gecko-dev/xpcom/io/nsStreamUtils.h

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Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsStreamUtils_h__
#define nsStreamUtils_h__
#include "nsCOMPtr.h"
#include "nsStringFwd.h"
#include "nsIInputStream.h"
#include "nsTArray.h"
#include "nsIRunnable.h"
class nsIAsyncInputStream;
class nsIOutputStream;
class nsIInputStreamCallback;
class nsIOutputStreamCallback;
class nsIEventTarget;
/**
* A "one-shot" proxy of the OnInputStreamReady callback. The resulting
* proxy object's OnInputStreamReady function may only be called once! The
* proxy object ensures that the real notify object will be free'd on the
* thread corresponding to the given event target regardless of what thread
* the proxy object is destroyed on.
*
* This function is designed to be used to implement AsyncWait when the
* aTarget parameter is non-null.
*
* The optional aPriority parameter allows the input stream runnable events
* to be dispatched with a different priority than normal.
*/
extern already_AddRefed<nsIInputStreamCallback> NS_NewInputStreamReadyEvent(
const char* aName, nsIInputStreamCallback* aNotify, nsIEventTarget* aTarget,
uint32_t aPriority = nsIRunnablePriority::PRIORITY_NORMAL);
/**
* A "one-shot" proxy of the OnOutputStreamReady callback. The resulting
* proxy object's OnOutputStreamReady function may only be called once! The
* proxy object ensures that the real notify object will be free'd on the
* thread corresponding to the given event target regardless of what thread
* the proxy object is destroyed on.
*
* This function is designed to be used to implement AsyncWait when the
* aTarget parameter is non-null.
*/
extern already_AddRefed<nsIOutputStreamCallback> NS_NewOutputStreamReadyEvent(
nsIOutputStreamCallback* aNotify, nsIEventTarget* aTarget);
/* ------------------------------------------------------------------------- */
enum nsAsyncCopyMode {
NS_ASYNCCOPY_VIA_READSEGMENTS,
NS_ASYNCCOPY_VIA_WRITESEGMENTS
};
/**
* This function is called when a new chunk of data has been copied. The
* reported count is the size of the current chunk.
*/
typedef void (*nsAsyncCopyProgressFun)(void* closure, uint32_t count);
/**
* This function is called when the async copy process completes. The reported
* status is NS_OK on success and some error code on failure.
*/
typedef void (*nsAsyncCopyCallbackFun)(void* closure, nsresult status);
/**
* This function asynchronously copies data from the source to the sink. All
* data transfer occurs on the thread corresponding to the given event target.
* A null event target is not permitted.
*
* The copier handles blocking or non-blocking streams transparently. If a
* stream operation returns NS_BASE_STREAM_WOULD_BLOCK, then the stream will
* be QI'd to nsIAsync{In,Out}putStream and its AsyncWait method will be used
* to determine when to resume copying.
*
* Source and sink are closed by default when copying finishes or when error
* occurs. Caller can prevent closing source or sink by setting aCloseSource
* or aCloseSink to false.
*
* Caller can obtain aCopierCtx to be able to cancel copying.
*/
extern nsresult NS_AsyncCopy(
nsIInputStream* aSource, nsIOutputStream* aSink, nsIEventTarget* aTarget,
nsAsyncCopyMode aMode = NS_ASYNCCOPY_VIA_READSEGMENTS,
uint32_t aChunkSize = 4096, nsAsyncCopyCallbackFun aCallbackFun = nullptr,
void* aCallbackClosure = nullptr, bool aCloseSource = true,
bool aCloseSink = true, nsISupports** aCopierCtx = nullptr,
nsAsyncCopyProgressFun aProgressCallbackFun = nullptr);
/**
* This function cancels copying started by function NS_AsyncCopy.
*
* @param aCopierCtx
* Copier context returned by NS_AsyncCopy.
* @param aReason
* A failure code indicating why the operation is being canceled.
* It is an error to pass a success code.
*/
extern nsresult NS_CancelAsyncCopy(nsISupports* aCopierCtx, nsresult aReason);
/**
* This function copies all of the available data from the stream (up to at
* most aMaxCount bytes) into the given buffer. The buffer is truncated at
* the start of the function.
*
* If an error occurs while reading from the stream or while attempting to
* resize the buffer, then the corresponding error code is returned from this
* function, and any data that has already been read will be returned in the
* output buffer. This allows one to use this function with a non-blocking
* input stream that may return NS_BASE_STREAM_WOULD_BLOCK if it only has
* partial data available.
*
* @param aSource
* The input stream to read.
* @param aMaxCount
* The maximum number of bytes to consume from the stream. Pass the
* value UINT32_MAX to consume the entire stream. The number of
* bytes actually read is given by the length of aBuffer upon return.
* @param aBuffer
* The string object that will contain the stream data upon return.
* Note: The data copied to the string may contain null bytes and may
* contain non-ASCII values.
*/
extern nsresult NS_ConsumeStream(nsIInputStream* aSource, uint32_t aMaxCount,
nsACString& aBuffer);
/**
* Just like the above, but consumes into an nsTArray<uint8_t>.
*/
extern nsresult NS_ConsumeStream(nsIInputStream* aSource, uint32_t aMaxCount,
nsTArray<uint8_t>& aBuffer);
/**
* This function tests whether or not the input stream is buffered. A buffered
* input stream is one that implements readSegments. The test for this is to
* 1/ check whether the input stream implements nsIBufferedInputStream;
* 2/ if not, call readSegments, without actually consuming any data from the
* stream, to verify that it functions.
*
* NOTE: If the stream is non-blocking and has no data available yet, then this
* test will fail. In that case, we return false even though the test is not
* really conclusive.
*
* PERFORMANCE NOTE: If the stream does not implement nsIBufferedInputStream,
* calling readSegments may cause I/O. Therefore, you should avoid calling
* this function from the main thread.
*
* @param aInputStream
* The input stream to test.
*/
extern bool NS_InputStreamIsBuffered(nsIInputStream* aInputStream);
/**
* This function tests whether or not the output stream is buffered. A
* buffered output stream is one that implements writeSegments. The test for
* this is to:
* 1/ check whether the output stream implements nsIBufferedOutputStream;
* 2/ if not, call writeSegments, without actually writing any data into
* the stream, to verify that it functions.
*
* NOTE: If the stream is non-blocking and has no available space yet, then
* this test will fail. In that case, we return false even though the test is
* not really conclusive.
*
* PERFORMANCE NOTE: If the stream does not implement nsIBufferedOutputStream,
* calling writeSegments may cause I/O. Therefore, you should avoid calling
* this function from the main thread.
*
* @param aOutputStream
* The output stream to test.
*/
extern bool NS_OutputStreamIsBuffered(nsIOutputStream* aOutputStream);
/**
* This function is intended to be passed to nsIInputStream::ReadSegments to
* copy data from the nsIInputStream into a nsIOutputStream passed as the
* aClosure parameter to the ReadSegments function.
*
* @see nsIInputStream.idl for a description of this function's parameters.
*/
extern nsresult NS_CopySegmentToStream(nsIInputStream* aInputStream,
void* aClosure, const char* aFromSegment,
uint32_t aToOffset, uint32_t aCount,
uint32_t* aWriteCount);
/**
* This function is intended to be passed to nsIInputStream::ReadSegments to
* copy data from the nsIInputStream into a character buffer passed as the
* aClosure parameter to the ReadSegments function. The character buffer
* must be at least as large as the aCount parameter passed to ReadSegments.
*
* @see nsIInputStream.idl for a description of this function's parameters.
*/
extern nsresult NS_CopySegmentToBuffer(nsIInputStream* aInputStream,
void* aClosure, const char* aFromSegment,
uint32_t aToOffset, uint32_t aCount,
uint32_t* aWriteCount);
/**
* This function is intended to be passed to nsIOutputStream::WriteSegments to
* copy data into the nsIOutputStream from a character buffer passed as the
* aClosure parameter to the WriteSegments function.
*
* @see nsIOutputStream.idl for a description of this function's parameters.
*/
extern nsresult NS_CopySegmentToBuffer(nsIOutputStream* aOutputStream,
void* aClosure, char* aToSegment,
uint32_t aFromOffset, uint32_t aCount,
uint32_t* aReadCount);
/**
* This function is intended to be passed to nsIInputStream::ReadSegments to
* discard data from the nsIInputStream. This can be used to efficiently read
* data from the stream without actually copying any bytes.
*
* @see nsIInputStream.idl for a description of this function's parameters.
*/
extern nsresult NS_DiscardSegment(nsIInputStream* aInputStream, void* aClosure,
const char* aFromSegment, uint32_t aToOffset,
uint32_t aCount, uint32_t* aWriteCount);
/**
* This function is intended to be passed to nsIInputStream::ReadSegments to
* adjust the aInputStream parameter passed to a consumer's WriteSegmentFun.
* The aClosure parameter must be a pointer to a nsWriteSegmentThunk object.
* The mStream and mClosure members of that object will be passed to the mFun
* function, with the remainder of the parameters being what are passed to
* NS_WriteSegmentThunk.
*
* This function comes in handy when implementing ReadSegments in terms of an
* inner stream's ReadSegments.
*/
extern nsresult NS_WriteSegmentThunk(nsIInputStream* aInputStream,
void* aClosure, const char* aFromSegment,
uint32_t aToOffset, uint32_t aCount,
uint32_t* aWriteCount);
struct MOZ_STACK_CLASS nsWriteSegmentThunk {
nsCOMPtr<nsIInputStream> mStream;
nsWriteSegmentFun mFun;
void* mClosure;
};
/**
* Read data from aInput and store in aDest. A non-zero aKeep will keep that
* many bytes from aDest (from the end). New data is appended after the kept
* bytes (if any). aDest's new length on returning from this function is
* aKeep + aNewBytes and is guaranteed to be less than or equal to aDest's
* current capacity.
* @param aDest the array to fill
* @param aInput the stream to read from
* @param aKeep number of bytes to keep (0 <= aKeep <= aDest.Length())
* @param aNewBytes (out) number of bytes read from aInput or zero if Read()
* failed
* @return the result from aInput->Read(...)
*/
extern nsresult NS_FillArray(FallibleTArray<char>& aDest,
nsIInputStream* aInput, uint32_t aKeep,
uint32_t* aNewBytes);
/**
* Return true if the given stream can be directly cloned.
*/
extern bool NS_InputStreamIsCloneable(nsIInputStream* aSource);
/**
* Clone the provided source stream in the most efficient way possible. This
* first attempts to QI to nsICloneableInputStream to use Clone(). If that is
* not supported or its cloneable attribute is false, then a fallback clone is
* provided by copying the source to a pipe. In this case the caller must
* replace the source stream with the resulting replacement stream. The clone
* and the replacement stream are then cloneable using nsICloneableInputStream
* without duplicating memory. This fallback clone using the pipe is only
* performed if a replacement stream parameter is also passed in.
* @param aSource The input stream to clone.
* @param aCloneOut Required out parameter to hold resulting clone.
* @param aReplacementOut Optional out parameter to hold stream to replace
* original source stream after clone. If not
* provided then the fallback clone process is not
* supported and a non-cloneable source will result
* in failure. Replacement streams are non-blocking.
* @return NS_OK on successful clone. Error otherwise.
*/
extern nsresult NS_CloneInputStream(nsIInputStream* aSource,
nsIInputStream** aCloneOut,
nsIInputStream** aReplacementOut = nullptr);
/*
* This function returns a non-blocking nsIAsyncInputStream. Internally,
* different approaches are used based on what |aSource| is and what it
* implements.
*
* Note that this component takes the owninship of aSource.
*
* If the |aSource| is already a non-blocking and async stream,
* |aAsyncInputStream| will be equal to |aSource|.
*
* Otherwise, if |aSource| is just non-blocking, NonBlockingAsyncInputStream
* class is used in order to make it async.
*
* The last step is to use nsIStreamTransportService and create a pipe in order
* to expose a non-blocking async inputStream and read |aSource| data from
* a separate thread.
*
* In case we need to create a pipe, |aCloseWhenDone| will be used to create the
* inputTransport, |aFlags|, |aSegmentSize|, |asegmentCount| will be used to
* open the inputStream. If true, the input stream will be closed after it has
* been read. Read more in nsITransport.idl.
*/
extern nsresult NS_MakeAsyncNonBlockingInputStream(
already_AddRefed<nsIInputStream> aSource,
nsIAsyncInputStream** aAsyncInputStream, bool aCloseWhenDone = true,
uint32_t aFlags = 0, uint32_t aSegmentSize = 0, uint32_t aSegmentCount = 0);
#endif // !nsStreamUtils_h__