gecko-dev/dom/svg/SVGMotionSMILAnimationFunct...

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SVGMotionSMILAnimationFunction.h"
#include "mozilla/dom/SVGAnimationElement.h"
#include "mozilla/dom/SVGPathElement.h" // for nsSVGPathList
#include "mozilla/dom/SVGMPathElement.h"
#include "mozilla/gfx/2D.h"
#include "nsAttrValue.h"
Bug 760331: Coalesce data for inline style across nodes. r=bz This patch enables sharing of an nsAttrValue's MiscContainer between nodes for style rules. MiscContainers of type eCSSStyleRule are now refcounted (with some clever struct packing to ensure that the amount of memory allocated for MiscContainer remains unchanged on 32 and 64 bit). This infrastructure can be used to share most MiscContainer types in the future if we find advantages to sharing other types than just eCSSStyleRuley. A cache mapping strings to MiscContainers has been added to nsHTMLCSSStyleSheet. MiscContainers can be shared between nsAttrValues when one nsAttrValue is SetTo another nsAttrValue or when there is a cache hit in this cache. This patch also adds the ability to tell a style rule that it belongs to an nsHTMLCSSStyleSheet, with appropriate accessor functions to separate that from the existing case of belonging to an nsCSSStyleSheet. The primary use case is to reduce memory use for pages that have lots of inline style attributes with the same value. This can happen easily with large pages that are automatically generated. An (admittedly pathological) testcase in Bug 686975 sees over 250 MB of memory savings with this change. Reusing the same MiscContainer for multiple nodes saves the overhead of maintaining separate copies of the string containing the serialized value of the style attribute and of creating separate style rules for each node. Eliminating duplicate style rules enables further savings in layout through style context sharing. The testcase sees the amount of memory used by style contexts go from over 250 MB to 10 KB. Because the cache is based on the text value of the style attribute, it will not handle attributes that have different text values but are parsed into identical style rules. We also do not attempt to share MiscContainers when the node's base URI differs from the document URI. The effect of these limitations is expected to be low.
2012-09-30 20:40:24 +04:00
#include "nsAttrValueInlines.h"
#include "nsSMILParserUtils.h"
#include "nsSVGAngle.h"
#include "nsSVGPathDataParser.h"
#include "SVGMotionSMILType.h"
#include "SVGMotionSMILPathUtils.h"
using namespace mozilla::dom;
using namespace mozilla::dom::SVGAngleBinding;
using namespace mozilla::gfx;
namespace mozilla {
SVGMotionSMILAnimationFunction::SVGMotionSMILAnimationFunction()
: mRotateType(eRotateType_Explicit),
mRotateAngle(0.0f),
mPathSourceType(ePathSourceType_None),
mIsPathStale(true) // Try to initialize path on first GetValues call
{
}
void
SVGMotionSMILAnimationFunction::MarkStaleIfAttributeAffectsPath(nsAtom* aAttribute)
{
bool isAffected;
if (aAttribute == nsGkAtoms::path) {
isAffected = (mPathSourceType <= ePathSourceType_PathAttr);
} else if (aAttribute == nsGkAtoms::values) {
isAffected = (mPathSourceType <= ePathSourceType_ValuesAttr);
} else if (aAttribute == nsGkAtoms::from ||
aAttribute == nsGkAtoms::to) {
isAffected = (mPathSourceType <= ePathSourceType_ToAttr);
} else if (aAttribute == nsGkAtoms::by) {
isAffected = (mPathSourceType <= ePathSourceType_ByAttr);
} else {
NS_NOTREACHED("Should only call this method for path-describing attrs");
isAffected = false;
}
if (isAffected) {
mIsPathStale = true;
mHasChanged = true;
}
}
bool
SVGMotionSMILAnimationFunction::SetAttr(nsAtom* aAttribute,
const nsAString& aValue,
nsAttrValue& aResult,
nsresult* aParseResult)
{
// Handle motion-specific attrs
if (aAttribute == nsGkAtoms::keyPoints) {
nsresult rv = SetKeyPoints(aValue, aResult);
if (aParseResult) {
*aParseResult = rv;
}
} else if (aAttribute == nsGkAtoms::rotate) {
nsresult rv = SetRotate(aValue, aResult);
if (aParseResult) {
*aParseResult = rv;
}
} else if (aAttribute == nsGkAtoms::path ||
aAttribute == nsGkAtoms::by ||
aAttribute == nsGkAtoms::from ||
aAttribute == nsGkAtoms::to ||
aAttribute == nsGkAtoms::values) {
aResult.SetTo(aValue);
MarkStaleIfAttributeAffectsPath(aAttribute);
if (aParseResult) {
*aParseResult = NS_OK;
}
} else {
// Defer to superclass method
return nsSMILAnimationFunction::SetAttr(aAttribute, aValue,
aResult, aParseResult);
}
return true;
}
bool
SVGMotionSMILAnimationFunction::UnsetAttr(nsAtom* aAttribute)
{
if (aAttribute == nsGkAtoms::keyPoints) {
UnsetKeyPoints();
} else if (aAttribute == nsGkAtoms::rotate) {
UnsetRotate();
} else if (aAttribute == nsGkAtoms::path ||
aAttribute == nsGkAtoms::by ||
aAttribute == nsGkAtoms::from ||
aAttribute == nsGkAtoms::to ||
aAttribute == nsGkAtoms::values) {
MarkStaleIfAttributeAffectsPath(aAttribute);
} else {
// Defer to superclass method
return nsSMILAnimationFunction::UnsetAttr(aAttribute);
}
return true;
}
nsSMILAnimationFunction::nsSMILCalcMode
SVGMotionSMILAnimationFunction::GetCalcMode() const
{
const nsAttrValue* value = GetAttr(nsGkAtoms::calcMode);
if (!value) {
return CALC_PACED; // animateMotion defaults to calcMode="paced"
}
return nsSMILCalcMode(value->GetEnumValue());
}
//----------------------------------------------------------------------
// Helpers for GetValues
/*
* Returns the first <mpath> child of the given element
*/
static SVGMPathElement*
GetFirstMPathChild(nsIContent* aElem)
{
for (nsIContent* child = aElem->GetFirstChild();
child;
child = child->GetNextSibling()) {
if (child->IsSVGElement(nsGkAtoms::mpath)) {
return static_cast<SVGMPathElement*>(child);
}
}
return nullptr;
}
void
SVGMotionSMILAnimationFunction::
RebuildPathAndVerticesFromBasicAttrs(const nsIContent* aContextElem)
{
MOZ_ASSERT(!HasAttr(nsGkAtoms::path),
"Should be using |path| attr if we have it");
MOZ_ASSERT(!mPath, "regenerating when we already have path");
MOZ_ASSERT(mPathVertices.IsEmpty(),
"regenerating when we already have vertices");
if (!aContextElem->IsSVGElement()) {
NS_ERROR("Uh oh, SVG animateMotion element targeting a non-SVG node");
return;
}
SVGMotionSMILPathUtils::PathGenerator
pathGenerator(static_cast<const nsSVGElement*>(aContextElem));
bool success = false;
if (HasAttr(nsGkAtoms::values)) {
// Generate path based on our values array
mPathSourceType = ePathSourceType_ValuesAttr;
const nsAString& valuesStr = GetAttr(nsGkAtoms::values)->GetStringValue();
SVGMotionSMILPathUtils::MotionValueParser parser(&pathGenerator,
&mPathVertices);
success = nsSMILParserUtils::ParseValuesGeneric(valuesStr, parser);
} else if (HasAttr(nsGkAtoms::to) || HasAttr(nsGkAtoms::by)) {
// Apply 'from' value (or a dummy 0,0 'from' value)
if (HasAttr(nsGkAtoms::from)) {
const nsAString& fromStr = GetAttr(nsGkAtoms::from)->GetStringValue();
success = pathGenerator.MoveToAbsolute(fromStr);
mPathVertices.AppendElement(0.0, fallible);
} else {
// Create dummy 'from' value at 0,0, if we're doing by-animation.
// (NOTE: We don't add the dummy 0-point to our list for *to-animation*,
// because the nsSMILAnimationFunction logic for to-animation doesn't
// expect a dummy value. It only expects one value: the final 'to' value.)
pathGenerator.MoveToOrigin();
if (!HasAttr(nsGkAtoms::to)) {
mPathVertices.AppendElement(0.0, fallible);
}
success = true;
}
// Apply 'to' or 'by' value
if (success) {
double dist;
if (HasAttr(nsGkAtoms::to)) {
mPathSourceType = ePathSourceType_ToAttr;
const nsAString& toStr = GetAttr(nsGkAtoms::to)->GetStringValue();
success = pathGenerator.LineToAbsolute(toStr, dist);
} else { // HasAttr(nsGkAtoms::by)
mPathSourceType = ePathSourceType_ByAttr;
const nsAString& byStr = GetAttr(nsGkAtoms::by)->GetStringValue();
success = pathGenerator.LineToRelative(byStr, dist);
}
if (success) {
mPathVertices.AppendElement(dist, fallible);
}
}
}
if (success) {
mPath = pathGenerator.GetResultingPath();
} else {
// Parse failure. Leave path as null, and clear path-related member data.
mPathVertices.Clear();
}
}
void
SVGMotionSMILAnimationFunction::
RebuildPathAndVerticesFromMpathElem(SVGMPathElement* aMpathElem)
{
mPathSourceType = ePathSourceType_Mpath;
// Use the path that's the target of our chosen <mpath> child.
SVGPathElement* pathElem = aMpathElem->GetReferencedPath();
if (pathElem) {
const SVGPathData &path = pathElem->GetAnimPathSegList()->GetAnimValue();
// Path data must contain of at least one path segment (if the path data
// doesn't begin with a valid "M", then it's invalid).
if (path.Length()) {
bool ok =
path.GetDistancesFromOriginToEndsOfVisibleSegments(&mPathVertices);
if (ok && mPathVertices.Length()) {
mPath = pathElem->GetOrBuildPathForMeasuring();
}
}
}
}
void
SVGMotionSMILAnimationFunction::RebuildPathAndVerticesFromPathAttr()
{
const nsAString& pathSpec = GetAttr(nsGkAtoms::path)->GetStringValue();
mPathSourceType = ePathSourceType_PathAttr;
// Generate Path from |path| attr
SVGPathData path;
nsSVGPathDataParser pathParser(pathSpec, &path);
// We ignore any failure returned from Parse() since the SVG spec says to
// accept all segments up to the first invalid token. Instead we must
// explicitly check that the parse produces at least one path segment (if
// the path data doesn't begin with a valid "M", then it's invalid).
pathParser.Parse();
if (!path.Length()) {
return;
}
mPath = path.BuildPathForMeasuring();
bool ok = path.GetDistancesFromOriginToEndsOfVisibleSegments(&mPathVertices);
if (!ok || !mPathVertices.Length()) {
mPath = nullptr;
}
}
// Helper to regenerate our path representation & its list of vertices
void
SVGMotionSMILAnimationFunction::
RebuildPathAndVertices(const nsIContent* aTargetElement)
{
MOZ_ASSERT(mIsPathStale, "rebuilding path when it isn't stale");
// Clear stale data
mPath = nullptr;
mPathVertices.Clear();
mPathSourceType = ePathSourceType_None;
// Do we have a mpath child? if so, it trumps everything. Otherwise, we look
// through our list of path-defining attributes, in order of priority.
SVGMPathElement* firstMpathChild = GetFirstMPathChild(mAnimationElement);
if (firstMpathChild) {
RebuildPathAndVerticesFromMpathElem(firstMpathChild);
mValueNeedsReparsingEverySample = false;
} else if (HasAttr(nsGkAtoms::path)) {
RebuildPathAndVerticesFromPathAttr();
mValueNeedsReparsingEverySample = false;
} else {
// Get path & vertices from basic SMIL attrs: from/by/to/values
RebuildPathAndVerticesFromBasicAttrs(aTargetElement);
mValueNeedsReparsingEverySample = true;
}
mIsPathStale = false;
}
bool
SVGMotionSMILAnimationFunction::
GenerateValuesForPathAndPoints(Path* aPath,
bool aIsKeyPoints,
FallibleTArray<double>& aPointDistances,
nsSMILValueArray& aResult)
{
MOZ_ASSERT(aResult.IsEmpty(), "outparam is non-empty");
// If we're using "keyPoints" as our list of input distances, then we need
// to de-normalize from the [0, 1] scale to the [0, totalPathLen] scale.
double distanceMultiplier = aIsKeyPoints ? aPath->ComputeLength() : 1.0;
const uint32_t numPoints = aPointDistances.Length();
for (uint32_t i = 0; i < numPoints; ++i) {
double curDist = aPointDistances[i] * distanceMultiplier;
if (!aResult.AppendElement(
SVGMotionSMILType::ConstructSMILValue(aPath, curDist,
mRotateType, mRotateAngle),
fallible)) {
return false;
}
}
return true;
}
nsresult
SVGMotionSMILAnimationFunction::GetValues(const nsISMILAttr& aSMILAttr,
nsSMILValueArray& aResult)
{
if (mIsPathStale) {
RebuildPathAndVertices(aSMILAttr.GetTargetNode());
}
MOZ_ASSERT(!mIsPathStale, "Forgot to clear 'is path stale' state");
if (!mPath) {
// This could be due to e.g. a parse error.
MOZ_ASSERT(mPathVertices.IsEmpty(), "have vertices but no path");
return NS_ERROR_FAILURE;
}
MOZ_ASSERT(!mPathVertices.IsEmpty(), "have a path but no vertices");
// Now: Make the actual list of nsSMILValues (using keyPoints, if set)
bool isUsingKeyPoints = !mKeyPoints.IsEmpty();
bool success = GenerateValuesForPathAndPoints(mPath, isUsingKeyPoints,
isUsingKeyPoints ?
mKeyPoints : mPathVertices,
aResult);
if (!success) {
return NS_ERROR_OUT_OF_MEMORY;
}
return NS_OK;
}
void
SVGMotionSMILAnimationFunction::
CheckValueListDependentAttrs(uint32_t aNumValues)
{
// Call superclass method.
nsSMILAnimationFunction::CheckValueListDependentAttrs(aNumValues);
// Added behavior: Do checks specific to keyPoints.
CheckKeyPoints();
}
bool
SVGMotionSMILAnimationFunction::IsToAnimation() const
{
// Rely on inherited method, but not if we have an <mpath> child or a |path|
// attribute, because they'll override any 'to' attr we might have.
// NOTE: We can't rely on mPathSourceType, because it might not have been
// set to a useful value yet (or it might be stale).
return !GetFirstMPathChild(mAnimationElement) &&
!HasAttr(nsGkAtoms::path) &&
nsSMILAnimationFunction::IsToAnimation();
}
void
SVGMotionSMILAnimationFunction::CheckKeyPoints()
{
if (!HasAttr(nsGkAtoms::keyPoints))
return;
// attribute is ignored for calcMode="paced" (even if it's got errors)
if (GetCalcMode() == CALC_PACED) {
SetKeyPointsErrorFlag(false);
}
if (mKeyPoints.Length() != mKeyTimes.Length()) {
// there must be exactly as many keyPoints as keyTimes
SetKeyPointsErrorFlag(true);
return;
}
// Nothing else to check -- we can catch all keyPoints errors elsewhere.
// - Formatting & range issues will be caught in SetKeyPoints, and will
// result in an empty mKeyPoints array, which will drop us into the error
// case above.
}
nsresult
SVGMotionSMILAnimationFunction::SetKeyPoints(const nsAString& aKeyPoints,
nsAttrValue& aResult)
{
mKeyPoints.Clear();
aResult.SetTo(aKeyPoints);
mHasChanged = true;
if (!nsSMILParserUtils::ParseSemicolonDelimitedProgressList(aKeyPoints, false,
mKeyPoints)) {
mKeyPoints.Clear();
return NS_ERROR_FAILURE;
}
return NS_OK;
}
void
SVGMotionSMILAnimationFunction::UnsetKeyPoints()
{
mKeyPoints.Clear();
SetKeyPointsErrorFlag(false);
mHasChanged = true;
}
nsresult
SVGMotionSMILAnimationFunction::SetRotate(const nsAString& aRotate,
nsAttrValue& aResult)
{
mHasChanged = true;
aResult.SetTo(aRotate);
if (aRotate.EqualsLiteral("auto")) {
mRotateType = eRotateType_Auto;
} else if (aRotate.EqualsLiteral("auto-reverse")) {
mRotateType = eRotateType_AutoReverse;
} else {
mRotateType = eRotateType_Explicit;
uint16_t angleUnit;
if (!nsSVGAngle::GetValueFromString(aRotate, mRotateAngle, &angleUnit)) {
mRotateAngle = 0.0f; // set default rotate angle
// XXX report to console?
return NS_ERROR_DOM_SYNTAX_ERR;
}
// Convert to radian units, if we're not already in radians.
if (angleUnit != SVG_ANGLETYPE_RAD) {
mRotateAngle *= nsSVGAngle::GetDegreesPerUnit(angleUnit) /
nsSVGAngle::GetDegreesPerUnit(SVG_ANGLETYPE_RAD);
}
}
return NS_OK;
}
void
SVGMotionSMILAnimationFunction::UnsetRotate()
{
mRotateAngle = 0.0f; // default value
mRotateType = eRotateType_Explicit;
mHasChanged = true;
}
} // namespace mozilla