gecko-dev/toolkit/recordreplay/Lock.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Lock.h"
#include "ChunkAllocator.h"
#include "InfallibleVector.h"
#include "SpinLock.h"
#include "Thread.h"
#include <unordered_map>
namespace mozilla {
namespace recordreplay {
// The total number of locks that have been created. Each Lock is given a
// non-zero id based on this counter.
static Atomic<size_t, SequentiallyConsistent, Behavior::DontPreserve> gNumLocks;
struct LockAcquires {
// List of thread acquire orders for the lock. This is protected by the lock
// itself.
Stream* mAcquires;
// During replay, the next thread id to acquire the lock. Writes to this are
// protected by the lock itself, though reads may occur on other threads.
Atomic<size_t, SequentiallyConsistent, Behavior::DontPreserve> mNextOwner;
static const size_t NoNextOwner = 0;
void ReadAndNotifyNextOwner(Thread* aCurrentThread) {
MOZ_RELEASE_ASSERT(IsReplaying());
if (mAcquires->AtEnd()) {
mNextOwner = NoNextOwner;
} else {
mNextOwner = mAcquires->ReadScalar();
if (!mNextOwner) {
Print("CRASH ReadAndNotifyNextOwner ZERO_ID\n");
}
if (mNextOwner != aCurrentThread->Id()) {
Thread::Notify(mNextOwner);
}
}
}
};
// Acquires for each lock, indexed by the lock ID.
static ChunkAllocator<LockAcquires> gLockAcquires;
///////////////////////////////////////////////////////////////////////////////
// Locking Interface
///////////////////////////////////////////////////////////////////////////////
// Table mapping native lock pointers to the associated Lock structure, for
// every recorded lock in existence.
typedef std::unordered_map<NativeLock*, Lock*> LockMap;
static LockMap* gLocks;
static ReadWriteSpinLock gLocksLock;
static Lock* CreateNewLock(Thread* aThread, size_t aId) {
LockAcquires* info = gLockAcquires.Create(aId);
info->mAcquires = gRecording->OpenStream(StreamName::Lock, aId);
if (IsReplaying()) {
info->ReadAndNotifyNextOwner(aThread);
}
return new Lock(aId);
}
/* static */
void Lock::New(NativeLock* aNativeLock) {
Thread* thread = Thread::Current();
RecordingEventSection res(thread);
if (!res.CanAccessEvents()) {
Destroy(aNativeLock); // Clean up any old lock, as below.
return;
}
thread->Events().RecordOrReplayThreadEvent(ThreadEvent::CreateLock);
size_t id;
if (IsRecording()) {
id = gNumLocks++;
}
thread->Events().RecordOrReplayScalar(&id);
Lock* lock = CreateNewLock(thread, id);
// Tolerate new locks being created with identical pointers, even if there
// was no explicit Destroy() call for the old one.
Destroy(aNativeLock);
AutoWriteSpinLock ex(gLocksLock);
thread->BeginDisallowEvents();
if (!gLocks) {
gLocks = new LockMap();
}
gLocks->insert(LockMap::value_type(aNativeLock, lock));
thread->EndDisallowEvents();
}
/* static */
void Lock::Destroy(NativeLock* aNativeLock) {
Lock* lock = nullptr;
{
AutoWriteSpinLock ex(gLocksLock);
if (gLocks) {
LockMap::iterator iter = gLocks->find(aNativeLock);
if (iter != gLocks->end()) {
lock = iter->second;
gLocks->erase(iter);
}
}
}
delete lock;
}
/* static */
Lock* Lock::Find(NativeLock* aNativeLock) {
MOZ_RELEASE_ASSERT(IsRecordingOrReplaying());
AutoReadSpinLock ex(gLocksLock);
if (gLocks) {
LockMap::iterator iter = gLocks->find(aNativeLock);
if (iter != gLocks->end()) {
// Now that we know the lock is recorded, check whether thread events
// should be generated right now. Doing things in this order avoids
// reentrancy issues when initializing the thread-local state used by
// these calls.
Lock* lock = iter->second;
if (AreThreadEventsPassedThrough()) {
return nullptr;
}
if (HasDivergedFromRecording()) {
return nullptr;
}
return lock;
}
}
return nullptr;
}
void Lock::Enter(NativeLock* aNativeLock) {
Thread* thread = Thread::Current();
RecordingEventSection res(thread);
if (!res.CanAccessEvents()) {
return;
}
// Include an event in each thread's record when a lock acquire begins. This
// is not required by the replay but is used to check that lock acquire order
// is consistent with the recording and that we will fail explicitly instead
// of deadlocking.
thread->Events().RecordOrReplayThreadEvent(ThreadEvent::Lock);
thread->Events().CheckInput(mId);
LockAcquires* acquires = gLockAcquires.Get(mId);
if (IsRecording()) {
acquires->mAcquires->WriteScalar(thread->Id());
} else {
// Wait until this thread is next in line to acquire the lock, or until it
// has been instructed to diverge from the recording.
while (thread->Id() != acquires->mNextOwner &&
!thread->MaybeDivergeFromRecording()) {
Thread::Wait();
}
if (!thread->HasDivergedFromRecording() && aNativeLock) {
thread->AddOwnedLock(aNativeLock);
}
}
}
void Lock::Exit(NativeLock* aNativeLock) {
Thread* thread = Thread::Current();
if (IsReplaying() && !thread->HasDivergedFromRecording()) {
if (aNativeLock) {
thread->RemoveOwnedLock(aNativeLock);
}
// Notify the next owner before releasing the lock.
LockAcquires* acquires = gLockAcquires.Get(mId);
acquires->ReadAndNotifyNextOwner(thread);
}
}
/* static */
void Lock::LockAcquiresUpdated(size_t aLockId) {
LockAcquires* acquires = gLockAcquires.MaybeGet(aLockId);
if (acquires && acquires->mAcquires &&
acquires->mNextOwner == LockAcquires::NoNextOwner) {
acquires->ReadAndNotifyNextOwner(Thread::Current());
}
}
// We use a set of Locks to record and replay the order in which atomic
// accesses occur. Each lock describes the acquire order for a disjoint set of
// values; this is done to reduce contention between threads, and ensures that
// when the same value pointer is used in two ordered atomic accesses, those
// accesses will replay in the same order as they did while recording.
// Instead of using platform mutexes, we manage the Locks directly to avoid
// overhead in Lock::Find. Atomics accesses are a major source of recording
// overhead, which we want to minimize.
static const size_t NumAtomicLocks = 89;
static Lock** gAtomicLocks;
// While recording, these locks prevent multiple threads from simultaneously
// owning the same atomic lock.
static SpinLock* gAtomicLockOwners;
/* static */
void Lock::InitializeLocks() {
Thread* thread = Thread::Current();
gNumLocks = 1;
gAtomicLocks = new Lock*[NumAtomicLocks];
for (size_t i = 0; i < NumAtomicLocks; i++) {
gAtomicLocks[i] = CreateNewLock(thread, gNumLocks++);
}
if (IsRecording()) {
gAtomicLockOwners = new SpinLock[NumAtomicLocks];
PodZero(gAtomicLockOwners, NumAtomicLocks);
}
}
extern "C" {
MOZ_EXPORT void RecordReplayInterface_InternalBeginOrderedAtomicAccess(
const void* aValue) {
MOZ_RELEASE_ASSERT(IsRecordingOrReplaying());
Thread* thread = Thread::Current();
// Determine which atomic lock to use for this access.
size_t atomicId;
{
RecordingEventSection res(thread);
if (!res.CanAccessEvents()) {
return;
}
thread->Events().RecordOrReplayThreadEvent(ThreadEvent::AtomicAccess);
atomicId = IsRecording() ? (HashGeneric(aValue) % NumAtomicLocks) : 0;
thread->Events().RecordOrReplayScalar(&atomicId);
MOZ_RELEASE_ASSERT(atomicId < NumAtomicLocks);
}
// When recording, hold a spin lock so that no other thread can access this
// same atomic until this access ends. When replaying, we don't need to hold
// any actual lock, as the atomic access cannot race and the Lock structure
// ensures that accesses happen in the same order.
if (IsRecording()) {
gAtomicLockOwners[atomicId].Lock();
}
gAtomicLocks[atomicId]->Enter(nullptr);
MOZ_RELEASE_ASSERT(thread->AtomicLockId().isNothing());
thread->AtomicLockId().emplace(atomicId);
}
MOZ_EXPORT void RecordReplayInterface_InternalEndOrderedAtomicAccess() {
MOZ_RELEASE_ASSERT(IsRecordingOrReplaying());
Thread* thread = Thread::Current();
if (!thread || thread->PassThroughEvents() ||
thread->HasDivergedFromRecording()) {
return;
}
MOZ_RELEASE_ASSERT(thread->AtomicLockId().isSome());
size_t atomicId = thread->AtomicLockId().ref();
thread->AtomicLockId().reset();
if (IsRecording()) {
gAtomicLockOwners[atomicId].Unlock();
}
gAtomicLocks[atomicId]->Exit(nullptr);
}
} // extern "C"
} // namespace recordreplay
} // namespace mozilla