gecko-dev/gfx/layers/RenderTrace.h

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2.1 KiB
C
Исходник Обычный вид История

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// This is a general tool that will let you visualize platform operation.
// Currently used for the layer system, the general syntax allows this
// tools to be adapted to trace other operations.
//
// For the front end see: https://github.com/staktrace/rendertrace
// Uncomment this line to enable RENDERTRACE
//#define MOZ_RENDERTRACE
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#ifndef GFX_RENDERTRACE_H
#define GFX_RENDERTRACE_H
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#include "gfx3DMatrix.h"
#include "nsRect.h"
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namespace mozilla {
namespace layers {
class Layer;
void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform = gfx3DMatrix(), bool aReset = true);
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void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect);
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void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor);
void renderTraceEventStart(const char *aComment, const char *aColor);
void renderTraceEventEnd(const char *aComment, const char *aColor);
void renderTraceEventEnd(const char *aColor);
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struct RenderTraceScope {
public:
RenderTraceScope(const char *aComment, const char *aColor)
: mComment(aComment)
, mColor(aColor)
{
renderTraceEventStart(mComment, mColor);
}
~RenderTraceScope() {
renderTraceEventEnd(mComment, mColor);
}
private:
const char *mComment;
const char *mColor;
};
#ifndef MOZ_RENDERTRACE
inline void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform, bool aReset)
{}
inline void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect)
{}
inline void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor)
{}
inline void renderTraceEventStart(const char *aComment, const char *aColor)
{}
inline void renderTraceEventEnd(const char *aComment, const char *aColor)
{}
inline void renderTraceEventEnd(const char *aColor)
{}
#endif // MOZ_RENDERTRACE
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}
}
#endif //GFX_RENDERTRACE_H