gecko-dev/dom/canvas/crashtests/1305850.html

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<!DOCTYPE html>
<html>
<script>
window.onload=function(){
var gl = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas").getContext("webgl");
var shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, 'void main(){d[vec4[]()}');
gl.compileShader(shader);
};
</script>
</html>