gecko-dev/dom/canvas/test/captureStream_common.js

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JavaScript
Исходник Обычный вид История

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/*
* Util base class to help test a captured canvas element. Initializes the
* output canvas (used for testing the color of video elements), and optionally
* overrides the default `createAndAppendElement` element |width| and |height|.
*/
function CaptureStreamTestHelper(width, height) {
if (width) {
this.elemWidth = width;
}
if (height) {
this.elemHeight = height;
}
/* cout is used for `getPixel`; only needs to be big enough for one pixel */
this.cout = document.createElement('canvas');
this.cout.width = 1;
this.cout.height = 1;
}
CaptureStreamTestHelper.prototype = {
/* Predefined colors for use in the methods below. */
black: { data: [0, 0, 0, 255], name: "black" },
blackTransparent: { data: [0, 0, 0, 0], name: "blackTransparent" },
green: { data: [0, 255, 0, 255], name: "green" },
red: { data: [255, 0, 0, 255], name: "red" },
blue: { data: [0, 0, 255, 255], name: "blue"},
grey: { data: [128, 128, 128, 255], name: "grey" },
/* Default element size for createAndAppendElement() */
elemWidth: 100,
elemHeight: 100,
/*
* Perform the drawing operation on each animation frame until stop is called
* on the returned object.
*/
startDrawing: function (f) {
var stop = false;
var draw = () => {
if (stop) { return; }
f();
window.requestAnimationFrame(draw);
};
draw();
return { stop: () => stop = true };
},
/* Request a frame from the stream played by |video|. */
requestFrame: function (video) {
info("Requesting frame from " + video.id);
video.srcObject.requestFrame();
},
/*
* Returns the pixel at (|offsetX|, |offsetY|) (from top left corner) of
* |video| as an array of the pixel's color channels: [R,G,B,A].
*/
getPixel: function (video, offsetX = 0, offsetY = 0) {
// Avoids old values in case of a transparent image.
CaptureStreamTestHelper2D.prototype.clear.call(this, this.cout);
var ctxout = this.cout.getContext('2d');
ctxout.drawImage(video,
offsetX, // source x coordinate
offsetY, // source y coordinate
1, // source width
1, // source height
0, // destination x coordinate
0, // destination y coordinate
1, // destination width
1); // destination height
return ctxout.getImageData(0, 0, 1, 1).data;
},
/*
* Returns true if px lies within the per-channel |threshold| of the
* referenced color for all channels. px is on the form of an array of color
* channels, [R,G,B,A]. Each channel is in the range [0, 255].
*
* Threshold defaults to 0 which is an exact match.
*/
isPixel: function (px, refColor, threshold = 0) {
return px.every((ch, i) => Math.abs(ch - refColor.data[i]) <= threshold);
},
/*
* Returns true if px lies further away than |threshold| of the
* referenced color for any channel. px is on the form of an array of color
* channels, [R,G,B,A]. Each channel is in the range [0, 255].
*
* Threshold defaults to 127 which should be far enough for most cases.
*/
isPixelNot: function (px, refColor, threshold = 127) {
return px.some((ch, i) => Math.abs(ch - refColor.data[i]) > threshold);
},
/*
* Behaves like isPixelNot but ignores the alpha channel.
*/
isOpaquePixelNot: function(px, refColor, threshold) {
px[3] = refColor.data[3];
return this.isPixelNot(px, refColor, threshold);
},
/*
* Returns a promise that resolves when the provided function |test|
* returns true, or rejects when the optional `cancel` promise resolves.
*/
waitForPixel: async function (video, test, {
offsetX = 0, offsetY = 0,
width = 0, height = 0,
cancel = new Promise(() => {}),
} = {}) {
let aborted = false;
cancel.then(e => aborted = true);
while (true) {
await Promise.race([
new Promise(resolve => video.addEventListener("timeupdate", resolve, { once: true })),
cancel,
]);
if (aborted) {
throw await cancel;
}
if (test(this.getPixel(video, offsetX, offsetY, width, height))) {
return;
}
}
},
/*
* Returns a promise that resolves when the top left pixel of |video| matches
* on all channels. Use |threshold| for fuzzy matching the color on each
* channel, in the range [0,255]. 0 means exact match, 255 accepts anything.
*/
pixelMustBecome: async function (video, refColor, {
threshold = 0, infoString = "n/a",
cancel = new Promise(() => {}),
} = {}) {
info("Waiting for video " + video.id + " to match [" +
refColor.data.join(',') + "] - " + refColor.name +
" (" + infoString + ")");
var paintedFrames = video.mozPaintedFrames-1;
await this.waitForPixel(video, px => {
if (paintedFrames != video.mozPaintedFrames) {
info("Frame: " + video.mozPaintedFrames +
" IsPixel ref=" + refColor.data +
" threshold=" + threshold +
" value=" + px);
paintedFrames = video.mozPaintedFrames;
}
return this.isPixel(px, refColor, threshold);
}, {
offsetX: 0, offsetY: 0,
width: 0, height: 0,
cancel,
});
ok(true, video.id + " " + infoString);
},
/*
* Returns a promise that resolves after |time| ms of playback or when the
* top left pixel of |video| becomes |refColor|. The test is failed if the
* time is not reached, or if the cancel promise resolves.
*/
pixelMustNotBecome: async function (video, refColor, {
threshold = 0, time = 5000,
infoString = "n/a",
} = {}) {
info("Waiting for " + video.id + " to time out after " + time +
"ms against [" + refColor.data.join(',') + "] - " + refColor.name);
let timeout = new Promise(resolve => setTimeout(resolve, time));
let analysis = async () => {
await this.waitForPixel(video, px => this.isPixel(px, refColor, threshold), {
offsetX: 0, offsetY: 0, width: 0, height: 0,
});
throw new Error("Got color " + refColor.name + ". " + infoString);
};
await Promise.race([timeout, analysis()]);
ok(true, video.id + " " + infoString);
},
/* Create an element of type |type| with id |id| and append it to the body. */
createAndAppendElement: function (type, id) {
var e = document.createElement(type);
e.id = id;
e.width = this.elemWidth;
e.height = this.elemHeight;
if (type === 'video') {
e.autoplay = true;
}
document.body.appendChild(e);
return e;
},
}
/* Sub class holding 2D-Canvas specific helpers. */
function CaptureStreamTestHelper2D(width, height) {
CaptureStreamTestHelper.call(this, width, height);
}
CaptureStreamTestHelper2D.prototype = Object.create(CaptureStreamTestHelper.prototype);
CaptureStreamTestHelper2D.prototype.constructor = CaptureStreamTestHelper2D;
/* Clear all drawn content on |canvas|. */
CaptureStreamTestHelper2D.prototype.clear = function(canvas) {
var ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
};
/* Draw the color |color| to the source canvas |canvas|. Format [R,G,B,A]. */
CaptureStreamTestHelper2D.prototype.drawColor = function(canvas, color,
{ offsetX = 0,
offsetY = 0,
width = canvas.width / 2,
height = canvas.height / 2,
} = {}) {
var ctx = canvas.getContext('2d');
var rgba = color.data.slice(); // Copy to not overwrite the original array
rgba[3] = rgba[3] / 255.0; // Convert opacity to double in range [0,1]
info("Drawing color " + rgba.join(','));
ctx.fillStyle = "rgba(" + rgba.join(',') + ")";
// Only fill top left corner to test that output is not flipped or rotated.
ctx.fillRect(offsetX, offsetY, width, height);
};
/* Test that the given 2d canvas is NOT origin-clean. */
CaptureStreamTestHelper2D.prototype.testNotClean = function(canvas) {
var ctx = canvas.getContext('2d');
var error = "OK";
try {
var data = ctx.getImageData(0, 0, 1, 1);
} catch(e) {
error = e.name;
}
is(error, "SecurityError",
"Canvas '" + canvas.id + "' should not be origin-clean");
};
/* Sub class holding WebGL specific helpers. */
function CaptureStreamTestHelperWebGL(width, height) {
CaptureStreamTestHelper.call(this, width, height);
}
CaptureStreamTestHelperWebGL.prototype = Object.create(CaptureStreamTestHelper.prototype);
CaptureStreamTestHelperWebGL.prototype.constructor = CaptureStreamTestHelperWebGL;
/* Set the (uniform) color location for future draw calls. */
CaptureStreamTestHelperWebGL.prototype.setFragmentColorLocation = function(colorLocation) {
this.colorLocation = colorLocation;
};
/* Clear the given WebGL context with |color|. */
CaptureStreamTestHelperWebGL.prototype.clearColor = function(canvas, color) {
info("WebGL: clearColor(" + color.name + ")");
var gl = canvas.getContext('webgl');
var conv = color.data.map(i => i / 255.0);
gl.clearColor(conv[0], conv[1], conv[2], conv[3]);
gl.clear(gl.COLOR_BUFFER_BIT);
};
/* Set an already setFragmentColorLocation() to |color| and drawArrays() */
CaptureStreamTestHelperWebGL.prototype.drawColor = function(canvas, color) {
info("WebGL: drawArrays(" + color.name + ")");
var gl = canvas.getContext('webgl');
var conv = color.data.map(i => i / 255.0);
gl.uniform4f(this.colorLocation, conv[0], conv[1], conv[2], conv[3]);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
};