2017-07-11 01:33:39 +03:00
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# AV1 Codec Library
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2018-06-21 20:47:50 +03:00
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## Contents
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1. [Building the lib and applications](#building-the-library-and-applications)
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- [Prerequisites](#prerequisites)
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- [Get the code](#get-the-code)
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- [Basics](#basic-build)
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- [Configuration options](#configuration-options)
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- [Dylib builds](#dylib-builds)
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- [Debugging](#debugging)
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- [Cross compiling](#cross-compiling)
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- [Sanitizer support](#sanitizers)
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- [MSVC builds](#microsoft-visual-studio-builds)
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- [Xcode builds](#xcode-builds)
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- [Emscripten builds](#emscripten-builds)
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- [Extra Build Flags](#extra-build-flags)
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2. [Testing the library](#testing-the-av1-codec)
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- [Basics](#testing-basics)
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- [Unit tests](#1_unit-tests)
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- [Example tests](#2_example-tests)
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- [Encoder tests](#3_encoder-tests)
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- [IDE hosted tests](#ide-hosted-tests)
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- [Downloading test data](#downloading-the-test-data)
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- [Adding a new test data file](#adding-a-new-test-data-file)
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- [Additional test data](#additional-test-data)
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- [Sharded testing](#sharded-testing)
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- [Running tests directly](#1_running-test_libaom-directly)
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- [Running tests via CMake](#2_running-the-tests-via-the-cmake-build)
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3. [Coding style](#coding-style)
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4. [Submitting patches](#submitting-patches)
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- [Login cookie](#login-cookie)
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- [Contributor agreement](#contributor-agreement)
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- [Testing your code](#testing-your-code)
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- [Commit message hook](#commit-message-hook)
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- [Upload your change](#upload-your-change)
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- [Incorporating Reviewer Comments](#incorporating-reviewer-comments)
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- [Submitting your change](#submitting-your-change)
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- [Viewing change status](#viewing-the-status-of-uploaded-changes)
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5. [Support](#support)
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6. [Bug reports](#bug-reports)
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2017-07-11 01:33:39 +03:00
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## Building the library and applications
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### Prerequisites
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1. [CMake](https://cmake.org) version 3.5 or higher.
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2. [Git](https://git-scm.com/).
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3. [Perl](https://www.perl.org/).
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4. For x86 targets, [yasm](http://yasm.tortall.net/), which is preferred, or a
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recent version of [nasm](http://www.nasm.us/).
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5. Building the documentation requires [doxygen](http://doxygen.org).
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6. Building the unit tests requires [Python](https://www.python.org/).
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7. Emscripten builds require the portable
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[EMSDK](https://kripken.github.io/emscripten-site/index.html).
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2018-06-21 20:47:50 +03:00
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### Get the code
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The AV1 library source code is stored in the Alliance for Open Media Git
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repository:
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~~~
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$ git clone https://aomedia.googlesource.com/aom
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# By default, the above command stores the source in the aom directory:
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$ cd aom
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~~~
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2017-07-11 01:33:39 +03:00
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### Basic build
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CMake replaces the configure step typical of many projects. Running CMake will
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produce configuration and build files for the currently selected CMake
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generator. For most systems the default generator is Unix Makefiles. The basic
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form of a makefile build is the following:
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~~~
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$ cmake path/to/aom
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$ make
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~~~
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The above will generate a makefile build that produces the AV1 library and
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applications for the current host system after the make step completes
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successfully. The compiler chosen varies by host platform, but a general rule
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applies: On systems where cc and c++ are present in $PATH at the time CMake is
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run the generated build will use cc and c++ by default.
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### Configuration options
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The AV1 codec library has a great many configuration options. These come in two
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varieties:
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1. Build system configuration options. These have the form `ENABLE_FEATURE`.
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2. AV1 codec configuration options. These have the form `CONFIG_FEATURE`.
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Both types of options are set at the time CMake is run. The following example
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enables ccache and disables the AV1 encoder:
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~~~
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$ cmake path/to/aom -DENABLE_CCACHE=1 -DCONFIG_AV1_ENCODER=0
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$ make
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~~~
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The available configuration options are too numerous to list here. Build system
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configuration options can be found at the top of the CMakeLists.txt file found
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in the root of the AV1 repository, and AV1 codec configuration options can
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currently be found in the file `build/cmake/aom_config_defaults.cmake`.
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### Dylib builds
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A dylib (shared object) build of the AV1 codec library can be enabled via the
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CMake built in variable `BUILD_SHARED_LIBS`:
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~~~
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$ cmake path/to/aom -DBUILD_SHARED_LIBS=1
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$ make
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~~~
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This is currently only supported on non-Windows targets.
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2017-11-02 01:36:09 +03:00
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### Debugging
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Depending on the generator used there are multiple ways of going about
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debugging AV1 components. For single configuration generators like the Unix
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Makefiles generator, setting `CMAKE_BUILD_TYPE` to Debug is sufficient:
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~~~
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$ cmake path/to/aom -DCMAKE_BUILD_TYPE=Debug
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~~~
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For Xcode, mainly because configuration controls for Xcode builds are buried two
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configuration windows deep and must be set for each subproject within the Xcode
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IDE individually, `CMAKE_CONFIGURATION_TYPES` should be set to Debug:
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~~~
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$ cmake path/to/aom -G Xcode -DCMAKE_CONFIGURATION_TYPES=Debug
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~~~
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For Visual Studio the in-IDE configuration controls should be used. Simply set
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the IDE project configuration to Debug to allow for stepping through the code.
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In addition to the above it can sometimes be useful to debug only C and C++
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code. To disable all assembly code and intrinsics set `AOM_TARGET_CPU` to
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generic at generation time:
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~~~
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$ cmake path/to/aom -DAOM_TARGET_CPU=generic
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~~~
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2017-07-11 01:33:39 +03:00
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### Cross compiling
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For the purposes of building the AV1 codec and applications and relative to the
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scope of this guide, all builds for architectures differing from the native host
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architecture will be considered cross compiles. The AV1 CMake build handles
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cross compiling via the use of toolchain files included in the AV1 repository.
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The toolchain files available at the time of this writing are:
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- arm64-ios.cmake
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- arm64-linux-gcc.cmake
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- arm64-mingw-gcc.cmake
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- armv7-ios.cmake
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- armv7-linux-gcc.cmake
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- armv7-mingw-gcc.cmake
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- armv7s-ios.cmake
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- mips32-linux-gcc.cmake
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- mips64-linux-gcc.cmake
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- x86-ios-simulator.cmake
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- x86-linux.cmake
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- x86-macos.cmake
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- x86-mingw-gcc.cmake
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- x86\_64-ios-simulator.cmake
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- x86\_64-mingw-gcc.cmake
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The following example demonstrates use of the x86-macos.cmake toolchain file on
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a x86\_64 MacOS host:
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~~~
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$ cmake path/to/aom \
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-DCMAKE_TOOLCHAIN_FILE=path/to/aom/build/cmake/toolchains/x86-macos.cmake
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$ make
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~~~
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To build for an unlisted target creation of a new toolchain file is the best
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solution. The existing toolchain files can be used a starting point for a new
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toolchain file since each one exposes the basic requirements for toolchain files
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as used in the AV1 codec build.
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As a temporary work around an unoptimized AV1 configuration that builds only C
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and C++ sources can be produced using the following commands:
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~~~
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$ cmake path/to/aom -DAOM_TARGET_CPU=generic
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$ make
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~~~
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In addition to the above it's important to note that the toolchain files
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suffixed with gcc behave differently than the others. These toolchain files
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attempt to obey the $CROSS environment variable.
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2017-11-02 01:36:09 +03:00
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### Sanitizers
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Sanitizer integration is built-in to the CMake build system. To enable a
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sanitizer, add `-DSANITIZE=<type>` to the CMake command line. For example, to
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enable address sanitizer:
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~~~
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$ cmake path/to/aom -DSANITIZE=address
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$ make
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~~~
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Sanitizers available vary by platform, target, and compiler. Consult your
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compiler documentation to determine which, if any, are available.
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2017-07-11 01:33:39 +03:00
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### Microsoft Visual Studio builds
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Building the AV1 codec library in Microsoft Visual Studio is supported. The
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following example demonstrates generating projects and a solution for the
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Microsoft IDE:
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~~~
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# This does not require a bash shell; command.exe is fine.
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$ cmake path/to/aom -G "Visual Studio 15 2017"
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~~~
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### Xcode builds
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Building the AV1 codec library in Xcode is supported. The following example
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demonstrates generating an Xcode project:
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~~~
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$ cmake path/to/aom -G Xcode
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~~~
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### Emscripten builds
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Building the AV1 codec library with Emscripten is supported. Typically this is
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used to hook into the AOMAnalyzer GUI application. These instructions focus on
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using the inspector with AOMAnalyzer, but all tools can be built with
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Emscripten.
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It is assumed here that you have already downloaded and installed the EMSDK,
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installed and activated at least one toolchain, and setup your environment
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appropriately using the emsdk\_env script.
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1. Download [AOMAnalyzer](https://people.xiph.org/~mbebenita/analyzer/).
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2. Configure the build:
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~~~
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$ cmake path/to/aom \
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-DENABLE_CCACHE=1 \
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-DAOM_TARGET_CPU=generic \
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-DENABLE_DOCS=0 \
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-DENABLE_TESTS=0 \
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-DCONFIG_ACCOUNTING=1 \
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-DCONFIG_INSPECTION=1 \
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-DCONFIG_MULTITHREAD=0 \
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-DCONFIG_RUNTIME_CPU_DETECT=0 \
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-DCONFIG_WEBM_IO=0 \
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-DCMAKE_TOOLCHAIN_FILE=path/to/emsdk-portable/.../Emscripten.cmake
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~~~
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3. Build it: run make if that's your generator of choice:
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~~~
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$ make inspect
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~~~
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4. Run the analyzer:
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~~~
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# inspect.js is in the examples sub directory of the directory in which you
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# executed cmake.
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$ path/to/AOMAnalyzer path/to/examples/inspect.js path/to/av1/input/file
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~~~
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2018-06-21 20:47:50 +03:00
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### Extra build flags
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Three variables allow for passing of additional flags to the build system.
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- AOM\_EXTRA\_C\_FLAGS
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- AOM\_EXTRA\_CXX\_FLAGS
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- AOM\_EXTRA\_EXE\_LINKER\_FLAGS
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The build system attempts to ensure the flags passed through the above variables
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are passed to tools last in order to allow for override of default behavior.
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These flags can be used, for example, to enable asserts in a release build:
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~~~
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$ cmake path/to/aom \
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-DCMAKE_BUILD_TYPE=Release \
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-DAOM_EXTRA_C_FLAGS=-UNDEBUG \
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-DAOM_EXTRA_CXX_FLAGS=-UNDEBUG
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~~~
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## Testing the AV1 codec
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### Testing basics
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2018-06-21 20:47:50 +03:00
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There are several methods of testing the AV1 codec. All of these methods require
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the presence of the AV1 source code and a working build of the AV1 library and
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applications.
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#### 1. Unit tests:
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The unit tests can be run at build time:
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~~~
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# Before running the make command the LIBAOM_TEST_DATA_PATH environment
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# variable should be set to avoid downloading the test files to the
|
|
|
|
|
# cmake build configuration directory.
|
|
|
|
|
$ cmake path/to/aom
|
|
|
|
|
# Note: The AV1 CMake build creates many test targets. Running make
|
|
|
|
|
# with multiple jobs will speed up the test run significantly.
|
|
|
|
|
$ make runtests
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
#### 2. Example tests:
|
|
|
|
|
|
|
|
|
|
The example tests require a bash shell and can be run in the following manner:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
# See the note above about LIBAOM_TEST_DATA_PATH above.
|
|
|
|
|
$ cmake path/to/aom
|
|
|
|
|
$ make
|
|
|
|
|
# It's best to build the testdata target using many make jobs.
|
|
|
|
|
# Running it like this will verify and download (if necessary)
|
|
|
|
|
# one at a time, which takes a while.
|
|
|
|
|
$ make testdata
|
|
|
|
|
$ path/to/aom/test/examples.sh --bin-path examples
|
|
|
|
|
~~~
|
|
|
|
|
|
2018-06-21 20:47:50 +03:00
|
|
|
|
#### 3. Encoder tests:
|
|
|
|
|
|
|
|
|
|
When making a change to the encoder run encoder tests to confirm that your
|
|
|
|
|
change has a positive or negligible impact on encode quality. When running these
|
|
|
|
|
tests the build configuration should be changed to enable internal encoder
|
|
|
|
|
statistics:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
$ cmake path/to/aom -DCONFIG_INTERNAL_STATS=1
|
|
|
|
|
$ make
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
The repository contains scripts intended to make running these tests as simple
|
|
|
|
|
as possible. The following example demonstrates creating a set of baseline clips
|
|
|
|
|
for comparison to results produced after making your change to libaom:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
# This will encode all Y4M files in the current directory using the
|
|
|
|
|
# settings specified to create the encoder baseline statistical data:
|
|
|
|
|
$ cd path/to/test/inputs
|
|
|
|
|
# This command line assumes that run_encodes.sh, its helper script
|
|
|
|
|
# best_encode.sh, and the aomenc you intend to test are all within a
|
|
|
|
|
# directory in your PATH.
|
|
|
|
|
$ run_encodes.sh 200 500 50 baseline
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
After making your change and creating the baseline clips, you'll need to run
|
|
|
|
|
encodes that include your change(s) to confirm that things are working as
|
|
|
|
|
intended:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
# This will encode all Y4M files in the current directory using the
|
|
|
|
|
# settings specified to create the statistical data for your change:
|
|
|
|
|
$ cd path/to/test/inputs
|
|
|
|
|
# This command line assumes that run_encodes.sh, its helper script
|
|
|
|
|
# best_encode.sh, and the aomenc you intend to test are all within a
|
|
|
|
|
# directory in your PATH.
|
|
|
|
|
$ run_encodes.sh 200 500 50 mytweak
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
After creating both data sets you can use `test/visual_metrics.py` to generate a
|
|
|
|
|
report that can be viewed in a web browser:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
$ visual_metrics.py metrics_template.html "*stt" baseline mytweak \
|
|
|
|
|
> mytweak.html
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
You can view the report by opening mytweak.html in a web browser.
|
|
|
|
|
|
|
|
|
|
|
2017-07-11 01:33:39 +03:00
|
|
|
|
### IDE hosted tests
|
|
|
|
|
|
|
|
|
|
By default the generated projects files created by CMake will not include the
|
|
|
|
|
runtests and testdata rules when generating for IDEs like Microsoft Visual
|
|
|
|
|
Studio and Xcode. This is done to avoid intolerably long build cycles in the
|
|
|
|
|
IDEs-- IDE behavior is to build all targets when selecting the build project
|
|
|
|
|
options in MSVS and Xcode. To enable the test rules in IDEs the
|
|
|
|
|
`ENABLE_IDE_TEST_HOSTING` variable must be enabled at CMake generation time:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
# This example uses Xcode. To get a list of the generators
|
|
|
|
|
# available, run cmake with the -G argument missing its
|
|
|
|
|
# value.
|
|
|
|
|
$ cmake path/to/aom -DENABLE_IDE_TEST_HOSTING=1 -G Xcode
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
### Downloading the test data
|
|
|
|
|
|
|
|
|
|
The fastest and easiest way to obtain the test data is to use CMake to generate
|
|
|
|
|
a build using the Unix Makefiles generator, and then to build only the testdata
|
|
|
|
|
rule:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
$ cmake path/to/aom -G "Unix Makefiles"
|
|
|
|
|
# 28 is used because there are 28 test files as of this writing.
|
|
|
|
|
$ make -j28 testdata
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
The above make command will only download and verify the test data.
|
|
|
|
|
|
2018-06-21 20:47:50 +03:00
|
|
|
|
### Adding a new test data file
|
|
|
|
|
|
|
|
|
|
First, add the new test data file to the `aom-test-data` bucket of the
|
|
|
|
|
`aomedia-testing` project on Google Cloud Platform. You may need to ask someone
|
|
|
|
|
with the necessary access permissions to do this for you.
|
|
|
|
|
|
2018-09-20 00:27:06 +03:00
|
|
|
|
NOTE: When a new test data file is added to the `aom-test-data` bucket, its
|
|
|
|
|
"Public access" is initially "Not public". We need to change its
|
|
|
|
|
"Public access" to "Public" by using the following
|
|
|
|
|
[`gsutil`](https://cloud.google.com/storage/docs/gsutil_install) command:
|
|
|
|
|
~~~
|
|
|
|
|
$ gsutil acl ch -g all:R gs://aom-test-data/test-data-file-name
|
|
|
|
|
~~~
|
|
|
|
|
This command grants the `AllUsers` group READ access to the file named
|
|
|
|
|
"test-data-file-name" in the `aom-test-data` bucket.
|
|
|
|
|
|
2018-06-21 20:47:50 +03:00
|
|
|
|
Once the new test data file has been added to `aom-test-data`, create a CL to
|
|
|
|
|
add the name of the new test data file to `test/test_data_util.cmake` and add
|
|
|
|
|
the SHA1 checksum of the new test data file to `test/test-data.sha1`. (The SHA1
|
|
|
|
|
checksum of a file can be calculated by running the `sha1sum` command on the
|
|
|
|
|
file.)
|
|
|
|
|
|
|
|
|
|
### Additional test data
|
|
|
|
|
|
|
|
|
|
The test data mentioned above is strictly intended for unit testing.
|
|
|
|
|
|
|
|
|
|
Additional input data for testing the encoder can be obtained from:
|
|
|
|
|
https://media.xiph.org/video/derf/
|
|
|
|
|
|
2017-07-11 01:33:39 +03:00
|
|
|
|
### Sharded testing
|
|
|
|
|
|
|
|
|
|
The AV1 codec library unit tests are built upon gtest which supports sharding of
|
|
|
|
|
test jobs. Sharded test runs can be achieved in a couple of ways.
|
|
|
|
|
|
|
|
|
|
#### 1. Running test\_libaom directly:
|
|
|
|
|
|
|
|
|
|
~~~
|
2018-06-21 20:47:50 +03:00
|
|
|
|
# Set the environment variable GTEST_TOTAL_SHARDS to control the number of
|
|
|
|
|
# shards.
|
|
|
|
|
$ export GTEST_TOTAL_SHARDS=10
|
2017-07-11 01:33:39 +03:00
|
|
|
|
# (GTEST shard indexing is 0 based).
|
2017-11-02 01:36:09 +03:00
|
|
|
|
$ seq 0 $(( $GTEST_TOTAL_SHARDS - 1 )) \
|
|
|
|
|
| xargs -n 1 -P 0 -I{} env GTEST_SHARD_INDEX={} ./test_libaom
|
2017-07-11 01:33:39 +03:00
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
To create a test shard for each CPU core available on the current system set
|
|
|
|
|
`GTEST_TOTAL_SHARDS` to the number of CPU cores on your system minus one.
|
|
|
|
|
|
|
|
|
|
#### 2. Running the tests via the CMake build:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
# For IDE based builds, ENABLE_IDE_TEST_HOSTING must be enabled. See
|
|
|
|
|
# the IDE hosted tests section above for more information. If the IDE
|
|
|
|
|
# supports building targets concurrently tests will be sharded by default.
|
|
|
|
|
|
|
|
|
|
# For make and ninja builds the -j parameter controls the number of shards
|
|
|
|
|
# at test run time. This example will run the tests using 10 shards via
|
|
|
|
|
# make.
|
|
|
|
|
$ make -j10 runtests
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
The maximum number of test targets that can run concurrently is determined by
|
|
|
|
|
the number of CPUs on the system where the build is configured as detected by
|
|
|
|
|
CMake. A system with 24 cores can run 24 test shards using a value of 24 with
|
|
|
|
|
the `-j` parameter. When CMake is unable to detect the number of cores 10 shards
|
|
|
|
|
is the default maximum value.
|
|
|
|
|
|
|
|
|
|
## Coding style
|
|
|
|
|
|
2018-06-21 20:47:50 +03:00
|
|
|
|
We are using the Google C Coding Style defined by the
|
|
|
|
|
[Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
|
|
|
|
|
|
2017-07-11 01:33:39 +03:00
|
|
|
|
The coding style used by this project is enforced with clang-format using the
|
2018-06-21 20:47:50 +03:00
|
|
|
|
configuration contained in the
|
|
|
|
|
[.clang-format](https://chromium.googlesource.com/webm/aom/+/master/.clang-format)
|
|
|
|
|
file in the root of the repository.
|
|
|
|
|
|
|
|
|
|
You can download clang-format using your system's package manager, or directly
|
|
|
|
|
from [llvm.org](http://llvm.org/releases/download.html). You can also view the
|
|
|
|
|
[documentation](https://clang.llvm.org/docs/ClangFormat.html) on llvm.org.
|
|
|
|
|
Output from clang-format varies by clang-format version, for best results your
|
|
|
|
|
version should match the one used on Jenkins. You can find the clang-format
|
|
|
|
|
version by reading the comment in the `.clang-format` file linked above.
|
2017-07-11 01:33:39 +03:00
|
|
|
|
|
|
|
|
|
Before pushing changes for review you can format your code with:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
# Apply clang-format to modified .c, .h and .cc files
|
|
|
|
|
$ clang-format -i --style=file \
|
|
|
|
|
$(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc')
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
Check the .clang-format file for the version used to generate it if there is any
|
|
|
|
|
difference between your local formatting and the review system.
|
|
|
|
|
|
2018-06-21 20:47:50 +03:00
|
|
|
|
Some Git installations have clang-format integration. Here are some examples:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
# Apply clang-format to all staged changes:
|
|
|
|
|
$ git clang-format
|
|
|
|
|
|
|
|
|
|
# Clang format all staged and unstaged changes:
|
|
|
|
|
$ git clang-format -f
|
|
|
|
|
|
|
|
|
|
# Clang format all staged and unstaged changes interactively:
|
|
|
|
|
$ git clang-format -f -p
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
## Submitting patches
|
|
|
|
|
|
|
|
|
|
We manage the submission of patches using the
|
|
|
|
|
[Gerrit](https://www.gerritcodereview.com/) code review tool. This tool
|
|
|
|
|
implements a workflow on top of the Git version control system to ensure that
|
|
|
|
|
all changes get peer reviewed and tested prior to their distribution.
|
|
|
|
|
|
|
|
|
|
### Login cookie
|
|
|
|
|
|
|
|
|
|
Browse to [AOMedia Git index](https://aomedia.googlesource.com/) and login with
|
|
|
|
|
your account (Gmail credentials, for example). Next, follow the
|
|
|
|
|
`Generate Password` Password link at the top of the page. You’ll be given
|
|
|
|
|
instructions for creating a cookie to use with our Git repos.
|
|
|
|
|
|
|
|
|
|
### Contributor agreement
|
|
|
|
|
|
|
|
|
|
You will be required to execute a
|
|
|
|
|
[contributor agreement](http://aomedia.org/license) to ensure that the AOMedia
|
|
|
|
|
Project has the right to distribute your changes.
|
|
|
|
|
|
|
|
|
|
### Testing your code
|
|
|
|
|
|
|
|
|
|
The testing basics are covered in the [testing section](#testing-the-av1-codec)
|
|
|
|
|
above.
|
|
|
|
|
|
|
|
|
|
In addition to the local tests, many more (e.g. asan, tsan, valgrind) will run
|
|
|
|
|
through Jenkins instances upon upload to gerrit.
|
|
|
|
|
|
|
|
|
|
### Commit message hook
|
|
|
|
|
|
|
|
|
|
Gerrit requires that each submission include a unique Change-Id. You can assign
|
|
|
|
|
one manually using git commit --amend, but it’s easier to automate it with the
|
|
|
|
|
commit-msg hook provided by Gerrit.
|
|
|
|
|
|
|
|
|
|
Copy commit-msg to the `.git/hooks` directory of your local repo. Here's an
|
|
|
|
|
example:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
$ curl -Lo aom/.git/hooks/commit-msg https://chromium-review.googlesource.com/tools/hooks/commit-msg
|
|
|
|
|
|
|
|
|
|
# Next, ensure that the downloaded commit-msg script is executable:
|
|
|
|
|
$ chmod u+x aom/.git/hooks/commit-msg
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
See the Gerrit
|
|
|
|
|
[documentation](https://gerrit-review.googlesource.com/Documentation/user-changeid.html)
|
|
|
|
|
for more information.
|
|
|
|
|
|
|
|
|
|
### Upload your change
|
|
|
|
|
|
|
|
|
|
The command line to upload your patch looks like this:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
$ git push https://aomedia-review.googlesource.com/aom HEAD:refs/for/master
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
### Incorporating reviewer comments
|
|
|
|
|
|
|
|
|
|
If you previously uploaded a change to Gerrit and the Approver has asked for
|
|
|
|
|
changes, follow these steps:
|
|
|
|
|
|
|
|
|
|
1. Edit the files to make the changes the reviewer has requested.
|
|
|
|
|
2. Recommit your edits using the --amend flag, for example:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
$ git commit -a --amend
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
3. Use the same git push command as above to upload to Gerrit again for another
|
|
|
|
|
review cycle.
|
|
|
|
|
|
|
|
|
|
In general, you should not rebase your changes when doing updates in response to
|
|
|
|
|
review. Doing so can make it harder to follow the evolution of your change in
|
|
|
|
|
the diff view.
|
|
|
|
|
|
|
|
|
|
### Submitting your change
|
|
|
|
|
|
|
|
|
|
Once your change has been Approved and Verified, you can “submit” it through the
|
|
|
|
|
Gerrit UI. This will usually automatically rebase your change onto the branch
|
|
|
|
|
specified.
|
|
|
|
|
|
|
|
|
|
Sometimes this can’t be done automatically. If you run into this problem, you
|
|
|
|
|
must rebase your changes manually:
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
|
$ git fetch
|
|
|
|
|
$ git rebase origin/branchname
|
|
|
|
|
~~~
|
|
|
|
|
|
|
|
|
|
If there are any conflicts, resolve them as you normally would with Git. When
|
|
|
|
|
you’re done, reupload your change.
|
|
|
|
|
|
|
|
|
|
### Viewing the status of uploaded changes
|
|
|
|
|
|
|
|
|
|
To check the status of a change that you uploaded, open
|
|
|
|
|
[Gerrit](https://aomedia-review.googlesource.com/), sign in, and click My >
|
|
|
|
|
Changes.
|
2017-07-11 01:33:39 +03:00
|
|
|
|
|
|
|
|
|
## Support
|
|
|
|
|
|
|
|
|
|
This library is an open source project supported by its community. Please
|
|
|
|
|
please email aomediacodec@jointdevelopment.kavi.com for help.
|
|
|
|
|
|
|
|
|
|
## Bug reports
|
|
|
|
|
|
|
|
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Bug reports can be filed in the Alliance for Open Media
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[issue tracker](https://bugs.chromium.org/p/aomedia/issues/list).
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