gecko-dev/media/mtransport/transportflow.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
// Original author: ekr@rtfm.com
#ifndef transportflow_h__
#define transportflow_h__
#include <deque>
#include <string>
#include "nscore.h"
#include "nsISupportsImpl.h"
#include "mozilla/UniquePtr.h"
#include "transportlayer.h"
#include "m_cpp_utils.h"
// A stack of transport layers acts as a flow.
// Generally, one reads and writes to the top layer.
// This code has a confusing hybrid threading model which
// probably needs some eventual refactoring.
// TODO(ekr@rtfm.com): Bug 844891
//
// TransportFlows are not inherently bound to a thread *but*
// TransportLayers can be. If any layer in a flow is bound
// to a given thread, then all layers in the flow MUST be
// bound to that thread and you can only manipulate the
// flow (push layers, write, etc.) on that thread.
//
// The sole official exception to this is that you are
// allowed to *destroy* a flow off the bound thread provided
// that there are no listeners on its signals. This exception
// is designed to allow idioms where you create the flow
// and then something goes wrong and you destroy it and
// you don't want to bother with a thread dispatch.
//
// Eventually we hope to relax the "no listeners"
// restriction by thread-locking the signals, but previous
// attempts have caused deadlocks.
//
// Most of these invariants are enforced by hard asserts
// (i.e., those which fire even in production builds).
namespace mozilla {
class TransportFlow final : public nsISupports {
public:
TransportFlow()
: id_("(anonymous)"), layers_(new std::deque<TransportLayer*>) {}
explicit TransportFlow(const std::string id)
: id_(id), layers_(new std::deque<TransportLayer*>) {}
const std::string& id() const { return id_; }
// Layer management. Note PushLayer() is not thread protected, so
// either:
// (a) Do it in the thread handling the I/O
// (b) Do it before you activate the I/O system
//
// The flow takes ownership of the layers after a successful
// push.
void PushLayer(TransportLayer* layer);
TransportLayer* GetLayer(const std::string& id) const;
NS_DECL_THREADSAFE_ISUPPORTS
private:
~TransportFlow();
DISALLOW_COPY_ASSIGN(TransportFlow);
// Check if we are on the right thread
void CheckThread() const {
if (!CheckThreadInt()) MOZ_CRASH();
}
bool CheckThreadInt() const {
bool on;
if (!target_) // OK if no thread set.
return true;
if (NS_FAILED(target_->IsOnCurrentThread(&on))) return false;
return on;
}
void EnsureSameThread(TransportLayer* layer);
static void DestroyFinal(UniquePtr<std::deque<TransportLayer*>> layers);
// Overload needed because we use deque internally and queue externally.
static void ClearLayers(std::deque<TransportLayer*>* layers);
std::string id_;
UniquePtr<std::deque<TransportLayer*>> layers_;
nsCOMPtr<nsIEventTarget> target_;
};
} // namespace mozilla
#endif