gecko-dev/widget/nsIPrintSettingsWin.idl

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
%{ C++
#include "windows.h"
%}
/**
* Native types
*/
[ptr] native nsDevMode(DEVMODEW);
native nsHdc(HDC);
/**
* Simplified PrintSettings for Windows interface
*/
[scriptable, uuid(c63eed41-6ac5-459e-8a64-033eb9ad770a)]
interface nsIPrintSettingsWin : nsISupports
{
/**
* Data Members
*
* Each of these data members make a copy
* of the contents. If you get the value,
* you own the memory.
*
* The following three pieces of data are needed
* to create a DC for printing. These are typcially
* gotten via the PrintDLG call ro can be obtained
* via the "m_pd" data member of the CPrintDialog
* in MFC.
*/
[noscript] attribute AString deviceName;
[noscript] attribute AString driverName;
[noscript] attribute nsDevMode devMode;
/**
* On Windows we use the printable width and height for the printing surface.
* We don't want to have to create native print device contexts in the content
* process, so we need to store these in the settings.
* Storing in Inches is most convenient as they are retrieved from the device
* using fields which are in pixels and pixels per inch.
* Note these are stored in portrait format to ensure that we can take account
* of our own changes to the orientation print setting.
*/
[noscript] attribute double printableWidthInInches;
[noscript] attribute double printableHeightInInches;
/**
* Copy relevant print settings from native Windows device.
*
* @param hdc HDC to copy from
* @param devMode DEVMODE to copy from
*/
[notxpcom] void copyFromNative(in nsHdc hdc, in nsDevMode devMode);
/**
* Copy relevant print settings to native windows structures.
*
* @param devMode DEVMODE to be populated.
*/
[notxpcom] void copyToNative(in nsDevMode devMode);
};