gecko-dev/mailnews/base/util/nsMsgProtocol.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsMsgProtocol_h__
#define nsMsgProtocol_h__
#include "nsIStreamListener.h"
#include "nsIInputStream.h"
#include "nsCOMPtr.h"
#include "nsITransport.h"
// This is a helper class used to encapsulate code shared between all of the
// mailnews protocol objects (imap, news, pop, smtp, etc.) In particular,
// it unifies the core networking code for the protocols. My hope is that
// this will make unification with Necko easier as we'll only have to change
// this class and not all of the mailnews protocols.
class NS_MSG_BASE nsMsgProtocol : public nsIStreamListener
{
public:
nsMsgProtocol();
virtual ~nsMsgProtocol();
NS_DECL_ISUPPORTS
////////////////////////////////////////////////////////////////////////////////////////
// we suppport the nsIStreamListener interface
////////////////////////////////////////////////////////////////////////////////////////
// Whenever data arrives from the connection, core netlib notifies the protocol by calling
// OnDataAvailable. We then read and process the incoming data from the input stream.
// a typical protocol shouldn't need to override this method
NS_IMETHOD OnDataAvailable(nsIURL* aURL, nsIInputStream *aIStream, PRUint32 aLength);
// I expect most protocols to override this method AND call into the base class
// the base class takes the url and sets the state of the url passed in to be running
NS_IMETHOD OnStartBinding(nsIURL* aURL, const char *aContentType);
// stop binding is a "notification" informing us that the stream associated with aURL is going away.
// the base class implementation takes the url and sets the url state to NOT running.
NS_IMETHOD OnStopBinding(nsIURL* aURL, nsresult aStatus, const PRUnichar* aMsg);
// Ideally, a protocol should only have to support the stream listener methods covered above.
// However, we don't have this nsIStreamListenerLite interface defined yet. Until then, we are using
// nsIStreamListener so we need to add stubs for the heavy weight stuff we don't want to use.
NS_IMETHOD OnProgress(nsIURL* aURL, PRUint32 aProgress, PRUint32 aProgressMax) { return NS_OK;}
NS_IMETHOD OnStatus(nsIURL* aURL, const PRUnichar* aMsg) { return NS_OK;}
NS_IMETHOD GetBindInfo(nsIURL* aURL, nsStreamBindingInfo* aInfo) { return NS_OK;} ;
////////////////////////////////////////////////////////////////////////////////////////
// End of nsIStreamListenerSupport
////////////////////////////////////////////////////////////////////////////////////////
1999-06-06 01:47:04 +04:00
// LoadUrl -- A protocol typically overrides this function, sets up any local state for the url and
// then calls the base class which opens the socket if it needs opened. If the socket is
// already opened then we just call ProcessProtocolState to start the churning process.
virtual nsresult LoadUrl(nsIURL * aURL);
// Flag manipulators
PRBool TestFlag (PRUint32 flag) {return flag & m_flags;}
void SetFlag (PRUint32 flag) { m_flags |= flag; }
void ClearFlag (PRUint32 flag) { m_flags &= ~flag; }
protected:
// methods for opening and closing a socket with core netlib....
// mscott -okay this is lame. I should break this up into a file protocol and a socket based
// protocool class instead of cheating and putting both methods here...
virtual nsresult OpenNetworkSocket(nsIURL * aURL, PRUint32 aPort, const char * aHostName); // open a connection on this url
virtual nsresult OpenFileSocket(nsIURL * aURL, const nsFileSpec * aFileSpec); // used to open a file socket connection
// a Protocol typically overrides this method. They free any of their own connection state and then
// they call up into the base class to free the generic connection objects
virtual nsresult CloseSocket();
virtual nsresult SetupTransportState(); // private method used by OpenNetworkSocket and OpenFileSocket
// ProcessProtocolState - This is the function that gets churned by calls to OnDataAvailable.
// As data arrives on the socket, OnDataAvailable calls ProcessProtocolState.
virtual nsresult ProcessProtocolState(nsIURL * url, nsIInputStream * inputStream, PRUint32 length) = 0;
// SendData -- Writes the data contained in dataBuffer into the current output stream.
// It also informs the transport layer that this data is now available for transmission.
// Returns a positive number for success, 0 for failure (not all the bytes were written to the
// stream, etc).
virtual PRInt32 SendData(nsIURL * aURL, const char * dataBuffer);
// Ouput stream for writing commands to the socket
nsCOMPtr<nsITransport> m_transport;
nsCOMPtr<nsIOutputStream> m_outputStream; // this will be obtained from the transport interface
nsCOMPtr<nsIStreamListener> m_outputConsumer; // this will be obtained from the transport interface
PRBool m_socketIsOpen; // mscott: we should look into keeping this state in the nsSocketTransport...
// I'm using it to make sure I open the socket the first time a URL is loaded into the connection
PRUint32 m_flags; // used to store flag information
};
#endif /* nsMsgProtocol_h__ */