gecko-dev/layout/base/MobileViewportManager.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MobileViewportManager.h"
#include "LayersLogging.h"
#include "mozilla/PresShell.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/EventTarget.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "nsViewManager.h"
#include "nsViewportInfo.h"
#include "UnitTransforms.h"
static mozilla::LazyLogModule sApzMvmLog("apz.mobileviewport");
#define MVM_LOG(...) MOZ_LOG(sApzMvmLog, LogLevel::Debug, (__VA_ARGS__))
NS_IMPL_ISUPPORTS(MobileViewportManager, nsIDOMEventListener, nsIObserver)
#define DOM_META_ADDED NS_LITERAL_STRING("DOMMetaAdded")
#define DOM_META_CHANGED NS_LITERAL_STRING("DOMMetaChanged")
#define LOAD NS_LITERAL_STRING("load")
#define BEFORE_FIRST_PAINT NS_LITERAL_CSTRING("before-first-paint")
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::layers;
MobileViewportManager::MobileViewportManager(MVMContext* aContext,
ManagerType aType)
: mContext(aContext),
mManagerType(aType),
mIsFirstPaint(false),
mPainted(false) {
MOZ_ASSERT(mContext);
MVM_LOG("%p: creating with context %p\n", this, mContext.get());
mContext->AddEventListener(DOM_META_ADDED, this, false);
mContext->AddEventListener(DOM_META_CHANGED, this, false);
mContext->AddEventListener(LOAD, this, true);
mContext->AddObserver(this, BEFORE_FIRST_PAINT.Data(), false);
}
MobileViewportManager::~MobileViewportManager() = default;
void MobileViewportManager::Destroy() {
MVM_LOG("%p: destroying\n", this);
mContext->RemoveEventListener(DOM_META_ADDED, this, false);
mContext->RemoveEventListener(DOM_META_CHANGED, this, false);
mContext->RemoveEventListener(LOAD, this, true);
mContext->RemoveObserver(this, BEFORE_FIRST_PAINT.Data());
mContext->Destroy();
mContext = nullptr;
}
Bug 1282902 - Part 3 - Let the MobileViewportManager recalculate the saved resolution if the display width changed before restoring. r=kats The mobile session store saves the current document resolution in order to restore the previous zoom level when restoring a page. If the display width has changed since the session data was captured (e.g. because the device was rotated), the resolution might have to be scaled appropriately. Currently, the session store does this scaling by itself by comparing the stored and current window widths, however this implementation is slightly simplified and doesn't cover all use cases, which means some pages can be restored at a wrong zoom level after rotation. To correctly cover all cases, the session store would have to compare viewport widths, too. Because the MobileViewportManager doesn't wait for the session store to set the restore resolution, the latter has to call setRestoreResolution() as early as possible in order to guarantee that the restore resolution is set before the first paint of the document. Therefore the session store currently calls this after receiving a LocationChange notification. However at that time, the correct viewport for the current document is not yet available, which means the resolution cannot be recalculated by the session store at that point. Therefore, this patch changes the approach taken and lets the MVM handle all resolution calculations instead. The session store now simply passes the stored previous display dimensions along with the previous document resolution to the MVM, which can then compare them to the current display and viewport widths and scale the resolution appropriately before using it during first paint. MozReview-Commit-ID: IGxWw87yftK --HG-- extra : transplant_source : e%8D%BD%26%D2%C3%8E5%E3%2B%C0t%BA%DB%C1%BBs%3F%13%1F
2016-07-01 22:23:25 +03:00
void MobileViewportManager::SetRestoreResolution(
float aResolution, LayoutDeviceIntSize aDisplaySize) {
SetRestoreResolution(aResolution);
Bug 1282902 - Part 3 - Let the MobileViewportManager recalculate the saved resolution if the display width changed before restoring. r=kats The mobile session store saves the current document resolution in order to restore the previous zoom level when restoring a page. If the display width has changed since the session data was captured (e.g. because the device was rotated), the resolution might have to be scaled appropriately. Currently, the session store does this scaling by itself by comparing the stored and current window widths, however this implementation is slightly simplified and doesn't cover all use cases, which means some pages can be restored at a wrong zoom level after rotation. To correctly cover all cases, the session store would have to compare viewport widths, too. Because the MobileViewportManager doesn't wait for the session store to set the restore resolution, the latter has to call setRestoreResolution() as early as possible in order to guarantee that the restore resolution is set before the first paint of the document. Therefore the session store currently calls this after receiving a LocationChange notification. However at that time, the correct viewport for the current document is not yet available, which means the resolution cannot be recalculated by the session store at that point. Therefore, this patch changes the approach taken and lets the MVM handle all resolution calculations instead. The session store now simply passes the stored previous display dimensions along with the previous document resolution to the MVM, which can then compare them to the current display and viewport widths and scale the resolution appropriately before using it during first paint. MozReview-Commit-ID: IGxWw87yftK --HG-- extra : transplant_source : e%8D%BD%26%D2%C3%8E5%E3%2B%C0t%BA%DB%C1%BBs%3F%13%1F
2016-07-01 22:23:25 +03:00
ScreenIntSize restoreDisplaySize = ViewAs<ScreenPixel>(
aDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
mRestoreDisplaySize = Some(restoreDisplaySize);
}
void MobileViewportManager::SetRestoreResolution(float aResolution) {
mRestoreResolution = Some(aResolution);
}
float MobileViewportManager::ComputeIntrinsicResolution() const {
if (!mContext) {
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return 1.f;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
mContext->GetViewportInfo(displaySize), displaySize, mMobileViewportSize);
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
return (intrinsicScale / cssToDev).scale;
}
mozilla::CSSToScreenScale MobileViewportManager::ComputeIntrinsicScale(
const nsViewportInfo& aViewportInfo,
const mozilla::ScreenIntSize& aDisplaySize,
const mozilla::CSSSize& aViewportOrContentSize) const {
CSSToScreenScale intrinsicScale =
aViewportOrContentSize.IsEmpty()
? CSSToScreenScale(1.0)
: MaxScaleRatio(ScreenSize(aDisplaySize), aViewportOrContentSize);
MVM_LOG("%p: Intrinsic computed zoom is %f\n", this, intrinsicScale.scale);
return ClampZoom(intrinsicScale, aViewportInfo);
}
void MobileViewportManager::RequestReflow(bool aForceAdjustResolution) {
MVM_LOG("%p: got a reflow request with force resolution: %d\n", this,
aForceAdjustResolution);
RefreshViewportSize(aForceAdjustResolution);
}
void MobileViewportManager::ResolutionUpdated(
mozilla::ResolutionChangeOrigin aOrigin) {
MVM_LOG("%p: resolution updated\n", this);
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if (!mContext) {
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return;
}
if ((!mPainted &&
aOrigin == mozilla::ResolutionChangeOrigin::MainThreadRestore) ||
aOrigin == mozilla::ResolutionChangeOrigin::Test) {
// Save the value, so our default zoom calculation
// can take it into account later on.
SetRestoreResolution(mContext->GetResolution());
}
RefreshVisualViewportSize();
}
NS_IMETHODIMP
MobileViewportManager::HandleEvent(dom::Event* event) {
nsAutoString type;
event->GetType(type);
if (type.Equals(DOM_META_ADDED)) {
HandleDOMMetaAdded();
} else if (type.Equals(DOM_META_CHANGED)) {
MVM_LOG("%p: got a dom-meta-changed event\n", this);
RefreshViewportSize(mPainted);
} else if (type.Equals(LOAD)) {
MVM_LOG("%p: got a load event\n", this);
if (!mPainted) {
// Load event got fired before the before-first-paint message
SetInitialViewport();
}
}
return NS_OK;
}
void MobileViewportManager::HandleDOMMetaAdded() {
MVM_LOG("%p: got a dom-meta-added event\n", this);
if (mPainted && mContext->IsDocumentLoading()) {
// It's possible that we get a DOMMetaAdded event after the page
// has already been painted, but before the document finishes loading.
// In such a case, we've already run SetInitialViewport() on
// "before-first-paint", and won't run it again on "load" (because
// mPainted=true). But that SetInitialViewport() call didn't know the
// "initial-scale" from this meta viewport tag. To ensure we respect
// the "initial-scale", call SetInitialViewport() again.
// Note: It's important that we only do this if mPainted=true. In the
// usual case, we get the DOMMetaAdded before the first paint, sometimes
// even before we have a frame tree, and calling SetInitialViewport()
// before we have a frame tree will skip some important steps (e.g.
// updating display port margins).
SetInitialViewport();
} else {
RefreshViewportSize(mPainted);
}
}
NS_IMETHODIMP
MobileViewportManager::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData) {
if (!mContext) {
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return NS_OK;
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}
if (mContext->SubjectMatchesDocument(aSubject) &&
BEFORE_FIRST_PAINT.EqualsASCII(aTopic)) {
MVM_LOG("%p: got a before-first-paint event\n", this);
if (!mPainted) {
// before-first-paint message arrived before load event
SetInitialViewport();
}
}
return NS_OK;
}
void MobileViewportManager::SetInitialViewport() {
MVM_LOG("%p: setting initial viewport\n", this);
mIsFirstPaint = true;
mPainted = true;
RefreshViewportSize(false);
}
CSSToScreenScale MobileViewportManager::ClampZoom(
const CSSToScreenScale& aZoom, const nsViewportInfo& aViewportInfo) const {
CSSToScreenScale zoom = aZoom;
if (IsNaN(zoom.scale)) {
NS_ERROR("Don't pass NaN to ClampZoom; check caller for 0/0 division");
zoom = CSSToScreenScale(1.0);
}
if (zoom < aViewportInfo.GetMinZoom()) {
zoom = aViewportInfo.GetMinZoom();
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
}
if (zoom > aViewportInfo.GetMaxZoom()) {
zoom = aViewportInfo.GetMaxZoom();
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
}
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor. Just for good
// measure, we check our min/max as well as the final clamped value.
MOZ_ASSERT(aViewportInfo.GetMinZoom() > CSSToScreenScale(0.0f),
"zoom factor must be positive");
MOZ_ASSERT(aViewportInfo.GetMaxZoom() > CSSToScreenScale(0.0f),
"zoom factor must be positive");
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
return zoom;
}
CSSToScreenScale MobileViewportManager::ScaleZoomWithDisplayWidth(
const CSSToScreenScale& aZoom, const float& aDisplayWidthChangeRatio,
const CSSSize& aNewViewport, const CSSSize& aOldViewport) {
float inverseCssWidthChangeRatio =
(aNewViewport.width == 0) ? 1.0f
: aOldViewport.width / aNewViewport.width;
CSSToScreenScale newZoom(aZoom.scale * aDisplayWidthChangeRatio *
inverseCssWidthChangeRatio);
MVM_LOG("%p: Old zoom was %f, changed by %f * %f to %f\n", this, aZoom.scale,
aDisplayWidthChangeRatio, inverseCssWidthChangeRatio, newZoom.scale);
return newZoom;
}
static CSSToScreenScale ResolutionToZoom(LayoutDeviceToLayerScale aResolution,
CSSToLayoutDeviceScale aCssToDev) {
return ViewTargetAs<ScreenPixel>(
aCssToDev * aResolution / ParentLayerToLayerScale(1),
PixelCastJustification::ScreenIsParentLayerForRoot);
}
static LayoutDeviceToLayerScale ZoomToResolution(
CSSToScreenScale aZoom, CSSToLayoutDeviceScale aCssToDev) {
return ViewTargetAs<ParentLayerPixel>(
aZoom, PixelCastJustification::ScreenIsParentLayerForRoot) /
aCssToDev * ParentLayerToLayerScale(1);
}
void MobileViewportManager::UpdateResolution(
const nsViewportInfo& aViewportInfo, const ScreenIntSize& aDisplaySize,
const CSSSize& aViewportOrContentSize,
const Maybe<float>& aDisplayWidthChangeRatio, UpdateType aType) {
if (!mContext) {
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return;
}
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
LayoutDeviceToLayerScale res(mContext->GetResolution());
CSSToScreenScale zoom = ResolutionToZoom(res, cssToDev);
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor.
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
Maybe<CSSToScreenScale> newZoom;
ScreenIntSize compositionSize = GetCompositionSize(aDisplaySize);
CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
aViewportInfo, compositionSize, aViewportOrContentSize);
if (aType == UpdateType::ViewportSize) {
const CSSSize& viewportSize = aViewportOrContentSize;
if (mIsFirstPaint) {
CSSToScreenScale defaultZoom;
if (mRestoreResolution) {
LayoutDeviceToLayerScale restoreResolution(mRestoreResolution.value());
CSSToScreenScale restoreZoom =
ResolutionToZoom(restoreResolution, cssToDev);
if (mRestoreDisplaySize) {
CSSSize prevViewport =
mContext->GetViewportInfo(mRestoreDisplaySize.value()).GetSize();
float restoreDisplayWidthChangeRatio =
(mRestoreDisplaySize.value().width > 0)
? (float)compositionSize.width /
(float)mRestoreDisplaySize.value().width
: 1.0f;
restoreZoom = ScaleZoomWithDisplayWidth(
restoreZoom, restoreDisplayWidthChangeRatio, viewportSize,
prevViewport);
}
defaultZoom = restoreZoom;
MVM_LOG("%p: restored zoom is %f\n", this, defaultZoom.scale);
defaultZoom = ClampZoom(defaultZoom, aViewportInfo);
} else {
defaultZoom = aViewportInfo.GetDefaultZoom();
MVM_LOG("%p: default zoom from viewport is %f\n", this,
defaultZoom.scale);
if (!aViewportInfo.IsDefaultZoomValid()) {
defaultZoom = intrinsicScale;
}
Bug 1282902 - Part 3 - Let the MobileViewportManager recalculate the saved resolution if the display width changed before restoring. r=kats The mobile session store saves the current document resolution in order to restore the previous zoom level when restoring a page. If the display width has changed since the session data was captured (e.g. because the device was rotated), the resolution might have to be scaled appropriately. Currently, the session store does this scaling by itself by comparing the stored and current window widths, however this implementation is slightly simplified and doesn't cover all use cases, which means some pages can be restored at a wrong zoom level after rotation. To correctly cover all cases, the session store would have to compare viewport widths, too. Because the MobileViewportManager doesn't wait for the session store to set the restore resolution, the latter has to call setRestoreResolution() as early as possible in order to guarantee that the restore resolution is set before the first paint of the document. Therefore the session store currently calls this after receiving a LocationChange notification. However at that time, the correct viewport for the current document is not yet available, which means the resolution cannot be recalculated by the session store at that point. Therefore, this patch changes the approach taken and lets the MVM handle all resolution calculations instead. The session store now simply passes the stored previous display dimensions along with the previous document resolution to the MVM, which can then compare them to the current display and viewport widths and scale the resolution appropriately before using it during first paint. MozReview-Commit-ID: IGxWw87yftK --HG-- extra : transplant_source : e%8D%BD%26%D2%C3%8E5%E3%2B%C0t%BA%DB%C1%BBs%3F%13%1F
2016-07-01 22:23:25 +03:00
}
MOZ_ASSERT(aViewportInfo.GetMinZoom() <= defaultZoom &&
defaultZoom <= aViewportInfo.GetMaxZoom());
// On first paint, we always consider the zoom to have changed.
newZoom = Some(defaultZoom);
} else {
// If this is not a first paint, then in some cases we want to update the
// pre- existing resolution so as to maintain how much actual content is
// visible within the display width. Note that "actual content" may be
// different with respect to CSS pixels because of the CSS viewport size
// changing.
//
// aDisplayWidthChangeRatio is non-empty if:
// (a) The meta-viewport tag information changes, and so the CSS viewport
// might change as a result. If this happens after the content has
// been painted, we want to adjust the zoom to compensate. OR
// (b) The display size changed from a nonzero value to another
// nonzero value. This covers the case where e.g. the device was
// rotated, and again we want to adjust the zoom to compensate.
// Note in particular that aDisplayWidthChangeRatio will be None if all
// that happened was a change in the full-zoom. In this case, we still
// want to compute a new CSS viewport, but we don't want to update the
// resolution.
//
// Given the above, the algorithm below accounts for all types of changes
// I can conceive of:
// 1. screen size changes, CSS viewport does not (pages with no meta
// viewport or a fixed size viewport)
// 2. screen size changes, CSS viewport also does (pages with a
// device-width viewport)
// 3. screen size remains constant, but CSS viewport changes (meta
// viewport tag is added or removed)
// 4. neither screen size nor CSS viewport changes
if (aDisplayWidthChangeRatio) {
// One more complication is that our current zoom level may be the
// result of clamping to either the minimum or maximum zoom level
// allowed by the viewport. If we naively scale the zoom level with
// the change in the display width, we might be scaling one of these
// previously clamped values. What we really want to do is to make
// scaling of the zoom aware of these minimum and maximum clamping
// points for the existing content size, so that we keep display
// width changes completely reversible.
// We don't consider here if we are scaling to a zoom value outside
// of our viewport limits, because we'll clamp to the viewport limits
// as a final step.
// Because of the behavior of ShrinkToDisplaySizeIfNeeded, we are
// choosing zoom clamping points based on the content size of the
// scrollable rect, which might different from aViewportOrContentSize.
CSSSize contentSize = aViewportOrContentSize;
if (Maybe<CSSRect> scrollableRect =
mContext->CalculateScrollableRectForRSF()) {
contentSize = scrollableRect->Size();
}
// We scale the sizes, though we only care about the scaled widths.
ScreenSize minZoomDisplaySize =
contentSize * aViewportInfo.GetMinZoom();
ScreenSize maxZoomDisplaySize =
contentSize * aViewportInfo.GetMaxZoom();
float ratio = aDisplayWidthChangeRatio.value();
ScreenSize newDisplaySize(aDisplaySize);
ScreenSize oldDisplaySize = newDisplaySize / ratio;
// To calculate an adjusted ratio, we use some combination of these
// four values:
float a(minZoomDisplaySize.width);
float b(maxZoomDisplaySize.width);
float c(oldDisplaySize.width);
float d(newDisplaySize.width);
// The oldDisplaySize value is in one of three "zones":
// 1) Less than or equal to minZoomDisplaySize.
// 2) Between minZoomDisplaySize and maxZoomDisplaySize.
// 3) Greater than or equal to maxZoomDisplaySize.
// Depending on which zone each are in, the adjusted ratio is shown in
// the table below (using the a-b-c-d coding from above):
// c +---+
// | d |
// 1 | a |
// +---+
// | d |
// 2 | c |
// +---+
// | d |
// 3 | b |
// +---+
// Conveniently, the denominator is c clamped to a..b.
float denominator = clamped(c, a, b);
float adjustedRatio = d / denominator;
CSSToScreenScale adjustedZoom = ScaleZoomWithDisplayWidth(
zoom, adjustedRatio, viewportSize, mMobileViewportSize);
newZoom = Some(ClampZoom(adjustedZoom, aViewportInfo));
}
}
} else { // aType == UpdateType::ContentSize
MOZ_ASSERT(aType == UpdateType::ContentSize);
MOZ_ASSERT(aDisplayWidthChangeRatio.isNothing());
// We try to scale down the contents only IF the document has no
// initial-scale AND IF it's not restored documents AND IF the resolution
// has never been changed by APZ.
if (!mRestoreResolution && !mContext->IsResolutionUpdatedByApz() &&
!aViewportInfo.IsDefaultZoomValid()) {
if (zoom != intrinsicScale) {
newZoom = Some(intrinsicScale);
}
} else {
// Even in other scenarios, we want to ensure that zoom level is
// not _smaller_ than the intrinsic scale, otherwise we might be
// trying to show regions where there is no content to show.
CSSToScreenScale clampedZoom = zoom;
if (clampedZoom < intrinsicScale) {
clampedZoom = intrinsicScale;
}
// Also clamp to the restrictions imposed by aViewportInfo.
clampedZoom = ClampZoom(clampedZoom, aViewportInfo);
if (clampedZoom != zoom) {
newZoom = Some(clampedZoom);
}
}
}
// If the zoom has changed, update the pres shell resolution accordingly.
// We characterize this as MainThreadAdjustment, because we don't want our
// change here to be remembered as a restore resolution.
if (newZoom) {
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor.
MOZ_ASSERT(*newZoom > CSSToScreenScale(0.0f),
"zoom factor must be positive");
LayoutDeviceToLayerScale resolution = ZoomToResolution(*newZoom, cssToDev);
MVM_LOG("%p: setting resolution %f\n", this, resolution.scale);
mContext->SetResolutionAndScaleTo(
resolution.scale, ResolutionChangeOrigin::MainThreadAdjustment);
MVM_LOG("%p: New zoom is %f\n", this, newZoom->scale);
}
// The visual viewport size depends on both the zoom and the display size,
// and needs to be updated if either might have changed.
if (newZoom || aType == UpdateType::ViewportSize) {
UpdateVisualViewportSize(aDisplaySize, newZoom ? *newZoom : zoom);
}
}
ScreenIntSize MobileViewportManager::GetCompositionSize(
const ScreenIntSize& aDisplaySize) const {
if (!mContext) {
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return ScreenIntSize();
}
// FIXME: Bug 1586986 - To update VisualViewport in response to the dynamic
// toolbar transition we probably need to include the dynamic toolbar
// _current_ height.
ScreenIntSize compositionSize(aDisplaySize);
ScreenMargin scrollbars =
mContext->ScrollbarAreaToExcludeFromCompositionBounds()
// Scrollbars are not subject to resolution scaling, so LD pixels =
// Screen pixels for them.
* LayoutDeviceToScreenScale(1.0f);
compositionSize.width =
std::max(0.0f, compositionSize.width - scrollbars.LeftRight());
compositionSize.height =
std::max(0.0f, compositionSize.height - scrollbars.TopBottom());
return compositionSize;
}
void MobileViewportManager::UpdateVisualViewportSize(
const ScreenIntSize& aDisplaySize, const CSSToScreenScale& aZoom) {
if (!mContext) {
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return;
}
// This early-exit is temporary, it should be removed as soon as all
// tests are green.
if (mManagerType == ManagerType::VisualViewportOnly &&
!mContext->AllowZoomingForDocument()) {
MVM_LOG("%p: Aborting before setting visual viewport size\n", this);
return;
}
ScreenSize compositionSize = ScreenSize(GetCompositionSize(aDisplaySize));
CSSSize compSize = compositionSize / aZoom;
MVM_LOG("%p: Setting VVPS %s\n", this, Stringify(compSize).c_str());
mContext->SetVisualViewportSize(compSize);
}
CSSToScreenScale MobileViewportManager::GetZoom() const {
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
LayoutDeviceToLayerScale res(mContext->GetResolution());
return ResolutionToZoom(res, cssToDev);
}
void MobileViewportManager::UpdateVisualViewportSizeByDynamicToolbar(
ScreenIntCoord aToolbarHeight) {
if (!mContext) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
displaySize.height += aToolbarHeight;
CSSSize compSize = ScreenSize(GetCompositionSize(displaySize)) / GetZoom();
mVisualViewportSizeUpdatedByDynamicToolbar =
nsSize(nsPresContext::CSSPixelsToAppUnits(compSize.width),
nsPresContext::CSSPixelsToAppUnits(compSize.height));
mContext->PostVisualViewportResizeEventByDynamicToolbar();
}
void MobileViewportManager::UpdateDisplayPortMargins() {
if (!mContext) {
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return;
}
mContext->UpdateDisplayPortMargins();
}
void MobileViewportManager::RefreshVisualViewportSize() {
// This function is a subset of RefreshViewportSize, and only updates the
// visual viewport size.
if (!mContext) {
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return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
UpdateVisualViewportSize(displaySize, GetZoom());
}
void MobileViewportManager::NotifyResizeReflow() {
// If there's a resize-reflow, the visual viewport may need to be recomputed
// for a new display size, so let's do that.
if (Maybe<LayoutDeviceIntSize> newDisplaySize =
mContext->GetContentViewerSize()) {
// Note that we intentionally don't short-circuit here if the display size
// (in LD units) is unchanged, because a resize-reflow may also be triggered
// by a change in the CSS/LD pixel ratio which would affect GetZoom() and
// therefore the computed visual viewport.
mDisplaySize = *newDisplaySize;
MVM_LOG("%p: Display size updated to %s\n", this,
Stringify(mDisplaySize).c_str());
if (mDisplaySize.width == 0 || mDisplaySize.height == 0) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
mMobileViewportSize = viewportInfo.GetSize();
MVM_LOG("%p: MVSize updated to %s\n", this,
Stringify(mMobileViewportSize).c_str());
RefreshVisualViewportSize();
}
}
void MobileViewportManager::RefreshViewportSize(bool aForceAdjustResolution) {
// This function gets called by the various triggers that may result in a
// change of the CSS viewport. In some of these cases (e.g. the meta-viewport
// tag changes) we want to update the resolution and in others (e.g. the full
// zoom changing) we don't want to update the resolution. See the comment in
// UpdateResolution for some more detail on this. An important assumption we
// make here is that this RefreshViewportSize function will be called
// separately for each trigger that changes. For instance it should never get
// called such that both the full zoom and the meta-viewport tag have changed;
// instead it would get called twice - once after each trigger changes. This
// assumption is what allows the aForceAdjustResolution parameter to work as
// intended; if this assumption is violated then we will need to add extra
// complicated logic in UpdateResolution to ensure we only do the resolution
// update in the right scenarios.
if (!mContext) {
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return;
}
Maybe<float> displayWidthChangeRatio;
if (Maybe<LayoutDeviceIntSize> newDisplaySize =
mContext->GetContentViewerSize()) {
// See the comment in UpdateResolution for why we're doing this.
if (mDisplaySize.width > 0) {
if (aForceAdjustResolution ||
mDisplaySize.width != newDisplaySize->width) {
displayWidthChangeRatio =
Some((float)newDisplaySize->width / (float)mDisplaySize.width);
}
} else if (aForceAdjustResolution) {
displayWidthChangeRatio = Some(1.0f);
}
MVM_LOG("%p: Display width change ratio is %f\n", this,
displayWidthChangeRatio.valueOr(0.0f));
mDisplaySize = *newDisplaySize;
}
MVM_LOG("%p: Computing CSS viewport using %d,%d\n", this, mDisplaySize.width,
mDisplaySize.height);
if (mDisplaySize.width == 0 || mDisplaySize.height == 0) {
// We can't do anything useful here, we should just bail out
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
MVM_LOG("%p: viewport info has zooms min=%f max=%f default=%f,valid=%d\n",
this, viewportInfo.GetMinZoom().scale,
viewportInfo.GetMaxZoom().scale, viewportInfo.GetDefaultZoom().scale,
viewportInfo.IsDefaultZoomValid());
CSSSize viewport = viewportInfo.GetSize();
MVM_LOG("%p: Computed CSS viewport %s\n", this, Stringify(viewport).c_str());
if (!mIsFirstPaint && mMobileViewportSize == viewport) {
// Nothing changed, so no need to do a reflow
return;
}
// If it's the first-paint or the viewport changed, we need to update
// various APZ properties (the zoom and some things that might depend on it)
MVM_LOG("%p: Updating properties because %d || %d\n", this, mIsFirstPaint,
mMobileViewportSize != viewport);
if (mManagerType == ManagerType::VisualAndMetaViewport &&
(aForceAdjustResolution || mContext->AllowZoomingForDocument())) {
MVM_LOG("%p: Updating resolution because %d || %d\n", this,
aForceAdjustResolution, mContext->AllowZoomingForDocument());
UpdateResolution(viewportInfo, displaySize, viewport,
displayWidthChangeRatio, UpdateType::ViewportSize);
} else {
// Even without zoom, we need to update that the visual viewport size
// has changed.
MVM_LOG("%p: Updating VV size\n", this);
RefreshVisualViewportSize();
}
if (gfxPlatform::AsyncPanZoomEnabled()) {
UpdateDisplayPortMargins();
}
// Update internal state.
mMobileViewportSize = viewport;
if (mManagerType == ManagerType::VisualViewportOnly) {
MVM_LOG("%p: Visual-only, so aborting before reflow\n", this);
return;
}
2019-01-08 23:26:08 +03:00
RefPtr<MobileViewportManager> strongThis(this);
// Kick off a reflow.
MVM_LOG("%p: Triggering reflow with viewport %s\n", this,
Stringify(viewport).c_str());
Bug 1551659 - Remove MVMContext::ResizeEventFlag and related code. r=botond,hiro D46944 / bug 1583534 is what fixes the root cause of bug 1528052 by not having the first call to ResizeReflow have a wrong old size of 0x0. This removes the code that bug introduces to suppress resize events, which fixes this bug. I think our behavior now is pretty sane. In particular, consider the test-case: <!doctype html> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <a href="" target="_blank">Open me in a separate tab</a> <pre id="log"></pre> <script> // This shouldn't be needed, but otherwise Fenix doesn't show the tooltip on // longpress... document.querySelector("a").href = location.href; function logSize() { log.innerText += window.innerWidth + "x" + window.innerHeight + "\n"; } logSize(); onresize = logSize; </script> (Hosted at https://crisal.io/tmp/gecko-mobile-resize.html for convenience) Right now on trunk, when you click the link from GVE or Fenix, we're only getting an initial size of 0x0 (which is not great, btw), and only after first paint we get the real device size, but content doesn't get a resize event. This is obviously wrong, every time the layout viewport changes we should fire resize events. Pages that get opened in new tabs and get refreshed when resized may get an extra reload with this approach, but this seems not avoidable unless widget sets the viewport size right in advance (which from discussion with snorp and agi doesn't seem possible in the general case). What used to happen is that we were triggering a redundant resize reflow from the initial paint which didn't update the layout viewport (because the content viewer and co had the right viewport from the previous navigation). Now that we optimize those away, I think our behavior should be correct. Differential Revision: https://phabricator.services.mozilla.com/D46956 --HG-- extra : moz-landing-system : lando
2019-09-25 22:35:29 +03:00
mContext->Reflow(viewport);
// We are going to fit the content to the display width if the initial-scale
// is not specied and if the content is still wider than the display width.
ShrinkToDisplaySizeIfNeeded(viewportInfo, displaySize);
mIsFirstPaint = false;
}
void MobileViewportManager::ShrinkToDisplaySizeIfNeeded(
nsViewportInfo& aViewportInfo, const ScreenIntSize& aDisplaySize) {
if (!mContext) {
2019-01-08 23:26:08 +03:00
return;
}
if (mManagerType == ManagerType::VisualViewportOnly) {
MVM_LOG("%p: Visual-only, so aborting ShrinkToDisplaySizeIfNeeded\n", this);
return;
}
if (!mContext->AllowZoomingForDocument() || mContext->IsInReaderMode()) {
// If zoom is disabled, we don't scale down wider contents to fit them
// into device screen because users won't be able to zoom out the tiny
// contents.
// We special-case reader mode, because it doesn't allow zooming, but
// the restriction is often not yet in place at the time this logic
// runs.
return;
}
if (Maybe<CSSRect> scrollableRect =
mContext->CalculateScrollableRectForRSF()) {
UpdateResolution(aViewportInfo, aDisplaySize, scrollableRect->Size(),
Nothing(), UpdateType::ContentSize);
}
}