gecko-dev/widget/headless/HeadlessWidget.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "HeadlessWidget.h"
#include "HeadlessCompositorWidget.h"
#include "Layers.h"
#include "BasicLayers.h"
#include "BasicEvents.h"
#include "MouseEvents.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/TextEvents.h"
#include "mozilla/widget/HeadlessWidgetTypes.h"
#include "mozilla/widget/PlatformWidgetTypes.h"
#include "nsIScreen.h"
#include "HeadlessKeyBindings.h"
using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::layers;
using mozilla::LogLevel;
#ifdef MOZ_LOGGING
# include "mozilla/Logging.h"
static mozilla::LazyLogModule sWidgetLog("Widget");
static mozilla::LazyLogModule sWidgetFocusLog("WidgetFocus");
# define LOG(args) MOZ_LOG(sWidgetLog, mozilla::LogLevel::Debug, args)
# define LOGFOCUS(args) \
MOZ_LOG(sWidgetFocusLog, mozilla::LogLevel::Debug, args)
#else
# define LOG(args)
# define LOGFOCUS(args)
#endif /* MOZ_LOGGING */
/*static*/
already_AddRefed<nsIWidget> nsIWidget::CreateHeadlessWidget() {
nsCOMPtr<nsIWidget> widget = new mozilla::widget::HeadlessWidget();
return widget.forget();
}
namespace mozilla {
namespace widget {
StaticAutoPtr<nsTArray<HeadlessWidget*>> HeadlessWidget::sActiveWindows;
already_AddRefed<HeadlessWidget> HeadlessWidget::GetActiveWindow() {
if (!sActiveWindows) {
return nullptr;
}
auto length = sActiveWindows->Length();
if (length == 0) {
return nullptr;
}
RefPtr<HeadlessWidget> widget = sActiveWindows->ElementAt(length - 1);
return widget.forget();
}
Bug 1373739 - Make headless compositing Windows-compatible, in addition to Linux. r=dvander To make the HeadlessCompositorWidget work under Windows as well as Linux, I had to change the way that I hooked it into the existing CompositorWidget system. Under GTK, the CompositorWidgetInitData and CompositorWidgetDelegate types provided the information needed by the headless compositor widget already (the widget client size). On Windows, however, the definitions of these types differ, and the client size information is simply retrieved from the platform APIs when needed. After this patch, CompositorWidgetDelegate is renamed to PlatformCompositorWidgetDelegate, and a new base class called CompositorWidgetDelegate is added with "AsPlatformSpecificDelegate()" and "AsHeadlessCompositorWidget()" methods. In non-headless mode, widgets use AsPlatformSpecificDelegate() to access the Windows- and GTK-specific delegate APIs. In headless mode, AsHeadlessCompositorWidget() is used to access the singular CompositorWidget implementation for headless. Meanwhile, the CompositorWidgetInitData IPDL type is made into a union which always contains a headless-specific HeadlessCompositorWidgetInitData struct and under GTK and Windows also contains an {X11,Win}CompositorWidgetInitData struct. This also includes a small patch to ensure that the GPU process and hardware-accelerated compositing are always disabled under headless mode. These features weren't activated by default in the Linux environments I tested in, but did end up activating (and then promptly crashing Firefox) when I tested on Windows. MozReview-Commit-ID: CocPoHBDV7H --HG-- extra : rebase_source : 4581fa63aa3a9f32a8dc2672015a35b9be01b20f
2017-07-07 03:45:34 +03:00
HeadlessWidget::HeadlessWidget()
: mEnabled(true),
mVisible(false),
mDestroyed(false),
Bug 1373739 - Make headless compositing Windows-compatible, in addition to Linux. r=dvander To make the HeadlessCompositorWidget work under Windows as well as Linux, I had to change the way that I hooked it into the existing CompositorWidget system. Under GTK, the CompositorWidgetInitData and CompositorWidgetDelegate types provided the information needed by the headless compositor widget already (the widget client size). On Windows, however, the definitions of these types differ, and the client size information is simply retrieved from the platform APIs when needed. After this patch, CompositorWidgetDelegate is renamed to PlatformCompositorWidgetDelegate, and a new base class called CompositorWidgetDelegate is added with "AsPlatformSpecificDelegate()" and "AsHeadlessCompositorWidget()" methods. In non-headless mode, widgets use AsPlatformSpecificDelegate() to access the Windows- and GTK-specific delegate APIs. In headless mode, AsHeadlessCompositorWidget() is used to access the singular CompositorWidget implementation for headless. Meanwhile, the CompositorWidgetInitData IPDL type is made into a union which always contains a headless-specific HeadlessCompositorWidgetInitData struct and under GTK and Windows also contains an {X11,Win}CompositorWidgetInitData struct. This also includes a small patch to ensure that the GPU process and hardware-accelerated compositing are always disabled under headless mode. These features weren't activated by default in the Linux environments I tested in, but did end up activating (and then promptly crashing Firefox) when I tested on Windows. MozReview-Commit-ID: CocPoHBDV7H --HG-- extra : rebase_source : 4581fa63aa3a9f32a8dc2672015a35b9be01b20f
2017-07-07 03:45:34 +03:00
mTopLevel(nullptr),
mCompositorWidget(nullptr),
mLastSizeMode(nsSizeMode_Normal),
mEffectiveSizeMode(nsSizeMode_Normal),
mRestoreBounds(0, 0, 0, 0) {
if (!sActiveWindows) {
sActiveWindows = new nsTArray<HeadlessWidget*>();
ClearOnShutdown(&sActiveWindows);
}
Bug 1373739 - Make headless compositing Windows-compatible, in addition to Linux. r=dvander To make the HeadlessCompositorWidget work under Windows as well as Linux, I had to change the way that I hooked it into the existing CompositorWidget system. Under GTK, the CompositorWidgetInitData and CompositorWidgetDelegate types provided the information needed by the headless compositor widget already (the widget client size). On Windows, however, the definitions of these types differ, and the client size information is simply retrieved from the platform APIs when needed. After this patch, CompositorWidgetDelegate is renamed to PlatformCompositorWidgetDelegate, and a new base class called CompositorWidgetDelegate is added with "AsPlatformSpecificDelegate()" and "AsHeadlessCompositorWidget()" methods. In non-headless mode, widgets use AsPlatformSpecificDelegate() to access the Windows- and GTK-specific delegate APIs. In headless mode, AsHeadlessCompositorWidget() is used to access the singular CompositorWidget implementation for headless. Meanwhile, the CompositorWidgetInitData IPDL type is made into a union which always contains a headless-specific HeadlessCompositorWidgetInitData struct and under GTK and Windows also contains an {X11,Win}CompositorWidgetInitData struct. This also includes a small patch to ensure that the GPU process and hardware-accelerated compositing are always disabled under headless mode. These features weren't activated by default in the Linux environments I tested in, but did end up activating (and then promptly crashing Firefox) when I tested on Windows. MozReview-Commit-ID: CocPoHBDV7H --HG-- extra : rebase_source : 4581fa63aa3a9f32a8dc2672015a35b9be01b20f
2017-07-07 03:45:34 +03:00
}
HeadlessWidget::~HeadlessWidget() {
LOG(("HeadlessWidget::~HeadlessWidget() [%p]\n", (void*)this));
Destroy();
}
void HeadlessWidget::Destroy() {
if (mDestroyed) {
return;
}
LOG(("HeadlessWidget::Destroy [%p]\n", (void*)this));
mDestroyed = true;
if (sActiveWindows) {
int32_t index = sActiveWindows->IndexOf(this);
if (index != -1) {
RefPtr<HeadlessWidget> activeWindow = GetActiveWindow();
sActiveWindows->RemoveElementAt(index);
// If this is the currently active widget and there's a previously active
// widget, activate the previous widget.
RefPtr<HeadlessWidget> previousActiveWindow = GetActiveWindow();
if (this == activeWindow && previousActiveWindow &&
previousActiveWindow->mWidgetListener) {
previousActiveWindow->mWidgetListener->WindowActivated();
}
}
}
nsBaseWidget::OnDestroy();
nsBaseWidget::Destroy();
}
nsresult HeadlessWidget::Create(nsIWidget* aParent,
nsNativeWidget aNativeParent,
const LayoutDeviceIntRect& aRect,
nsWidgetInitData* aInitData) {
MOZ_ASSERT(!aNativeParent, "No native parents for headless widgets.");
BaseCreate(nullptr, aInitData);
mBounds = aRect;
mRestoreBounds = aRect;
if (aParent) {
mTopLevel = aParent->GetTopLevelWidget();
} else {
mTopLevel = this;
}
return NS_OK;
}
already_AddRefed<nsIWidget> HeadlessWidget::CreateChild(
const LayoutDeviceIntRect& aRect, nsWidgetInitData* aInitData,
bool aForceUseIWidgetParent) {
nsCOMPtr<nsIWidget> widget = nsIWidget::CreateHeadlessWidget();
if (!widget) {
return nullptr;
}
if (NS_FAILED(widget->Create(this, nullptr, aRect, aInitData))) {
return nullptr;
}
return widget.forget();
}
void HeadlessWidget::GetCompositorWidgetInitData(
mozilla::widget::CompositorWidgetInitData* aInitData) {
Bug 1373739 - Make headless compositing Windows-compatible, in addition to Linux. r=dvander To make the HeadlessCompositorWidget work under Windows as well as Linux, I had to change the way that I hooked it into the existing CompositorWidget system. Under GTK, the CompositorWidgetInitData and CompositorWidgetDelegate types provided the information needed by the headless compositor widget already (the widget client size). On Windows, however, the definitions of these types differ, and the client size information is simply retrieved from the platform APIs when needed. After this patch, CompositorWidgetDelegate is renamed to PlatformCompositorWidgetDelegate, and a new base class called CompositorWidgetDelegate is added with "AsPlatformSpecificDelegate()" and "AsHeadlessCompositorWidget()" methods. In non-headless mode, widgets use AsPlatformSpecificDelegate() to access the Windows- and GTK-specific delegate APIs. In headless mode, AsHeadlessCompositorWidget() is used to access the singular CompositorWidget implementation for headless. Meanwhile, the CompositorWidgetInitData IPDL type is made into a union which always contains a headless-specific HeadlessCompositorWidgetInitData struct and under GTK and Windows also contains an {X11,Win}CompositorWidgetInitData struct. This also includes a small patch to ensure that the GPU process and hardware-accelerated compositing are always disabled under headless mode. These features weren't activated by default in the Linux environments I tested in, but did end up activating (and then promptly crashing Firefox) when I tested on Windows. MozReview-Commit-ID: CocPoHBDV7H --HG-- extra : rebase_source : 4581fa63aa3a9f32a8dc2672015a35b9be01b20f
2017-07-07 03:45:34 +03:00
*aInitData =
mozilla::widget::HeadlessCompositorWidgetInitData(GetClientSize());
}
nsIWidget* HeadlessWidget::GetTopLevelWidget() { return mTopLevel; }
void HeadlessWidget::RaiseWindow() {
MOZ_ASSERT(mTopLevel == this || mWindowType == eWindowType_dialog ||
mWindowType == eWindowType_sheet,
"Raising a non-toplevel window.");
// Do nothing if this is the currently active window.
RefPtr<HeadlessWidget> activeWindow = GetActiveWindow();
if (activeWindow == this) {
return;
}
// Raise the window to the top of the stack.
nsWindowZ placement = nsWindowZTop;
nsCOMPtr<nsIWidget> actualBelow;
if (mWidgetListener)
mWidgetListener->ZLevelChanged(true, &placement, nullptr,
getter_AddRefs(actualBelow));
// Deactivate the last active window.
if (activeWindow && activeWindow->mWidgetListener) {
activeWindow->mWidgetListener->WindowDeactivated();
}
// Remove this window if it's already tracked.
int32_t index = sActiveWindows->IndexOf(this);
if (index != -1) {
sActiveWindows->RemoveElementAt(index);
}
// Activate this window.
sActiveWindows->AppendElement(this);
if (mWidgetListener) mWidgetListener->WindowActivated();
}
void HeadlessWidget::Show(bool aState) {
mVisible = aState;
LOG(("HeadlessWidget::Show [%p] state %d\n", (void*)this, aState));
// Top-level window and dialogs are activated/raised when shown.
if (aState && (mTopLevel == this || mWindowType == eWindowType_dialog ||
mWindowType == eWindowType_sheet)) {
RaiseWindow();
}
ApplySizeModeSideEffects();
}
bool HeadlessWidget::IsVisible() const { return mVisible; }
void HeadlessWidget::SetFocus(Raise aRaise,
mozilla::dom::CallerType aCallerType) {
LOGFOCUS((" SetFocus %d [%p]\n", aRaise == Raise::Yes, (void*)this));
// This means we request activation of our toplevel window.
if (aRaise == Raise::Yes) {
HeadlessWidget* topLevel = (HeadlessWidget*)GetTopLevelWidget();
// The toplevel only becomes active if it's currently visible; otherwise, it
// will be activated anyway when it's shown.
if (topLevel->IsVisible()) topLevel->RaiseWindow();
}
}
void HeadlessWidget::Enable(bool aState) { mEnabled = aState; }
bool HeadlessWidget::IsEnabled() const { return mEnabled; }
void HeadlessWidget::Move(double aX, double aY) {
LOG(("HeadlessWidget::Move [%p] %f %f\n", (void*)this, aX, aY));
double scale =
BoundsUseDesktopPixels() ? GetDesktopToDeviceScale().scale : 1.0;
int32_t x = NSToIntRound(aX * scale);
int32_t y = NSToIntRound(aY * scale);
if (mWindowType == eWindowType_toplevel ||
mWindowType == eWindowType_dialog) {
SetSizeMode(nsSizeMode_Normal);
}
// Since a popup window's x/y coordinates are in relation to
// the parent, the parent might have moved so we always move a
// popup window.
if (mBounds.IsEqualXY(x, y) && mWindowType != eWindowType_popup) {
return;
}
mBounds.MoveTo(x, y);
NotifyRollupGeometryChange();
}
LayoutDeviceIntPoint HeadlessWidget::WidgetToScreenOffset() {
return mTopLevel->GetBounds().TopLeft();
}
LayerManager* HeadlessWidget::GetLayerManager(
PLayerTransactionChild* aShadowManager, LayersBackend aBackendHint,
LayerManagerPersistence aPersistence) {
return nsBaseWidget::GetLayerManager(aShadowManager, aBackendHint,
aPersistence);
}
Bug 1373739 - Make headless compositing Windows-compatible, in addition to Linux. r=dvander To make the HeadlessCompositorWidget work under Windows as well as Linux, I had to change the way that I hooked it into the existing CompositorWidget system. Under GTK, the CompositorWidgetInitData and CompositorWidgetDelegate types provided the information needed by the headless compositor widget already (the widget client size). On Windows, however, the definitions of these types differ, and the client size information is simply retrieved from the platform APIs when needed. After this patch, CompositorWidgetDelegate is renamed to PlatformCompositorWidgetDelegate, and a new base class called CompositorWidgetDelegate is added with "AsPlatformSpecificDelegate()" and "AsHeadlessCompositorWidget()" methods. In non-headless mode, widgets use AsPlatformSpecificDelegate() to access the Windows- and GTK-specific delegate APIs. In headless mode, AsHeadlessCompositorWidget() is used to access the singular CompositorWidget implementation for headless. Meanwhile, the CompositorWidgetInitData IPDL type is made into a union which always contains a headless-specific HeadlessCompositorWidgetInitData struct and under GTK and Windows also contains an {X11,Win}CompositorWidgetInitData struct. This also includes a small patch to ensure that the GPU process and hardware-accelerated compositing are always disabled under headless mode. These features weren't activated by default in the Linux environments I tested in, but did end up activating (and then promptly crashing Firefox) when I tested on Windows. MozReview-Commit-ID: CocPoHBDV7H --HG-- extra : rebase_source : 4581fa63aa3a9f32a8dc2672015a35b9be01b20f
2017-07-07 03:45:34 +03:00
void HeadlessWidget::SetCompositorWidgetDelegate(
CompositorWidgetDelegate* delegate) {
if (delegate) {
mCompositorWidget = delegate->AsHeadlessCompositorWidget();
MOZ_ASSERT(mCompositorWidget,
"HeadlessWidget::SetCompositorWidgetDelegate called with a "
"non-HeadlessCompositorWidget");
} else {
mCompositorWidget = nullptr;
}
}
void HeadlessWidget::Resize(double aWidth, double aHeight, bool aRepaint) {
int32_t width = NSToIntRound(aWidth);
int32_t height = NSToIntRound(aHeight);
ConstrainSize(&width, &height);
mBounds.SizeTo(LayoutDeviceIntSize(width, height));
Bug 1373739 - Make headless compositing Windows-compatible, in addition to Linux. r=dvander To make the HeadlessCompositorWidget work under Windows as well as Linux, I had to change the way that I hooked it into the existing CompositorWidget system. Under GTK, the CompositorWidgetInitData and CompositorWidgetDelegate types provided the information needed by the headless compositor widget already (the widget client size). On Windows, however, the definitions of these types differ, and the client size information is simply retrieved from the platform APIs when needed. After this patch, CompositorWidgetDelegate is renamed to PlatformCompositorWidgetDelegate, and a new base class called CompositorWidgetDelegate is added with "AsPlatformSpecificDelegate()" and "AsHeadlessCompositorWidget()" methods. In non-headless mode, widgets use AsPlatformSpecificDelegate() to access the Windows- and GTK-specific delegate APIs. In headless mode, AsHeadlessCompositorWidget() is used to access the singular CompositorWidget implementation for headless. Meanwhile, the CompositorWidgetInitData IPDL type is made into a union which always contains a headless-specific HeadlessCompositorWidgetInitData struct and under GTK and Windows also contains an {X11,Win}CompositorWidgetInitData struct. This also includes a small patch to ensure that the GPU process and hardware-accelerated compositing are always disabled under headless mode. These features weren't activated by default in the Linux environments I tested in, but did end up activating (and then promptly crashing Firefox) when I tested on Windows. MozReview-Commit-ID: CocPoHBDV7H --HG-- extra : rebase_source : 4581fa63aa3a9f32a8dc2672015a35b9be01b20f
2017-07-07 03:45:34 +03:00
if (mCompositorWidget) {
mCompositorWidget->NotifyClientSizeChanged(
LayoutDeviceIntSize(mBounds.Width(), mBounds.Height()));
}
if (mWidgetListener) {
mWidgetListener->WindowResized(this, mBounds.Width(), mBounds.Height());
}
if (mAttachedWidgetListener) {
mAttachedWidgetListener->WindowResized(this, mBounds.Width(),
mBounds.Height());
}
}
void HeadlessWidget::Resize(double aX, double aY, double aWidth, double aHeight,
bool aRepaint) {
if (!mBounds.IsEqualXY(aX, aY)) {
NotifyWindowMoved(aX, aY);
}
return Resize(aWidth, aHeight, aRepaint);
}
void HeadlessWidget::SetSizeMode(nsSizeMode aMode) {
LOG(("HeadlessWidget::SetSizeMode [%p] %d\n", (void*)this, aMode));
if (aMode == mSizeMode) {
return;
}
nsBaseWidget::SetSizeMode(aMode);
// Normally in real widget backends a window event would be triggered that
// would cause the window manager to handle resizing the window. In headless
// the window must manually be resized.
ApplySizeModeSideEffects();
}
void HeadlessWidget::ApplySizeModeSideEffects() {
if (!mVisible || mEffectiveSizeMode == mSizeMode) {
return;
}
if (mEffectiveSizeMode == nsSizeMode_Normal) {
// Store the last normal size bounds so it can be restored when entering
// normal mode again.
mRestoreBounds = mBounds;
}
switch (mSizeMode) {
case nsSizeMode_Normal: {
Resize(mRestoreBounds.X(), mRestoreBounds.Y(), mRestoreBounds.Width(),
mRestoreBounds.Height(), false);
break;
}
case nsSizeMode_Minimized:
break;
case nsSizeMode_Maximized: {
nsCOMPtr<nsIScreen> screen = GetWidgetScreen();
if (screen) {
int32_t left, top, width, height;
if (NS_SUCCEEDED(
screen->GetRectDisplayPix(&left, &top, &width, &height))) {
Resize(0, 0, width, height, true);
}
}
break;
}
case nsSizeMode_Fullscreen:
// This will take care of resizing the window.
nsBaseWidget::InfallibleMakeFullScreen(true);
break;
default:
break;
}
mEffectiveSizeMode = mSizeMode;
if (mWidgetListener) {
mWidgetListener->SizeModeChanged(mSizeMode);
}
}
nsresult HeadlessWidget::MakeFullScreen(bool aFullScreen,
nsIScreen* aTargetScreen) {
// Directly update the size mode here so a later call SetSizeMode does
// nothing.
if (aFullScreen) {
if (mSizeMode != nsSizeMode_Fullscreen) {
mLastSizeMode = mSizeMode;
}
mSizeMode = nsSizeMode_Fullscreen;
} else {
mSizeMode = mLastSizeMode;
}
// Notify the listener first so size mode change events are triggered before
// resize events.
if (mWidgetListener) {
mWidgetListener->SizeModeChanged(mSizeMode);
mWidgetListener->FullscreenChanged(aFullScreen);
}
// Real widget backends don't seem to follow a common approach for
// when and how many resize events are triggered during fullscreen
// transitions. InfallibleMakeFullScreen will trigger a resize, but it
// will be ignored if still transitioning to fullscreen, so it must be
// triggered on the next tick.
RefPtr<HeadlessWidget> self(this);
nsCOMPtr<nsIScreen> targetScreen(aTargetScreen);
NS_DispatchToCurrentThread(NS_NewRunnableFunction(
"HeadlessWidget::MakeFullScreen",
[self, targetScreen, aFullScreen]() -> void {
self->InfallibleMakeFullScreen(aFullScreen, targetScreen);
}));
return NS_OK;
}
nsresult HeadlessWidget::AttachNativeKeyEvent(WidgetKeyboardEvent& aEvent) {
HeadlessKeyBindings& bindings = HeadlessKeyBindings::GetInstance();
return bindings.AttachNativeKeyEvent(aEvent);
}
bool HeadlessWidget::GetEditCommands(NativeKeyBindingsType aType,
const WidgetKeyboardEvent& aEvent,
nsTArray<CommandInt>& aCommands) {
// Validate the arguments.
if (NS_WARN_IF(!nsIWidget::GetEditCommands(aType, aEvent, aCommands))) {
return false;
}
HeadlessKeyBindings& bindings = HeadlessKeyBindings::GetInstance();
bindings.GetEditCommands(aType, aEvent, aCommands);
return true;
}
nsresult HeadlessWidget::DispatchEvent(WidgetGUIEvent* aEvent,
nsEventStatus& aStatus) {
#ifdef DEBUG
debug_DumpEvent(stdout, aEvent->mWidget, aEvent, "HeadlessWidget", 0);
#endif
aStatus = nsEventStatus_eIgnore;
if (mAttachedWidgetListener) {
aStatus = mAttachedWidgetListener->HandleEvent(aEvent, mUseAttachedEvents);
} else if (mWidgetListener) {
aStatus = mWidgetListener->HandleEvent(aEvent, mUseAttachedEvents);
}
return NS_OK;
}
nsresult HeadlessWidget::SynthesizeNativeMouseEvent(LayoutDeviceIntPoint aPoint,
uint32_t aNativeMessage,
uint32_t aModifierFlags,
nsIObserver* aObserver) {
AutoObserverNotifier notifier(aObserver, "mouseevent");
EventMessage msg;
switch (aNativeMessage) {
case MOZ_HEADLESS_MOUSE_MOVE:
msg = eMouseMove;
break;
case MOZ_HEADLESS_MOUSE_DOWN:
msg = eMouseDown;
break;
case MOZ_HEADLESS_MOUSE_UP:
msg = eMouseUp;
break;
default:
MOZ_ASSERT_UNREACHABLE("Unsupported synthesized mouse event");
return NS_ERROR_UNEXPECTED;
}
WidgetMouseEvent event(true, msg, this, WidgetMouseEvent::eReal);
event.mRefPoint = aPoint - WidgetToScreenOffset();
if (msg == eMouseDown || msg == eMouseUp) {
event.mButton = MouseButton::eLeft;
}
if (msg == eMouseDown) {
event.mClickCount = 1;
}
event.AssignEventTime(WidgetEventTime());
DispatchInputEvent(&event);
return NS_OK;
}
nsresult HeadlessWidget::SynthesizeNativeMouseScrollEvent(
mozilla::LayoutDeviceIntPoint aPoint, uint32_t aNativeMessage,
double aDeltaX, double aDeltaY, double aDeltaZ, uint32_t aModifierFlags,
uint32_t aAdditionalFlags, nsIObserver* aObserver) {
AutoObserverNotifier notifier(aObserver, "mousescrollevent");
printf(">>> DEBUG_ME: Synth: aDeltaY=%f\n", aDeltaY);
// The various platforms seem to handle scrolling deltas differently,
// but the following seems to emulate it well enough.
WidgetWheelEvent event(true, eWheel, this);
event.mDeltaMode = MOZ_HEADLESS_SCROLL_DELTA_MODE;
event.mIsNoLineOrPageDelta = true;
event.mDeltaX = -aDeltaX * MOZ_HEADLESS_SCROLL_MULTIPLIER;
event.mDeltaY = -aDeltaY * MOZ_HEADLESS_SCROLL_MULTIPLIER;
event.mDeltaZ = -aDeltaZ * MOZ_HEADLESS_SCROLL_MULTIPLIER;
event.mRefPoint = aPoint - WidgetToScreenOffset();
event.AssignEventTime(WidgetEventTime());
DispatchInputEvent(&event);
return NS_OK;
}
nsresult HeadlessWidget::SynthesizeNativeTouchPoint(
uint32_t aPointerId, TouchPointerState aPointerState,
LayoutDeviceIntPoint aPoint, double aPointerPressure,
uint32_t aPointerOrientation, nsIObserver* aObserver) {
AutoObserverNotifier notifier(aObserver, "touchpoint");
MOZ_ASSERT(NS_IsMainThread());
if (aPointerState == TOUCH_HOVER) {
return NS_ERROR_UNEXPECTED;
}
if (!mSynthesizedTouchInput) {
mSynthesizedTouchInput = MakeUnique<MultiTouchInput>();
}
LayoutDeviceIntPoint pointInWindow = aPoint - WidgetToScreenOffset();
MultiTouchInput inputToDispatch = UpdateSynthesizedTouchState(
mSynthesizedTouchInput.get(), PR_IntervalNow(), TimeStamp::Now(),
aPointerId, aPointerState, pointInWindow, aPointerPressure,
aPointerOrientation);
DispatchTouchInput(inputToDispatch);
return NS_OK;
}
} // namespace widget
} // namespace mozilla