зеркало из https://github.com/mozilla/gecko-dev.git
217 строки
7.0 KiB
C++
217 строки
7.0 KiB
C++
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SVGAnimatedPathSegList.h"
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#include "DOMSVGPathSegList.h"
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#include "nsSVGElement.h"
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#include "nsSVGAttrTearoffTable.h"
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#include "nsSMILValue.h"
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#include "SVGPathSegListSMILType.h"
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// See the comments in this file's header!
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namespace mozilla {
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nsresult
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SVGAnimatedPathSegList::SetBaseValueString(const nsAString& aValue)
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{
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SVGPathData newBaseValue;
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// The spec says that the path data is parsed and accepted up to the first
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// error encountered, so we don't return early if an error occurs. However,
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// we do want to throw any error code from setAttribute if there's a problem.
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nsresult rv = newBaseValue.SetValueFromString(aValue);
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// We must send these notifications *before* changing mBaseVal! Our baseVal's
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// DOM wrapper list may have to remove DOM items from itself, and any removed
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// DOM items need to copy their internal counterpart's values *before* we
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// change them. See the comments in
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// DOMSVGPathSegList::InternalListWillChangeTo().
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DOMSVGPathSegList *baseValWrapper =
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DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey());
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if (baseValWrapper) {
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baseValWrapper->InternalListWillChangeTo(newBaseValue);
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}
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DOMSVGPathSegList* animValWrapper = nullptr;
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if (!IsAnimating()) { // DOM anim val wraps our base val too!
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animValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
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if (animValWrapper) {
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animValWrapper->InternalListWillChangeTo(newBaseValue);
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}
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}
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// Only now may we modify mBaseVal!
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// We don't need to call DidChange* here - we're only called by
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// nsSVGElement::ParseAttribute under Element::SetAttr,
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// which takes care of notifying.
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nsresult rv2 = mBaseVal.CopyFrom(newBaseValue);
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if (NS_FAILED(rv2)) {
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// Attempting to increase mBaseVal's length failed (mBaseVal is left
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// unmodified). We MUST keep any DOM wrappers in sync:
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if (baseValWrapper) {
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baseValWrapper->InternalListWillChangeTo(mBaseVal);
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}
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if (animValWrapper) {
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animValWrapper->InternalListWillChangeTo(mBaseVal);
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}
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return rv2;
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}
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return rv;
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}
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void
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SVGAnimatedPathSegList::ClearBaseValue()
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{
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// We must send these notifications *before* changing mBaseVal! (See above.)
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DOMSVGPathSegList *baseValWrapper =
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DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey());
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if (baseValWrapper) {
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baseValWrapper->InternalListWillChangeTo(SVGPathData());
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}
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if (!IsAnimating()) { // DOM anim val wraps our base val too!
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DOMSVGPathSegList *animValWrapper =
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DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
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if (animValWrapper) {
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animValWrapper->InternalListWillChangeTo(SVGPathData());
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}
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}
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mBaseVal.Clear();
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// Caller notifies
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}
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nsresult
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SVGAnimatedPathSegList::SetAnimValue(const SVGPathData& aNewAnimValue,
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nsSVGElement *aElement)
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{
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// Note that a new animation may totally change the number of items in the
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// animVal list, either replacing what was essentially a mirror of the
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// baseVal list, or else replacing and overriding an existing animation.
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// Unfortunately it is not possible for us to reliably distinguish between
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// calls to this method that are setting a new sample for an existing
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// animation, and calls that are setting the first sample of an animation
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// that will override an existing animation. In the case of DOMSVGPathSegList
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// the InternalListWillChangeTo method is not virtually free as it is for the
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// other DOM list classes, so this is a shame. We'd quite like to be able to
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// skip the call if possible.
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// We must send these notifications *before* changing mAnimVal! (See above.)
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DOMSVGPathSegList *domWrapper =
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DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
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if (domWrapper) {
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domWrapper->InternalListWillChangeTo(aNewAnimValue);
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}
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if (!mAnimVal) {
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mAnimVal = new SVGPathData();
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}
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nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
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if (NS_FAILED(rv)) {
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// OOM. We clear the animation and, importantly, ClearAnimValue() ensures
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// that mAnimVal's DOM wrapper (if any) is kept in sync!
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ClearAnimValue(aElement);
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}
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aElement->DidAnimatePathSegList();
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return rv;
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}
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void
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SVGAnimatedPathSegList::ClearAnimValue(nsSVGElement *aElement)
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{
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// We must send these notifications *before* changing mAnimVal! (See above.)
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DOMSVGPathSegList *domWrapper =
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DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
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if (domWrapper) {
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// When all animation ends, animVal simply mirrors baseVal, which may have
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// a different number of items to the last active animated value.
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//
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domWrapper->InternalListWillChangeTo(mBaseVal);
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}
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mAnimVal = nullptr;
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aElement->DidAnimatePathSegList();
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}
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nsISMILAttr*
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SVGAnimatedPathSegList::ToSMILAttr(nsSVGElement *aElement)
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{
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return new SMILAnimatedPathSegList(this, aElement);
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}
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nsresult
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SVGAnimatedPathSegList::
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SMILAnimatedPathSegList::ValueFromString(const nsAString& aStr,
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const dom::SVGAnimationElement* /*aSrcElement*/,
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nsSMILValue& aValue,
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bool& aPreventCachingOfSandwich) const
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{
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nsSMILValue val(SVGPathSegListSMILType::Singleton());
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SVGPathDataAndInfo *list = static_cast<SVGPathDataAndInfo*>(val.mU.mPtr);
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nsresult rv = list->SetValueFromString(aStr);
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if (NS_SUCCEEDED(rv)) {
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list->SetElement(mElement);
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aValue.Swap(val);
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}
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aPreventCachingOfSandwich = false;
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return rv;
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}
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nsSMILValue
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SVGAnimatedPathSegList::SMILAnimatedPathSegList::GetBaseValue() const
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{
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// To benefit from Return Value Optimization and avoid copy constructor calls
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// due to our use of return-by-value, we must return the exact same object
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// from ALL return points. This function must only return THIS variable:
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nsSMILValue val;
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nsSMILValue tmp(SVGPathSegListSMILType::Singleton());
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SVGPathDataAndInfo *list = static_cast<SVGPathDataAndInfo*>(tmp.mU.mPtr);
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nsresult rv = list->CopyFrom(mVal->mBaseVal);
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if (NS_SUCCEEDED(rv)) {
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list->SetElement(mElement);
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val.Swap(tmp);
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}
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return val;
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}
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nsresult
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SVGAnimatedPathSegList::SMILAnimatedPathSegList::SetAnimValue(const nsSMILValue& aValue)
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{
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NS_ASSERTION(aValue.mType == SVGPathSegListSMILType::Singleton(),
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"Unexpected type to assign animated value");
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if (aValue.mType == SVGPathSegListSMILType::Singleton()) {
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mVal->SetAnimValue(*static_cast<SVGPathDataAndInfo*>(aValue.mU.mPtr),
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mElement);
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}
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return NS_OK;
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}
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void
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SVGAnimatedPathSegList::SMILAnimatedPathSegList::ClearAnimValue()
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{
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if (mVal->mAnimVal) {
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mVal->ClearAnimValue(mElement);
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}
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}
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size_t
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SVGAnimatedPathSegList::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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size_t total = mBaseVal.SizeOfExcludingThis(aMallocSizeOf);
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if (mAnimVal) {
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mAnimVal->SizeOfIncludingThis(aMallocSizeOf);
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}
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return total;
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}
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} // namespace mozilla
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