gecko-dev/gfx/layers/ScreenshotGrabber.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ScreenshotGrabber.h"
#include "mozilla/RefPtr.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/ProfilerScreenshots.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/gfx/Point.h"
#include "nsTArray.h"
namespace mozilla {
using namespace gfx;
namespace layers {
namespace profiler_screenshots {
/**
* The actual implementation of screenshot grabbing.
* The ScreenshotGrabberImpl object is destroyed if the profiler is
* disabled and MaybeGrabScreenshot notices it.
*/
class ScreenshotGrabberImpl final {
public:
explicit ScreenshotGrabberImpl(const IntSize& aBufferSize);
~ScreenshotGrabberImpl();
void GrabScreenshot(Window& aWindow);
void ProcessQueue();
private:
struct QueueItem final {
mozilla::TimeStamp mTimeStamp;
RefPtr<AsyncReadbackBuffer> mScreenshotBuffer;
IntSize mScreenshotSize;
IntSize mWindowSize;
uintptr_t mWindowIdentifier;
};
RefPtr<RenderSource> ScaleDownWindowRenderSourceToSize(
Window& aWindow, const IntSize& aDestSize,
RenderSource* aWindowRenderSource, size_t aLevel);
already_AddRefed<AsyncReadbackBuffer> TakeNextBuffer(Window& aWindow);
void ReturnBuffer(AsyncReadbackBuffer* aBuffer);
nsTArray<RefPtr<DownscaleTarget>> mCachedLevels;
nsTArray<RefPtr<AsyncReadbackBuffer>> mAvailableBuffers;
Maybe<QueueItem> mCurrentFrameQueueItem;
nsTArray<QueueItem> mQueue;
RefPtr<ProfilerScreenshots> mProfilerScreenshots;
const IntSize mBufferSize;
};
} // namespace profiler_screenshots
ScreenshotGrabber::ScreenshotGrabber() = default;
ScreenshotGrabber::~ScreenshotGrabber() = default;
void ScreenshotGrabber::MaybeGrabScreenshot(
profiler_screenshots::Window& aWindow) {
if (ProfilerScreenshots::IsEnabled()) {
if (!mImpl) {
mImpl = MakeUnique<profiler_screenshots::ScreenshotGrabberImpl>(
ProfilerScreenshots::ScreenshotSize());
}
mImpl->GrabScreenshot(aWindow);
} else if (mImpl) {
Destroy();
}
}
void ScreenshotGrabber::MaybeProcessQueue() {
if (ProfilerScreenshots::IsEnabled()) {
if (!mImpl) {
mImpl = MakeUnique<profiler_screenshots::ScreenshotGrabberImpl>(
ProfilerScreenshots::ScreenshotSize());
}
mImpl->ProcessQueue();
} else if (mImpl) {
Destroy();
}
}
void ScreenshotGrabber::NotifyEmptyFrame() {
#ifdef MOZ_GECKO_PROFILER
PROFILER_ADD_MARKER("NoCompositorScreenshot because nothing changed",
GRAPHICS);
#endif
}
void ScreenshotGrabber::Destroy() { mImpl = nullptr; }
namespace profiler_screenshots {
ScreenshotGrabberImpl::ScreenshotGrabberImpl(const IntSize& aBufferSize)
: mBufferSize(aBufferSize) {}
ScreenshotGrabberImpl::~ScreenshotGrabberImpl() {
// Any queue items in mQueue or mCurrentFrameQueueItem will be lost.
// That's ok: Either the profiler has stopped and we don't care about these
// screenshots, or the window is closing and we don't really need the last
// few frames from the window.
}
// Scale down aWindowRenderSource into a RenderSource of size
// mBufferSize * (1 << aLevel) and return that RenderSource.
// Don't scale down by more than a factor of 2 with a single scaling operation,
// because it'll look bad. If higher scales are needed, use another
// intermediate target by calling this function recursively with aLevel + 1.
RefPtr<RenderSource> ScreenshotGrabberImpl::ScaleDownWindowRenderSourceToSize(
Window& aWindow, const IntSize& aDestSize,
RenderSource* aWindowRenderSource, size_t aLevel) {
if (aLevel == mCachedLevels.Length()) {
mCachedLevels.AppendElement(
aWindow.CreateDownscaleTarget(mBufferSize * (1 << aLevel)));
}
MOZ_RELEASE_ASSERT(aLevel < mCachedLevels.Length());
RefPtr<RenderSource> renderSource = aWindowRenderSource;
IntSize sourceSize = aWindowRenderSource->Size();
if (sourceSize.width > aDestSize.width * 2) {
sourceSize = aDestSize * 2;
renderSource = ScaleDownWindowRenderSourceToSize(
aWindow, sourceSize, aWindowRenderSource, aLevel + 1);
}
if (renderSource) {
if (mCachedLevels[aLevel]->DownscaleFrom(
renderSource, IntRect({}, sourceSize), IntRect({}, aDestSize))) {
return mCachedLevels[aLevel]->AsRenderSource();
}
}
return nullptr;
}
void ScreenshotGrabberImpl::GrabScreenshot(Window& aWindow) {
RefPtr<RenderSource> windowRenderSource = aWindow.GetWindowContents();
if (!windowRenderSource) {
PROFILER_ADD_MARKER(
"NoCompositorScreenshot because of unsupported compositor "
"configuration",
GRAPHICS);
return;
}
Size windowSize(windowRenderSource->Size());
float scale = std::min(mBufferSize.width / windowSize.width,
mBufferSize.height / windowSize.height);
IntSize scaledSize = IntSize::Round(windowSize * scale);
RefPtr<RenderSource> scaledTarget = ScaleDownWindowRenderSourceToSize(
aWindow, scaledSize, windowRenderSource, 0);
if (!scaledTarget) {
PROFILER_ADD_MARKER(
"NoCompositorScreenshot because ScaleDownWindowRenderSourceToSize "
"failed",
GRAPHICS);
return;
}
RefPtr<AsyncReadbackBuffer> buffer = TakeNextBuffer(aWindow);
if (!buffer) {
PROFILER_ADD_MARKER(
"NoCompositorScreenshot because AsyncReadbackBuffer creation failed",
GRAPHICS);
return;
}
buffer->CopyFrom(scaledTarget);
// This QueueItem will be added to the queue at the end of the next call to
// ProcessQueue(). This ensures that the buffer isn't mapped into main memory
// until the next frame. If we did it in this frame, we'd block on the GPU.
mCurrentFrameQueueItem =
Some(QueueItem{TimeStamp::Now(), std::move(buffer), scaledSize,
windowRenderSource->Size(),
reinterpret_cast<uintptr_t>(static_cast<void*>(this))});
}
already_AddRefed<AsyncReadbackBuffer> ScreenshotGrabberImpl::TakeNextBuffer(
Window& aWindow) {
if (!mAvailableBuffers.IsEmpty()) {
RefPtr<AsyncReadbackBuffer> buffer = mAvailableBuffers[0];
mAvailableBuffers.RemoveElementAt(0);
return buffer.forget();
}
return aWindow.CreateAsyncReadbackBuffer(mBufferSize);
}
void ScreenshotGrabberImpl::ReturnBuffer(AsyncReadbackBuffer* aBuffer) {
mAvailableBuffers.AppendElement(aBuffer);
}
void ScreenshotGrabberImpl::ProcessQueue() {
if (!mQueue.IsEmpty()) {
if (!mProfilerScreenshots) {
mProfilerScreenshots = new ProfilerScreenshots();
}
for (const auto& item : mQueue) {
mProfilerScreenshots->SubmitScreenshot(
item.mWindowIdentifier, item.mWindowSize, item.mScreenshotSize,
item.mTimeStamp, [&item](DataSourceSurface* aTargetSurface) {
return item.mScreenshotBuffer->MapAndCopyInto(aTargetSurface,
item.mScreenshotSize);
});
ReturnBuffer(item.mScreenshotBuffer);
}
}
mQueue.Clear();
if (mCurrentFrameQueueItem) {
mQueue.AppendElement(std::move(*mCurrentFrameQueueItem));
mCurrentFrameQueueItem = Nothing();
}
}
} // namespace profiler_screenshots
} // namespace layers
} // namespace mozilla