gecko-dev/dom/media/mediasink/OutputStreamManager.h

81 строка
2.4 KiB
C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef OutputStreamManager_h
#define OutputStreamManager_h
#include "mozilla/RefPtr.h"
#include "nsTArray.h"
namespace mozilla {
class MediaInputPort;
class MediaStream;
class MediaStreamGraph;
class OutputStreamManager;
class ProcessedMediaStream;
class OutputStreamData {
public:
~OutputStreamData();
void Init(OutputStreamManager* aOwner, ProcessedMediaStream* aStream);
// Connect mStream to the input stream.
// Return false is mStream is already destroyed, otherwise true.
bool Connect(MediaStream* aStream);
// Disconnect mStream from its input stream.
// Return false is mStream is already destroyed, otherwise true.
bool Disconnect();
// Return true if aStream points to the same object as mStream.
// Used by OutputStreamManager to remove an output stream.
bool Equals(MediaStream* aStream) const;
// Return the graph mStream belongs to.
MediaStreamGraph* Graph() const;
private:
OutputStreamManager* mOwner;
RefPtr<ProcessedMediaStream> mStream;
// mPort connects our mStream to an input stream.
RefPtr<MediaInputPort> mPort;
};
class OutputStreamManager {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(OutputStreamManager);
public:
// Add the output stream to the collection.
void Add(ProcessedMediaStream* aStream, bool aFinishWhenEnded);
// Remove the output stream from the collection.
void Remove(MediaStream* aStream);
// Return true if the collection empty.
bool IsEmpty() const
{
MOZ_ASSERT(NS_IsMainThread());
return mStreams.IsEmpty();
}
// Connect all output streams in the collection to the input stream.
void Connect(MediaStream* aStream);
// Disconnect all output streams from the input stream.
void Disconnect();
// Return the graph these streams belong to or null if empty.
MediaStreamGraph* Graph() const
{
MOZ_ASSERT(NS_IsMainThread());
return !IsEmpty() ? mStreams[0].Graph() : nullptr;
}
private:
~OutputStreamManager() {}
// Keep the input stream so we can connect the output streams that
// are added after Connect().
RefPtr<MediaStream> mInputStream;
nsTArray<OutputStreamData> mStreams;
};
} // namespace mozilla
#endif // OutputStreamManager_h