gecko-dev/dom/canvas/WebGLUniformLocation.cpp

34 строки
1.1 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLUniformLocation.h"
#include "WebGLShader.h"
#include "WebGLProgram.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
using namespace mozilla;
JSObject*
WebGLUniformLocation::WrapObject(JSContext *cx)
{
return dom::WebGLUniformLocationBinding::Wrap(cx, this);
}
WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info)
: WebGLContextBoundObject(context)
, mProgram(program)
, mProgramGeneration(program->Generation())
, mLocation(location)
, mInfo(info)
{
mElementSize = info.ElementSize();
}
NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation, mProgram)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)