gecko-dev/browser/components/tabview/drag.js

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JavaScript
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2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// **********
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// Title: drag.js
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// ----------
// Variable: drag
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// The Drag that's currently in process.
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var drag = {
info: null,
zIndex: 100,
lastMoveTime: 0
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};
//----------
//Variable: resize
//The resize (actually a Drag) that is currently in process
var resize = {
info: null,
lastMoveTime: 0
};
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// ##########
// Class: Drag (formerly DragInfo)
// Helper class for dragging <Item>s
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//
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// ----------
// Constructor: Drag
// Called to create a Drag in response to an <Item> draggable "start" event.
// Note that it is also used partially during <Item>'s resizable method as well.
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//
// Parameters:
// item - The <Item> being dragged
// event - The DOM event that kicks off the drag
function Drag(item, event) {
Utils.assert(item && (item.isAnItem || item.isAFauxItem),
'must be an item, or at least a faux item');
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this.item = item;
this.el = item.container;
this.$el = iQ(this.el);
this.parent = this.item.parent;
this.startPosition = new Point(event.clientX, event.clientY);
this.startTime = Date.now();
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this.item.isDragging = true;
this.item.setZ(999999);
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this.safeWindowBounds = Items.getSafeWindowBounds();
Trenches.activateOthersTrenches(this.el);
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};
Drag.prototype = {
// ----------
// Function: toString
// Prints [Drag (item)] for debug use
toString: function Drag_toString() {
return "[Drag (" + this.item + ")]";
},
// ----------
// Function: snapBounds
// Adjusts the given bounds according to the currently active trenches. Used by <Drag.snap>
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//
// Parameters:
// bounds - (<Rect>) bounds
// stationaryCorner - which corner is stationary? by default, the top left in LTR mode,
// and top right in RTL mode.
// "topleft", "bottomleft", "topright", "bottomright"
// assumeConstantSize - (boolean) whether the bounds' dimensions are sacred or not.
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// keepProportional - (boolean) if assumeConstantSize is false, whether we should resize
// proportionally or not
// checkItemStatus - (boolean) make sure this is a valid item which should be snapped
snapBounds: function Drag_snapBounds(bounds, stationaryCorner, assumeConstantSize, keepProportional, checkItemStatus) {
if (!stationaryCorner)
stationaryCorner = UI.rtl ? 'topright' : 'topleft';
var update = false; // need to update
var updateX = false;
var updateY = false;
var newRect;
var snappedTrenches = {};
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// OH SNAP!
// if we aren't holding down the meta key or have trenches disabled...
if (!Keys.meta && !Trenches.disabled) {
// snappable = true if we aren't a tab on top of something else, and
// there's no active drop site...
let snappable = !(this.item.isATabItem &&
this.item.overlapsWithOtherItems()) &&
!iQ(".acceptsDrop").length;
if (!checkItemStatus || snappable) {
newRect = Trenches.snap(bounds, stationaryCorner, assumeConstantSize,
keepProportional);
if (newRect) { // might be false if no changes were made
update = true;
snappedTrenches = newRect.snappedTrenches || {};
bounds = newRect;
}
}
}
// make sure the bounds are in the window.
newRect = this.snapToEdge(bounds, stationaryCorner, assumeConstantSize,
keepProportional);
if (newRect) {
update = true;
bounds = newRect;
Utils.extend(snappedTrenches, newRect.snappedTrenches);
}
Trenches.hideGuides();
for (var edge in snappedTrenches) {
var trench = snappedTrenches[edge];
if (typeof trench == 'object') {
trench.showGuide = true;
trench.show();
}
}
return update ? bounds : false;
},
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// ----------
// Function: snap
// Called when a drag or mousemove occurs. Set the bounds based on the mouse move first, then
// call snap and it will adjust the item's bounds if appropriate. Also triggers the display of
// trenches that it snapped to.
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//
// Parameters:
// stationaryCorner - which corner is stationary? by default, the top left in LTR mode,
// and top right in RTL mode.
// "topleft", "bottomleft", "topright", "bottomright"
// assumeConstantSize - (boolean) whether the bounds' dimensions are sacred or not.
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// keepProportional - (boolean) if assumeConstantSize is false, whether we should resize
// proportionally or not
snap: function Drag_snap(stationaryCorner, assumeConstantSize, keepProportional) {
var bounds = this.item.getBounds();
bounds = this.snapBounds(bounds, stationaryCorner, assumeConstantSize, keepProportional, true);
if (bounds) {
this.item.setBounds(bounds, true);
return true;
}
return false;
},
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// --------
// Function: snapToEdge
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// Returns a version of the bounds snapped to the edge if it is close enough. If not,
// returns false. If <Keys.meta> is true, this function will simply enforce the
// window edges.
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//
// Parameters:
// rect - (<Rect>) current bounds of the object
// stationaryCorner - which corner is stationary? by default, the top left in LTR mode,
// and top right in RTL mode.
// "topleft", "bottomleft", "topright", "bottomright"
// assumeConstantSize - (boolean) whether the rect's dimensions are sacred or not
// keepProportional - (boolean) if we are allowed to change the rect's size, whether the
// dimensions should scaled proportionally or not.
snapToEdge: function Drag_snapToEdge(rect, stationaryCorner, assumeConstantSize, keepProportional) {
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var swb = this.safeWindowBounds;
var update = false;
var updateX = false;
var updateY = false;
var snappedTrenches = {};
var snapRadius = (Keys.meta ? 0 : Trenches.defaultRadius);
if (rect.left < swb.left + snapRadius ) {
if (stationaryCorner.indexOf('right') > -1 && !assumeConstantSize)
rect.width = rect.right - swb.left;
rect.left = swb.left;
update = true;
updateX = true;
snappedTrenches.left = 'edge';
}
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if (rect.right > swb.right - snapRadius) {
if (updateX || !assumeConstantSize) {
var newWidth = swb.right - rect.left;
if (keepProportional)
rect.height = rect.height * newWidth / rect.width;
rect.width = newWidth;
update = true;
} else if (!updateX || !Trenches.preferLeft) {
rect.left = swb.right - rect.width;
update = true;
}
snappedTrenches.right = 'edge';
delete snappedTrenches.left;
}
if (rect.top < swb.top + snapRadius) {
if (stationaryCorner.indexOf('bottom') > -1 && !assumeConstantSize)
rect.height = rect.bottom - swb.top;
rect.top = swb.top;
update = true;
updateY = true;
snappedTrenches.top = 'edge';
}
if (rect.bottom > swb.bottom - snapRadius) {
if (updateY || !assumeConstantSize) {
var newHeight = swb.bottom - rect.top;
if (keepProportional)
rect.width = rect.width * newHeight / rect.height;
rect.height = newHeight;
update = true;
} else if (!updateY || !Trenches.preferTop) {
rect.top = swb.bottom - rect.height;
update = true;
}
snappedTrenches.top = 'edge';
delete snappedTrenches.bottom;
}
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if (update) {
rect.snappedTrenches = snappedTrenches;
return rect;
}
return false;
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},
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// ----------
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// Function: drag
// Called in response to an <Item> draggable "drag" event.
drag: function Drag_drag(event) {
this.snap(UI.rtl ? 'topright' : 'topleft', true);
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if (this.parent && this.parent.expanded) {
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var distance = this.startPosition.distance(new Point(event.clientX, event.clientY));
if (distance > 100) {
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this.parent.remove(this.item);
this.parent.collapse();
}
}
},
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// ----------
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// Function: stop
// Called in response to an <Item> draggable "stop" event.
//
// Parameters:
// immediately - bool for doing the pushAway immediately, without animation
stop: function Drag_stop(immediately) {
Trenches.hideGuides();
this.item.isDragging = false;
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if (this.parent && this.parent != this.item.parent)
this.parent.closeIfEmpty();
if (this.parent && this.parent.expanded)
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this.parent.arrange();
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if (this.item.parent)
this.item.parent.arrange();
if (this.item.isAGroupItem) {
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this.item.setZ(drag.zIndex);
drag.zIndex++;
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this.item.pushAway(immediately);
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}
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Trenches.disactivate();
}
};