gecko-dev/xpcom/threads/nsEventQueueService.cpp

534 строки
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C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is Netscape Communications
* Corporation. Portions created by Netscape are Copyright (C) 1998
* Netscape Communications Corporation. All Rights Reserved.
*/
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#include "nsEventQueueService.h"
#include "prmon.h"
#include "nsComponentManager.h"
#include "nsIEventQueue.h"
#include "nsIThread.h"
#include "nsPIEventQueueChain.h"
static NS_DEFINE_CID(kEventQueueCID, NS_EVENTQUEUE_CID);
////////////////////////////////////////////////////////////////////////////////
// XXX move to nsID.h or nsHashtable.h? (copied from nsComponentManager.cpp)
class ThreadKey: public nsHashKey {
private:
const PRThread* id;
public:
ThreadKey(const PRThread* aID) {
id = aID;
}
ThreadKey(const ThreadKey &aKey) {
id = aKey.id;
}
PRUint32 HashValue(void) const {
return (PRUint32)id;
}
PRBool Equals(const nsHashKey *aKey) const {
return (id == ((const ThreadKey *) aKey)->id);
}
nsHashKey *Clone(void) const {
return new ThreadKey(id);
}
};
////////////////////////////////////////////////////////////////////////////////
/*
* EventQueueEntry maintains the data associated with each entry in
* the EventQueue service's hash table...
*
* It derives from nsISupports merely as a convienence since the entries are
* reference counted...
*/
class EventQueueEntry : public nsISupports
{
public:
EventQueueEntry(nsEventQueueServiceImpl *aService, ThreadKey &aKey);
virtual ~EventQueueEntry();
// nsISupports interface...
NS_DECL_ISUPPORTS
nsIEventQueue* GetEventQueue(void); // addrefs!
nsresult MakeNewQueue(nsIEventQueue **aQueue);
nsresult AddQueue(void);
void RemoveQueue(nsIEventQueue *aQueue); // queue goes dark, and is released
ThreadKey *TheThreadKey(void)
{ return &mHashKey; }
// methods for accessing the linked list of event queue entries
void Link(EventQueueEntry *aAfter);
void Unlink(void);
EventQueueEntry *Next(void)
{ return mNextEntry; }
private:
nsIEventQueue *mQueue;
ThreadKey mHashKey;
nsEventQueueServiceImpl *mService; // weak reference, obviously
EventQueueEntry *mPrevEntry,
*mNextEntry;
};
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/* nsISupports interface implementation... */
NS_IMPL_ISUPPORTS0(EventQueueEntry)
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EventQueueEntry::EventQueueEntry(nsEventQueueServiceImpl *aService, ThreadKey &aKey) :
mHashKey(aKey), mPrevEntry(0), mNextEntry(0)
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{
NS_INIT_REFCNT();
mService = aService;
MakeNewQueue(&mQueue);
NS_ASSERTION(mQueue, "EventQueueEntry constructor failed");
if (mService)
mService->AddEventQueueEntry(this);
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}
EventQueueEntry::~EventQueueEntry()
{
if (mService)
mService->RemoveEventQueueEntry(this);
NS_IF_RELEASE(mQueue);
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}
// Return the active event queue on our chain
nsIEventQueue* EventQueueEntry::GetEventQueue(void)
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{
nsIEventQueue* answer = NULL;
if (mQueue) {
nsCOMPtr<nsPIEventQueueChain> ourChain(do_QueryInterface(mQueue));
if (ourChain)
ourChain->GetYoungestActive(&answer);
else {
NS_ADDREF(mQueue);
answer = mQueue;
}
}
return answer;
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}
nsresult EventQueueEntry::MakeNewQueue(nsIEventQueue **aQueue)
{
nsIEventQueue *queue = 0;
nsresult rv;
rv = nsComponentManager::CreateInstance(kEventQueueCID, NULL,
NS_GET_IID(nsIEventQueue), (void**) &queue);
if (NS_SUCCEEDED(rv)) {
rv = queue->Init();
if (NS_FAILED(rv)) {
NS_RELEASE(queue);
queue = 0; // redundant, but makes me feel better
}
}
*aQueue = queue;
return rv;
}
nsresult EventQueueEntry::AddQueue(void)
{
nsIEventQueue *newQueue = NULL;
nsresult rv = NS_ERROR_NOT_INITIALIZED;
if (mQueue) {
rv = MakeNewQueue(&newQueue);
// add it to our chain of queues
if (NS_SUCCEEDED(rv)) {
nsCOMPtr<nsPIEventQueueChain> ourChain(do_QueryInterface(mQueue));
if (ourChain)
ourChain->AppendQueue(newQueue);
else
NS_RELEASE(newQueue);
}
}
return rv;
}
void EventQueueEntry::RemoveQueue(nsIEventQueue *aQueue)
{
aQueue->StopAcceptingEvents();
NS_RELEASE(aQueue);
// it's now gone dark, and will be deleted and unlinked as soon as
// everyone else lets go
}
// this is an apology for symmetry breaking between EventQueueEntry and nsEventQueueServiceImpl.
// the latter handles both sides of the dual data structure containing the former, those being
// nsEventQueueServiceImpl's hashtable and linked list, while the former contains the code
// for handling linked lists, on which the latter relies. if that was complicated, it's because
// it is, and thus the apology.
void EventQueueEntry::Link(EventQueueEntry *aAfter)
{
if (aAfter) {
mNextEntry = aAfter->mNextEntry;
if (mNextEntry)
mNextEntry->mPrevEntry = this;
aAfter->mNextEntry = this;
} else
mNextEntry = 0;
mPrevEntry = aAfter;
}
void EventQueueEntry::Unlink(void)
{
if (mNextEntry)
mNextEntry->mPrevEntry = mPrevEntry;
if (mPrevEntry)
mPrevEntry->mNextEntry = mNextEntry;
mNextEntry = 0;
mPrevEntry = 0;
}
////////////////////////////////////////////////////////////////////////////////
EventQueueEntryEnumerator::EventQueueEntryEnumerator()
{
mCurrent = 0;
}
EventQueueEntryEnumerator::~EventQueueEntryEnumerator()
{
}
void EventQueueEntryEnumerator::Reset(EventQueueEntry *aStart)
{
mCurrent = aStart;
}
void EventQueueEntryEnumerator::Skip(EventQueueEntry *aSkip)
{
if (mCurrent == aSkip)
mCurrent = aSkip->Next();
}
EventQueueEntry *
EventQueueEntryEnumerator::Get(void)
{
EventQueueEntry *rtnval = mCurrent;
if (mCurrent)
mCurrent = mCurrent->Next();
return rtnval;
}
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////////////////////////////////////////////////////////////////////////////////
/* TODO: unify the dual, redundant data structures holding EventQueueEntrys:
they're held simultaneously in both a hashtable and a linked list.
*/
nsEventQueueServiceImpl::nsEventQueueServiceImpl()
{
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NS_INIT_REFCNT();
mEventQTable = new nsHashtable(16);
mEventQMonitor = PR_NewMonitor();
mBaseEntry = 0;
}
nsEventQueueServiceImpl::~nsEventQueueServiceImpl()
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{
EventQueueEntry *entry;
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// Destroy any remaining PLEventQueues
mEnumerator.Reset(mBaseEntry);
while ((entry = mEnumerator.Get()) != 0)
delete entry;
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delete mEventQTable;
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PR_DestroyMonitor(mEventQMonitor);
}
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NS_METHOD
nsEventQueueServiceImpl::Create(nsISupports *aOuter, REFNSIID aIID, void **aResult)
{
if (aOuter)
return NS_ERROR_NO_AGGREGATION;
nsEventQueueServiceImpl* eqs = new nsEventQueueServiceImpl();
if (eqs == NULL)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(eqs);
nsresult rv = eqs->QueryInterface(aIID, aResult);
NS_RELEASE(eqs);
return rv;
}
/* nsISupports interface implementation... */
NS_IMPL_ISUPPORTS1(nsEventQueueServiceImpl,nsIEventQueueService)
/* nsIEventQueueService interface implementation... */
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateThreadEventQueue(void)
{
return CreateEventQueue(PR_GetCurrentThread());
}
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateFromIThread(
nsIThread *aThread, nsIEventQueue **aResult)
{
nsresult rv;
PRThread *prThread;
rv = aThread->GetPRThread(&prThread);
if (NS_SUCCEEDED(rv)) {
rv = CreateEventQueue(prThread); // addrefs
if (NS_SUCCEEDED(rv))
rv = GetThreadEventQueue(prThread, aResult); // doesn't addref
}
return rv;
}
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateEventQueue(PRThread *aThread)
{
nsresult rv = NS_OK;
ThreadKey key(aThread);
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EventQueueEntry* evQueueEntry;
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
/* create only one event queue chain per thread... */
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evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
if (NULL == evQueueEntry) {
evQueueEntry = new EventQueueEntry(this, key);
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if (NULL == evQueueEntry) {
rv = NS_ERROR_OUT_OF_MEMORY;
goto done;
}
}
NS_ADDREF(evQueueEntry);
done:
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
void
nsEventQueueServiceImpl::AddEventQueueEntry(EventQueueEntry *aEntry)
{
EventQueueEntry *last, *current;
// add to the hashtable, then to the end of the linked list
mEventQTable->Put(aEntry->TheThreadKey(), aEntry);
if (mBaseEntry) {
for (last = 0, current = mBaseEntry; current; current = current->Next())
last = current;
aEntry->Link(last);
} else
mBaseEntry = aEntry;
}
void
nsEventQueueServiceImpl::RemoveEventQueueEntry(EventQueueEntry *aEntry)
{
mEventQTable->Remove(aEntry->TheThreadKey());
if (mBaseEntry == aEntry)
mBaseEntry = aEntry->Next();
mEnumerator.Skip(aEntry);
aEntry->Unlink();
}
NS_IMETHODIMP
nsEventQueueServiceImpl::DestroyThreadEventQueue(void)
{
nsresult rv = NS_OK;
ThreadKey key(PR_GetCurrentThread());
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EventQueueEntry* evQueueEntry;
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
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evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
if (NULL != evQueueEntry)
NS_RELEASE(evQueueEntry);
else
rv = NS_ERROR_FAILURE;
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
NS_IMETHODIMP
nsEventQueueServiceImpl::CreateFromPLEventQueue(PLEventQueue* aPLEventQueue, nsIEventQueue** aResult)
{
// Create our thread queue using the component manager
nsresult rv;
nsIEventQueue* aQueue;
if (NS_FAILED(rv = nsComponentManager::CreateInstance(kEventQueueCID, NULL, NS_GET_IID(nsIEventQueue),
(void**)&aQueue))) {
return rv;
}
if (NS_FAILED(rv = aQueue->InitFromPLQueue(aPLEventQueue))) {
NS_IF_RELEASE(aQueue);
return rv;
}
*aResult = aQueue;
return NS_OK;
}
// create new event queue, append it to the current thread's chain of event queues.
// return it, addrefed.
NS_IMETHODIMP
nsEventQueueServiceImpl::PushThreadEventQueue(nsIEventQueue **aNewQueue)
{
nsresult rv = NS_OK;
ThreadKey key(PR_GetCurrentThread());
EventQueueEntry* evQueueEntry;
NS_ASSERTION(aNewQueue, "PushThreadEventQueue called with null param");
*aNewQueue = NULL;
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
if (NULL == evQueueEntry) {
evQueueEntry = new EventQueueEntry(this, key);
if (NULL == evQueueEntry) {
rv = NS_ERROR_OUT_OF_MEMORY;
goto done;
}
}
else {
// An entry was already present. We need to push a new
// queue onto our stack.
rv = evQueueEntry->AddQueue();
}
if (NS_SUCCEEDED(rv)) {
*aNewQueue = evQueueEntry->GetEventQueue();
NS_ADDREF(evQueueEntry);
}
done:
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
// disable and release the given queue (though the last one won't be released)
NS_IMETHODIMP
nsEventQueueServiceImpl::PopThreadEventQueue(nsIEventQueue *aQueue)
{
nsresult rv = NS_OK;
ThreadKey key(PR_GetCurrentThread());
EventQueueEntry* evQueueEntry;
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
if (NULL != evQueueEntry) {
nsrefcnt refcnt;
NS_RELEASE2(evQueueEntry, refcnt);
// If this wasn't the last reference, we must be popping.
if (refcnt > 0)
evQueueEntry->RemoveQueue(aQueue);
} else {
rv = NS_ERROR_FAILURE;
}
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
NS_IMETHODIMP
nsEventQueueServiceImpl::GetThreadEventQueue(PRThread* aThread, nsIEventQueue** aResult)
{
nsresult rv = NS_OK;
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EventQueueEntry* evQueueEntry;
ThreadKey key(aThread);
/* Enter the lock which protects the EventQ hashtable... */
PR_EnterMonitor(mEventQMonitor);
/* Parameter validation... */
if ((NULL == aThread) || (NULL == aResult)) {
rv = NS_ERROR_NULL_POINTER;
goto done;
}
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evQueueEntry = (EventQueueEntry*)mEventQTable->Get(&key);
if (NULL != evQueueEntry) {
*aResult = evQueueEntry->GetEventQueue(); // Queue addrefing is done by this call.
} else {
// XXX: Need error code for requesting an event queue when none exists...
*aResult = NULL;
rv = NS_ERROR_FAILURE;
goto done;
}
done:
// Release the EventQ lock...
PR_ExitMonitor(mEventQMonitor);
return rv;
}
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#ifdef XP_MAC
// MAC specific. Will go away someday
// Bwah ha ha h ha ah aha ha ha
NS_IMETHODIMP nsEventQueueServiceImpl::ProcessEvents()
{
if (mEventQTable) {
EventQueueEntry *entry;
nsIEventQueue *queue;
// never use the hashtable enumerator if there's a chance (there is) that an
// event queue entry could be destroyed while inside. this enumerator can
// handle that.
PR_EnterMonitor(mEventQMonitor);
mEnumerator.Reset(mBaseEntry);
while ((entry = mEnumerator.Get()) != 0) {
PR_ExitMonitor(mEventQMonitor);
queue = entry->GetEventQueue();
if (queue) {
queue->ProcessPendingEvents();
NS_RELEASE(queue);
}
PR_EnterMonitor(mEventQMonitor);
}
PR_ExitMonitor(mEventQMonitor);
}
return NS_OK;
}
#endif
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////////////////////////////////////////////////////////////////////////////////