
* valid only for TextureFlags::RECYCLE TextureClient.
* When called this texture client will grab a strong reference and release
* it once the compositor notifies that it is done with the texture.
* NOTE: In this stage the texture client can no longer be used by the
* client in a transaction.
*/
void WaitForCompositorRecycle();
/**
* After being shared with the compositor side, an immutable texture is never
* modified, it can only be read. It is safe to not Lock/Unlock immutable
* textures.
*/
bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }
void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }
bool IsSharedWithCompositor() const { return mShared; }
bool ShouldDeallocateInDestructor() const;
/**
* If this method returns false users of TextureClient are not allowed
* to access the shared data.
*/
bool IsValid() const { return mValid; }
/**
* Called when TextureClient is added to CompositableClient.
*/
void SetAddedToCompositableClient();
/**
* If this method retuns false, TextureClient is already added to CompositableClient,
* since its creation or recycling.
*/
bool IsAddedToCompositableClient() const { return mAddedToCompositableClient; }
/**
* kee the passed object alive until the IPDL actor is destroyed. This can
* help avoid race conditions in some cases.
* It's a temporary hack to ensure that DXGI textures don't get destroyed
* between serialization and deserialization.
*/
void KeepUntilFullDeallocation(UniquePtr<KeepAlive> aKeep, bool aMainThreadOnly = false);
/**
* Create and init the TextureChild/Parent IPDL actor pair.
*
* Should be called only once per TextureClient.
*/
bool InitIPDLActor(CompositableForwarder* aForwarder);
/**
* Return a pointer to the IPDLActor.
*
* This is to be used with IPDL messages only. Do not store the returned
* pointer.
*/
PTextureChild* GetIPDLActor();
/**
* Triggers the destruction of the shared data and the corresponding TextureHost.
*
* If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the destruction
* will be synchronously coordinated with the compositor side, otherwise it
* will be done asynchronously.
* If sync is true, the destruction will be synchronous regardless of the
* texture's flags (bad for performance, use with care).
*/
void ForceRemove(bool sync = false);
virtual void SetReleaseFenceHandle(const FenceHandle& aReleaseFenceHandle)
{
mReleaseFenceHandle.Merge(aReleaseFenceHandle);
}
FenceHandle GetAndResetReleaseFenceHandle()
{
FenceHandle fence;
mReleaseFenceHandle.TransferToAnotherFenceHandle(fence);
return fence;
}
virtual void SetAcquireFenceHandle(const FenceHandle& aAcquireFenceHandle)
{
mAcquireFenceHandle = aAcquireFenceHandle;
}
const FenceHandle& GetAcquireFenceHandle() const
{
return mAcquireFenceHandle;
}
/**
* Set AsyncTransactionTracker of RemoveTextureFromCompositableAsync() transaction.
*/
virtual void SetRemoveFromCompositableTracker(AsyncTransactionTracker* aTracker) {}
/**
* This function waits until the buffer is no longer being used.
*/
virtual void WaitForBufferOwnership(bool aWaitReleaseFence = true) {}
/**
* Track how much of this texture is wasted.
* For example we might allocate a 256x256 tile but only use 10x10.
*/
void SetWaste(int aWasteArea) {
mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat()));
}
/**
* This sets the readback sink that this texture is to use. This will
* receive the data for this texture as soon as it becomes available after
* texture unlock.
*/
virtual void SetReadbackSink(TextureReadbackSink* aReadbackSink) {
mReadbackSink = aReadbackSink;
}
virtual void SyncWithObject(SyncObject* aSyncObject) { }
void MarkShared() {
mShared = true;
}
private:
/**
* Called once, just before the destructor.
*
* Here goes the shut-down code that uses virtual methods.
* Must only be called by Release().
*/
B2G_ACL_EXPORT void Finalize();
friend class AtomicRefCountedWithFinalize<TextureClient>;
protected:
/**
* An invalid TextureClient cannot provide access to its shared data
* anymore. This usually means it will soon be destroyed.
*/
void MarkInvalid() { mValid = false; }
/**
* Should only be called *once* per texture, in TextureClient::InitIPDLActor.
* Some texture implementations rely on the fact that the descriptor will be
* deserialized.
* Calling ToSurfaceDescriptor again after it has already returned true,
* or never constructing a TextureHost with aDescriptor may result in a memory
* leak (see TextureClientD3D9 for example).
*/
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) = 0;
ISurfaceAllocator* GetAllocator()
{
return mAllocator;
}
RefPtr<TextureChild> mActor;
RefPtr<ISurfaceAllocator> mAllocator;
TextureFlags mFlags;
FenceHandle mReleaseFenceHandle;
FenceHandle mAcquireFenceHandle;
gl::GfxTextureWasteTracker mWasteTracker;
bool mShared;
bool mValid;
bool mAddedToCompositableClient;
RefPtr<TextureReadbackSink> mReadbackSink;
friend class TextureChild;
friend class RemoveTextureFromCompositableTracker;
friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
public:
// Pointer to the pool this tile came from.
TextureClientPool* mPoolTracker;
#endif
};
/**
* Task that releases TextureClient pointer on a specified thread.
*/
class TextureClientReleaseTask : public Task
{
public:
explicit TextureClientReleaseTask(TextureClient* aClient)
: mTextureClient(aClient) {
}
virtual void Run() override
{
mTextureClient = nullptr;
}
private:
mozilla::RefPtr<TextureClient> mTextureClient;
};
/**
* TextureClient that wraps a random access buffer such as a Shmem or raw memory.
* This class must be inherited to implement the memory allocation and access bits.
* (see ShmemTextureClient and MemoryTextureClient)
*/
class BufferTextureClient : public TextureClient
, public TextureClientYCbCr
{
public:
BufferTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend, TextureFlags aFlags);
virtual ~BufferTextureClient();
virtual bool IsAllocated() const override = 0;
virtual uint8_t* GetBuffer() const = 0;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual bool Lock(OpenMode aMode) override;
virtual void Unlock() override;
virtual bool IsLocked() const override { return mLocked; }
uint8_t* GetLockedData() const;
virtual bool CanExposeDrawTarget() const override { return true; }
virtual gfx::DrawTarget* BorrowDrawTarget() override;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) override;
// TextureClientYCbCr
virtual TextureClientYCbCr* AsTextureClientYCbCr() override { return this; }
virtual bool UpdateYCbCr(const PlanarYCbCrData& aData) override;
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
// XXX - Bug 908196 - Make Allocate(uint32_t) and GetBufferSize() protected.
// these two methods should only be called by methods of BufferTextureClient
// that are overridden in GrallocTextureClient (which does not implement the
// two methods below)
virtual bool Allocate(uint32_t aSize) = 0;
virtual size_t GetBufferSize() const = 0;
virtual bool HasInternalBuffer() const override { return true; }
virtual already_AddRefed<TextureClient>
CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
protected:
RefPtr<gfx::DrawTarget> mDrawTarget;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
gfx::BackendType mBackend;
OpenMode mOpenMode;
bool mLocked;
};
/**
* TextureClient that wraps shared memory.
* the corresponding texture on the host side is ShmemTextureHost.
*/
class ShmemTextureClient : public BufferTextureClient
{
public:
ShmemTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend, TextureFlags aFlags);
protected:
~ShmemTextureClient();
public:
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) override;
virtual bool Allocate(uint32_t aSize) override;
virtual uint8_t* GetBuffer() const override;
virtual size_t GetBufferSize() const override;
virtual bool IsAllocated() const override { return mAllocated; }
virtual bool HasInternalBuffer() const override { return true; }
mozilla::ipc::Shmem& GetShmem() { return mShmem; }
protected:
mozilla::ipc::Shmem mShmem;
bool mAllocated;
};
/**
* TextureClient that wraps raw memory.
* The corresponding texture on the host side is MemoryTextureHost.
* Can obviously not be used in a cross process setup.
*/
class MemoryTextureClient : public BufferTextureClient
{
public:
MemoryTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
gfx::BackendType aBackend, TextureFlags aFlags);
protected:
~MemoryTextureClient();
public:
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) override;
virtual bool Allocate(uint32_t aSize) override;
virtual uint8_t* GetBuffer() const override { return mBuffer; }
virtual size_t GetBufferSize() const override { return mBufSize; }
virtual bool IsAllocated() const override { return mBuffer != nullptr; }
virtual bool HasInternalBuffer() const override { return true; }
protected:
uint8_t* mBuffer;
size_t mBufSize;
};
struct TextureClientAutoUnlock
{
TextureClient* mTexture;
explicit TextureClientAutoUnlock(TextureClient* aTexture)
: mTexture(aTexture) {}
~TextureClientAutoUnlock()
{
mTexture->Unlock();
}
};
class KeepAlive
{
public:
virtual ~KeepAlive() {}
};
template<typename T>
class TKeepAlive : public KeepAlive
{
public:
explicit TKeepAlive(T* aData) : mData(aData) {}
protected:
RefPtr<T> mData;
};
}
}
#endif