2019-10-02 16:37:25 +03:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Swizzle.h"
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#include <immintrin.h>
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#include <tmmintrin.h>
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2020-01-18 16:48:34 +03:00
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namespace mozilla::gfx {
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2019-10-02 16:37:25 +03:00
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template <bool aSwapRB>
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void UnpackRowRGB24_SSSE3(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength);
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template <bool aSwapRB>
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void UnpackRowRGB24_AVX2(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength) {
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// Because this implementation will read an additional 8 bytes of data that
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// is ignored and masked over, we cannot use the accelerated version for the
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// last 1-10 pixels (3-30 bytes remaining) to guarantee we don't access memory
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// outside the buffer (we read in 32 byte chunks).
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if (aLength < 11) {
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UnpackRowRGB24_SSSE3<aSwapRB>(aSrc, aDst, aLength);
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return;
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}
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// Because we are expanding, we can only process the data back to front in
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// case we are performing this in place.
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int32_t alignedRow = (aLength - 4) & ~7;
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int32_t remainder = aLength - alignedRow;
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const uint8_t* src = aSrc + alignedRow * 3;
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uint8_t* dst = aDst + alignedRow * 4;
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// Handle any 3-10 remaining pixels.
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UnpackRowRGB24_SSSE3<aSwapRB>(src, dst, remainder);
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// Used to shuffle the two final 32-bit words which we ignore into the last
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// 32-bit word of each 128-bit lane, such that
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// RGBR GBRG BRGB RGBR GBRG BRGB RGBR GBRG
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// BRGB RGBR GBRG BRGB ZZZZ ZZZZ ZZZZ ZZZZ
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// becomes
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// RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ
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// RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ
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const __m256i discardMask = _mm256_set_epi32(7, 5, 4, 3, 6, 2, 1, 0);
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// Used to shuffle 8-bit words within a 128-bit lane, such that we transform
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// RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ
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// into
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// RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ
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// or
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// BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ
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const __m256i colorMask =
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aSwapRB ? _mm256_set_epi8(15, 9, 10, 11, 14, 6, 7, 8, 13, 3, 4, 5, 12, 0,
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1, 2, 15, 9, 10, 11, 14, 6, 7, 8, 13, 3, 4, 5,
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12, 0, 1, 2)
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: _mm256_set_epi8(15, 11, 10, 9, 14, 8, 7, 6, 13, 5, 4, 3, 12, 2,
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1, 0, 15, 11, 10, 9, 14, 8, 7, 6, 13, 5, 4, 3,
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12, 2, 1, 0);
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// Used to transform RGBZ/BGRZ to RGBX/BGRX, or force the alpha opaque.
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const __m256i alphaMask = _mm256_set1_epi32(0xFF000000);
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// Process all 8-pixel chunks as one vector.
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src -= 8 * 3;
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dst -= 8 * 4;
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while (src >= aSrc) {
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__m256i px = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(src));
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px = _mm256_permutevar8x32_epi32(px, discardMask);
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px = _mm256_shuffle_epi8(px, colorMask);
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px = _mm256_or_si256(px, alphaMask);
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_mm256_storeu_si256(reinterpret_cast<__m256i*>(dst), px);
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src -= 8 * 3;
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dst -= 8 * 4;
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}
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}
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// Force instantiation of swizzle variants here.
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template void UnpackRowRGB24_AVX2<false>(const uint8_t*, uint8_t*, int32_t);
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template void UnpackRowRGB24_AVX2<true>(const uint8_t*, uint8_t*, int32_t);
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2020-01-18 16:48:34 +03:00
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} // namespace mozilla::gfx
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