2014-11-26 05:00:06 +03:00
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL1Context.h"
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#include "WebGLBuffer.h"
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#include "GLContext.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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// -------------------------------------------------------------------------
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// Buffer objects
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/** Target validation for BindBuffer, etc */
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bool
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WebGL1Context::ValidateBufferTarget(GLenum target, const char* info)
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{
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switch (target) {
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case LOCAL_GL_ARRAY_BUFFER:
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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return true;
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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}
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bool
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WebGL1Context::ValidateBufferIndexedTarget(GLenum target, const char* info)
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{
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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2014-12-05 10:04:55 +03:00
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/** Buffer and Target validation for BindBuffer */
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bool
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WebGL1Context::ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer,
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const char* info)
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{
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if (!buffer)
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return true;
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if (buffer->HasEverBeenBound() && target != buffer->Target()) {
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ErrorInvalidOperation("%s: buffer already bound to a different target", info);
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return false;
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}
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return true;
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}
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