gecko-dev/layout/xul/nsIScrollbarMediator.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

99 строки
3.9 KiB
C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsIScrollbarMediator_h___
#define nsIScrollbarMediator_h___
#include "mozilla/ScrollTypes.h"
#include "nsQueryFrame.h"
#include "nsCoord.h"
class nsScrollbarFrame;
class nsIFrame;
class nsIScrollbarMediator : public nsQueryFrame {
public:
NS_DECL_QUERYFRAME_TARGET(nsIScrollbarMediator)
/**
* The aScrollbar argument denotes the scrollbar that's firing the
* notification. aScrollbar is never null. aDirection is either -1, 0, or 1.
*/
/**
* When set to ENABLE_SNAP, additional scrolling will be performed after the
* scroll operation to maintain the constraints set by CSS Scroll snapping.
* The additional scrolling may include asynchronous smooth scrolls that
* continue to animate after the initial scroll position has been set.
* In case of DEFAULT, it means ENABLE_SNAP for CSS scroll snap v1,
* DISABLE_SNAP for the old scroll snap.
*/
enum ScrollSnapMode { DEFAULT, DISABLE_SNAP, ENABLE_SNAP };
/**
* One of the following three methods is called when the scrollbar's button is
* clicked.
* @note These methods might destroy the frame, pres shell, and other objects.
*/
virtual void ScrollByPage(nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapMode aSnap = DISABLE_SNAP) = 0;
virtual void ScrollByWhole(nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapMode aSnap = DISABLE_SNAP) = 0;
virtual void ScrollByLine(nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapMode aSnap = DISABLE_SNAP) = 0;
Bug 1692997. Make scrollbar button click + hold (repeat mode) go through apz. r=botond (Almost?) all other scrollbar performed scrolling goes through apz already (this effort was called "desktop_zooming_scrollbars"). This one mode was missed. It uses a repeating timer and setting the curpos attribute to trigger scrolling. Unfortunately xul trees use this path as well, so we have to keep the old path around for them. This makes one notable change in behaviour. Both before and after this patch single clicks on scrollbar buttons pass ENABLE_SNAP to the scroll from when they request scrolling (in nsScrollbarButtonFrame::HandleButtonPress). However for repeat scrolling when clicking and holding (which is handled by nsScrollbarFrame::MoveToNewPosition), before this patch the scrolling would not use ENABLE_SNAP. This is not super clear because MoveToNewPosition sets the curpos attributes, and then ScrollFrameHelper::CurPosAttributeChanged( would get called in response to that, and it would call ScrollToWithOrigin to the do scrolling, and it does not specify the snap mode, but the default is DISABLE_SNAP. This patch changes that so that we explicitly pass ENABLE_SNAP in MoveToNewPosition. It seems that this was likely overlooked (not hard to do when it's not clear like this) when adding snapping support. It makes sense to handle snapping the same way for single clicks and clicking and holding. If this turns out to be the wrong idea we can easily change it back. Needs a test. Differential Revision: https://phabricator.services.mozilla.com/D105288
2021-02-26 14:47:18 +03:00
// Only implemented for nsGfxScrollFrame, not nsTreeBodyFrame.
virtual void ScrollByUnit(nsScrollbarFrame* aScrollbar,
mozilla::ScrollMode aMode, int32_t aDirection,
mozilla::ScrollUnit aUnit,
ScrollSnapMode aSnap = DISABLE_SNAP) = 0;
/**
* RepeatButtonScroll is called when the scrollbar's button is held down. When
* the button is first clicked the increment is set; RepeatButtonScroll adds
* this increment to the current position.
* @note This method might destroy the frame, pres shell, and other objects.
*/
virtual void RepeatButtonScroll(nsScrollbarFrame* aScrollbar) = 0;
/**
* aOldPos and aNewPos are scroll positions.
* The scroll positions start with zero at the left edge; implementors that
* want zero at the right edge for RTL content will need to adjust
* accordingly. (See ScrollFrameHelper::ThumbMoved in nsGfxScrollFrame.cpp.)
* @note This method might destroy the frame, pres shell, and other objects.
*/
virtual void ThumbMoved(nsScrollbarFrame* aScrollbar, nscoord aOldPos,
nscoord aNewPos) = 0;
/**
* Called when the scroll bar thumb, slider, or any other component is
* released.
*/
virtual void ScrollbarReleased(nsScrollbarFrame* aScrollbar) = 0;
virtual void VisibilityChanged(bool aVisible) = 0;
/**
* Obtain the frame for the horizontal or vertical scrollbar, or null
* if there is no such box.
*/
virtual nsIFrame* GetScrollbarBox(bool aVertical) = 0;
/**
* Show or hide scrollbars on 2 fingers touch.
* Subclasses should call their ScrollbarActivity's corresponding methods.
*/
virtual void ScrollbarActivityStarted() const = 0;
virtual void ScrollbarActivityStopped() const = 0;
virtual bool IsScrollbarOnRight() const = 0;
/**
* Returns true if the mediator is asking the scrollbar to suppress
* repainting itself on changes.
*/
virtual bool ShouldSuppressScrollbarRepaints() const = 0;
};
#endif