gecko-dev/js/public/GCVector.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef js_GCVector_h
#define js_GCVector_h
#include "mozilla/Vector.h"
#include "js/GCPolicyAPI.h"
#include "js/RootingAPI.h"
#include "js/TracingAPI.h"
#include "js/Vector.h"
namespace js {
// A GCVector is a Vector with an additional trace method that knows how
// to visit all of the items stored in the Vector. For vectors that contain GC
// things, this is usually more convenient than manually iterating and marking
// the contents.
//
// Most types of GC pointers as keys and values can be traced with no extra
// infrastructure. For structs and non-gc-pointer members, ensure that there is
// a specialization of GCPolicy<T> with an appropriate trace method available
// to handle the custom type. Generic helpers can be found in
// js/public/TracingAPI.h.
//
// Note that although this Vector's trace will deal correctly with moved items,
// it does not itself know when to barrier or trace items. To function properly
// it must either be used with Rooted, or barriered and traced manually.
template <typename T,
size_t MinInlineCapacity = 0,
typename AllocPolicy = TempAllocPolicy>
class GCVector : public JS::Traceable
{
mozilla::Vector<T, MinInlineCapacity, AllocPolicy> vector;
public:
explicit GCVector(AllocPolicy alloc = AllocPolicy())
: vector(alloc)
{}
GCVector(GCVector&& vec)
: vector(mozilla::Move(vec.vector))
{}
GCVector& operator=(GCVector&& vec) {
vector = mozilla::Move(vec.vector);
return *this;
}
size_t length() const { return vector.length(); }
bool empty() const { return vector.empty(); }
size_t capacity() const { return vector.capacity(); }
T* begin() { return vector.begin(); }
const T* begin() const { return vector.begin(); }
T* end() { return vector.end(); }
const T* end() const { return vector.end(); }
T& operator[](size_t i) { return vector[i]; }
const T& operator[](size_t i) const { return vector[i]; }
T& back() { return vector.back(); }
const T& back() const { return vector.back(); }
bool initCapacity(size_t cap) { return vector.initCapacity(cap); }
bool reserve(size_t req) { return vector.reserve(req); }
void shrinkBy(size_t amount) { return vector.shrinkBy(amount); }
bool growBy(size_t amount) { return vector.growBy(amount); }
bool resize(size_t newLen) { return vector.resize(newLen); }
void clear() { return vector.clear(); }
template<typename U> bool append(U&& item) { return vector.append(mozilla::Forward<U>(item)); }
template<typename... Args>
bool
emplaceBack(Args&&... args) {
return vector.emplaceBack(mozilla::Forward<Args>(args)...);
}
template<typename U>
void infallibleAppend(U&& aU) {
return vector.infallibleAppend(mozilla::Forward<U>(aU));
}
void infallibleAppendN(const T& aT, size_t aN) {
return vector.infallibleAppendN(aT, aN);
}
template<typename U> void
infallibleAppend(const U* aBegin, const U* aEnd) {
return vector.infallibleAppend(aBegin, aEnd);
}
template<typename U> void infallibleAppend(const U* aBegin, size_t aLength) {
return vector.infallibleAppend(aBegin, aLength);
}
bool appendN(const T& val, size_t count) { return vector.appendN(val, count); }
template<typename U> bool append(const U* aBegin, const U* aEnd) {
return vector.append(aBegin, aEnd);
}
template<typename U> bool append(const U* aBegin, size_t aLength) {
return vector.append(aBegin, aLength);
}
void popBack() { return vector.popBack(); }
T popCopy() { return vector.popCopy(); }
size_t sizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf) const {
return vector.sizeOfExcludingThis(mallocSizeOf);
}
size_t sizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const {
return vector.sizeOfIncludingThis(mallocSizeOf);
}
static void trace(GCVector* vec, JSTracer* trc) { vec->trace(trc); }
void trace(JSTracer* trc) {
for (auto& elem : vector)
GCPolicy<T>::trace(trc, &elem, "vector element");
}
};
template <typename Outer, typename T, size_t Capacity, typename AllocPolicy>
class GCVectorOperations
{
using Vec = GCVector<T, Capacity, AllocPolicy>;
const Vec& vec() const { return static_cast<const Outer*>(this)->get(); }
public:
const AllocPolicy& allocPolicy() const { return vec().allocPolicy(); }
size_t length() const { return vec().length(); }
bool empty() const { return vec().empty(); }
size_t capacity() const { return vec().capacity(); }
const T* begin() const { return vec().begin(); }
const T* end() const { return vec().end(); }
const T& back() const { return vec().back(); }
JS::Handle<T> operator[](size_t aIndex) const {
return JS::Handle<T>::fromMarkedLocation(&vec().operator[](aIndex));
}
};
template <typename Outer, typename T, size_t Capacity, typename AllocPolicy>
class MutableGCVectorOperations
: public GCVectorOperations<Outer, T, Capacity, AllocPolicy>
{
using Vec = GCVector<T, Capacity, AllocPolicy>;
const Vec& vec() const { return static_cast<const Outer*>(this)->get(); }
Vec& vec() { return static_cast<Outer*>(this)->get(); }
public:
const AllocPolicy& allocPolicy() const { return vec().allocPolicy(); }
AllocPolicy& allocPolicy() { return vec().allocPolicy(); }
const T* begin() const { return vec().begin(); }
T* begin() { return vec().begin(); }
const T* end() const { return vec().end(); }
T* end() { return vec().end(); }
const T& back() const { return vec().back(); }
T& back() { return vec().back(); }
JS::Handle<T> operator[](size_t aIndex) const {
return JS::Handle<T>::fromMarkedLocation(&vec().operator[](aIndex));
}
JS::MutableHandle<T> operator[](size_t aIndex) {
return JS::MutableHandle<T>::fromMarkedLocation(&vec().operator[](aIndex));
}
bool initCapacity(size_t aRequest) { return vec().initCapacity(aRequest); }
bool reserve(size_t aRequest) { return vec().reserve(aRequest); }
void shrinkBy(size_t aIncr) { vec().shrinkBy(aIncr); }
bool growBy(size_t aIncr) { return vec().growBy(aIncr); }
bool resize(size_t aNewLength) { return vec().resize(aNewLength); }
bool growByUninitialized(size_t aIncr) { return vec().growByUninitialized(aIncr); }
void infallibleGrowByUninitialized(size_t aIncr) { vec().infallibleGrowByUninitialized(aIncr); }
bool resizeUninitialized(size_t aNewLength) { return vec().resizeUninitialized(aNewLength); }
void clear() { vec().clear(); }
void clearAndFree() { vec().clearAndFree(); }
template<typename U> bool append(U&& aU) { return vec().append(mozilla::Forward<U>(aU)); }
template<typename... Args> bool emplaceBack(Args&&... aArgs) {
return vec().emplaceBack(mozilla::Forward<Args...>(aArgs...));
}
template<typename U, size_t O, class BP>
bool appendAll(const mozilla::Vector<U, O, BP>& aU) { return vec().appendAll(aU); }
bool appendN(const T& aT, size_t aN) { return vec().appendN(aT, aN); }
template<typename U> bool append(const U* aBegin, const U* aEnd) {
return vec().append(aBegin, aEnd);
}
template<typename U> bool append(const U* aBegin, size_t aLength) {
return vec().append(aBegin, aLength);
}
template<typename U> void infallibleAppend(U&& aU) {
vec().infallibleAppend(mozilla::Forward<U>(aU));
}
void infallibleAppendN(const T& aT, size_t aN) { vec().infallibleAppendN(aT, aN); }
template<typename U> void infallibleAppend(const U* aBegin, const U* aEnd) {
vec().infallibleAppend(aBegin, aEnd);
}
template<typename U> void infallibleAppend(const U* aBegin, size_t aLength) {
vec().infallibleAppend(aBegin, aLength);
}
void popBack() { vec().popBack(); }
T popCopy() { return vec().popCopy(); }
template<typename U> T* insert(T* aP, U&& aVal) {
return vec().insert(aP, mozilla::Forward<U>(aVal));
}
void erase(T* aT) { vec().erase(aT); }
void erase(T* aBegin, T* aEnd) { vec().erase(aBegin, aEnd); }
};
template <typename T, size_t N, typename AP>
class RootedBase<GCVector<T,N,AP>>
: public MutableGCVectorOperations<JS::Rooted<GCVector<T,N,AP>>, T,N,AP>
{};
template <typename T, size_t N, typename AP>
class MutableHandleBase<GCVector<T,N,AP>>
: public MutableGCVectorOperations<JS::MutableHandle<GCVector<T,N,AP>>, T,N,AP>
{};
template <typename T, size_t N, typename AP>
class HandleBase<GCVector<T,N,AP>>
: public GCVectorOperations<JS::Handle<GCVector<T,N,AP>>, T,N,AP>
{};
template <typename T, size_t N, typename AP>
class PersistentRootedBase<GCVector<T,N,AP>>
: public MutableGCVectorOperations<JS::PersistentRooted<GCVector<T,N,AP>>, T,N,AP>
{};
} // namespace js
#endif // js_GCVector_h