gecko-dev/gfx/gl/AndroidNativeWindow.h

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C
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:set ts=2 sts=2 sw=2 et cin:
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AndroidNativeWindow_h__
#define AndroidNativeWindow_h__
#ifdef MOZ_WIDGET_ANDROID
#include <jni.h>
#include "GLDefs.h"
#include "nsISupports.h"
#include "mozilla/gfx/2D.h"
namespace mozilla {
namespace gl {
enum class AndroidWindowFormat {
Unknown = -1,
RGBA_8888 = 1,
RGBX_8888 = 1 << 1,
RGB_565 = 1 << 2
};
/**
* This class is a wrapper around Android's SurfaceTexture class.
* Usage is pretty much exactly like the Java class, so see
* the Android documentation for details.
*/
class AndroidNativeWindow {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AndroidNativeWindow)
public:
static AndroidNativeWindow* CreateFromSurface(JNIEnv* aEnv, jobject aSurface);
gfx::IntSize Size();
AndroidWindowFormat Format();
bool SetBuffersGeometry(int32_t aWidth, int32_t aHeight, AndroidWindowFormat aFormat);
bool Lock(void** out_bits, int32_t* out_width, int32_t* out_height, int32_t* out_stride, AndroidWindowFormat* out_format);
bool UnlockAndPost();
void* Handle() { return mWindow; }
protected:
AndroidNativeWindow(void* aWindow)
: mWindow(aWindow)
{
}
virtual ~AndroidNativeWindow();
void* mWindow;
};
}
}
#endif
#endif