2012-12-18 05:58:44 +04:00
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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLTEXTUREIMAGE_H_
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#define GLTEXTUREIMAGE_H_
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#include "nsAutoPtr.h"
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#include "nsRegion.h"
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2013-03-17 11:55:16 +04:00
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#include "nsTArray.h"
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2013-09-25 00:45:14 +04:00
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#include "gfxTypes.h"
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2012-12-18 05:58:44 +04:00
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#include "GLContextTypes.h"
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2013-10-02 01:01:19 +04:00
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#include "GraphicsFilter.h"
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2013-07-30 13:59:51 +04:00
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/RefPtr.h"
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2013-09-25 00:45:14 +04:00
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class gfxASurface;
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2013-07-30 13:59:51 +04:00
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namespace mozilla {
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namespace gfx {
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class DataSourceSurface;
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class DrawTarget;
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}
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}
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2012-12-18 05:58:44 +04:00
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namespace mozilla {
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namespace gl {
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class GLContext;
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/**
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* A TextureImage encapsulates a surface that can be drawn to by a
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* Thebes gfxContext and (hopefully efficiently!) synchronized to a
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* texture in the server. TextureImages are associated with one and
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* only one GLContext.
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*
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* Implementation note: TextureImages attempt to unify two categories
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* of backends
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*
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* (1) proxy to server-side object that can be bound to a texture;
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* e.g. Pixmap on X11.
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*
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* (2) efficient manager of texture memory; e.g. by having clients draw
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* into a scratch buffer which is then uploaded with
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* glTexSubImage2D().
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*/
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class TextureImage
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{
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NS_INLINE_DECL_REFCOUNTING(TextureImage)
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public:
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enum TextureState
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{
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Created, // Texture created, but has not had glTexImage called to initialize it.
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Allocated, // Texture memory exists, but contents are invalid.
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Valid // Texture fully ready to use.
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};
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enum Flags {
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NoFlags = 0x0,
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UseNearestFilter = 0x1,
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NeedsYFlip = 0x2,
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DisallowBigImage = 0x4
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};
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typedef gfxContentType ContentType;
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typedef gfxImageFormat ImageFormat;
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static already_AddRefed<TextureImage> Create(
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GLContext* gl,
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const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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GLenum aWrapMode,
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TextureImage::Flags aFlags = TextureImage::NoFlags);
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// Moz2D equivalent...
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static already_AddRefed<TextureImage> Create(
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GLContext* gl,
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const gfx::IntSize& aSize,
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TextureImage::ContentType aContentType,
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GLenum aWrapMode,
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TextureImage::Flags aFlags = TextureImage::NoFlags);
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/**
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* Returns a gfxASurface for updating |aRegion| of the client's
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* image if successul, nullptr if not. |aRegion|'s bounds must fit
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* within Size(); its coordinate space (if any) is ignored. If
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* the update begins successfully, the returned gfxASurface is
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* owned by this. Otherwise, nullptr is returned.
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*
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* |aRegion| is an inout param: the returned region is what the
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* client must repaint. Category (1) regions above can
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* efficiently handle repaints to "scattered" regions, while (2)
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* can only efficiently handle repaints to rects.
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*
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* Painting the returned surface outside of |aRegion| results
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* in undefined behavior.
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*
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* BeginUpdate() calls cannot be "nested", and each successful
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* BeginUpdate() must be followed by exactly one EndUpdate() (see
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* below). Failure to do so can leave this in a possibly
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* inconsistent state. Unsuccessful BeginUpdate()s must not be
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* followed by EndUpdate().
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*/
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virtual gfx::DrawTarget* BeginUpdate(nsIntRegion& aRegion) = 0;
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/**
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* Retrieves the region that will require updating, given a
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* region that needs to be updated. This can be used for
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* making decisions about updating before calling BeginUpdate().
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*
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* |aRegion| is an inout param.
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*/
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virtual void GetUpdateRegion(nsIntRegion& aForRegion) {
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}
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/**
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* Finish the active update and synchronize with the server, if
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* necessary.
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*
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* BeginUpdate() must have been called exactly once before
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* EndUpdate().
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*/
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virtual void EndUpdate() = 0;
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/**
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* The Image may contain several textures for different regions (tiles).
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* These functions iterate over each sub texture image tile.
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*/
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2014-04-28 15:27:25 +04:00
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virtual void BeginBigImageIteration() {
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}
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virtual bool NextTile() {
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return false;
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}
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// Function prototype for a tile iteration callback. Returning false will
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// cause iteration to be interrupted (i.e. the corresponding NextTile call
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// will return false).
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typedef bool (* BigImageIterationCallback)(TextureImage* aImage,
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int aTileNumber,
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void* aCallbackData);
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// Sets a callback to be called every time NextTile is called.
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virtual void SetIterationCallback(BigImageIterationCallback aCallback,
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void* aCallbackData) {
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}
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virtual gfx::IntRect GetTileRect();
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virtual GLuint GetTextureID() = 0;
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virtual uint32_t GetTileCount() {
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return 1;
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}
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/**
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* Set this TextureImage's size, and ensure a texture has been
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* allocated. Must not be called between BeginUpdate and EndUpdate.
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* After a resize, the contents are undefined.
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*
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* If this isn't implemented by a subclass, it will just perform
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* a dummy BeginUpdate/EndUpdate pair.
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*/
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2013-12-13 21:32:06 +04:00
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virtual void Resize(const gfx::IntSize& aSize) {
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mSize = aSize;
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nsIntRegion r(nsIntRect(0, 0, aSize.width, aSize.height));
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BeginUpdate(r);
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EndUpdate();
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}
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/**
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* Mark this texture as having valid contents. Call this after modifying
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* the texture contents externally.
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*/
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virtual void MarkValid() {}
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/**
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* aSurf - the source surface to update from
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* aRegion - the region in this image to update
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* aFrom - offset in the source to update from
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*/
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2014-02-13 20:25:55 +04:00
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virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0)) = 0;
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bool UpdateFromDataSource(gfx::DataSourceSurface *aSurf,
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const nsIntRegion* aDstRegion = nullptr,
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const gfx::IntPoint* aSrcOffset = nullptr);
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virtual void BindTexture(GLenum aTextureUnit) = 0;
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/**
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* Returns the image format of the texture. Only valid after a matching
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* BeginUpdate/EndUpdate pair have been called.
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*/
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virtual gfx::SurfaceFormat GetTextureFormat() {
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return mTextureFormat;
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}
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/** Can be called safely at any time. */
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/**
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* If this TextureImage has a permanent gfxASurface backing,
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2013-04-28 15:52:10 +04:00
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* return it. Otherwise return nullptr.
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*/
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virtual already_AddRefed<gfxASurface> GetBackingSurface()
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{ return nullptr; }
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2013-08-13 17:44:53 +04:00
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gfx::IntSize GetSize() const;
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ContentType GetContentType() const { return mContentType; }
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2013-08-08 02:38:21 +04:00
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ImageFormat GetImageFormat() const { return mImageFormat; }
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virtual bool InUpdate() const = 0;
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GLenum GetWrapMode() const { return mWrapMode; }
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2013-10-02 01:01:19 +04:00
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void SetFilter(GraphicsFilter aFilter) { mFilter = aFilter; }
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2012-12-18 05:58:44 +04:00
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protected:
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friend class GLContext;
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/**
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* After the ctor, the TextureImage is invalid. Implementations
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* must allocate resources successfully before returning the new
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* TextureImage from GLContext::CreateTextureImage(). That is,
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* clients must not be given partially-constructed TextureImages.
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*/
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TextureImage(const nsIntSize& aSize,
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GLenum aWrapMode, ContentType aContentType,
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Flags aFlags = NoFlags,
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2014-01-23 22:26:40 +04:00
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ImageFormat aImageFormat = gfxImageFormat::Unknown)
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2013-12-31 13:06:12 +04:00
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: mSize(aSize.ToIntSize())
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, mWrapMode(aWrapMode)
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, mContentType(aContentType)
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, mImageFormat(aImageFormat)
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, mFilter(GraphicsFilter::FILTER_GOOD)
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, mFlags(aFlags)
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{}
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2013-08-13 17:44:53 +04:00
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// Moz2D equivalent...
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TextureImage(const gfx::IntSize& aSize,
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GLenum aWrapMode, ContentType aContentType,
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Flags aFlags = NoFlags);
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2014-04-04 20:27:02 +04:00
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// Protected destructor, to discourage deletion outside of Release():
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virtual ~TextureImage() {}
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2013-08-13 17:44:53 +04:00
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virtual gfx::IntRect GetSrcTileRect();
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2013-12-13 21:32:06 +04:00
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gfx::IntSize mSize;
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2012-12-18 05:58:44 +04:00
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GLenum mWrapMode;
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ContentType mContentType;
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2013-08-08 02:38:21 +04:00
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ImageFormat mImageFormat;
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2013-07-04 21:25:50 +04:00
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gfx::SurfaceFormat mTextureFormat;
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2013-10-02 01:01:19 +04:00
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GraphicsFilter mFilter;
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Flags mFlags;
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};
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/**
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* BasicTextureImage is the baseline TextureImage implementation ---
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* it updates its texture by allocating a scratch buffer for the
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* client to draw into, then using glTexSubImage2D() to upload the new
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* pixels. Platforms must provide the code to create a new surface
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* into which the updated pixels will be drawn, and the code to
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* convert the update surface's pixels into an image on which we can
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* glTexSubImage2D().
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*/
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class BasicTextureImage
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: public TextureImage
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{
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public:
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virtual ~BasicTextureImage();
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BasicTextureImage(GLuint aTexture,
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const nsIntSize& aSize,
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GLenum aWrapMode,
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ContentType aContentType,
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GLContext* aContext,
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2013-08-08 02:38:21 +04:00
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TextureImage::Flags aFlags = TextureImage::NoFlags,
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2014-01-23 22:26:40 +04:00
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TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown);
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2013-08-13 17:44:53 +04:00
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BasicTextureImage(GLuint aTexture,
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const gfx::IntSize& aSize,
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GLenum aWrapMode,
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ContentType aContentType,
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GLContext* aContext,
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TextureImage::Flags aFlags = TextureImage::NoFlags,
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2014-01-23 22:26:40 +04:00
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TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown);
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2013-08-13 17:44:53 +04:00
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2012-12-18 05:58:44 +04:00
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virtual void BindTexture(GLenum aTextureUnit);
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2014-02-13 22:00:01 +04:00
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virtual gfx::DrawTarget* BeginUpdate(nsIntRegion& aRegion);
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2012-12-18 05:58:44 +04:00
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virtual void GetUpdateRegion(nsIntRegion& aForRegion);
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virtual void EndUpdate();
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2014-02-13 20:25:55 +04:00
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virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0));
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2012-12-18 05:58:44 +04:00
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virtual GLuint GetTextureID() { return mTexture; }
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2014-02-13 22:00:01 +04:00
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virtual TemporaryRef<gfx::DrawTarget>
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GetDrawTargetForUpdate(const gfx::IntSize& aSize, gfx::SurfaceFormat aFmt);
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2012-12-18 05:58:44 +04:00
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virtual void MarkValid() { mTextureState = Valid; }
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// Call when drawing into the update surface is complete.
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// Returns true if textures should be upload with a relative
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// offset - See UploadSurfaceToTexture.
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virtual bool FinishedSurfaceUpdate();
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// Call after surface data has been uploaded to a texture.
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virtual void FinishedSurfaceUpload();
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2014-02-13 22:00:01 +04:00
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virtual bool InUpdate() const { return !!mUpdateDrawTarget; }
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2012-12-18 05:58:44 +04:00
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2013-12-13 21:32:06 +04:00
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virtual void Resize(const gfx::IntSize& aSize);
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2012-12-18 05:58:44 +04:00
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protected:
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GLuint mTexture;
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TextureState mTextureState;
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Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 13:20:52 +04:00
|
|
|
nsRefPtr<GLContext> mGLContext;
|
2014-02-13 22:00:01 +04:00
|
|
|
RefPtr<gfx::DrawTarget> mUpdateDrawTarget;
|
2012-12-18 05:58:44 +04:00
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|
|
nsIntRegion mUpdateRegion;
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|
|
|
|
|
|
|
// The offset into the update surface at which the update rect is located.
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|
|
|
nsIntPoint mUpdateOffset;
|
|
|
|
};
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|
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|
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|
|
|
/**
|
|
|
|
* A container class that complements many sub TextureImages into a big TextureImage.
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|
|
* Aims to behave just like the real thing.
|
|
|
|
*/
|
|
|
|
|
|
|
|
class TiledTextureImage
|
|
|
|
: public TextureImage
|
|
|
|
{
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|
|
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public:
|
2013-08-08 02:38:21 +04:00
|
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TiledTextureImage(GLContext* aGL,
|
2013-12-13 21:32:06 +04:00
|
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|
gfx::IntSize aSize,
|
2013-08-08 02:38:21 +04:00
|
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|
TextureImage::ContentType,
|
|
|
|
TextureImage::Flags aFlags = TextureImage::NoFlags,
|
2014-01-23 22:26:40 +04:00
|
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|
TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown);
|
2012-12-18 05:58:44 +04:00
|
|
|
~TiledTextureImage();
|
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|
|
void DumpDiv();
|
2014-02-13 22:00:01 +04:00
|
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|
virtual gfx::DrawTarget* BeginUpdate(nsIntRegion& aRegion);
|
2012-12-18 05:58:44 +04:00
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virtual void GetUpdateRegion(nsIntRegion& aForRegion);
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virtual void EndUpdate();
|
2013-12-13 21:32:06 +04:00
|
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virtual void Resize(const gfx::IntSize& aSize);
|
2012-12-18 05:58:44 +04:00
|
|
|
virtual uint32_t GetTileCount();
|
2014-04-28 15:27:25 +04:00
|
|
|
virtual void BeginBigImageIteration();
|
2012-12-18 05:58:44 +04:00
|
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|
virtual bool NextTile();
|
2014-04-28 15:27:25 +04:00
|
|
|
virtual void SetIterationCallback(BigImageIterationCallback aCallback,
|
2012-12-18 05:58:44 +04:00
|
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|
void* aCallbackData);
|
2013-08-13 17:44:53 +04:00
|
|
|
virtual gfx::IntRect GetTileRect();
|
2012-12-18 05:58:44 +04:00
|
|
|
virtual GLuint GetTextureID() {
|
|
|
|
return mImages[mCurrentImage]->GetTextureID();
|
|
|
|
}
|
2014-02-13 20:25:55 +04:00
|
|
|
virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0));
|
2012-12-18 05:58:44 +04:00
|
|
|
virtual bool InUpdate() const { return mInUpdate; }
|
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|
|
virtual void BindTexture(GLenum);
|
|
|
|
|
|
|
|
protected:
|
2013-08-13 17:44:53 +04:00
|
|
|
virtual gfx::IntRect GetSrcTileRect();
|
2012-12-18 05:58:44 +04:00
|
|
|
|
|
|
|
unsigned int mCurrentImage;
|
2014-04-28 15:27:25 +04:00
|
|
|
BigImageIterationCallback mIterationCallback;
|
2012-12-18 05:58:44 +04:00
|
|
|
void* mIterationCallbackData;
|
|
|
|
nsTArray< nsRefPtr<TextureImage> > mImages;
|
|
|
|
bool mInUpdate;
|
2013-12-13 21:32:06 +04:00
|
|
|
gfx::IntSize mSize;
|
2012-12-18 05:58:44 +04:00
|
|
|
unsigned int mTileSize;
|
|
|
|
unsigned int mRows, mColumns;
|
|
|
|
GLContext* mGL;
|
2014-02-13 22:00:01 +04:00
|
|
|
// A temporary draw target to faciliate cross-tile updates.
|
|
|
|
RefPtr<gfx::DrawTarget> mUpdateDrawTarget;
|
2012-12-18 05:58:44 +04:00
|
|
|
// The region of update requested
|
|
|
|
nsIntRegion mUpdateRegion;
|
|
|
|
TextureState mTextureState;
|
2013-08-08 02:38:21 +04:00
|
|
|
TextureImage::ImageFormat mImageFormat;
|
2012-12-18 05:58:44 +04:00
|
|
|
};
|
|
|
|
|
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 13:20:52 +04:00
|
|
|
/**
|
|
|
|
* Creates a TextureImage of the basic implementation, can be useful in cases
|
|
|
|
* where we know we don't want to use platform-specific TextureImage.
|
|
|
|
* In doubt, use GLContext::CreateTextureImage instead.
|
|
|
|
*/
|
|
|
|
already_AddRefed<TextureImage>
|
|
|
|
CreateBasicTextureImage(GLContext* aGL,
|
2013-12-13 21:32:06 +04:00
|
|
|
const gfx::IntSize& aSize,
|
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 13:20:52 +04:00
|
|
|
TextureImage::ContentType aContentType,
|
|
|
|
GLenum aWrapMode,
|
2013-08-08 02:38:21 +04:00
|
|
|
TextureImage::Flags aFlags,
|
2014-01-23 22:26:40 +04:00
|
|
|
TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown);
|
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 13:20:52 +04:00
|
|
|
|
2013-12-03 22:44:38 +04:00
|
|
|
/**
|
|
|
|
* Return a valid, allocated TextureImage of |aSize| with
|
|
|
|
* |aContentType|. If |aContentType| is COLOR, |aImageFormat| can be used
|
|
|
|
* to hint at the preferred RGB format, however it is not necessarily
|
|
|
|
* respected. The TextureImage's texture is configured to use
|
|
|
|
* |aWrapMode| (usually GL_CLAMP_TO_EDGE or GL_REPEAT) and by
|
|
|
|
* default, GL_LINEAR filtering. Specify
|
|
|
|
* |aFlags=UseNearestFilter| for GL_NEAREST filtering. Specify
|
|
|
|
* |aFlags=NeedsYFlip| if the image is flipped. Return
|
|
|
|
* nullptr if creating the TextureImage fails.
|
|
|
|
*
|
|
|
|
* The returned TextureImage may only be used with this GLContext.
|
|
|
|
* Attempting to use the returned TextureImage after this
|
|
|
|
* GLContext is destroyed will result in undefined (and likely
|
|
|
|
* crashy) behavior.
|
|
|
|
*/
|
|
|
|
already_AddRefed<TextureImage>
|
|
|
|
CreateTextureImage(GLContext* gl,
|
2013-12-13 21:32:06 +04:00
|
|
|
const gfx::IntSize& aSize,
|
2013-12-03 22:44:38 +04:00
|
|
|
TextureImage::ContentType aContentType,
|
|
|
|
GLenum aWrapMode,
|
|
|
|
TextureImage::Flags aFlags = TextureImage::NoFlags,
|
2014-01-23 22:26:40 +04:00
|
|
|
TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown);
|
2013-12-03 22:44:38 +04:00
|
|
|
|
2012-12-18 05:58:44 +04:00
|
|
|
} // namespace gl
|
|
|
|
} // namespace mozilla
|
|
|
|
|
|
|
|
#endif /* GLTEXTUREIMAGE_H_ */
|