зеркало из https://github.com/mozilla/gecko-dev.git
160 строки
6.3 KiB
Markdown
160 строки
6.3 KiB
Markdown
|
|
||
|
We use [Redux](https://github.com/reactjs/redux) to manage application
|
||
|
state. The [docs](http://redux.js.org/) do a good job explaining the
|
||
|
concepts, so go read them.
|
||
|
|
||
|
# Quick Intro
|
||
|
|
||
|
Just like the [React introduction](react.html), this is a quick
|
||
|
introduction to redux, focusing on how it fits into React and why we
|
||
|
chose it.
|
||
|
|
||
|
One of the core problems that React does not address is managing
|
||
|
state. In the React intro, we talked about data flowing down and
|
||
|
events flowing up. Conceptually this is nice, but you quickly run into
|
||
|
awkward situations in large apps.
|
||
|
|
||
|
Let's look at an example. Say you have a page with a tabbed interface.
|
||
|
Here, `Tab1` is managing a list of items, so naturally it uses local
|
||
|
state. `Tab2` renders different stuff.
|
||
|
|
||
|
```js
|
||
|
const Tab1 = React.createClass({
|
||
|
getInitialState: function() {
|
||
|
return { items: [] };
|
||
|
},
|
||
|
|
||
|
handleAddItem: function(item) {
|
||
|
this.setState({ items: [...this.state.items, item]});
|
||
|
},
|
||
|
|
||
|
render: function() {
|
||
|
/* ... Renders the items and button to add new item ... */
|
||
|
}
|
||
|
});
|
||
|
|
||
|
const Tab2 = React.createClass({
|
||
|
render: function() {
|
||
|
/* ... Renders other data ... */
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// Assume `Tab1` and `Tab2` are wrapped with a factory when importing
|
||
|
const Tabs = React.createClass({
|
||
|
render: function() {
|
||
|
return div(
|
||
|
{ className: 'tabs' },
|
||
|
// ... Render the tab buttons ...
|
||
|
Tab1(),
|
||
|
Tab2()
|
||
|
);
|
||
|
}
|
||
|
});
|
||
|
```
|
||
|
|
||
|
What happens when `Tab2` needs the list of items though? This scenario
|
||
|
comes up all time: components that aren't directly related need access
|
||
|
to the same state. A small change would be to move the `items` state
|
||
|
up to the `Tabs` component, and pass it down to both `Tab1` and `Tab2`.
|
||
|
|
||
|
But now `Tabs` has to implement the `handleAddItem` method to add an
|
||
|
item because it's managing that state. This quickly gets ugly as the
|
||
|
end result is the root component ends up with a ton of state and
|
||
|
methods to manage it: a [god
|
||
|
component](https://en.wikipedia.org/wiki/God_object) is born.
|
||
|
|
||
|
Additionally, how do we know what data each tab needs? We end up
|
||
|
passing *all* the state down because we don't know. This is not a
|
||
|
modular solution: one object managing the state and every component
|
||
|
receiving the entire state is like using tons of global variables.
|
||
|
|
||
|
## Evolution of Flux
|
||
|
|
||
|
Facebook addressed this with the
|
||
|
[flux](https://facebook.github.io/flux/) architecture, which takes the
|
||
|
state out of the components and into a "store". Redux is the latest
|
||
|
evolution of this idea and solves a lot of problems previous flux
|
||
|
libraries had (read it's documentation for more info).
|
||
|
|
||
|
Because the state exists outside the component tree, any component can
|
||
|
read from it. Additionally, **state is updated with
|
||
|
[actions](http://redux.js.org/docs/basics/Actions.html)** that any
|
||
|
component can fire. We have [guidelines](redux-guidelines) for where
|
||
|
to read/write state, but it completely solves the problem described
|
||
|
above. Both `Tab1` and `Tab2` would be listening for changes in the
|
||
|
`item` state, and `Tab1` would fire actions to change it.
|
||
|
|
||
|
With redux, **state is managed modularly with
|
||
|
[reducers](http://redux.js.org/docs/basics/Reducers.html)** but tied
|
||
|
together into a single object. This means a single JS object
|
||
|
represents most* of your state. It may sound crazy at first, but think
|
||
|
of it as an object with references to many pieces of state; that's all
|
||
|
it is.
|
||
|
|
||
|
This makes it very easy to test, debug, and generally think about. You
|
||
|
can log your entire state to the console and inspect it. You can even
|
||
|
dump in old states and "replay" to see how the UI changed over time.
|
||
|
|
||
|
I said "most*" because it's perfectly fine to use both component local
|
||
|
state and redux. Be aware that any debugging tools will not see local
|
||
|
state at all though. It should only be used for transient state; we'll
|
||
|
talk more about that in the guidelines.
|
||
|
|
||
|
## Immutability
|
||
|
|
||
|
Another important concept is immutability. In large apps, mutating
|
||
|
state makes it very hard to track what changed when. It's very easy to
|
||
|
run into situations where something changes out from under you, and
|
||
|
the UI is rendered with invalid data.
|
||
|
|
||
|
Redux enforces the state to be updated immutably. That means you
|
||
|
always return new state. It doesn't mean you do a deep copy of the
|
||
|
state each time: when you need to change some part of the tree you
|
||
|
only need to create new objects to replace the ones your changing (and
|
||
|
walk up to the root to create a new root). Unchanged subtrees will
|
||
|
reference the same objects.
|
||
|
|
||
|
This removes a whole class of errors, almost like Rust removing a
|
||
|
whole class of memory errors by enforcing ownership.
|
||
|
|
||
|
## Order of Execution
|
||
|
|
||
|
One of best things about React is that **rendering is synchronous**. That
|
||
|
means when you render a component, given some data, it will fully
|
||
|
render in the same tick. If you want the UI to change over time, you
|
||
|
have to change the *data* and rerender, instead of arbitrary UI
|
||
|
mutations.
|
||
|
|
||
|
The reason this is desired is because if you build the UI around
|
||
|
promises or event emitters, updating the UI becomes very brittle
|
||
|
because anything can happen at any time. The state might be updated in
|
||
|
the middle of rendering it, maybe because you resolved a few promises
|
||
|
which made your rendering code run a few ticks later.
|
||
|
|
||
|
Redux embraces the synchronous execution semantics as well. What this
|
||
|
means is that everything happens in a very controlled way. When
|
||
|
updating state through an action, all reducers are run and a new state
|
||
|
is synchronously generated. At that point, the new state is handed off
|
||
|
to React and synchronously rendered.
|
||
|
|
||
|
Updating and rendering happen in two phases, so the UI will *always*
|
||
|
represent consistent state. The state can never be in the middle of
|
||
|
updating when rendering.
|
||
|
|
||
|
What about asynchronous work? That's where
|
||
|
[middleware](http://redux.js.org/docs/advanced/Middleware.html) come
|
||
|
in. At this point you should probably go study our code, but
|
||
|
middleware allows you to dispatch special actions that indicate
|
||
|
asynchronous work. The middleware will catch these actions and do
|
||
|
something async, dispatching "raw" actions along the way (it's common
|
||
|
to emit a START, DONE, and ERROR action).
|
||
|
|
||
|
**Ultimately there are 3 "phases" or level of abstraction**: the async
|
||
|
layer talks to the network and may dispatch actions, actions are
|
||
|
synchronously pumped through reducers to generate state, and state is
|
||
|
rendered with react.
|
||
|
|
||
|
## Next
|
||
|
|
||
|
Read the [Redux Guidelines](redux-guidelines.md) next to learn how to
|
||
|
write React code specifically for the devtools.
|